Simplify the API around fine-grained spinner display rules

This commit is contained in:
Christian Rocha 2020-08-24 23:14:17 -04:00
parent 75df6b96a1
commit 5f7c8b5375
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@ -29,7 +29,7 @@ type Model struct {
// Type is the set of frames to use. See Spinner.
Frames Spinner
// FPS is the speed at which the ticker should tick
// FPS is the speed at which the ticker should tick.
FPS time.Duration
// ForegroundColor sets the background color of the spinner. It can be a
@ -51,33 +51,46 @@ type Model struct {
// 200ms then MinimumLifetime will expire after 300ms.
//
// MinimumLifetime is optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
MinimumLifetime time.Duration
// HideFor can be used to wait to show the spinner until a certain amount
// of time has passed. This can be useful for preventing flicking when load
// times are very fast. The hidden state can be set with HiddenState.
// Optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
HideFor time.Duration
// HiddenState is the state to render the spinner when HideFor is in effect.
// For more control you can also use Model.Hidden() in the parent view.
HiddenState string
frame int
startTime time.Time
}
// Start resets resets the spinner start time. For use with MinimumLifetime and
// MinimumStartTime. Optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Start() {
m.frame = 0
m.startTime = time.Now()
}
// MinimumLifetimeReached returns whether or not the spinner has run for the
// minimum specified duration, if any. If no minimum lifetime has been set, or
// if Model.Start() hasn't been called this function returns true.
func (m Model) MinimumLifetimeReached() bool {
// hidden returns whether or not Model.HideFor is in effect.
func (m Model) hidden() bool {
if m.startTime.IsZero() {
return false
}
if m.HideFor == 0 {
return false
}
return m.startTime.Add(m.HideFor).After(time.Now())
}
// finished returns whether Model.MinimumLifetimeReached has been met.
func (m Model) finished() bool {
if m.startTime.IsZero() {
return true
}
@ -87,17 +100,20 @@ func (m Model) MinimumLifetimeReached() bool {
return m.startTime.Add(m.HideFor).Add(m.MinimumLifetime).Before(time.Now())
}
// Hidden returns whether or not the view should be rendered. Works in
// conjunction with Model.HideFor. You can perform this message directly to
// Do additional logic on your views.
func (m Model) Hidden() bool {
if m.startTime.IsZero() {
return false
}
if m.HideFor == 0 {
return false
}
return m.startTime.Add(m.HideFor).After(time.Now())
// Visible returns whether or not the view should be rendered. Works in
// conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should
// use this message directly to determine whether or not to render this view in
// the parent view and whether to continue sending spin messaging in the
// parent update function.
//
// Also note that using this function is optional and generally considered for
// advanced use only. Most of the time your application logic will determine
// whether or not this view should be used.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m Model) Visible() bool {
return !m.hidden() && !m.finished()
}
// NewModel returns a model with default values.
@ -133,12 +149,6 @@ func View(model Model) string {
return "error"
}
if model.Hidden() {
return termenv.String(model.HiddenState).
Background(color(model.BackgroundColor)).
String()
}
frame := model.Frames[model.frame]
if model.ForegroundColor != "" || model.BackgroundColor != "" {