bubbles/textinput/textinput.go

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package textinput
import (
"strings"
"time"
"unicode"
"github.com/atotto/clipboard"
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"github.com/charmbracelet/bubbles/internal/cursor"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth"
)
// Internal messages for clipboard operations.
type pasteMsg string
type pasteErrMsg struct{ error }
// EchoMode sets the input behavior of the text input field.
type EchoMode int
const (
// EchoNormal displays text as is. This is the default behavior.
EchoNormal EchoMode = iota
// EchoPassword displays the EchoCharacter mask instead of actual
// characters. This is commonly used for password fields.
EchoPassword
// EchoNone displays nothing as characters are entered. This is commonly
// seen for password fields on the command line.
EchoNone
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// EchoOnEdit.
)
// ValidateFunc is a function that returns an error if the input is invalid.
type ValidateFunc func(string) error
// Model is the Bubble Tea model for this text input element.
type Model struct {
Err error
// General settings.
Prompt string
Placeholder string
EchoMode EchoMode
EchoCharacter rune
Cursor cursor.Model
// Deprecated: use cursor.BlinkSpeed instead.
// This is unused and will be removed in the future.
BlinkSpeed time.Duration
// Styles. These will be applied as inline styles.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
PromptStyle lipgloss.Style
TextStyle lipgloss.Style
BackgroundStyle lipgloss.Style
PlaceholderStyle lipgloss.Style
CursorStyle lipgloss.Style
// CharLimit is the maximum amount of characters this input element will
// accept. If 0 or less, there's no limit.
CharLimit int
// Width is the maximum number of characters that can be displayed at once.
// It essentially treats the text field like a horizontally scrolling
// viewport. If 0 or less this setting is ignored.
Width int
// Underlying text value.
value []rune
// focus indicates whether user input focus should be on this input
// component. When false, ignore keyboard input and hide the cursor.
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focus bool
// Cursor position.
pos int
// Used to emulate a viewport when width is set and the content is
// overflowing.
offset int
offsetRight int
// Validate is a function that checks whether or not the text within the
// input is valid. If it is not valid, the `Err` field will be set to the
// error returned by the function. If the function is not defined, all
// input is considered valid.
Validate ValidateFunc
}
// New creates a new model with default settings.
func New() Model {
return Model{
Prompt: "> ",
EchoCharacter: '*',
CharLimit: 0,
PlaceholderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Cursor: cursor.New(),
value: nil,
focus: false,
pos: 0,
}
}
// NewModel creates a new model with default settings.
//
// Deprecated. Use New instead.
var NewModel = New
// SetValue sets the value of the text input.
func (m *Model) SetValue(s string) {
if m.Validate != nil {
if err := m.Validate(s); err != nil {
m.Err = err
return
}
}
m.Err = nil
runes := []rune(s)
if m.CharLimit > 0 && len(runes) > m.CharLimit {
m.value = runes[:m.CharLimit]
} else {
m.value = runes
}
if m.pos > len(m.value) {
m.SetCursor(len(m.value))
}
m.handleOverflow()
}
// Value returns the value of the text input.
func (m Model) Value() string {
return string(m.value)
}
// Position returns the cursor position.
func (m Model) Position() int {
return m.pos
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(pos int) {
m.pos = clamp(pos, 0, len(m.value))
m.handleOverflow()
}
// CursorStart moves the cursor to the start of the input field.
func (m *Model) CursorStart() {
m.SetCursor(0)
}
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// CursorEnd moves the cursor to the end of the input field.
func (m *Model) CursorEnd() {
m.SetCursor(len(m.value))
}
// Focused returns the focus state on the model.
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func (m Model) Focused() bool {
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return m.focus
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}
// Focus sets the focus state on the model. When the model is in focus it can
// receive keyboard input and the cursor will be hidden.
func (m *Model) Focus() tea.Cmd {
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m.focus = true
return m.Cursor.Focus()
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}
// Blur removes the focus state on the model. When the model is blurred it can
// not receive keyboard input and the cursor will be hidden.
