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No commits in common. "master" and "v0.7.8" have entirely different histories.

33 changed files with 697 additions and 6189 deletions

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@ -1,22 +0,0 @@
version: 2
updates:
- package-ecosystem: "gomod"
directory: "/"
schedule:
interval: "daily"
time: "08:00"
labels:
- "dependencies"
commit-message:
prefix: "feat"
include: "scope"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "daily"
time: "08:00"
labels:
- "dependencies"
commit-message:
prefix: "chore"
include: "scope"

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@ -11,12 +11,12 @@ jobs:
GO111MODULE: "on" GO111MODULE: "on"
steps: steps:
- name: Install Go - name: Install Go
uses: actions/setup-go@v3 uses: actions/setup-go@v2
with: with:
go-version: ${{ matrix.go-version }} go-version: ${{ matrix.go-version }}
- name: Checkout code - name: Checkout code
uses: actions/checkout@v3 uses: actions/checkout@v2
- name: Download Go modules - name: Download Go modules
run: go mod download run: go mod download

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@ -12,12 +12,12 @@ jobs:
GO111MODULE: "on" GO111MODULE: "on"
steps: steps:
- name: Install Go - name: Install Go
uses: actions/setup-go@v3 uses: actions/setup-go@v2
with: with:
go-version: ${{ matrix.go-version }} go-version: ${{ matrix.go-version }}
- name: Checkout code - name: Checkout code
uses: actions/checkout@v3 uses: actions/checkout@v2
- name: Coverage - name: Coverage
env: env:

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@ -1,28 +0,0 @@
name: lint-soft
on:
push:
pull_request:
permissions:
contents: read
# Optional: allow read access to pull request. Use with `only-new-issues` option.
pull-requests: read
jobs:
golangci:
name: lint-soft
runs-on: ubuntu-latest
steps:
- name: Install Go
uses: actions/setup-go@v3
with:
go-version: ^1
- uses: actions/checkout@v3
- name: golangci-lint
uses: golangci/golangci-lint-action@v3
with:
# Optional: golangci-lint command line arguments.
args: --config .golangci-soft.yml --issues-exit-code=0
# Optional: show only new issues if it's a pull request. The default value is `false`.
only-new-issues: true

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@ -1,28 +1,20 @@
name: lint name: lint
on: on: [push, pull_request]
push:
pull_request:
permissions:
contents: read
# Optional: allow read access to pull request. Use with `only-new-issues` option.
pull-requests: read
jobs: jobs:
golangci: golangci:
name: lint name: lint
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Install Go - uses: actions/checkout@v2
uses: actions/setup-go@v3
with:
go-version: ^1
- uses: actions/checkout@v3
- name: golangci-lint - name: golangci-lint
uses: golangci/golangci-lint-action@v3 uses: golangci/golangci-lint-action@v2
with: with:
# Required: the version of golangci-lint is required and must be specified without patch version: we always use the latest patch version.
version: v1.30
# Optional: golangci-lint command line arguments. # Optional: golangci-lint command line arguments.
#args: args: --issues-exit-code=0
# Optional: working directory, useful for monorepos
# working-directory: somedir
# Optional: show only new issues if it's a pull request. The default value is `false`. # Optional: show only new issues if it's a pull request. The default value is `false`.
only-new-issues: true only-new-issues: true

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@ -1,12 +0,0 @@
name: soft-serve
on:
push:
branches:
- master
jobs:
soft-serve:
uses: charmbracelet/meta/.github/workflows/soft-serve.yml@main
secrets:
ssh-key: "${{ secrets.CHARM_SOFT_SERVE_KEY }}"

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@ -1,47 +0,0 @@
run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
# - dupl
- exhaustive
# - exhaustivestruct
- goconst
- godot
- godox
- gomnd
- gomoddirectives
- goprintffuncname
- ifshort
# - lll
- misspell
- nakedret
- nestif
- noctx
- nolintlint
- prealloc
- wrapcheck
# disable default linters, they are already enabled in .golangci.yml
disable:
- deadcode
- errcheck
- gosimple
- govet
- ineffassign
- staticcheck
- structcheck
- typecheck
- unused
- varcheck

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@ -2,28 +2,26 @@ run:
tests: false tests: false
issues: issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0 max-issues-per-linter: 0
max-same-issues: 0 max-same-issues: 0
linters: linters:
enable: enable:
- bodyclose - bodyclose
- dupl
- exportloopref - exportloopref
- goconst
- godot
- godox
- goimports - goimports
- golint
- gomnd
- goprintffuncname
- gosec - gosec
- nilerr - misspell
- predeclared - prealloc
- revive
- rowserrcheck - rowserrcheck
- sqlclosecheck - sqlclosecheck
- tparallel
- unconvert - unconvert
- unparam - unparam
- whitespace - whitespace

182
README.md
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@ -8,15 +8,14 @@ Bubbles
[![Latest Release](https://img.shields.io/github/release/charmbracelet/bubbles.svg)](https://github.com/charmbracelet/bubbles/releases) [![Latest Release](https://img.shields.io/github/release/charmbracelet/bubbles.svg)](https://github.com/charmbracelet/bubbles/releases)
[![GoDoc](https://godoc.org/github.com/golang/gddo?status.svg)](https://pkg.go.dev/github.com/charmbracelet/bubbles) [![GoDoc](https://godoc.org/github.com/golang/gddo?status.svg)](https://pkg.go.dev/github.com/charmbracelet/bubbles)
[![Build Status](https://github.com/charmbracelet/bubbles/workflows/build/badge.svg)](https://github.com/charmbracelet/bubbles/actions) [![Build Status](https://github.com/charmbracelet/bubbles/workflows/build/badge.svg)](https://github.com/charmbracelet/bubbles/actions)
[![Go ReportCard](https://goreportcard.com/badge/charmbracelet/bubbles)](https://goreportcard.com/report/charmbracelet/bubbles) [![Go ReportCard](http://goreportcard.com/badge/charmbracelet/bubbles)](http://goreportcard.com/report/charmbracelet/bubbles)
Some components for [Bubble Tea](https://github.com/charmbracelet/bubbletea) Some components for [Bubble Tea](https://github.com/charmbracelet/bubbletea) applications.
applications. These components are used in production in [Glow][glow],
[Charm][charm] and [many other applications][otherstuff]. These components are used in production in [Glow][glow] and [Charm][charm].
[glow]: https://github.com/charmbracelet/glow [glow]: https://github.com/charmbracelet/glow
[charm]: https://github.com/charmbracelet/charm [charm]: https://github.com/charmbracelet/charm
[otherstuff]: https://github.com/charmbracelet/bubbletea/#bubble-tea-in-the-wild
## Spinner ## Spinner
@ -26,8 +25,7 @@ applications. These components are used in production in [Glow][glow],
A spinner, useful for indicating that some kind an operation is happening. A spinner, useful for indicating that some kind an operation is happening.
There are a couple default ones, but you can also pass your own ”frames.” There are a couple default ones, but you can also pass your own ”frames.”
* [Example code, basic spinner](https://github.com/charmbracelet/bubbletea/tree/master/examples/spinner/main.go) * [Example code](https://github.com/charmbracelet/tea/tree/master/examples/spinner/main.go)
* [Example code, various spinners](https://github.com/charmbracelet/bubbletea/tree/master/examples/spinners/main.go)
## Text Input ## Text Input
@ -38,43 +36,19 @@ A text input field, akin to an `<input type="text">` in HTML. Supports unicode,
pasting, in-place scrolling when the value exceeds the width of the element and pasting, in-place scrolling when the value exceeds the width of the element and
the common, and many customization options. the common, and many customization options.
* [Example code, one field](https://github.com/charmbracelet/bubbletea/tree/master/examples/textinput/main.go) * [Example code, one field](https://github.com/charmbracelet/tea/tree/master/examples/textinput/main.go)
* [Example code, many fields](https://github.com/charmbracelet/bubbletea/tree/master/examples/textinputs/main.go) * [Example code, many fields](https://github.com/charmbracelet/tea/tree/master/examples/textinputs/main.go)
## Text Area
<img src="https://stuff.charm.sh/bubbles-examples/textarea.gif" width="400" alt="Text Area Example">
A text area field, akin to an `<textarea />` in HTML. Allows for input that
spans multiple lines. Supports unicode, pasting, vertical scrolling when the
value exceeds the width and height of the element, and many customization
options.
* [Example code, chat input](https://github.com/charmbracelet/bubbletea/tree/master/examples/chat/main.go)
* [Example code, story time input](https://github.com/charmbracelet/bubbletea/tree/master/examples/textarea/main.go)
## Table
<img src="https://stuff.charm.sh/bubbles-examples/table.gif" width="400" alt="Table Example">
A component for displaying and navigating tabular data (columns and rows).
Supports vertical scrolling and many customization options.
* [Example code, countries and populations](https://github.com/charmbracelet/bubbletea/tree/master/examples/table/main.go)
## Progress ## Progress
<img src="https://stuff.charm.sh/bubbles-examples/progress.gif" width="800" alt="Progressbar Example"> <img src="https://stuff.charm.sh/bubbles-examples/progress.gif" width="800" alt="Progressbar Example">
A simple, customizable progress meter, with optional animation via A simple, customizable progress meter. Supports solid and gradient fills. The
[Harmonica][harmonica]. Supports solid and gradient fills. The empty and filled empty and filled runes can be set to whatever you'd like. The percentage readout
runes can be set to whatever you'd like. The percentage readout is customizable is customizable and can also be omitted entirely.
and can also be omitted entirely.
* [Animated example](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress-animated/main.go) * [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress/main.go)
* [Static example](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress-static/main.go)
[harmonica]: https://github.com/charmbracelet/harmonica
## Paginator ## Paginator
@ -86,7 +60,8 @@ Supports "dot-style" pagination (similar to what you might see on iOS) and
numeric page numbering, but you could also just use this component for the numeric page numbering, but you could also just use this component for the
logic and visualize pagination however you like. logic and visualize pagination however you like.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/paginator/main.go) This component is used in [Glow][glow] to browse documents and [Charm][charm] to
browse SSH keys.
## Viewport ## Viewport
@ -97,142 +72,23 @@ A viewport for vertically scrolling content. Optionally includes standard
pager keybindings and mouse wheel support. A high performance mode is available pager keybindings and mouse wheel support. A high performance mode is available
for applications which make use of the alternate screen buffer. for applications which make use of the alternate screen buffer.
* [Example code](https://github.com/charmbracelet/bubbletea/tree/master/examples/pager/main.go) * [Example code](https://github.com/charmbracelet/tea/tree/master/examples/pager/main.go)
This component is well complemented with [Reflow][reflow] for ANSI-aware This component is well complimented with [Reflow][reflow] for ANSI-aware
indenting and text wrapping. indenting and text wrapping.
[reflow]: https://github.com/muesli/reflow [reflow]: https://github.com/muesli/reflow
## List
<img src="https://stuff.charm.sh/bubbles-examples/list.gif" width="600" alt="List Example">
A customizable, batteries-included component for browsing a set of items.
Features pagination, fuzzy filtering, auto-generated help, an activity spinner,
and status messages, all of which can be enabled and disabled as needed.
Extrapolated from [Glow][glow].
* [Example code, default list](https://github.com/charmbracelet/bubbletea/tree/master/examples/list-default/main.go)
* [Example code, simple list](https://github.com/charmbracelet/bubbletea/tree/master/examples/list-simple/main.go)
* [Example code, all features](https://github.com/charmbracelet/bubbletea/tree/master/examples/list-fancy/main.go)
## Timer
A simple, flexible component for counting down. The update frequency and output
can be customized as you like.
<img src="https://stuff.charm.sh/bubbles-examples/timer.gif" width="400" alt="Timer example">
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/timer/main.go)
## Stopwatch
<img src="https://stuff.charm.sh/bubbles-examples/stopwatch.gif" width="400" alt="Stopwatch example">
A simple, flexible component for counting up. The update frequency and output
can be customized as you see fit.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/stopwatch/main.go)
## Help
<img src="https://stuff.charm.sh/bubbles-examples/help.gif" width="500" alt="Help Example">
A customizable horizontal mini help view that automatically generates itself
from your keybindings. It features single and multi-line modes, which the user
can optionally toggle between. It will truncate gracefully if the terminal is
too wide for the content.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/help/main.go)
## Key
A non-visual component for managing keybindings. Its useful for allowing users
to remap keybindings as well as generating help views corresponding to your
keybindings.
```go
type KeyMap struct {
Up key.Binding
Down key.Binding
}
var DefaultKeyMap = KeyMap{
Up: key.NewBinding(
key.WithKeys("k", "up"), // actual keybindings
key.WithHelp("↑/k", "move up"), // corresponding help text
),
Down: key.NewBinding(
key.WithKeys("j", "down"),
key.WithHelp("↓/j", "move down"),
),
}
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, DefaultKeyMap.Up):
// The user pressed up
case key.Matches(msg, DefaultKeyMap.Down):
// The user pressed down
}
}
return m, nil
}
```
## Additional Bubbles
<!-- in alphabetical order by author -->
* [76creates/stickers](https://github.com/76creates/stickers): Responsive
flexbox and table components.
* [calyptia/go-bubble-table](https://github.com/calyptia/go-bubble-table): An
interactive, customizable, scrollable table component.
* [erikgeiser/promptkit](https://github.com/erikgeiser/promptkit): A collection
of common prompts for cases like selection, text input, and confirmation.
Each prompt comes with sensible defaults, remappable keybindings, any many
customization options.
* [evertras/bubble-table](https://github.com/Evertras/bubble-table): Interactive,
customizable, paginated tables.
* [knipferrc/teacup](https://github.com/knipferrc/teacup): Various handy
bubbles and utilities for building Bubble Tea applications.
* [mritd/bubbles](https://github.com/mritd/bubbles): Some general-purpose
bubbles. Inputs with validation, menu selection, a modified progressbar, and
so on.
* [treilik/bubbleboxer](https://github.com/treilik/bubbleboxer): Layout
multiple bubbles side-by-side in a layout-tree.
* [treilik/bubblelister](https://github.com/treilik/bubblelister): An alternate
list that is scrollable without pagination and has the ability to contain
other bubbles as list items.
If youve built a Bubble you think should be listed here,
[let us know](mailto:vt100@charm.sh).
## Feedback
Wed love to hear your thoughts on this project. Feel free to drop us a note!
* [Twitter](https://twitter.com/charmcli)
* [The Fediverse](https://mastodon.social/@charmcli)
* [Discord](https://charm.sh/chat)
## License ## License
[MIT](https://github.com/charmbracelet/bubbletea/raw/master/LICENSE) [MIT](https://github.com/charmbracelet/teaparty/raw/master/LICENSE)
*** ***
Part of [Charm](https://charm.sh). Part of [Charm](https://charm.sh).
<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge.jpg" width="400"></a> <a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge-unrounded.jpg" width="400"></a>
Charm热爱开源 • Charm loves open source Charm热爱开源! / Charm loves open source!

