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Simplify the API around fine-grained spinner display rules
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@ -29,7 +29,7 @@ type Model struct {
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// Type is the set of frames to use. See Spinner.
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Frames Spinner
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// FPS is the speed at which the ticker should tick
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// FPS is the speed at which the ticker should tick.
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FPS time.Duration
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// ForegroundColor sets the background color of the spinner. It can be a
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@ -51,33 +51,46 @@ type Model struct {
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// 200ms then MinimumLifetime will expire after 300ms.
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//
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// MinimumLifetime is optional.
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//
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// This is considered experimental and may not appear in future versions of
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// this library.
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MinimumLifetime time.Duration
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// HideFor can be used to wait to show the spinner until a certain amount
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// of time has passed. This can be useful for preventing flicking when load
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// times are very fast. The hidden state can be set with HiddenState.
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// Optional.
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//
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// This is considered experimental and may not appear in future versions of
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// this library.
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HideFor time.Duration
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// HiddenState is the state to render the spinner when HideFor is in effect.
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// For more control you can also use Model.Hidden() in the parent view.
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HiddenState string
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frame int
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startTime time.Time
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}
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// Start resets resets the spinner start time. For use with MinimumLifetime and
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// MinimumStartTime. Optional.
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//
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// This is considered experimental and may not appear in future versions of
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// this library.
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func (m *Model) Start() {
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m.frame = 0
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m.startTime = time.Now()
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}
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// MinimumLifetimeReached returns whether or not the spinner has run for the
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// minimum specified duration, if any. If no minimum lifetime has been set, or
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// if Model.Start() hasn't been called this function returns true.
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func (m Model) MinimumLifetimeReached() bool {
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// hidden returns whether or not Model.HideFor is in effect.
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func (m Model) hidden() bool {
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if m.startTime.IsZero() {
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return false
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}
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if m.HideFor == 0 {
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return false
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}
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return m.startTime.Add(m.HideFor).After(time.Now())
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}
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// finished returns whether Model.MinimumLifetimeReached has been met.
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func (m Model) finished() bool {
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if m.startTime.IsZero() {
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return true
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}
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@ -87,17 +100,20 @@ func (m Model) MinimumLifetimeReached() bool {
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return m.startTime.Add(m.HideFor).Add(m.MinimumLifetime).Before(time.Now())
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}
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// Hidden returns whether or not the view should be rendered. Works in
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// conjunction with Model.HideFor. You can perform this message directly to
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// Do additional logic on your views.
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func (m Model) Hidden() bool {
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if m.startTime.IsZero() {
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return false
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}
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if m.HideFor == 0 {
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return false
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}
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return m.startTime.Add(m.HideFor).After(time.Now())
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// Visible returns whether or not the view should be rendered. Works in
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// conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should
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// use this message directly to determine whether or not to render this view in
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// the parent view and whether to continue sending spin messaging in the
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// parent update function.
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//
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// Also note that using this function is optional and generally considered for
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// advanced use only. Most of the time your application logic will determine
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// whether or not this view should be used.
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//
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// This is considered experimental and may not appear in future versions of
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// this library.
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func (m Model) Visible() bool {
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return !m.hidden() && !m.finished()
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}
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// NewModel returns a model with default values.
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@ -133,12 +149,6 @@ func View(model Model) string {
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return "error"
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}
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if model.Hidden() {
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return termenv.String(model.HiddenState).
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Background(color(model.BackgroundColor)).
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String()
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}
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frame := model.Frames[model.frame]
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if model.ForegroundColor != "" || model.BackgroundColor != "" {
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