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func (m *Model) Blur() {
m.focus = false
m.Cursor.Blur()
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}
// Reset sets the input to its default state with no input.
func (m *Model) Reset() {
m.value = nil
m.SetCursor(0)
}
// handle a clipboard paste event, if supported.
func (m *Model) handlePaste(v string) {
paste := []rune(v)
var availSpace int
if m.CharLimit > 0 {
availSpace = m.CharLimit - len(m.value)
}
// If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 {
return
}
// If there's not enough space to paste the whole thing cut the pasted
// runes down so they'll fit
if m.CharLimit > 0 && availSpace < len(paste) {
paste = paste[:len(paste)-availSpace]
}
// Stuff before and after the cursor
head := m.value[:m.pos]
tailSrc := m.value[m.pos:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
oldPos := m.pos
// Insert pasted runes
for _, r := range paste {
head = append(head, r)
m.pos++
if m.CharLimit > 0 {
availSpace--
if availSpace <= 0 {
break
}
}
}
// Put it all back together
value := append(head, tail...)
m.SetValue(string(value))
if m.Err != nil {
m.pos = oldPos
}
m.SetCursor(m.pos)
}
// If a max width is defined, perform some logic to treat the visible area
// as a horizontally scrolling viewport.
func (m *Model) handleOverflow() {
if m.Width <= 0 || rw.StringWidth(string(m.value)) <= m.Width {
m.offset = 0
m.offsetRight = len(m.value)
return
}
// Correct right offset if we've deleted characters
m.offsetRight = min(m.offsetRight, len(m.value))
if m.pos < m.offset {
m.offset = m.pos
w := 0
i := 0
runes := m.value[m.offset:]
for i < len(runes) && w <= m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width+1 {
i++
}
}
m.offsetRight = m.offset + i
} else if m.pos >= m.offsetRight {
m.offsetRight = m.pos
w := 0
runes := m.value[:m.offsetRight]
i := len(runes) - 1
for i > 0 && w < m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width {
i--
}
}
m.offset = m.offsetRight - (len(runes) - 1 - i)
}
}
// deleteBeforeCursor deletes all text before the cursor.
func (m *Model) deleteBeforeCursor() {
m.value = m.value[m.pos:]
m.offset = 0
m.SetCursor(0)
}
// deleteAfterCursor deletes all text after the cursor. If input is masked
// delete everything after the cursor so as not to reveal word breaks in the
// masked input.
func (m *Model) deleteAfterCursor() {
m.value = m.value[:m.pos]
m.SetCursor(len(m.value))
}
// deleteWordLeft deletes the word left to the cursor.
func (m *Model) deleteWordLeft() {
if m.pos == 0 || len(m.value) == 0 {
return
}
if m.EchoMode != EchoNormal {
m.deleteBeforeCursor()
return
}
// Linter note: it's critical that we acquire the initial cursor position
// here prior to altering it via SetCursor() below. As such, moving this
// call into the corresponding if clause does not apply here.
oldPos := m.pos //nolint:ifshort
m.SetCursor(m.pos - 1)
for unicode.IsSpace(m.value[m.pos]) {
if m.pos <= 0 {
break
}
// ignore series of whitespace before cursor
m.SetCursor(m.pos - 1)
}
for m.pos > 0 {
if !unicode.IsSpace(m.value[m.pos]) {
m.SetCursor(m.pos - 1)
} else {
if m.pos > 0 {
// keep the previous space
m.SetCursor(m.pos + 1)
}
break
}
}
if oldPos > len(m.value) {
m.value = m.value[:m.pos]
} else {
m.value = append(m.value[:m.pos], m.value[oldPos:]...)