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@ -1,207 +0,0 @@
package cursor
import (
"context"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
const defaultBlinkSpeed = time.Millisecond * 530
// initialBlinkMsg initializes cursor blinking.
type initialBlinkMsg struct{}
// BlinkMsg signals that the cursor should blink. It contains metadata that
// allows us to tell if the blink message is the one we're expecting.
type BlinkMsg struct {
id int
tag int
}
// blinkCanceled is sent when a blink operation is canceled.
type blinkCanceled struct{}
// blinkCtx manages cursor blinking.
type blinkCtx struct {
ctx context.Context
cancel context.CancelFunc
}
// Mode describes the behavior of the cursor.
type Mode int
// Available cursor modes.
const (
CursorBlink Mode = iota
CursorStatic
CursorHide
)
// String returns the cursor mode in a human-readable format. This method is
// provisional and for informational purposes only.
func (c Mode) String() string {
return [...]string{
"blink",
"static",
"hidden",
}[c]
}
// Model is the Bubble Tea model for this cursor element.
type Model struct {
BlinkSpeed time.Duration
// Style for styling the cursor block.
Style lipgloss.Style
// TextStyle is the style used for the cursor when it is hidden (when blinking).
// I.e. displaying normal text.
TextStyle lipgloss.Style
// char is the character under the cursor
char string
// The ID of this Model as it relates to other cursors
id int
// focus indicates whether the containing input is focused
focus bool
// Cursor Blink state.
Blink bool
// Used to manage cursor blink
blinkCtx *blinkCtx
// The ID of the blink message we're expecting to receive.
blinkTag int
// mode determines the behavior of the cursor
mode Mode
}
// New creates a new model with default settings.
func New() Model {
return Model{
BlinkSpeed: defaultBlinkSpeed,
Blink: true,
mode: CursorBlink,
blinkCtx: &blinkCtx{
ctx: context.Background(),
},
}
}
// Update updates the cursor.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case initialBlinkMsg:
// We accept all initialBlinkMsgs generated by the Blink command.
if m.mode != CursorBlink || !m.focus {
return m, nil
}
cmd := m.BlinkCmd()
return m, cmd
case BlinkMsg:
// We're choosy about whether to accept blinkMsgs so that our cursor
// only exactly when it should.
// Is this model blink-able?
if m.mode != CursorBlink || !m.focus {
return m, nil
}
// Were we expecting this blink message?
if msg.id != m.id || msg.tag != m.blinkTag {
return m, nil
}
var cmd tea.Cmd
if m.mode == CursorBlink {
m.Blink = !m.Blink
cmd = m.BlinkCmd()
}
return m, cmd
case blinkCanceled: // no-op
return m, nil
}
return m, nil
}
// Mode returns the model's cursor mode. For available cursor modes, see
// type Mode.
func (m Model) Mode() Mode {
return m.mode
}
// SetMode sets the model's cursor mode. This method returns a command.
//
// For available cursor modes, see type CursorMode.
func (m *Model) SetMode(mode Mode) tea.Cmd {
m.mode = mode
m.Blink = m.mode == CursorHide || !m.focus
if mode == CursorBlink {
return Blink
}
return nil
}
// BlinkCmd is an command used to manage cursor blinking.
func (m *Model) BlinkCmd() tea.Cmd {
if m.mode != CursorBlink {
return nil
}
if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
m.blinkCtx.cancel()
}
ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
m.blinkCtx.cancel = cancel
m.blinkTag++
return func() tea.Msg {
defer cancel()
<-ctx.Done()
if ctx.Err() == context.DeadlineExceeded {
return BlinkMsg{id: m.id, tag: m.blinkTag}
}
return blinkCanceled{}
}
}
// Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg {
return initialBlinkMsg{}
}
// Focus focuses the cursor to allow it to blink if desired.
func (m *Model) Focus() tea.Cmd {
m.focus = true
m.Blink = m.mode == CursorHide // show the cursor unless we've explicitly hidden it
if m.mode == CursorBlink && m.focus {
return m.BlinkCmd()
}
return nil
}
// Blur blurs the cursor.
func (m *Model) Blur() {
m.focus = false
m.Blink = true
}
// SetChar sets the character under the cursor.
func (m *Model) SetChar(char string) {
m.char = char
}
// View displays the cursor.
func (m Model) View() string {
if m.Blink {
return m.TextStyle.Inline(true).Render(m.char)
}
return m.Style.Inline(true).Reverse(true).Render(m.char)
}

16
go.mod
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@ -3,14 +3,12 @@ module github.com/charmbracelet/bubbles
go 1.13 go 1.13
require ( require (
github.com/atotto/clipboard v0.1.4 github.com/atotto/clipboard v0.1.2
github.com/charmbracelet/bubbletea v0.22.1 github.com/charmbracelet/bubbletea v0.13.1
github.com/charmbracelet/harmonica v0.2.0 github.com/charmbracelet/lipgloss v0.1.2
github.com/charmbracelet/lipgloss v0.6.0
github.com/kylelemons/godebug v1.1.0 // indirect
github.com/lucasb-eyer/go-colorful v1.2.0 github.com/lucasb-eyer/go-colorful v1.2.0
github.com/mattn/go-runewidth v0.0.14 github.com/mattn/go-runewidth v0.0.12
github.com/muesli/reflow v0.3.0 github.com/muesli/reflow v0.2.1-0.20210115123740-9e1d0d53df68
github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739 github.com/muesli/termenv v0.8.1
github.com/sahilm/fuzzy v0.1.0 golang.org/x/crypto v0.0.0-20201016220609-9e8e0b390897 // indirect
) )

