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chore(progress): Percent() now return progress as presented visually
Prior to this change Percent() returned the target progress to which the progress bar was animating.
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@ -144,8 +144,8 @@ type Model struct {
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// Members for animated transitions.
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spring harmonica.Spring
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springCustomized bool
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percent float64
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targetPercent float64
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percentShown float64 // percent currently displaying
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targetPercent float64 // percent to which we're animating
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velocity float64
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// Gradient settings
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@ -203,12 +203,12 @@ func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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}
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// If we've more or less reached equilibrium, stop updating.
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dist := math.Abs(m.percent - m.targetPercent)
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dist := math.Abs(m.percentShown - m.targetPercent)
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if dist < 0.001 && m.velocity < 0.01 {
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return m, nil
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}
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m.percent, m.velocity = m.spring.Update(m.percent, m.velocity, m.targetPercent)
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m.percentShown, m.velocity = m.spring.Update(m.percentShown, m.velocity, m.targetPercent)
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return m, m.nextFrame()
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default:
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@ -224,7 +224,7 @@ func (m *Model) SetSpringOptions(frequency, damping float64) {
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m.spring = harmonica.NewSpring(harmonica.FPS(fps), frequency, damping)
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}
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// Percent returns the current percentage state of the model. This is only
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// Percent returns the current visible percentage on the model. This is only
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// relevant when you're animating the progress bar.
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//
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// If you're rendering with ViewAs you won't need this.
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@ -261,7 +261,7 @@ func (m *Model) DecrPercent(v float64) tea.Cmd {
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// View renders the an animated progress bar in its current state. To render
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// a static progress bar based on your own calculations use ViewAs instead.
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func (m Model) View() string {
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return m.ViewAs(m.percent)
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return m.ViewAs(m.percentShown)
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}
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// ViewAs renders the progress bar with a given percentage.
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