}
}
// deleteWordRight deletes the word right to the cursor If input is masked
// delete everything after the cursor so as not to reveal word breaks in the
// masked input.
func (m *Model) deleteWordRight() {
if m.pos >= len(m.value) || len(m.value) == 0 {
return
}
if m.EchoMode != EchoNormal {
m.deleteAfterCursor()
return
}
oldPos := m.pos
m.SetCursor(m.pos + 1)
for unicode.IsSpace(m.value[m.pos]) {
// ignore series of whitespace after cursor
m.SetCursor(m.pos + 1)
if m.pos >= len(m.value) {
break
}
}
for m.pos < len(m.value) {
if !unicode.IsSpace(m.value[m.pos]) {
m.SetCursor(m.pos + 1)
} else {
break
}
}
if m.pos > len(m.value) {
m.value = m.value[:oldPos]
} else {
m.value = append(m.value[:oldPos], m.value[m.pos:]...)
}
m.SetCursor(oldPos)
}
// wordLeft moves the cursor one word to the left. If input is masked, move
// input to the start so as not to reveal word breaks in the masked input.
func (m *Model) wordLeft() {
if m.pos == 0 || len(m.value) == 0 {
return
}
if m.EchoMode != EchoNormal {
m.CursorStart()
return
}
i := m.pos - 1
for i >= 0 {
if unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos - 1)
i--
} else {
break
}
}
for i >= 0 {
if !unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos - 1)
i--
} else {
break
}
}
}
// wordRight moves the cursor one word to the right. If the input is masked,
// move input to the end so as not to reveal word breaks in the masked input.
func (m *Model) wordRight() {
if m.pos >= len(m.value) || len(m.value) == 0 {
return
}
if m.EchoMode != EchoNormal {
m.CursorEnd()
return
}
i := m.pos
for i < len(m.value) {
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if unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos + 1)
i++
} else {
break
}
}
for i < len(m.value) {
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if !unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos + 1)
i++
} else {
break
}
}
}
func (m Model) echoTransform(v string) string {
switch m.EchoMode {
case EchoPassword:
return strings.Repeat(string(m.EchoCharacter), rw.StringWidth(v))
case EchoNone:
return ""
default:
return v
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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if !m.focus {
return m, nil
}
// Let's remember where the position of the cursor currently is so that if
// the cursor position changes, we can reset the blink.
oldPos := m.pos //nolint
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
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case tea.KeyBackspace, tea.KeyCtrlH: // delete character before cursor
m.Err = nil
if msg.Alt {
m.deleteWordLeft()
} else {
if len(m.value) > 0 {
m.value = append(m.value[:max(0, m.pos-1)], m.value[m.pos:]...)
if m.pos > 0 {
m.SetCursor(m.pos - 1)
}
}
}
case tea.KeyLeft, tea.KeyCtrlB:
if msg.Alt { // alt+left arrow, back one word
m.wordLeft()
break
}
if m.pos > 0 { // left arrow, ^F, back one character
m.SetCursor(m.pos - 1)
}
case tea.KeyRight, tea.KeyCtrlF:
if msg.Alt { // alt+right arrow, forward one word
m.wordRight()
break
}
if m.pos < len(m.value) { // right arrow, ^F, forward one character
m.SetCursor(m.pos + 1)
}
case tea.KeyCtrlW: // ^W, delete word left of cursor
m.deleteWordLeft()
case tea.KeyHome, tea.KeyCtrlA: // ^A, go to beginning
m.CursorStart()
case tea.KeyDelete, tea.KeyCtrlD: // ^D, delete char under cursor
if len(m.value) > 0 && m.pos < len(m.value) {
m.value = append(m.value[:m.pos], m.value[m.pos+1:]...)