75
go.sum
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@ -1,50 +1,41 @@
github.com/atotto/clipboard v0.1.4 h1:EH0zSVneZPSuFR11BlR9YppQTVDbh5+16AmcJi4g1z4= github.com/atotto/clipboard v0.1.2 h1:YZCtFu5Ie8qX2VmVTBnrqLSiU9XOWwqNRmdT3gIQzbY=
github.com/atotto/clipboard v0.1.4/go.mod h1:ZY9tmq7sm5xIbd9bOK4onWV4S6X0u6GY7Vn0Yu86PYI= github.com/atotto/clipboard v0.1.2/go.mod h1:ZY9tmq7sm5xIbd9bOK4onWV4S6X0u6GY7Vn0Yu86PYI=
github.com/charmbracelet/bubbletea v0.22.1 h1:z66q0LWdJNOWEH9zadiAIXp2GN1AWrwNXU8obVY9X24= github.com/charmbracelet/bubbletea v0.13.1 h1:huvX8mPaeMZ8DLulT50iEWRF+iitY5FNEDqDVLu69nM=
github.com/charmbracelet/bubbletea v0.22.1/go.mod h1:8/7hVvbPN6ZZPkczLiB8YpLkLJ0n7DMho5Wvfd2X1C0= github.com/charmbracelet/bubbletea v0.13.1/go.mod h1:tp9tr9Dadh0PLhgiwchE5zZJXm5543JYjHG9oY+5qSg=
github.com/charmbracelet/harmonica v0.2.0 h1:8NxJWRWg/bzKqqEaaeFNipOu77YR5t8aSwG4pgaUBiQ= github.com/charmbracelet/lipgloss v0.1.2 h1:D+LUMg34W7n2pkuMrevKVxT7HXqnoRHm7IoomkX3/ZU=
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@ -1,233 +0,0 @@
package help
import (
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// KeyMap is a map of keybindings used to generate help. Since it's an
// interface it can be any type, though struct or a map[string][]key.Binding
// are likely candidates.
//
// Note that if a key is disabled (via key.Binding.SetEnabled) it will not be
// rendered in the help view, so in theory generated help should self-manage.
type KeyMap interface {
// ShortHelp returns a slice of bindings to be displayed in the short
// version of the help. The help bubble will render help in the order in
// which the help items are returned here.
ShortHelp() []key.Binding
// MoreHelp returns an extended group of help items, grouped by columns.
// The help bubble will render the help in the order in which the help
// items are returned here.
FullHelp() [][]key.Binding
}
// Styles is a set of available style definitions for the Help bubble.
type Styles struct {
Ellipsis lipgloss.Style
// Styling for the short help
ShortKey lipgloss.Style
ShortDesc lipgloss.Style
ShortSeparator lipgloss.Style
// Styling for the full help
FullKey lipgloss.Style
FullDesc lipgloss.Style
FullSeparator lipgloss.Style
}
// Model contains the state of the help view.
type Model struct {
Width int
ShowAll bool // if true, render the "full" help menu
ShortSeparator string
FullSeparator string
// The symbol we use in the short help when help items have been truncated
// due to width. Periods of ellipsis by default.
Ellipsis string
Styles Styles
}
// New creates a new help view with some useful defaults.
func New() Model {
keyStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#909090",
Dark: "#626262",
})
descStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#B2B2B2",
Dark: "#4A4A4A",
})
sepStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#DDDADA",
Dark: "#3C3C3C",
})
return Model{
ShortSeparator: " • ",
FullSeparator: " ",
Ellipsis: "…",
Styles: Styles{
ShortKey: keyStyle,
ShortDesc: descStyle,
ShortSeparator: sepStyle,
Ellipsis: sepStyle.Copy(),
FullKey: keyStyle.Copy(),
FullDesc: descStyle.Copy(),
FullSeparator: sepStyle.Copy(),
},
}
}
// NewModel creates a new help view with some useful defaults.
//
// Deprecated. Use New instead.
var NewModel = New
// Update helps satisfy the Bubble Tea Model interface. It's a no-op.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
return m, nil
}
// View renders the help view's current state.
func (m Model) View(k KeyMap) string {
if m.ShowAll {
return m.FullHelpView(k.FullHelp())
}
return m.ShortHelpView(k.ShortHelp())
}
// ShortHelpView renders a single line help view from a slice of keybindings.
// If the line is longer than the maximum width it will be gracefully
// truncated, showing only as many help items as possible.
func (m Model) ShortHelpView(bindings []key.Binding) string {
if len(bindings) == 0 {
return ""
}
var b strings.Builder
var totalWidth int
var separator = m.Styles.ShortSeparator.Inline(true).Render(m.ShortSeparator)
for i, kb := range bindings {
if !kb.Enabled() {
continue
}
var sep string
if totalWidth > 0 && i < len(bindings) {
sep = separator
}
str := sep +
m.Styles.ShortKey.Inline(true).Render(kb.Help().Key) + " " +
m.Styles.ShortDesc.Inline(true).Render(kb.Help().Desc)
w := lipgloss.Width(str)
// If adding this help item would go over the available width, stop
// drawing.
if m.Width > 0 && totalWidth+w > m.Width {
// Although if there's room for an ellipsis, print that.
tail := " " + m.Styles.Ellipsis.Inline(true).Render(m.Ellipsis)
tailWidth := lipgloss.Width(tail)
if totalWidth+tailWidth < m.Width {
b.WriteString(tail)
}
break
}
totalWidth += w
b.WriteString(str)
}
return b.String()
}
// FullHelpView renders help columns from a slice of key binding slices. Each
// top level slice entry renders into a column.
func (m Model) FullHelpView(groups [][]key.Binding) string {
if len(groups) == 0 {
return ""
}
// Linter note: at this time we don't think it's worth the additional
// code complexity involved in preallocating this slice.
//nolint:prealloc
var (
out []string
totalWidth int
sep = m.Styles.FullSeparator.Render(m.FullSeparator)
sepWidth = lipgloss.Width(sep)
)
// Iterate over groups to build columns
for i, group := range groups {
if group == nil || !shouldRenderColumn(group) {
continue
}
var (
keys []string
descriptions []string
)
// Separate keys and descriptions into different slices
for _, kb := range group {
if !kb.Enabled() {
continue
}
keys = append(keys, kb.Help().Key)
descriptions = append(descriptions, kb.Help().Desc)
}
col := lipgloss.JoinHorizontal(lipgloss.Top,
m.Styles.FullKey.Render(strings.Join(keys, "\n")),
m.Styles.FullKey.Render(" "),
m.Styles.FullDesc.Render(strings.Join(descriptions, "\n")),
)
// Column
totalWidth += lipgloss.Width(col)
if m.Width > 0 && totalWidth > m.Width {
break
}
out = append(out, col)
// Separator
if i < len(group)-1 {
totalWidth += sepWidth
if m.Width > 0 && totalWidth > m.Width {
break
}
}
out = append(out, sep)
}
return lipgloss.JoinHorizontal(lipgloss.Top, out...)
}
func shouldRenderColumn(b []key.Binding) (ok bool) {
for _, v := range b {
if v.Enabled() {
return true
}
}
return false
}

View File

@ -1,142 +0,0 @@
// Package key provides some types and functions for generating user-definable
// keymappings useful in Bubble Tea components. There are a few different ways
// you can define a keymapping with this package. Here's one example:
//
// type KeyMap struct {
// Up key.Binding
// Down key.Binding
// }
//
// var DefaultKeyMap = KeyMap{
// Up: key.NewBinding(
// key.WithKeys("k", "up"), // actual keybindings
// key.WithHelp("↑/k", "move up"), // corresponding help text
// ),
// Down: key.NewBinding(
// key.WithKeys("j", "down"),
// key.WithHelp("↓/j", "move down"),
// ),
// }
//
// func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
// switch msg := msg.(type) {
// case tea.KeyMsg:
// switch {
// case key.Matches(msg, DefaultKeyMap.Up):
// // The user pressed up
// case key.Matches(msg, DefaultKeyMap.Down):
// // The user pressed down
// }
// }
//
// // ...
// }
//
// The help information, which is not used in the example above, can be used
// to render help text for keystrokes in your views.
package key
import (
tea "github.com/charmbracelet/bubbletea"
)
// Binding describes a set of keybindings and, optionally, their associated
// help text.
type Binding struct {
keys []string
help Help
disabled bool
}
// BindingOpt is an initialization option for a keybinding. It's used as an
// argument to NewBinding.
type BindingOpt func(*Binding)
// NewBinding returns a new keybinding from a set of BindingOpt options.
func NewBinding(opts ...BindingOpt) Binding {
b := &Binding{}
for _, opt := range opts {
opt(b)
}
return *b
}
// WithKeys initializes a keybinding with the given keystrokes.
func WithKeys(keys ...string) BindingOpt {
return func(b *Binding) {
b.keys = keys
}
}
// WithHelp initializes a keybinding with the given help text.
func WithHelp(key, desc string) BindingOpt {
return func(b *Binding) {
b.help = Help{Key: key, Desc: desc}
}
}
// WithDisabled initializes a disabled keybinding.
func WithDisabled() BindingOpt {
return func(b *Binding) {
b.disabled = true
}
}
// SetKeys sets the keys for the keybinding.
func (b *Binding) SetKeys(keys ...string) {
b.keys = keys
}
// Keys returns the keys for the keybinding.
func (b Binding) Keys() []string {
return b.keys
}
// SetHelp sets the help text for the keybinding.
func (b *Binding) SetHelp(key, desc string) {
b.help = Help{Key: key, Desc: desc}
}
// Help returns the Help information for the keybinding.
func (b Binding) Help() Help {
return b.help
}
// Enabled returns whether or not the keybinding is enabled. Disabled
// keybindings won't be activated and won't show up in help. Keybindings are
// enabled by default.
func (b Binding) Enabled() bool {
return !b.disabled && b.keys != nil
}
// SetEnabled enables or disables the keybinding.
func (b *Binding) SetEnabled(v bool) {
b.disabled = !v
}
// Unbind removes the keys and help from this binding, effectively nullifying
// it. This is a step beyond disabling it, since applications can enable
// or disable key bindings based on application state.
func (b *Binding) Unbind() {
b.keys = nil
b.help = Help{}
}
// Help is help information for a given keybinding.
type Help struct {
Key string
Desc string
}
// Matches checks if the given KeyMsg matches the given bindings.
func Matches(k tea.KeyMsg, b ...Binding) bool {
keys := k.String()
for _, binding := range b {
for _, v := range binding.keys {
if keys == v && binding.Enabled() {
return true
}
}
}
return false
}

View File

@ -1,26 +0,0 @@
package key
import (
"testing"
)
func TestBinding_Enabled(t *testing.T) {
binding := NewBinding(
WithKeys("k", "up"),
WithHelp("↑/k", "move up"),
)
if !binding.Enabled() {
t.Errorf("expected key to be Enabled")
}
binding.SetEnabled(false)
if binding.Enabled() {
t.Errorf("expected key not to be Enabled")
}
binding.SetEnabled(true)
binding.Unbind()
if binding.Enabled() {
t.Errorf("expected key not to be Enabled")
}
}

