mirror of
https://github.com/Maks1mS/bubbles.git
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feat(textarea): Add multi-line text input
This commit is contained in:
parent
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12
README.md
12
README.md
@ -41,6 +41,18 @@ the common, and many customization options.
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* [Example code, one field](https://github.com/charmbracelet/tea/tree/master/examples/textinput/main.go)
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* [Example code, many fields](https://github.com/charmbracelet/tea/tree/master/examples/textinputs/main.go)
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## Text Area
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<img src="https://stuff.charm.sh/bubbles-examples/textarea.gif" width="400" alt="Text Area Example">
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A text area field, akin to an `<textarea />` in HTML. Allows for input that
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spans multiple lines. Supports unicode, pasting, vertical scrolling when the
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value exceeds the width and height of the element, and many customization
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options.
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* [Example code, chat input](https://github.com/charmbracelet/tea/tree/master/examples/chat/main.go)
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* [Example code, story time input](https://github.com/charmbracelet/tea/tree/master/examples/textarea/main.go)
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## Progress
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207
cursor/cursor.go
Normal file
207
cursor/cursor.go
Normal file
@ -0,0 +1,207 @@
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package cursor
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import (
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"context"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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const defaultBlinkSpeed = time.Millisecond * 530
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// initialBlinkMsg initializes cursor blinking.
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type initialBlinkMsg struct{}
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// BlinkMsg signals that the cursor should blink. It contains metadata that
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// allows us to tell if the blink message is the one we're expecting.
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type BlinkMsg struct {
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id int
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tag int
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}
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// blinkCanceled is sent when a blink operation is canceled.
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type blinkCanceled struct{}
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// blinkCtx manages cursor blinking.
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type blinkCtx struct {
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ctx context.Context
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cancel context.CancelFunc
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}
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// Mode describes the behavior of the cursor.
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type Mode int
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// Available cursor modes.
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const (
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CursorBlink Mode = iota
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CursorStatic
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CursorHide
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)
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// String returns the cursor mode in a human-readable format. This method is
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// provisional and for informational purposes only.
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func (c Mode) String() string {
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return [...]string{
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"blink",
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"static",
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"hidden",
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}[c]
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}
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// Model is the Bubble Tea model for this cursor element.
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type Model struct {
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BlinkSpeed time.Duration
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// Style for styling the cursor block.
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Style lipgloss.Style
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// TextStyle is the style used for the cursor when it is hidden (when blinking).
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// I.e. displaying normal text.
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TextStyle lipgloss.Style
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// char is the character under the cursor
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char string
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// The ID of this Model as it relates to other cursors
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id int
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// focus indicates whether the containing input is focused
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focus bool
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// Cursor Blink state.
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Blink bool
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// Used to manage cursor blink
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blinkCtx *blinkCtx
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// The ID of the blink message we're expecting to receive.
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blinkTag int
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// cursorMode determines the behavior of the cursor
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cursorMode Mode
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}
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// New creates a new model with default settings.
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func New() Model {
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return Model{
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BlinkSpeed: defaultBlinkSpeed,
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Blink: true,
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cursorMode: CursorBlink,
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blinkCtx: &blinkCtx{
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ctx: context.Background(),
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},
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}
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}
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// Update updates the cursor.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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switch msg := msg.(type) {
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case initialBlinkMsg:
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// We accept all initialBlinkMsgs generated by the Blink command.
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if m.cursorMode != CursorBlink || !m.focus {
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return m, nil
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}
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cmd := m.BlinkCmd()
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return m, cmd
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case BlinkMsg:
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// We're choosy about whether to accept blinkMsgs so that our cursor
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// only exactly when it should.
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// Is this model blink-able?
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if m.cursorMode != CursorBlink || !m.focus {
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return m, nil
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}
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// Were we expecting this blink message?
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if msg.id != m.id || msg.tag != m.blinkTag {
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return m, nil
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}
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var cmd tea.Cmd
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if m.cursorMode == CursorBlink {
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m.Blink = !m.Blink
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cmd = m.BlinkCmd()
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}
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return m, cmd
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case blinkCanceled: // no-op
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return m, nil
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}
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return m, nil
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}
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// CursorMode returns the model's cursor mode. For available cursor modes, see
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// type CursorMode.
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func (m Model) CursorMode() Mode {
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return m.cursorMode
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}
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// SetCursorMode sets the model's cursor mode. This method returns a command.
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//
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// For available cursor modes, see type CursorMode.
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func (m *Model) SetCursorMode(mode Mode) tea.Cmd {
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m.cursorMode = mode
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m.Blink = m.cursorMode == CursorHide || !m.focus
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if mode == CursorBlink {
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return Blink
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}
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return nil
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}
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// BlinkCmd is an command used to manage cursor blinking.