}
case tea.KeyCtrlE, tea.KeyEnd: // ^E, go to end
m.CursorEnd()
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case tea.KeyCtrlK: // ^K, kill text after cursor
m.deleteAfterCursor()
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case tea.KeyCtrlU: // ^U, kill text before cursor
m.deleteBeforeCursor()
case tea.KeyCtrlV: // ^V paste
return m, Paste
case tea.KeyRunes, tea.KeySpace: // input regular characters
if msg.Alt && len(msg.Runes) == 1 {
if msg.Runes[0] == 'd' { // alt+d, delete word right of cursor
m.deleteWordRight()
break
}
if msg.Runes[0] == 'b' { // alt+b, back one word
m.wordLeft()
break
}
if msg.Runes[0] == 'f' { // alt+f, forward one word
m.wordRight()
break
}
}
// Input a regular character
if m.CharLimit <= 0 || len(m.value) < m.CharLimit {
runes := msg.Runes
value := make([]rune, len(m.value))
copy(value, m.value)
value = append(value[:m.pos], append(runes, value[m.pos:]...)...)
m.SetValue(string(value))
if m.Err == nil {
m.SetCursor(m.pos + len(runes))
}
}
}
case pasteMsg:
m.handlePaste(string(msg))
case pasteErrMsg:
m.Err = msg
}
var cmds []tea.Cmd
var cmd tea.Cmd
m.Cursor, cmd = m.Cursor.Update(msg)
cmds = append(cmds, cmd)
if oldPos != m.pos {
m.Cursor.Blink = false
cmds = append(cmds, m.Cursor.BlinkCmd())
}
m.handleOverflow()
return m, tea.Batch(cmds...)
}
// View renders the textinput in its current state.
func (m Model) View() string {
// Placeholder text
if len(m.value) == 0 && m.Placeholder != "" {
return m.placeholderView()
}
styleText := m.TextStyle.Inline(true).Render
value := m.value[m.offset:m.offsetRight]
pos := max(0, m.pos-m.offset)
v := styleText(m.echoTransform(string(value[:pos])))
if pos < len(value) {
char := m.echoTransform(string(value[pos]))
m.Cursor.SetChar(char)
v += m.Cursor.View() // cursor and text under it
v += styleText(m.echoTransform(string(value[pos+1:]))) // text after cursor
} else {
m.Cursor.SetChar(" ")
v += m.Cursor.View()
}
// If a max width and background color were set fill the empty spaces with
// the background color.
valWidth := rw.StringWidth(string(value))
if m.Width > 0 && valWidth <= m.Width {
padding := max(0, m.Width-valWidth)
if valWidth+padding <= m.Width && pos < len(value) {
padding++
}
v += styleText(strings.Repeat(" ", padding))
}
return m.PromptStyle.Render(m.Prompt) + v
}
// placeholderView returns the prompt and placeholder view, if any.
func (m Model) placeholderView() string {
var (
v string
p = m.Placeholder
style = m.PlaceholderStyle.Inline(true).Render
)
m.Cursor.TextStyle = m.PlaceholderStyle
m.Cursor.SetChar(p[:1])
v += m.Cursor.View()
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// The rest of the placeholder text
v += style(p[1:])
return m.PromptStyle.Render(m.Prompt) + v
}
// Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg {
return cursor.Blink()
}
// Paste is a command for pasting from the clipboard into the text input.
func Paste() tea.Msg {
str, err := clipboard.ReadAll()
if err != nil {
return pasteErrMsg{err}
}
return pasteMsg(str)
}
func clamp(v, low, high int) int {
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if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
// Deprecated.
// Deprecated: use cursor.Mode.
type CursorMode int
const (
// Deprecated: use cursor.CursorBlink.
CursorBlink = CursorMode(cursor.CursorBlink)
// Deprecated: use cursor.CursorStatic.
CursorStatic = CursorMode(cursor.CursorStatic)
// Deprecated: use cursor.CursorHide.
CursorHide = CursorMode(cursor.CursorHide)
)
func (c CursorMode) String() string {
return cursor.Mode(c).String()
}
// Deprecated: use cursor.Mode().
func (m Model) CursorMode() CursorMode {
return CursorMode(m.Cursor.Mode())
}
// Deprecated: use cursor.SetMode().
func (m *Model) SetCursorMode(mode CursorMode) tea.Cmd {
return m.Cursor.SetMode(cursor.Mode(mode))
}