View File

@ -1,227 +0,0 @@
package list
import (
"fmt"
"io"
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/muesli/reflow/truncate"
)
// DefaultItemStyles defines styling for a default list item.
// See DefaultItemView for when these come into play.
type DefaultItemStyles struct {
// The Normal state.
NormalTitle lipgloss.Style
NormalDesc lipgloss.Style
// The selected item state.
SelectedTitle lipgloss.Style
SelectedDesc lipgloss.Style
// The dimmed state, for when the filter input is initially activated.
DimmedTitle lipgloss.Style
DimmedDesc lipgloss.Style
// Charcters matching the current filter, if any.
FilterMatch lipgloss.Style
}
// NewDefaultItemStyles returns style definitions for a default item. See
// DefaultItemView for when these come into play.
func NewDefaultItemStyles() (s DefaultItemStyles) {
s.NormalTitle = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#1a1a1a", Dark: "#dddddd"}).
Padding(0, 0, 0, 2)
s.NormalDesc = s.NormalTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"})
s.SelectedTitle = lipgloss.NewStyle().
Border(lipgloss.NormalBorder(), false, false, false, true).
BorderForeground(lipgloss.AdaptiveColor{Light: "#F793FF", Dark: "#AD58B4"}).
Foreground(lipgloss.AdaptiveColor{Light: "#EE6FF8", Dark: "#EE6FF8"}).
Padding(0, 0, 0, 1)
s.SelectedDesc = s.SelectedTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#F793FF", Dark: "#AD58B4"})
s.DimmedTitle = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"}).
Padding(0, 0, 0, 2)
s.DimmedDesc = s.DimmedTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#C2B8C2", Dark: "#4D4D4D"})
s.FilterMatch = lipgloss.NewStyle().Underline(true)
return s
}
// DefaultItem describes an items designed to work with DefaultDelegate.
type DefaultItem interface {
Item
Title() string
Description() string
}
// DefaultDelegate is a standard delegate designed to work in lists. It's
// styled by DefaultItemStyles, which can be customized as you like.
//
// The description line can be hidden by setting Description to false, which
// renders the list as single-line-items. The spacing between items can be set
// with the SetSpacing method.
//
// Setting UpdateFunc is optional. If it's set it will be called when the
// ItemDelegate called, which is called when the list's Update function is
// invoked.
//
// Settings ShortHelpFunc and FullHelpFunc is optional. They can can be set to
// include items in the list's default short and full help menus.
type DefaultDelegate struct {
ShowDescription bool
Styles DefaultItemStyles
UpdateFunc func(tea.Msg, *Model) tea.Cmd
ShortHelpFunc func() []key.Binding
FullHelpFunc func() [][]key.Binding
height int
spacing int
}
// NewDefaultDelegate creates a new delegate with default styles.
func NewDefaultDelegate() DefaultDelegate {
return DefaultDelegate{
ShowDescription: true,
Styles: NewDefaultItemStyles(),
height: 2,
spacing: 1,
}
}
// SetHeight sets delegate's preferred height.
func (d *DefaultDelegate) SetHeight(i int) {
d.height = i
}
// Height returns the delegate's preferred height.
// This has effect only if ShowDescription is true,
// otherwise height is always 1.
func (d DefaultDelegate) Height() int {
if d.ShowDescription {
return d.height
}
return 1
}
// SetSpacing set the delegate's spacing.
func (d *DefaultDelegate) SetSpacing(i int) {
d.spacing = i
}
// Spacing returns the delegate's spacing.
func (d DefaultDelegate) Spacing() int {
return d.spacing
}
// Update checks whether the delegate's UpdateFunc is set and calls it.
func (d DefaultDelegate) Update(msg tea.Msg, m *Model) tea.Cmd {
if d.UpdateFunc == nil {
return nil
}
return d.UpdateFunc(msg, m)
}
// Render prints an item.
func (d DefaultDelegate) Render(w io.Writer, m Model, index int, item Item) {
var (
title, desc string
matchedRunes []int
s = &d.Styles
)
if i, ok := item.(DefaultItem); ok {
title = i.Title()
desc = i.Description()
} else {
return
}
if m.width <= 0 {
// short-circuit
return
}
// Prevent text from exceeding list width
textwidth := uint(m.width - s.NormalTitle.GetPaddingLeft() - s.NormalTitle.GetPaddingRight())
title = truncate.StringWithTail(title, textwidth, ellipsis)
if d.ShowDescription {
var lines []string
for i, line := range strings.Split(desc, "\n") {
if i >= d.height-1 {
break
}
lines = append(lines, truncate.StringWithTail(line, textwidth, ellipsis))
}
desc = strings.Join(lines, "\n")
}
// Conditions
var (
isSelected = index == m.Index()
emptyFilter = m.FilterState() == Filtering && m.FilterValue() == ""
isFiltered = m.FilterState() == Filtering || m.FilterState() == FilterApplied
)
if isFiltered && index < len(m.filteredItems) {
// Get indices of matched characters
matchedRunes = m.MatchesForItem(index)
}
if emptyFilter {
title = s.DimmedTitle.Render(title)
desc = s.DimmedDesc.Render(desc)
} else if isSelected && m.FilterState() != Filtering {
if isFiltered {
// Highlight matches
unmatched := s.SelectedTitle.Inline(true)
matched := unmatched.Copy().Inherit(s.FilterMatch)
title = lipgloss.StyleRunes(title, matchedRunes, matched, unmatched)
}
title = s.SelectedTitle.Render(title)
desc = s.SelectedDesc.Render(desc)
} else {
if isFiltered {
// Highlight matches
unmatched := s.NormalTitle.Inline(true)
matched := unmatched.Copy().Inherit(s.FilterMatch)
title = lipgloss.StyleRunes(title, matchedRunes, matched, unmatched)
}
title = s.NormalTitle.Render(title)
desc = s.NormalDesc.Render(desc)
}
if d.ShowDescription {
fmt.Fprintf(w, "%s\n%s", title, desc)
return
}
fmt.Fprintf(w, "%s", title)
}
// ShortHelp returns the delegate's short help.
func (d DefaultDelegate) ShortHelp() []key.Binding {
if d.ShortHelpFunc != nil {
return d.ShortHelpFunc()
}
return nil
}
// FullHelp returns the delegate's full help.
func (d DefaultDelegate) FullHelp() [][]key.Binding {
if d.FullHelpFunc != nil {
return d.FullHelpFunc()
}
return nil
}

View File

@ -1,97 +0,0 @@
package list
import "github.com/charmbracelet/bubbles/key"
// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
// is used to render the menu menu.
type KeyMap struct {
// Keybindings used when browsing the list.
CursorUp key.Binding
CursorDown key.Binding
NextPage key.Binding
PrevPage key.Binding
GoToStart key.Binding
GoToEnd key.Binding
Filter key.Binding
ClearFilter key.Binding
// Keybindings used when setting a filter.
CancelWhileFiltering key.Binding
AcceptWhileFiltering key.Binding
// Help toggle keybindings.
ShowFullHelp key.Binding
CloseFullHelp key.Binding
// The quit keybinding. This won't be caught when filtering.
Quit key.Binding
// The quit-no-matter-what keybinding. This will be caught when filtering.
ForceQuit key.Binding
}
// DefaultKeyMap returns a default set of keybindings.
func DefaultKeyMap() KeyMap {
return KeyMap{
// Browsing.
CursorUp: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
CursorDown: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
PrevPage: key.NewBinding(
key.WithKeys("left", "h", "pgup", "b", "u"),
key.WithHelp("←/h/pgup", "prev page"),
),
NextPage: key.NewBinding(
key.WithKeys("right", "l", "pgdown", "f", "d"),
key.WithHelp("→/l/pgdn", "next page"),
),
GoToStart: key.NewBinding(
key.WithKeys("home", "g"),
key.WithHelp("g/home", "go to start"),
),
GoToEnd: key.NewBinding(
key.WithKeys("end", "G"),
key.WithHelp("G/end", "go to end"),
),
Filter: key.NewBinding(
key.WithKeys("/"),
key.WithHelp("/", "filter"),
),
ClearFilter: key.NewBinding(
key.WithKeys("esc"),
key.WithHelp("esc", "clear filter"),
),
// Filtering.
CancelWhileFiltering: key.NewBinding(
key.WithKeys("esc"),
key.WithHelp("esc", "cancel"),
),
AcceptWhileFiltering: key.NewBinding(
key.WithKeys("enter", "tab", "shift+tab", "ctrl+k", "up", "ctrl+j", "down"),
key.WithHelp("enter", "apply filter"),
),
// Toggle help.
ShowFullHelp: key.NewBinding(
key.WithKeys("?"),
key.WithHelp("?", "more"),
),
CloseFullHelp: key.NewBinding(
key.WithKeys("?"),
key.WithHelp("?", "close help"),
),
// Quitting.
Quit: key.NewBinding(
key.WithKeys("q", "esc"),
key.WithHelp("q", "quit"),
),
ForceQuit: key.NewBinding(key.WithKeys("ctrl+c")),
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,74 +0,0 @@
package list
import (
"fmt"
"io"
"strings"
"testing"
tea "github.com/charmbracelet/bubbletea"
)
type item string
func (i item) FilterValue() string { return "" }
type itemDelegate struct{}
func (d itemDelegate) Height() int { return 1 }
func (d itemDelegate) Spacing() int { return 0 }
func (d itemDelegate) Update(msg tea.Msg, m *Model) tea.Cmd { return nil }
func (d itemDelegate) Render(w io.Writer, m Model, index int, listItem Item) {
i, ok := listItem.(item)
if !ok {
return
}
str := fmt.Sprintf("%d. %s", index+1, i)
fmt.Fprint(w, m.Styles.TitleBar.Render(str))
}
func TestStatusBarItemName(t *testing.T) {
list := New([]Item{item("foo"), item("bar")}, itemDelegate{}, 10, 10)
expected := "2 items"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{item("foo")})
expected = "1 item"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}
func TestStatusBarWithoutItems(t *testing.T) {
list := New([]Item{}, itemDelegate{}, 10, 10)
expected := "No items"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}
func TestCustomStatusBarItemName(t *testing.T) {
list := New([]Item{item("foo"), item("bar")}, itemDelegate{}, 10, 10)
list.SetStatusBarItemName("connection", "connections")
expected := "2 connections"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{item("foo")})
expected = "1 connection"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{})
expected = "No connections"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}

View File

@ -1,99 +0,0 @@
package list
import (
"github.com/charmbracelet/lipgloss"
)
const (
bullet = "•"
ellipsis = "…"
)
// Styles contains style definitions for this list component. By default, these
// values are generated by DefaultStyles.
type Styles struct {
TitleBar lipgloss.Style
Title lipgloss.Style
Spinner lipgloss.Style
FilterPrompt lipgloss.Style
FilterCursor lipgloss.Style
// Default styling for matched characters in a filter. This can be
// overridden by delegates.
DefaultFilterCharacterMatch lipgloss.Style
StatusBar lipgloss.Style
StatusEmpty lipgloss.Style
StatusBarActiveFilter lipgloss.Style
StatusBarFilterCount lipgloss.Style
NoItems lipgloss.Style
PaginationStyle lipgloss.Style
HelpStyle lipgloss.Style
// Styled characters.
ActivePaginationDot lipgloss.Style
InactivePaginationDot lipgloss.Style
ArabicPagination lipgloss.Style
DividerDot lipgloss.Style
}
// DefaultStyles returns a set of default style definitions for this list
// component.
func DefaultStyles() (s Styles) {
verySubduedColor := lipgloss.AdaptiveColor{Light: "#DDDADA", Dark: "#3C3C3C"}
subduedColor := lipgloss.AdaptiveColor{Light: "#9B9B9B", Dark: "#5C5C5C"}
s.TitleBar = lipgloss.NewStyle().Padding(0, 0, 1, 2)
s.Title = lipgloss.NewStyle().
Background(lipgloss.Color("62")).
Foreground(lipgloss.Color("230")).
Padding(0, 1)
s.Spinner = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#8E8E8E", Dark: "#747373"})
s.FilterPrompt = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#04B575", Dark: "#ECFD65"})
s.FilterCursor = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#EE6FF8", Dark: "#EE6FF8"})
s.DefaultFilterCharacterMatch = lipgloss.NewStyle().Underline(true)
s.StatusBar = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"}).
Padding(0, 0, 1, 2)
s.StatusEmpty = lipgloss.NewStyle().Foreground(subduedColor)
s.StatusBarActiveFilter = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#1a1a1a", Dark: "#dddddd"})
s.StatusBarFilterCount = lipgloss.NewStyle().Foreground(verySubduedColor)
s.NoItems = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#909090", Dark: "#626262"})
s.ArabicPagination = lipgloss.NewStyle().Foreground(subduedColor)
s.PaginationStyle = lipgloss.NewStyle().PaddingLeft(2) //nolint:gomnd
s.HelpStyle = lipgloss.NewStyle().Padding(1, 0, 0, 2)
s.ActivePaginationDot = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#847A85", Dark: "#979797"}).
SetString(bullet)
s.InactivePaginationDot = lipgloss.NewStyle().
Foreground(verySubduedColor).
SetString(bullet)
s.DividerDot = lipgloss.NewStyle().
Foreground(verySubduedColor).
SetString(" " + bullet + " ")
return s
}