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func (m *Model) BlinkCmd() tea.Cmd {
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if m.cursorMode != CursorBlink {
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return nil
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}
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if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
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m.blinkCtx.cancel()
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}
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ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
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m.blinkCtx.cancel = cancel
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m.blinkTag++
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return func() tea.Msg {
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defer cancel()
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<-ctx.Done()
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if ctx.Err() == context.DeadlineExceeded {
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return BlinkMsg{id: m.id, tag: m.blinkTag}
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}
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return blinkCanceled{}
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}
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}
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// Blink is a command used to initialize cursor blinking.
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func Blink() tea.Msg {
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return initialBlinkMsg{}
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}
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// Focus focuses the cursor to allow it to blink if desired.
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func (m *Model) Focus() tea.Cmd {
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m.focus = true
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m.Blink = m.cursorMode == CursorHide // show the cursor unless we've explicitly hidden it
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if m.cursorMode == CursorBlink && m.focus {
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return m.BlinkCmd()
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}
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return nil
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}
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// Blur blurs the cursor.
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func (m *Model) Blur() {
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m.focus = false
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m.Blink = true
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}
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// SetChar sets the character under the cursor.
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func (m *Model) SetChar(char string) {
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m.char = char
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}
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// View displays the cursor.
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func (m Model) View() string {
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if m.Blink {
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return m.TextStyle.Render(m.char)
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}
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return m.Style.Inline(true).Reverse(true).Render(m.char)
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}
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1120
textarea/textarea.go
Normal file
1120
textarea/textarea.go
Normal file
File diff suppressed because it is too large
Load Diff
446
textarea/textarea_test.go
Normal file
446
textarea/textarea_test.go
Normal file
@ -0,0 +1,446 @@
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package textarea
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import (
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"strings"
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"testing"
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tea "github.com/charmbracelet/bubbletea"
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)
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func TestNew(t *testing.T) {
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textarea := newTextArea()
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view := textarea.View()
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if !strings.Contains(view, ">") {
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t.Log(view)
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t.Error("Text area did not render the prompt")
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}
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if !strings.Contains(view, "World!") {
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t.Log(view)
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t.Error("Text area did not render the placeholder")
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}
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}
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func TestInput(t *testing.T) {
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textarea := newTextArea()
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input := "foo"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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view := textarea.View()
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if !strings.Contains(view, input) {
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t.Log(view)
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t.Error("Text area did not render the input")
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}
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if textarea.col != len(input) {
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t.Log(view)
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t.Error("Text area did not move the cursor to the correct position")
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}
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}
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func TestSoftWrap(t *testing.T) {
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textarea := newTextArea()
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textarea.Prompt = ""
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textarea.ShowLineNumbers = false
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textarea.SetWidth(5)
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textarea.SetHeight(5)
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textarea.CharLimit = 60
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textarea, _ = textarea.Update(nil)
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input := "foo bar baz"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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view := textarea.View()
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for _, word := range strings.Split(input, " ") {
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if !strings.Contains(view, word) {
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t.Log(view)
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t.Error("Text area did not render the input")
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}
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}
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// Due to the word wrapping, each word will be on a new line and the
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// text area will look like this:
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//
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// > foo
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// > bar
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// > baz█
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//
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// However, due to soft-wrapping the column will still be at the end of the line.
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if textarea.row != 0 || textarea.col != len(input) {
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t.Log(view)
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t.Error("Text area did not move the cursor to the correct position")
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}
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}
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func TestCharLimit(t *testing.T) {
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textarea := newTextArea()
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// First input (foo bar) should be accepted as it will fall within the
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// CharLimit. Second input (baz) should not appear in the input.
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input := []string{"foo bar", "baz"}
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textarea.CharLimit = len(input[0])
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for _, k := range []rune(strings.Join(input, " ")) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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view := textarea.View()
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if strings.Contains(view, input[1]) {
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t.Log(view)
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t.Error("Text area should not include input past the character limit")
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}
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}
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func TestVerticalScrolling(t *testing.T) {
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textarea := newTextArea()
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textarea.Prompt = ""
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textarea.ShowLineNumbers = false
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textarea.SetHeight(1)
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textarea.SetWidth(20)
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textarea.CharLimit = 100
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textarea, _ = textarea.Update(nil)
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input := "This is a really long line that should wrap around the text area."
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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view := textarea.View()
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// The view should contain the first "line" of the input.
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if !strings.Contains(view, "This is a really") {
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t.Log(view)
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t.Error("Text area did not render the input")
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}
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// But we should be able to scroll to see the next line.
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// Let's scroll down for each line to view the full input.
