Update text input viewport scrolling to handle unicode characters

This commit is contained in:
Christian Rocha 2020-06-11 20:43:32 -04:00
parent 74cc86fce5
commit d3192a3e70
No known key found for this signature in database
GPG Key ID: D6CC7A16E5878018
3 changed files with 54 additions and 20 deletions

1
go.mod
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@ -4,6 +4,7 @@ go 1.13
require (
github.com/charmbracelet/bubbletea v0.8.0
github.com/mattn/go-runewidth v0.0.9 // indirect
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83
golang.org/x/crypto v0.0.0-20200604202706-70a84ac30bf9 // indirect
golang.org/x/sys v0.0.0-20200602225109-6fdc65e7d980 // indirect

2
go.sum
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@ -6,6 +6,8 @@ github.com/lucasb-eyer/go-colorful v1.0.3 h1:QIbQXiugsb+q10B+MI+7DI1oQLdmnep86tW
github.com/lucasb-eyer/go-colorful v1.0.3/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.12 h1:wuysRhFDzyxgEmMf5xjvJ2M9dZoWAXNNr5LSBS7uHXY=
github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
github.com/mattn/go-runewidth v0.0.9 h1:Lm995f3rfxdpd6TSmuVCHVb/QhupuXlYr8sCI/QdE+0=
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83 h1:AfshZBlqAwhCZ27NJ1aPlMcPBihF1squ1GpaollhLQk=
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83/go.mod h1:O1/I6sw+6KcrgAmcs6uiUVr7Lui+DNVbHTzt9Lm/PlI=
github.com/pkg/term v0.0.0-20200520122047-c3ffed290a03 h1:pd4YKIqCB0U7O2I4gWHgEUA2mCEOENmco0l/bM957bU=

View File

@ -6,6 +6,7 @@ import (
"unicode"
tea "github.com/charmbracelet/bubbletea"
rw "github.com/mattn/go-runewidth"
"github.com/muesli/termenv"
)
@ -60,6 +61,7 @@ type Model struct {
// Used to emulate a viewport when width is set and the content is
// overflowing
offset int
offsetRight int
}
// SetValue sets the value of the text input.
@ -84,7 +86,7 @@ func (m Model) Value() string {
// Cursor start moves the cursor to the given position. If the position is out
// of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(pos int) {
m.pos = max(0, min(len(m.value), pos))
m.pos = clamp(pos, 0, len(m.value))
m.handleOverflow()
}
@ -120,7 +122,6 @@ func (m *Model) Blur() {
// Reset sets the input to its default state with no input.
func (m *Model) Reset() {
m.value = nil
m.offset = 0
m.pos = 0
m.blink = false
}
@ -128,14 +129,46 @@ func (m *Model) Reset() {
// If a max width is defined, perform some logic to treat the visible area
// as a horizontally scrolling viewport.
func (m *Model) handleOverflow() {
if m.Width > 0 {
overflow := max(0, len(m.value)-m.Width)
if overflow > 0 && m.pos < m.offset {
m.offset = max(0, min(len(m.value), m.pos))
} else if overflow > 0 && m.pos >= m.offset+m.Width {
m.offset = max(0, m.pos-m.Width)
if m.Width <= 0 || rw.StringWidth(string(m.value)) <= m.Width {
m.offset = 0
m.offsetRight = len(m.value)
return
}
if m.pos < m.offset {
m.offset = m.pos
w := 0
i := 0
runes := m.value[m.offset:]
for i < len(runes) && w <= m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width+1 {
i++
}
}
m.offsetRight = m.offset + i
} else if m.pos >= m.offsetRight {
m.offsetRight = m.pos
w := 0
runes := m.value[:m.offsetRight]
i := len(runes) - 1
for i > 0 && w < m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width {
i--
}
}
m.offset = m.offsetRight - (len(runes) - 1 - i)
}
}
@ -329,14 +362,7 @@ func View(model tea.Model) string {
return placeholderView(m)
}
left := m.offset
right := 0
if m.Width > 0 {
right = min(len(m.value), m.offset+m.Width+1)
} else {
right = len(m.value)
}
value := m.value[left:right]
value := m.value[m.offset:m.offsetRight]
pos := m.pos - m.offset
v := m.colorText(string(value[:pos]))
@ -350,9 +376,10 @@ func View(model tea.Model) string {
// If a max width and background color were set fill the empty spaces with
// the background color.
if m.Width > 0 && len(m.BackgroundColor) > 0 && len(value) <= m.Width {
padding := m.Width - len(value)
if len(value)+padding <= m.Width && pos < len(value) {
valWidth := rw.StringWidth(string(value))
if m.Width > 0 && len(m.BackgroundColor) > 0 && valWidth <= m.Width {
padding := max(0, m.Width-valWidth)
if valWidth+padding <= m.Width && pos < len(value) {
padding++
}
v += strings.Repeat(
@ -413,6 +440,10 @@ func Blink(model Model) tea.Cmd {
}
}
func clamp(v, low, high int) int {
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a