View File

@ -7,7 +7,6 @@ package paginator
import ( import (
"fmt" "fmt"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea" tea "github.com/charmbracelet/bubbletea"
) )
@ -20,52 +19,23 @@ const (
Dots Dots
) )
// KeyMap is the key bindings for different actions within the paginator.
type KeyMap struct {
PrevPage key.Binding
NextPage key.Binding
}
// DefaultKeyMap is the default set of key bindings for navigating and acting
// upon the paginator.
var DefaultKeyMap = KeyMap{
PrevPage: key.NewBinding(key.WithKeys("pgup", "left", "h")),
NextPage: key.NewBinding(key.WithKeys("pgdown", "right", "l")),
}
// Model is the Bubble Tea model for this user interface. // Model is the Bubble Tea model for this user interface.
type Model struct { type Model struct {
// Type configures how the pagination is rendered (Arabic, Dots). Type Type
Type Type Page int
// Page is the current page number. PerPage int
Page int TotalPages int
// PerPage is the number of items per page. ActiveDot string
PerPage int InactiveDot string
// TotalPages is the total number of pages. ArabicFormat string
TotalPages int
// ActiveDot is used to mark the current page under the Dots display type.
ActiveDot string
// InactiveDot is used to mark inactive pages under the Dots display type.
InactiveDot string
// ArabicFormat is the printf-style format to use for the Arabic display type.
ArabicFormat string
// KeyMap encodes the keybindings recognized by the widget.
KeyMap KeyMap
// Deprecated: customize KeyMap instead.
UsePgUpPgDownKeys bool UsePgUpPgDownKeys bool
// Deprecated: customize KeyMap instead. UseLeftRightKeys bool
UseLeftRightKeys bool UseUpDownKeys bool
// Deprecated: customize KeyMap instead. UseHLKeys bool
UseUpDownKeys bool UseJKKeys bool
// Deprecated: customize KeyMap instead.
UseHLKeys bool
// Deprecated: customize KeyMap instead.
UseJKKeys bool
} }
// SetTotalPages is a helper function for calculating the total number of pages // SetTotalPages is a helper function for calculatng the total number of pages
// from a given number of items. It's use is optional since this pager can be // from a given number of items. It's use is optional since this pager can be
// used for other things beyond navigating sets. Note that it both returns the // used for other things beyond navigating sets. Note that it both returns the
// number of total pages and alters the model. // number of total pages and alters the model.
@ -95,9 +65,10 @@ func (m Model) ItemsOnPage(totalItems int) int {
// of the slice you're rendering and you'll receive the start and end bounds // of the slice you're rendering and you'll receive the start and end bounds
// corresponding the to pagination. For example: // corresponding the to pagination. For example:
// //
// bunchOfStuff := []stuff{...} // bunchOfStuff := []stuff{...}
// start, end := model.GetSliceBounds(len(bunchOfStuff)) // start, end := model.GetSliceBounds(len(bunchOfStuff))
// sliceToRender := bunchOfStuff[start:end] // sliceToRender := bunchOfStuff[start:end]
//
func (m *Model) GetSliceBounds(length int) (start int, end int) { func (m *Model) GetSliceBounds(length int) (start int, end int) {
start = m.Page * m.PerPage start = m.Page * m.PerPage
end = min(m.Page*m.PerPage+m.PerPage, length) end = min(m.Page*m.PerPage+m.PerPage, length)
@ -125,34 +96,67 @@ func (m Model) OnLastPage() bool {
return m.Page == m.TotalPages-1 return m.Page == m.TotalPages-1
} }
// New creates a new model with defaults. // NewModel creates a new model with defaults.
func New() Model { func NewModel() Model {
return Model{ return Model{
Type: Arabic, Type: Arabic,
Page: 0, Page: 0,
PerPage: 1, PerPage: 1,
TotalPages: 1, TotalPages: 1,
KeyMap: DefaultKeyMap, ActiveDot: "•",
ActiveDot: "•", InactiveDot: "○",
InactiveDot: "○", ArabicFormat: "%d/%d",
ArabicFormat: "%d/%d", UsePgUpPgDownKeys: true,
UseLeftRightKeys: true,
UseUpDownKeys: false,
UseHLKeys: true,
UseJKKeys: false,
} }
} }
// NewModel creates a new model with defaults.
//
// Deprecated. Use New instead.
var NewModel = New
// Update is the Tea update function which binds keystrokes to pagination. // Update is the Tea update function which binds keystrokes to pagination.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) { switch msg := msg.(type) {
case tea.KeyMsg: case tea.KeyMsg:
switch { if m.UsePgUpPgDownKeys {
case key.Matches(msg, m.KeyMap.NextPage): switch msg.String() {
m.NextPage() case "pgup":
case key.Matches(msg, m.KeyMap.PrevPage): m.PrevPage()
m.PrevPage() case "pgdown":
m.NextPage()
}
}
if m.UseLeftRightKeys {
switch msg.String() {
case "left":
m.PrevPage()
case "right":
m.NextPage()
}
}
if m.UseUpDownKeys {
switch msg.String() {
case "up":
m.PrevPage()
case "down":
m.NextPage()
}
}
if m.UseHLKeys {
switch msg.String() {
case "h":
m.PrevPage()
case "l":
m.NextPage()
}
}
if m.UseJKKeys {
switch msg.String() {
case "j":
m.PrevPage()
case "k":
m.NextPage()
}
} }
} }

View File

@ -2,48 +2,24 @@ package progress
import ( import (
"fmt" "fmt"
"math"
"strings" "strings"
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/harmonica"
"github.com/charmbracelet/lipgloss"
"github.com/lucasb-eyer/go-colorful" "github.com/lucasb-eyer/go-colorful"
"github.com/muesli/reflow/ansi" "github.com/muesli/reflow/ansi"
"github.com/muesli/termenv" "github.com/muesli/termenv"
) )
// Internal ID management. Used during animating to assure that frame messages const defaultWidth = 40
// can only be received by progress components that sent them.
var (
lastID int
idMtx sync.Mutex
)
// Return the next ID we should use on the model. var color func(string) termenv.Color = termenv.ColorProfile().Color
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
const ( // Option is used to set options in NewModel. For example:
fps = 60
defaultWidth = 40
defaultFrequency = 18.0
defaultDamping = 1.0
)
// Option is used to set options in New. For example:
// //
// progress := New( // progress := NewModel(
// WithRamp("#ff0000", "#0000ff"), // WithRamp("#ff0000", "#0000ff"),
// WithoutPercentage(), // WithoutPercentage(),
// ) // )
type Option func(*Model) type Option func(*Model) error
// WithDefaultGradient sets a gradient fill with default colors. // WithDefaultGradient sets a gradient fill with default colors.
func WithDefaultGradient() Option { func WithDefaultGradient() Option {
@ -52,8 +28,8 @@ func WithDefaultGradient() Option {
// WithGradient sets a gradient fill blending between two colors. // WithGradient sets a gradient fill blending between two colors.
func WithGradient(colorA, colorB string) Option { func WithGradient(colorA, colorB string) Option {
return func(m *Model) { return func(m *Model) error {
m.setRamp(colorA, colorB, false) return m.setRamp(colorA, colorB, false)
} }
} }
@ -66,23 +42,25 @@ func WithDefaultScaledGradient() Option {
// WithScaledGradient scales the gradient to fit the width of the filled portion of // WithScaledGradient scales the gradient to fit the width of the filled portion of
// the progress bar. // the progress bar.
func WithScaledGradient(colorA, colorB string) Option { func WithScaledGradient(colorA, colorB string) Option {
return func(m *Model) { return func(m *Model) error {
m.setRamp(colorA, colorB, true) return m.setRamp(colorA, colorB, true)
} }
} }
// WithSolidFill sets the progress to use a solid fill with the given color. // WithSolidFill sets the progress to use a solid fill with the given color.
func WithSolidFill(color string) Option { func WithSolidFill(color string) Option {
return func(m *Model) { return func(m *Model) error {
m.FullColor = color m.FullColor = color
m.useRamp = false m.useRamp = false
return nil
} }
} }
// WithoutPercentage hides the numeric percentage. // WithoutPercentage hides the numeric percentage.
func WithoutPercentage() Option { func WithoutPercentage() Option {
return func(m *Model) { return func(m *Model) error {
m.ShowPercentage = false m.ShowPercentage = false
return nil
} }
} }
@ -90,69 +68,31 @@ func WithoutPercentage() Option {
// set the width via the Width property, which can come in handy if you're // set the width via the Width property, which can come in handy if you're
// waiting for a tea.WindowSizeMsg. // waiting for a tea.WindowSizeMsg.
func WithWidth(w int) Option { func WithWidth(w int) Option {
return func(m *Model) { return func(m *Model) error {
m.Width = w m.Width = w
return nil
} }
} }
// WithSpringOptions sets the initial frequency and damping options for the
// progressbar's built-in spring-based animation. Frequency corresponds to
// speed, and damping to bounciness. For details see:
//
// https://github.com/charmbracelet/harmonica
func WithSpringOptions(frequency, damping float64) Option {
return func(m *Model) {
m.SetSpringOptions(frequency, damping)
m.springCustomized = true
}
}
// WithColorProfile sets the color profile to use for the progress bar.
func WithColorProfile(p termenv.Profile) Option {
return func(m *Model) {
m.colorProfile = p
}
}
// FrameMsg indicates that an animation step should occur.
type FrameMsg struct {
id int
tag int
}
// Model stores values we'll use when rendering the progress bar. // Model stores values we'll use when rendering the progress bar.
type Model struct { type Model struct {
// An identifier to keep us from receiving messages intended for other
// progress bars.
id int
// An identifier to keep us from receiving frame messages too quickly.
tag int
// Total width of the progress bar, including percentage, if set. // Total width of the progress bar, including percentage, if set.
Width int Width int
// "Filled" sections of the progress bar. // "Filled" sections of the progress bar
Full rune Full rune
FullColor string FullColor string
// "Empty" sections of progress bar. // "Empty" sections of progress bar
Empty rune Empty rune
EmptyColor string EmptyColor string
// Settings for rendering the numeric percentage. // Settings for rendering the numeric percentage
ShowPercentage bool ShowPercentage bool
PercentFormat string // a fmt string for a float PercentFormat string // a fmt string for a float
PercentageStyle lipgloss.Style PercentageStyle *termenv.Style
// Members for animated transitions.
spring harmonica.Spring
springCustomized bool
percentShown float64 // percent currently displaying
targetPercent float64 // percent to which we're animating
velocity float64
// Gradient settings
useRamp bool useRamp bool
rampColorA colorful.Color rampColorA colorful.Color
rampColorB colorful.Color rampColorB colorful.Color
@ -161,15 +101,11 @@ type Model struct {
// of the progress bar. When false, the width of the gradient will be set // of the progress bar. When false, the width of the gradient will be set
// to the full width of the progress bar. // to the full width of the progress bar.
scaleRamp bool scaleRamp bool
// Color profile for the progress bar.
colorProfile termenv.Profile
} }
// New returns a model with default values. // NewModel returns a model with default values.
func New(opts ...Option) Model { func NewModel(opts ...Option) (*Model, error) {
m := Model{ m := &Model{
id: nextID(),
Width: defaultWidth, Width: defaultWidth,
Full: '█', Full: '█',
FullColor: "#7571F9", FullColor: "#7571F9",
@ -177,125 +113,40 @@ func New(opts ...Option) Model {
EmptyColor: "#606060", EmptyColor: "#606060",
ShowPercentage: true, ShowPercentage: true,
PercentFormat: " %3.0f%%", PercentFormat: " %3.0f%%",
colorProfile: termenv.ColorProfile(),
}
if !m.springCustomized {
m.SetSpringOptions(defaultFrequency, defaultDamping)
} }
for _, opt := range opts { for _, opt := range opts {
opt(&m) if err := opt(m); err != nil {
} return nil, err
return m
}
// NewModel returns a model with default values.
//
// Deprecated. Use New instead.
var NewModel = New
// Init exists satisfy the tea.Model interface.
func (m Model) Init() tea.Cmd {
return nil
}
// Update is used to animation the progress bar during transitions. Use
// SetPercent to create the command you'll need to trigger the animation.
//
// If you're rendering with ViewAs you won't need this.
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case FrameMsg:
if msg.id != m.id || msg.tag != m.tag {
return m, nil
} }
// If we've more or less reached equilibrium, stop updating.
dist := math.Abs(m.percentShown - m.targetPercent)
if dist < 0.001 && m.velocity < 0.01 {
return m, nil
}
m.percentShown, m.velocity = m.spring.Update(m.percentShown, m.velocity, m.targetPercent)
return m, m.nextFrame()
default:
return m, nil
} }
return m, nil
} }
// SetSpringOptions sets the frequency and damping for the current spring. // View renders the progress bar as a given percentage.
// Frequency corresponds to speed, and damping to bounciness. For details see: func (m Model) View(percent float64) string {
//
// https://github.com/charmbracelet/harmonica
func (m *Model) SetSpringOptions(frequency, damping float64) {
m.spring = harmonica.NewSpring(harmonica.FPS(fps), frequency, damping)
}
// Percent returns the current visible percentage on the model. This is only
// relevant when you're animating the progress bar.
//
// If you're rendering with ViewAs you won't need this.
func (m Model) Percent() float64 {
return m.targetPercent
}
// SetPercent sets the percentage state of the model as well as a command
// necessary for animating the progress bar to this new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) SetPercent(p float64) tea.Cmd {
m.targetPercent = math.Max(0, math.Min(1, p))
m.tag++
return m.nextFrame()
}
// IncrPercent increments the percentage by a given amount, returning a command
// necessary to animate the progress bar to the new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) IncrPercent(v float64) tea.Cmd {
return m.SetPercent(m.Percent() + v)
}
// DecrPercent decrements the percentage by a given amount, returning a command
// necessary to animate the progress bar to the new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) DecrPercent(v float64) tea.Cmd {
return m.SetPercent(m.Percent() - v)
}
// View renders the an animated progress bar in its current state. To render
// a static progress bar based on your own calculations use ViewAs instead.
func (m Model) View() string {
return m.ViewAs(m.percentShown)
}
// ViewAs renders the progress bar with a given percentage.
func (m Model) ViewAs(percent float64) string {
b := strings.Builder{} b := strings.Builder{}
percentView := m.percentageView(percent) if m.ShowPercentage {
m.barView(&b, percent, ansi.PrintableRuneWidth(percentView)) percentage := fmt.Sprintf(m.PercentFormat, percent*100) //nolint:gomnd
b.WriteString(percentView) if m.PercentageStyle != nil {
percentage = m.PercentageStyle.Styled(percentage)
}
m.bar(&b, percent, ansi.PrintableRuneWidth(percentage))
b.WriteString(percentage)
} else {
m.bar(&b, percent, 0)
}
return b.String() return b.String()
} }
func (m *Model) nextFrame() tea.Cmd { func (m Model) bar(b *strings.Builder, percent float64, textWidth int) {
return tea.Tick(time.Second/time.Duration(fps), func(time.Time) tea.Msg {
return FrameMsg{id: m.id, tag: m.tag}
})
}
func (m Model) barView(b *strings.Builder, percent float64, textWidth int) {
var ( var (
tw = max(0, m.Width-textWidth) // total width tw = m.Width - textWidth // total width
fw = int(math.Round((float64(tw) * percent))) // filled width fw = int(float64(tw) * percent) // filled width
p float64 p float64
) )
fw = max(0, min(tw, fw))
if m.useRamp { if m.useRamp {
// Gradient fill // Gradient fill
for i := 0; i < fw; i++ { for i := 0; i < fw; i++ {
@ -307,59 +158,35 @@ func (m Model) barView(b *strings.Builder, percent float64, textWidth int) {
c := m.rampColorA.BlendLuv(m.rampColorB, p).Hex() c := m.rampColorA.BlendLuv(m.rampColorB, p).Hex()
b.WriteString(termenv. b.WriteString(termenv.
String(string(m.Full)). String(string(m.Full)).
Foreground(m.color(c)). Foreground(color(c)).
String(), String(),
) )
} }
} else { } else {
// Solid fill // Solid fill
s := termenv.String(string(m.Full)).Foreground(m.color(m.FullColor)).String() s := termenv.String(string(m.Full)).Foreground(color(m.FullColor)).String()
b.WriteString(strings.Repeat(s, fw)) b.WriteString(strings.Repeat(s, fw))
} }
// Empty fill // Empty fill
e := termenv.String(string(m.Empty)).Foreground(m.color(m.EmptyColor)).String() e := termenv.String(string(m.Empty)).Foreground(color(m.EmptyColor)).String()
n := max(0, tw-fw) b.WriteString(strings.Repeat(e, tw-fw))
b.WriteString(strings.Repeat(e, n))
} }
func (m Model) percentageView(percent float64) string { func (m *Model) setRamp(colorA, colorB string, scaled bool) error {
if !m.ShowPercentage { a, err := colorful.Hex(colorA)
return "" if err != nil {
return err
} }
percent = math.Max(0, math.Min(1, percent))
percentage := fmt.Sprintf(m.PercentFormat, percent*100) //nolint:gomnd
percentage = m.PercentageStyle.Inline(true).Render(percentage)
return percentage
}
func (m *Model) setRamp(colorA, colorB string, scaled bool) { b, err := colorful.Hex(colorB)
// In the event of an error colors here will default to black. For if err != nil {
// usability's sake, and because such an error is only cosmetic, we're return err
// ignoring the error for sake of usability. }
a, _ := colorful.Hex(colorA)
b, _ := colorful.Hex(colorB)
m.useRamp = true m.useRamp = true
m.scaleRamp = scaled m.scaleRamp = scaled
m.rampColorA = a m.rampColorA = a
m.rampColorB = b m.rampColorB = b
} return nil
func (m Model) color(c string) termenv.Color {
return m.colorProfile.Color(c)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
} }