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lines := []string{
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"long line that",
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"should wrap around",
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"the text area.",
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}
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for _, line := range lines {
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textarea.viewport.LineDown(1)
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view = textarea.View()
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if !strings.Contains(view, line) {
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t.Log(view)
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t.Error("Text area did not render the correct scrolled input")
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}
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}
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}
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func TestWordWrapOverflowing(t *testing.T) {
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// An interesting edge case is when the user enters many words that fill up
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// the text area and then goes back up and inserts a few words which causes
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// a cascading wrap and causes an overflow of the last line.
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//
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// In this case, we should not let the user insert more words if, after the
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// entire wrap is complete, the last line is overflowing.
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textarea := newTextArea()
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textarea.SetHeight(3)
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textarea.SetWidth(20)
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textarea.CharLimit = 500
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textarea, _ = textarea.Update(nil)
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input := "Testing Testing Testing Testing Testing Testing Testing Testing"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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textarea.View()
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}
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// We have essentially filled the text area with input.
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// Let's see if we can cause wrapping to overflow the last line.
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textarea.row = 0
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textarea.col = 0
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input = "Testing"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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textarea.View()
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}
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lastLineWidth := textarea.LineInfo().Width
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if lastLineWidth > 20 {
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t.Log(lastLineWidth)
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t.Log(textarea.View())
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t.Fail()
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}
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}
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func TestValueSoftWrap(t *testing.T) {
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textarea := newTextArea()
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textarea.SetWidth(16)
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textarea.SetHeight(10)
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textarea.CharLimit = 500
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textarea, _ = textarea.Update(nil)
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input := "Testing Testing Testing Testing Testing Testing Testing Testing"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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textarea.View()
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}
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value := textarea.Value()
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if value != input {
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t.Log(value)
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t.Log(input)
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t.Fatal("The text area does not have the correct value")
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}
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}
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func TestSetValue(t *testing.T) {
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textarea := newTextArea()
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textarea.SetValue(strings.Join([]string{"Foo", "Bar", "Baz"}, "\n"))
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if textarea.row != 2 && textarea.col != 3 {
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t.Log(textarea.row, textarea.col)
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t.Fatal("Cursor Should be on row 2 column 3 after inserting 2 new lines")
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}
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value := textarea.Value()
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if value != "Foo\nBar\nBaz" {
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t.Fatal("Value should be Foo\nBar\nBaz")
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}
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// SetValue should reset text area
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textarea.SetValue("Test")
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value = textarea.Value()
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if value != "Test" {
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t.Log(value)
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t.Fatal("Text area was not reset when SetValue() was called")
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}
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}
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func TestInsertString(t *testing.T) {
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textarea := newTextArea()
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// Insert some text
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input := "foo baz"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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// Put cursor in the middle of the text
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textarea.col = 4
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textarea.InsertString("bar ")
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value := textarea.Value()
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if value != "foo bar baz" {
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t.Log(value)
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t.Fatal("Expected insert string to insert bar between foo and baz")
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}
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}
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func TestCanHandleEmoji(t *testing.T) {
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textarea := newTextArea()
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input := "🧋"
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for _, k := range []rune(input) {
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textarea, _ = textarea.Update(keyPress(k))
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}
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value := textarea.Value()
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if value != input {
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t.Log(value)
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t.Fatal("Expected emoji to be inserted")
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}
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input = "🧋🧋🧋"
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textarea.SetValue(input)
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value = textarea.Value()
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if value != input {
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t.Log(value)
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t.Fatal("Expected emoji to be inserted")
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}
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if textarea.col != 3 {
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t.Log(textarea.col)
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t.Fatal("Expected cursor to be on the third character")
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}
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if charOffset := textarea.LineInfo().CharOffset; charOffset != 6 {
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t.Log(charOffset)
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t.Fatal("Expected cursor to be on the sixth character")
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}
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}
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func TestVerticalNavigationKeepsCursorHorizontalPosition(t *testing.T) {
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textarea := newTextArea()
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textarea.SetWidth(20)
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textarea.SetValue(strings.Join([]string{"你好你好", "Hello"}, "\n"))
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textarea.row = 0
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textarea.col = 2
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// 你好|你好
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// Hell|o
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// 1234|
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// Let's imagine our cursor is on the first line where the pipe is.
|
||||
// We press the down arrow to get to the next line.
|
||||
// The issue is that if we keep the cursor on the same column, the cursor will jump to after the `e`.
|
||||
//
|
||||
// 你好|你好
|
||||
// He|llo
|
||||
//
|
||||
// But this is wrong because visually we were at the 4th character due to
|
||||
// the first line containing double-width runes.
|
||||
// We want to keep the cursor on the same visual column.
|
||||
//
|
||||
// 你好|你好
|
||||
// Hell|o
|
||||
//
|
||||
// This test ensures that the cursor is kept on the same visual column by
|
||||
// ensuring that the column offset goes from 2 -> 4.
|
||||
|
||||
lineInfo := textarea.LineInfo()
|
||||
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 2 {
|
||||
t.Log(lineInfo.CharOffset)
|
||||
t.Log(lineInfo.ColumnOffset)
|
||||
t.Fatal("Expected cursor to be on the fourth character because there two double width runes on the first line.")
