Broad (working) pass at viewport renderer

This commit is contained in:
Christian Rocha
2020-06-15 17:50:13 -04:00
parent 786ec557d4
commit 0b19d41e0a
2 changed files with 168 additions and 19 deletions

View File

@@ -1,6 +1,7 @@
package viewport
import (
"os"
"strings"
tea "github.com/charmbracelet/bubbletea"
@@ -12,9 +13,36 @@ type Model struct {
Err error
Width int
Height int
Y int
// YOffset is the vertical scroll position.
YOffset int
// Y is the position of the viewport in relation to the terminal window.
// It's used in high performance rendering.
Y int
// UseInternalRenderer specifies whether or not to use the pager's internal,
// high performance renderer to paint the screen.
UseInternalRenderer bool
lines []string
r renderer
}
func NewModel(yPos, width, height, terminalWidth, terminalHeight int) Model {
return Model{
Width: width,
Height: height,
UseInternalRenderer: true,
r: renderer{
Y: yPos,
Height: height,
TerminalWidth: terminalWidth,
TerminalHeight: terminalHeight,
Out: os.Stdout,
},
}
}
// Scrollpercent returns the amount scrolled as a float between 0 and 1.
@@ -22,7 +50,7 @@ func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.Y)
y := float64(m.YOffset)
h := float64(m.Height)
t := float64(len(m.lines))
return y / (t - h)
@@ -32,51 +60,60 @@ func (m Model) ScrollPercent() float64 {
func (m *Model) SetContent(s string) {
s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n")
}
// NewModel creates a new pager model. Pass the dimensions of the pager.
func NewModel(width, height int) Model {
return Model{
Width: width,
Height: height,
}
lines := bounded(m.lines, m.YOffset, m.Height)
m.r.sync(strings.Join(lines, "\n"))
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down".
func (m *Model) ViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height)
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height)
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
func (m *Model) ViewUp() {
m.Y = max(0, m.Y-m.Height)
m.YOffset = max(0, m.YOffset-m.Height)
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() {
m.Y = max(0, m.Y-m.Height/2)
m.YOffset = max(0, m.YOffset-m.Height/2)
}
// HalfViewDown moves the view down by half the height of the viewport.
func (m *Model) HalfViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height/2)
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height/2)
}
// LineDown moves the view up by the given number of lines.
func (m *Model) LineDown(n int) {
m.Y = min(len(m.lines)-m.Height, m.Y+n)
if m.YOffset >= len(m.lines)-m.Height-1 {
return
}
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+n)
if m.UseInternalRenderer {
m.r.insertBottom(m.lines[m.YOffset+m.Height-1])
}
}
// LineDown moves the view down by the given number of lines.
// LineUp moves the view down by the given number of lines.
func (m *Model) LineUp(n int) {
m.Y = max(0, m.Y-n)
if m.YOffset == 0 {
return
}
m.YOffset = max(0, m.YOffset-n)
if m.UseInternalRenderer {
m.r.insertTop(m.lines[m.YOffset])
}
}
// UPDATE
// Update runs the update loop with default keybindings. To define your own
// keybindings use the methods on Model.
// keybindings use the methods on Model and define your own update function.
func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
switch msg := msg.(type) {
@@ -131,6 +168,12 @@ func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
// View renders the viewport into a string.
func View(m Model) string {
if m.UseInternalRenderer {
// Skip over the area that would normally be rendered
return cursorDownString(m.Height)
}
if m.Err != nil {
return m.Err.Error()
}
@@ -138,8 +181,8 @@ func View(m Model) string {
var lines []string
if len(m.lines) > 0 {
top := max(0, m.Y)
bottom := min(len(m.lines), m.Y+m.Height)
top := max(0, m.YOffset)
bottom := min(len(m.lines), m.YOffset+m.Height)
lines = m.lines[top:bottom]
}
@@ -167,3 +210,11 @@ func max(a, b int) int {
}
return b
}
func clamp(val, low, high int) int {
return max(low, min(high, val))
}
func bounded(s []string, start, end int) []string {
return s[clamp(start, 0, len(s)):clamp(end, 0, len(s))]
}