View File

@ -1,28 +1,14 @@
package spinner package spinner
import ( import (
"sync" "strings"
"time" "time"
tea "github.com/charmbracelet/bubbletea" tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss" "github.com/charmbracelet/lipgloss"
"github.com/muesli/reflow/ansi"
) )
// Internal ID management. Used during animating to ensure that frame messages
// are received only by spinner components that sent them.
var (
lastID int
idMtx sync.Mutex
)
// Return the next ID we should use on the Model.
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// Spinner is a set of frames used in animating the spinner. // Spinner is a set of frames used in animating the spinner.
type Spinner struct { type Spinner struct {
Frames []string Frames []string
@ -67,27 +53,12 @@ var (
Frames: []string{"🙈", "🙉", "🙊"}, Frames: []string{"🙈", "🙉", "🙊"},
FPS: time.Second / 3, //nolint:gomnd FPS: time.Second / 3, //nolint:gomnd
} }
Meter = Spinner{
Frames: []string{
"▱▱▱",
"▰▱▱",
"▰▰▱",
"▰▰▰",
"▰▰▱",
"▰▱▱",
"▱▱▱",
},
FPS: time.Second / 7, //nolint:gomnd
}
Hamburger = Spinner{
Frames: []string{"☱", "☲", "☴", "☲"},
FPS: time.Second / 3, //nolint:gomnd
}
) )
// Model contains the state for the spinner. Use New to create new models // Model contains the state for the spinner. Use NewModel to create new models
// rather than using Model as a struct literal. // rather than using Model as a struct literal.
type Model struct { type Model struct {
// Spinner settings to use. See type Spinner. // Spinner settings to use. See type Spinner.
Spinner Spinner Spinner Spinner
@ -98,55 +69,129 @@ type Model struct {
// https://github.com/charmbracelet/lipgloss // https://github.com/charmbracelet/lipgloss
Style lipgloss.Style Style lipgloss.Style
frame int // MinimumLifetime is the minimum amount of time the spinner can run. Any
id int // logic around this can be implemented in view that implements this
tag int // spinner. If HideFor is set MinimumLifetime will be added on top of
// HideFor. In other words, if HideFor is 100ms and MinimumLifetime is
// 200ms then MinimumLifetime will expire after 300ms.
//
// MinimumLifetime is optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
MinimumLifetime time.Duration
// HideFor can be used to wait to show the spinner until a certain amount
// of time has passed. This can be useful for preventing flicking when load
// times are very fast.
// Optional.
//
// This is considered experimental and may not appear in future versions of
// this library.
HideFor time.Duration
frame int
startTime time.Time
tag int
} }
// ID returns the spinner's unique ID. // Start resets resets the spinner start time. For use with MinimumLifetime and
func (m Model) ID() int { // MinimumStartTime. Optional.
return m.id //
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Start() {
m.startTime = time.Now()
} }
// New returns a model with default values. // Finish sets the internal timer to a completed state so long as the spinner
func New(opts ...Option) Model { // isn't flagged to be showing. If it is showing, finish has no effect. The
m := Model{ // idea here is that you call Finish if your operation has completed and, if
Spinner: Line, // the spinner isn't showing yet (by virtue of HideFor) then Visible() doesn't
id: nextID(), // show the spinner at all.
//
// This is intended to work in conjunction with MinimumLifetime and
// MinimumStartTime, is completely optional.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Finish() {
if m.hidden() {
m.startTime = time.Time{}
} }
}
for _, opt := range opts { // advancedMode returns whether or not the user is making use of HideFor and
opt(&m) // MinimumLifetime properties.
func (m Model) advancedMode() bool {
return m.HideFor > 0 && m.MinimumLifetime > 0
}
// hidden returns whether or not Model.HideFor is in effect.
func (m Model) hidden() bool {
if m.startTime.IsZero() {
return false
} }
if m.HideFor == 0 {
return false
}
return m.startTime.Add(m.HideFor).After(time.Now())
}
return m // finished returns whether the minimum lifetime of this spinner has been
// exceeded.
func (m Model) finished() bool {
if m.startTime.IsZero() || m.MinimumLifetime == 0 {
return true
}
return m.startTime.Add(m.HideFor).Add(m.MinimumLifetime).Before(time.Now())
}
// Visible returns whether or not the view should be rendered. Works in
// conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should
// use this method directly to determine whether or not to render this view in
// the parent view and whether to continue sending spin messaging in the
// parent update function.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m Model) Visible() bool {
return !m.hidden() && !m.finished()
} }
// NewModel returns a model with default values. // NewModel returns a model with default values.
// func NewModel() Model {
// Deprecated. Use New instead. return Model{Spinner: Line}
var NewModel = New }
// TickMsg indicates that the timer has ticked and we should render a frame. // TickMsg indicates that the timer has ticked and we should render a frame.
type TickMsg struct { type TickMsg struct {
Time time.Time Time time.Time
tag int tag int
ID int
} }
// Update is the Tea update function. // Update is the Tea update function. This will advance the spinner one frame
// every time it's called, regardless the message passed, so be sure the logic
// is setup so as not to call this Update needlessly.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) { switch msg := msg.(type) {
case TickMsg: case TickMsg:
// If an ID is set, and the ID doesn't belong to this spinner, reject
// the message.
if msg.ID > 0 && msg.ID != m.id {
return m, nil
}
// If a tag is set, and it's not the one we expect, reject the message. // If a tag is set, and it's not the one we expect, reject the message.
// This prevents the spinner from receiving too many messages and // This prevents the spinner from receiving too many messages and
// thus spinning too fast. // this spinning too fast.
if msg.tag > 0 && msg.tag != m.tag { if msg.tag > 0 && msg.tag != m.tag {
return m, nil return m, nil
} }
@ -157,7 +202,7 @@ func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
} }
m.tag++ m.tag++
return m, m.tick(m.id, m.tag) return m, m.tick(m.tag)
default: default:
return m, nil return m, nil
} }
@ -169,58 +214,29 @@ func (m Model) View() string {
return "(error)" return "(error)"
} }
return m.Style.Render(m.Spinner.Frames[m.frame]) frame := m.Spinner.Frames[m.frame]
}
// Tick is the command used to advance the spinner one frame. Use this command // If we're using the fine-grained hide/show spinner rules and those rules
// to effectively start the spinner. // deem that the spinner should be hidden, draw an empty space in place of
func (m Model) Tick() tea.Msg { // the spinner.
return TickMsg{ if m.advancedMode() && !m.Visible() {
// The time at which the tick occurred. frame = strings.Repeat(" ", ansi.PrintableRuneWidth(frame))
Time: time.Now(),
// The ID of the spinner that this message belongs to. This can be
// helpful when routing messages, however bear in mind that spinners
// will ignore messages that don't contain ID by default.
ID: m.id,
tag: m.tag,
} }
}
func (m Model) tick(id, tag int) tea.Cmd { return m.Style.Render(frame)
return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
return TickMsg{
Time: t,
ID: id,
tag: tag,
}
})
} }
// Tick is the command used to advance the spinner one frame. Use this command // Tick is the command used to advance the spinner one frame. Use this command
// to effectively start the spinner. // to effectively start the spinner.
//
// This method is deprecated. Use Model.Tick instead.
func Tick() tea.Msg { func Tick() tea.Msg {
return TickMsg{Time: time.Now()} return TickMsg{Time: time.Now()}
} }
// Option is used to set options in New. For example: func (m Model) tick(tag int) tea.Cmd {
// return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
// spinner := New(WithSpinner(Dot)) return TickMsg{
type Option func(*Model) Time: t,
tag: tag,
// WithSpinner is an option to set the spinner. }
func WithSpinner(spinner Spinner) Option { })
return func(m *Model) {
m.Spinner = spinner
}
}
// WithStyle is an option to set the spinner style.
func WithStyle(style lipgloss.Style) Option {
return func(m *Model) {
m.Style = style
}
} }