|
||||
}
|
||||
|
||||
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
|
||||
textarea, _ = textarea.Update(downMsg)
|
||||
|
||||
lineInfo = textarea.LineInfo()
|
||||
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 4 {
|
||||
t.Log(lineInfo.CharOffset)
|
||||
t.Log(lineInfo.ColumnOffset)
|
||||
t.Fatal("Expected cursor to be on the fourth character because we came down from the first line.")
|
||||
}
|
||||
}
|
||||
|
||||
func TestVerticalNavigationShouldRememberPositionWhileTraversing(t *testing.T) {
|
||||
textarea := newTextArea()
|
||||
textarea.SetWidth(40)
|
||||
|
||||
// Let's imagine we have a text area with the following content:
|
||||
//
|
||||
// Hello
|
||||
// World
|
||||
// This is a long line.
|
||||
//
|
||||
// If we are at the end of the last line and go up, we should be at the end
|
||||
// of the second line.
|
||||
// And, if we go up again we should be at the end of the first line.
|
||||
// But, if we go back down twice, we should be at the end of the last line
|
||||
// again and not the fifth (length of second line) character of the last line.
|
||||
//
|
||||
// In other words, we should remember the last horizontal position while
|
||||
// traversing vertically.
|
||||
|
||||
textarea.SetValue(strings.Join([]string{"Hello", "World", "This is a long line."}, "\n"))
|
||||
|
||||
// We are at the end of the last line.
|
||||
if textarea.col != 20 || textarea.row != 2 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 20th character of the last line")
|
||||
}
|
||||
|
||||
// Let's go up.
|
||||
upMsg := tea.KeyMsg{Type: tea.KeyUp, Alt: false, Runes: []rune{}}
|
||||
textarea, _ = textarea.Update(upMsg)
|
||||
|
||||
// We should be at the end of the second line.
|
||||
if textarea.col != 5 || textarea.row != 1 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 5th character of the second line")
|
||||
}
|
||||
|
||||
// And, again.
|
||||
textarea, _ = textarea.Update(upMsg)
|
||||
|
||||
// We should be at the end of the first line.
|
||||
if textarea.col != 5 || textarea.row != 0 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 5th character of the first line")
|
||||
}
|
||||
|
||||
// Let's go down, twice.
|
||||
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
|
||||
textarea, _ = textarea.Update(downMsg)
|
||||
textarea, _ = textarea.Update(downMsg)
|
||||
|
||||
// We should be at the end of the last line.
|
||||
if textarea.col != 20 || textarea.row != 2 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 20th character of the last line")
|
||||
}
|
||||
|
||||
// Now, for correct behavior, if we move right or left, we should forget
|
||||
// (reset) the saved horizontal position. Since we assume the user wants to
|
||||
// keep the cursor where it is horizontally. This is how most text areas
|
||||
// work.
|
||||
|
||||
textarea, _ = textarea.Update(upMsg)
|
||||
leftMsg := tea.KeyMsg{Type: tea.KeyLeft, Alt: false, Runes: []rune{}}
|
||||
textarea, _ = textarea.Update(leftMsg)
|
||||
|
||||
if textarea.col != 4 || textarea.row != 1 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 5th character of the second line")
|
||||
}
|
||||
|
||||
// Going down now should keep us at the 4th column since we moved left and
|
||||
// reset the horizontal position saved state.
|
||||
textarea, _ = textarea.Update(downMsg)
|
||||
if textarea.col != 4 || textarea.row != 2 {
|
||||
t.Log(textarea.col)
|
||||
t.Fatal("Expected cursor to be on the 4th character of the last line")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRendersEndOfLineBuffer(t *testing.T) {
|
||||
textarea := newTextArea()
|
||||
textarea.ShowLineNumbers = true
|
||||
textarea.SetWidth(20)
|
||||
|
||||
view := textarea.View()
|
||||
if !strings.Contains(view, "~") {
|
||||
t.Log(view)
|
||||
t.Fatal("Expected to see a tilde at the end of the line")
|
||||
}
|
||||
}
|
||||
|
||||
func newTextArea() Model {
|
||||
textarea := New()
|
||||
|
||||
textarea.Prompt = "> "
|
||||
textarea.Placeholder = "Hello, World!"
|
||||
|
||||
textarea.Focus()
|
||||
|
||||
textarea, _ = textarea.Update(nil)
|
||||
|
||||
return textarea
|
||||
}
|
||||
|
||||
func keyPress(key rune) tea.Msg {
|
||||
return tea.KeyMsg{Type: tea.KeyRunes, Runes: []rune{key}, Alt: false}
|
||||
}
|
Loading…
Reference in New Issue
Block a user