Don't return the current frame in TickMsg

This commit is contained in:
Christian Rocha 2020-08-24 21:09:28 -04:00
parent 084d0acefd
commit 75df6b96a1
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@ -111,7 +111,6 @@ func NewModel() Model {
// TickMsg indicates that the timer has ticked and we should render a frame. // TickMsg indicates that the timer has ticked and we should render a frame.
type TickMsg struct { type TickMsg struct {
Time time.Time Time time.Time
Frame string
} }
// Update is the Tea update function. This will advance the spinner one frame // Update is the Tea update function. This will advance the spinner one frame
@ -158,7 +157,6 @@ func Tick(m Model) tea.Cmd {
return tea.Tick(m.FPS, func(t time.Time) tea.Msg { return tea.Tick(m.FPS, func(t time.Time) tea.Msg {
return TickMsg{ return TickMsg{
Time: t, Time: t,
Frame: m.Frames[m.frame],
} }
}) })
} }