View File

@ -1,61 +0,0 @@
package spinner_test
import (
"testing"
"github.com/charmbracelet/bubbles/spinner"
)
func TestSpinnerNew(t *testing.T) {
assertEqualSpinner := func(t *testing.T, exp, got spinner.Spinner) {
t.Helper()
if exp.FPS != got.FPS {
t.Errorf("expecting %d FPS, got %d", exp.FPS, got.FPS)
}
if e, g := len(exp.Frames), len(got.Frames); e != g {
t.Fatalf("expecting %d frames, got %d", e, g)
}
for i, e := range exp.Frames {
if g := got.Frames[i]; e != g {
t.Errorf("expecting frame index %d with value %q, got %q", i, e, g)
}
}
}
t.Run("default", func(t *testing.T) {
s := spinner.New()
assertEqualSpinner(t, spinner.Line, s.Spinner)
})
t.Run("WithSpinner", func(t *testing.T) {
customSpinner := spinner.Spinner{
Frames: []string{"a", "b", "c", "d"},
FPS: 16,
}
s := spinner.New(spinner.WithSpinner(customSpinner))
assertEqualSpinner(t, customSpinner, s.Spinner)
})
tests := map[string]spinner.Spinner{
"Line": spinner.Line,
"Dot": spinner.Dot,
"MiniDot": spinner.MiniDot,
"Jump": spinner.Jump,
"Pulse": spinner.Pulse,
"Points": spinner.Points,
"Globe": spinner.Globe,
"Moon": spinner.Moon,
"Monkey": spinner.Monkey,
}
for name, s := range tests {
t.Run(name, func(t *testing.T) {
assertEqualSpinner(t, spinner.New(spinner.WithSpinner(s)).Spinner, s)
})
}
}

View File

@ -1,152 +0,0 @@
// Package stopwatch provides a simple stopwatch component.
package stopwatch
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var (
lastID int
idMtx sync.Mutex
)
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that send the message. This makes
// it possible to determine which stopwatch a tick belongs to when there
// are multiple stopwatches running.
//
// Note, however, that a stopwatch will reject ticks from other
// stopwatches, so it's safe to flow all TickMsgs through all stopwatches
// and have them still behave appropriately.
ID int
}
// StartStopMsg is sent when the stopwatch should start or stop.
type StartStopMsg struct {
ID int
running bool
}
// ResetMsg is sent when the stopwatch should reset.
type ResetMsg struct {
ID int
}
// Model for the stopwatch component.
type Model struct {
d time.Duration
id int
running bool
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
}
// NewWithInterval creates a new stopwatch with the given timeout and tick
// interval.
func NewWithInterval(interval time.Duration) Model {
return Model{
Interval: interval,
id: nextID(),
}
}
// New creates a new stopwatch with 1s interval.
func New() Model {
return NewWithInterval(time.Second)
}
// ID returns the unique ID of the model.
func (m Model) ID() int {
return m.id
}
// Init starts the stopwatch.
func (m Model) Init() tea.Cmd {
return m.Start()
}
// Start starts the stopwatch.
func (m Model) Start() tea.Cmd {
return tea.Batch(func() tea.Msg {
return StartStopMsg{ID: m.id, running: true}
}, tick(m.id, m.Interval))
}
// Stop stops the stopwatch.
func (m Model) Stop() tea.Cmd {
return func() tea.Msg {
return StartStopMsg{ID: m.id, running: false}
}
}
// Toggle stops the stopwatch if it is running and starts it if it is stopped.
func (m Model) Toggle() tea.Cmd {
if m.Running() {
return m.Stop()
}
return m.Start()
}
// Reset restes the stopwatch to 0.
func (m Model) Reset() tea.Cmd {
return func() tea.Msg {
return ResetMsg{ID: m.id}
}
}
// Running returns true if the stopwatch is running or false if it is stopped.
func (m Model) Running() bool {
return m.running
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case StartStopMsg:
if msg.ID != m.id {
return m, nil
}
m.running = msg.running
case ResetMsg:
if msg.ID != m.id {
return m, nil
}
m.d = 0
case TickMsg:
if !m.running || msg.ID != m.id {
break
}
m.d += m.Interval
return m, tick(m.id, m.Interval)
}
return m, nil
}
// Elapsed returns the time elapsed.
func (m Model) Elapsed() time.Duration {
return m.d
}
// View of the timer component.
func (m Model) View() string {
return m.d.String()
}
func tick(id int, d time.Duration) tea.Cmd {
return tea.Tick(d, func(_ time.Time) tea.Msg {
return TickMsg{ID: id}
})
}

View File

@ -1,392 +0,0 @@
package table
import (
"strings"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-runewidth"
)
// Model defines a state for the table widget.
type Model struct {
KeyMap KeyMap
cols []Column
rows []Row
cursor int
focus bool
styles Styles
viewport viewport.Model
}
// Row represents one line in the table.
type Row []string
// Column defines the table structure.
type Column struct {
Title string
Width int
}
// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
// is used to render the menu menu.
type KeyMap struct {
LineUp key.Binding
LineDown key.Binding
PageUp key.Binding
PageDown key.Binding
HalfPageUp key.Binding
HalfPageDown key.Binding
GotoTop key.Binding
GotoBottom key.Binding
}
// DefaultKeyMap returns a default set of keybindings.
func DefaultKeyMap() KeyMap {
const spacebar = " "
return KeyMap{
LineUp: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
LineDown: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
PageUp: key.NewBinding(
key.WithKeys("b", "pgup"),
key.WithHelp("b/pgup", "page up"),
),
PageDown: key.NewBinding(
key.WithKeys("f", "pgdown", spacebar),
key.WithHelp("f/pgdn", "page down"),
),
HalfPageUp: key.NewBinding(
key.WithKeys("u", "ctrl+u"),
key.WithHelp("u", "½ page up"),
),
HalfPageDown: key.NewBinding(
key.WithKeys("d", "ctrl+d"),
key.WithHelp("d", "½ page down"),
),
GotoTop: key.NewBinding(
key.WithKeys("home", "g"),
key.WithHelp("g/home", "go to start"),
),
GotoBottom: key.NewBinding(
key.WithKeys("end", "G"),
key.WithHelp("G/end", "go to end"),
),
}
}
// Styles contains style definitions for this list component. By default, these
// values are generated by DefaultStyles.
type Styles struct {
Header lipgloss.Style
Cell lipgloss.Style
Selected lipgloss.Style
}
// DefaultStyles returns a set of default style definitions for this table.
func DefaultStyles() Styles {
return Styles{
Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")),
Header: lipgloss.NewStyle().Bold(true).Padding(0, 1),
Cell: lipgloss.NewStyle().Padding(0, 1),
}
}
// SetStyles sets the table styles.
func (m *Model) SetStyles(s Styles) {
m.styles = s
m.UpdateViewport()
}
// Option is used to set options in New. For example:
//
// table := New(WithColumns([]Column{{Title: "ID", Width: 10}}))
type Option func(*Model)
// New creates a new model for the table widget.
func New(opts ...Option) Model {
m := Model{
cursor: 0,
viewport: viewport.New(0, 20),
KeyMap: DefaultKeyMap(),
styles: DefaultStyles(),
}
for _, opt := range opts {
opt(&m)
}
m.UpdateViewport()
return m
}
// WithColumns sets the table columns (headers).
func WithColumns(cols []Column) Option {
return func(m *Model) {
m.cols = cols
}
}
// WithRows sets the table rows (data).
func WithRows(rows []Row) Option {
return func(m *Model) {
m.rows = rows
}
}
// WithHeight sets the height of the table.
func WithHeight(h int) Option {
return func(m *Model) {
m.viewport.Height = h
}
}
// WithWidth sets the width of the table.
func WithWidth(w int) Option {
return func(m *Model) {
m.viewport.Width = w
}
}
// WithFocused sets the focus state of the table.
func WithFocused(f bool) Option {
return func(m *Model) {
m.focus = f
}
}
// WithStyles sets the table styles.
func WithStyles(s Styles) Option {
return func(m *Model) {
m.styles = s
}
}
// WithKeyMap sets the key map.
func WithKeyMap(km KeyMap) Option {
return func(m *Model) {
m.KeyMap = km
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
return m, nil
}
var cmds []tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.LineUp):
m.MoveUp(1)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.PageUp):
m.MoveUp(m.viewport.Height)
case key.Matches(msg, m.KeyMap.PageDown):
m.MoveDown(m.viewport.Height)
case key.Matches(msg, m.KeyMap.HalfPageUp):
m.MoveUp(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.HalfPageDown):
m.MoveDown(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.GotoTop):
m.GotoTop()
case key.Matches(msg, m.KeyMap.GotoBottom):
m.GotoBottom()
}
}
return m, tea.Batch(cmds...)
}
// Focused returns the focus state of the table.
func (m Model) Focused() bool {
return m.focus
}
// Focus focusses the table, allowing the user to move around the rows and
// interact.
func (m *Model) Focus() {
m.focus = true
m.UpdateViewport()
}
// Blur blurs the table, preventing selection or movement.
func (m *Model) Blur() {
m.focus = false
m.UpdateViewport()
}
// View renders the component.
func (m Model) View() string {
return m.headersView() + "\n" + m.viewport.View()
}
// UpdateViewport updates the list content based on the previously defined
// columns and rows.
func (m *Model) UpdateViewport() {
renderedRows := make([]string, 0, len(m.rows))
for i := range m.rows {
renderedRows = append(renderedRows, m.renderRow(i))
}
m.viewport.SetContent(
lipgloss.JoinVertical(lipgloss.Left, renderedRows...),
)
}
// SelectedRow returns the selected row.
// You can cast it to your own implementation.
func (m Model) SelectedRow() Row {
return m.rows[m.cursor]
}
// SetRows set a new rows state.
func (m *Model) SetRows(r []Row) {
m.rows = r
m.UpdateViewport()
}
// SetWidth sets the width of the viewport of the table.
func (m *Model) SetWidth(w int) {
m.viewport.Width = w
m.UpdateViewport()
}
// SetHeight sets the height of the viewport of the table.
func (m *Model) SetHeight(h int) {
m.viewport.Height = h
m.UpdateViewport()
}
// Height returns the viewport height of the table.
func (m Model) Height() int {
return m.viewport.Height
}
// Width returns the viewport width of the table.
func (m Model) Width() int {
return m.viewport.Width
}
// Cursor returns the index of the selected row.
func (m Model) Cursor() int {
return m.cursor
}
// SetCursor sets the cursor position in the table.
func (m *Model) SetCursor(n int) {
m.cursor = clamp(n, 0, len(m.rows)-1)
m.UpdateViewport()
}
// MoveUp moves the selection up by any number of row.
// It can not go above the first row.
func (m *Model) MoveUp(n int) {
m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1)
m.UpdateViewport()
if m.cursor < m.viewport.YOffset {
m.viewport.SetYOffset(m.cursor)
}
}
// MoveDown moves the selection down by any number of row.
// It can not go below the last row.
func (m *Model) MoveDown(n int) {
m.cursor = clamp(m.cursor+n, 0, len(m.rows)-1)
m.UpdateViewport()
if m.cursor > (m.viewport.YOffset + (m.viewport.Height - 1)) {
m.viewport.SetYOffset(m.cursor - (m.viewport.Height - 1))
}
}
// GotoTop moves the selection to the first row.
func (m *Model) GotoTop() {
m.MoveUp(m.cursor)
}
// GotoBottom moves the selection to the last row.
func (m *Model) GotoBottom() {
m.MoveDown(len(m.rows))
}
// FromValues create the table rows from a simple string. It uses `\n` by
// default for getting all the rows and the given separator for the fields on
// each row.
func (m *Model) FromValues(value, separator string) {
rows := []Row{}
for _, line := range strings.Split(value, "\n") {
r := Row{}
for _, field := range strings.Split(line, separator) {
r = append(r, field)
}
rows = append(rows, r)
}
m.SetRows(rows)
}
func (m Model) headersView() string {
var s = make([]string, 0, len(m.cols))
for _, col := range m.cols {
style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true)
renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…"))
s = append(s, m.styles.Header.Render(renderedCell))
}
return lipgloss.JoinHorizontal(lipgloss.Left, s...)
}
func (m *Model) renderRow(rowID int) string {
var s = make([]string, 0, len(m.cols))
for i, value := range m.rows[rowID] {
style := lipgloss.NewStyle().Width(m.cols[i].Width).MaxWidth(m.cols[i].Width).Inline(true)
renderedCell := m.styles.Cell.Render(style.Render(runewidth.Truncate(value, m.cols[i].Width, "…")))
s = append(s, renderedCell)
}
row := lipgloss.JoinHorizontal(lipgloss.Left, s...)
if rowID == m.cursor {
return m.styles.Selected.Render(row)
}
return row
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func clamp(v, low, high int) int {
return min(max(v, low), high)
}

View File

@ -1,54 +0,0 @@
package table
import "testing"
func TestFromValues(t *testing.T) {
input := "foo1,bar1\nfoo2,bar2\nfoo3,bar3"
table := New(WithColumns([]Column{{Title: "Foo"}, {Title: "Bar"}}))
table.FromValues(input, ",")
if len(table.rows) != 3 {
t.Fatalf("expect table to have 3 rows but it has %d", len(table.rows))
}
expect := []Row{
{"foo1", "bar1"},
{"foo2", "bar2"},
{"foo3", "bar3"},
}
if !deepEqual(table.rows, expect) {
t.Fatal("table rows is not equals to the input")
}
}
func TestFromValuesWithTabSeparator(t *testing.T) {
input := "foo1.\tbar1\nfoo,bar,baz\tbar,2"
table := New(WithColumns([]Column{{Title: "Foo"}, {Title: "Bar"}}))
table.FromValues(input, "\t")
if len(table.rows) != 2 {
t.Fatalf("expect table to have 2 rows but it has %d", len(table.rows))
}
expect := []Row{
{"foo1.", "bar1"},
{"foo,bar,baz", "bar,2"},
}
if !deepEqual(table.rows, expect) {
t.Fatal("table rows is not equals to the input")
}
}
func deepEqual(a, b []Row) bool {
if len(a) != len(b) {
return false
}
for i, r := range a {
for j, f := range r {
if f != b[i][j] {
return false
}
}
}
return true
}

File diff suppressed because it is too large Load Diff

View File

@ -1,446 +0,0 @@
package textarea
import (
"strings"
"testing"
tea "github.com/charmbracelet/bubbletea"
)
func TestNew(t *testing.T) {
textarea := newTextArea()
view := textarea.View()
if !strings.Contains(view, ">") {
t.Log(view)
t.Error("Text area did not render the prompt")
}
if !strings.Contains(view, "World!") {
t.Log(view)
t.Error("Text area did not render the placeholder")
}
}
func TestInput(t *testing.T) {
textarea := newTextArea()
input := "foo"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
if !strings.Contains(view, input) {
t.Log(view)
t.Error("Text area did not render the input")
}
if textarea.col != len(input) {
t.Log(view)
t.Error("Text area did not move the cursor to the correct position")
}
}
func TestSoftWrap(t *testing.T) {
textarea := newTextArea()
textarea.Prompt = ""
textarea.ShowLineNumbers = false
textarea.SetWidth(5)
textarea.SetHeight(5)
textarea.CharLimit = 60
textarea, _ = textarea.Update(nil)
input := "foo bar baz"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
for _, word := range strings.Split(input, " ") {
if !strings.Contains(view, word) {
t.Log(view)
t.Error("Text area did not render the input")
}
}
// Due to the word wrapping, each word will be on a new line and the
// text area will look like this:
//
// > foo
// > bar
// > baz█
//
// However, due to soft-wrapping the column will still be at the end of the line.
if textarea.row != 0 || textarea.col != len(input) {
t.Log(view)
t.Error("Text area did not move the cursor to the correct position")
}
}
func TestCharLimit(t *testing.T) {
textarea := newTextArea()
// First input (foo bar) should be accepted as it will fall within the
// CharLimit. Second input (baz) should not appear in the input.
input := []string{"foo bar", "baz"}
textarea.CharLimit = len(input[0])
for _, k := range []rune(strings.Join(input, " ")) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
if strings.Contains(view, input[1]) {
t.Log(view)
t.Error("Text area should not include input past the character limit")
}
}
func TestVerticalScrolling(t *testing.T) {
textarea := newTextArea()
textarea.Prompt = ""
textarea.ShowLineNumbers = false
textarea.SetHeight(1)
textarea.SetWidth(20)
textarea.CharLimit = 100
textarea, _ = textarea.Update(nil)
input := "This is a really long line that should wrap around the text area."
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
// The view should contain the first "line" of the input.
if !strings.Contains(view, "This is a really") {
t.Log(view)
t.Error("Text area did not render the input")
}
// But we should be able to scroll to see the next line.
// Let's scroll down for each line to view the full input.
lines := []string{
"long line that",
"should wrap around",
"the text area.",
}
for _, line := range lines {
textarea.viewport.LineDown(1)
view = textarea.View()
if !strings.Contains(view, line) {
t.Log(view)
t.Error("Text area did not render the correct scrolled input")
}
}
}
func TestWordWrapOverflowing(t *testing.T) {
// An interesting edge case is when the user enters many words that fill up
// the text area and then goes back up and inserts a few words which causes
// a cascading wrap and causes an overflow of the last line.
//
// In this case, we should not let the user insert more words if, after the
// entire wrap is complete, the last line is overflowing.
textarea := newTextArea()
textarea.SetHeight(3)
textarea.SetWidth(20)
textarea.CharLimit = 500
textarea, _ = textarea.Update(nil)
input := "Testing Testing Testing Testing Testing Testing Testing Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
// We have essentially filled the text area with input.
// Let's see if we can cause wrapping to overflow the last line.
textarea.row = 0
textarea.col = 0
input = "Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
lastLineWidth := textarea.LineInfo().Width
if lastLineWidth > 20 {
t.Log(lastLineWidth)
t.Log(textarea.View())
t.Fail()
}
}
func TestValueSoftWrap(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(16)
textarea.SetHeight(10)
textarea.CharLimit = 500
textarea, _ = textarea.Update(nil)
input := "Testing Testing Testing Testing Testing Testing Testing Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
value := textarea.Value()
if value != input {
t.Log(value)
t.Log(input)
t.Fatal("The text area does not have the correct value")
}
}
func TestSetValue(t *testing.T) {
textarea := newTextArea()
textarea.SetValue(strings.Join([]string{"Foo", "Bar", "Baz"}, "\n"))
if textarea.row != 2 && textarea.col != 3 {
t.Log(textarea.row, textarea.col)
t.Fatal("Cursor Should be on row 2 column 3 after inserting 2 new lines")
}
value := textarea.Value()
if value != "Foo\nBar\nBaz" {
t.Fatal("Value should be Foo\nBar\nBaz")
}
// SetValue should reset text area
textarea.SetValue("Test")
value = textarea.Value()
if value != "Test" {
t.Log(value)
t.Fatal("Text area was not reset when SetValue() was called")
}
}
func TestInsertString(t *testing.T) {
textarea := newTextArea()
// Insert some text
input := "foo baz"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
// Put cursor in the middle of the text
textarea.col = 4
textarea.InsertString("bar ")
value := textarea.Value()
if value != "foo bar baz" {
t.Log(value)
t.Fatal("Expected insert string to insert bar between foo and baz")
}
}
func TestCanHandleEmoji(t *testing.T) {
textarea := newTextArea()
input := "🧋"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
value := textarea.Value()
if value != input {
t.Log(value)
t.Fatal("Expected emoji to be inserted")
}
input = "🧋🧋🧋"
textarea.SetValue(input)
value = textarea.Value()
if value != input {
t.Log(value)
t.Fatal("Expected emoji to be inserted")
}
if textarea.col != 3 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the third character")
}
if charOffset := textarea.LineInfo().CharOffset; charOffset != 6 {
t.Log(charOffset)
t.Fatal("Expected cursor to be on the sixth character")
}
}
func TestVerticalNavigationKeepsCursorHorizontalPosition(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(20)
textarea.SetValue(strings.Join([]string{"你好你好", "Hello"}, "\n"))
textarea.row = 0
textarea.col = 2
// 你好|你好
// Hell|o
// 1234|
// Let's imagine our cursor is on the first line where the pipe is.
// We press the down arrow to get to the next line.
// The issue is that if we keep the cursor on the same column, the cursor will jump to after the `e`.
//
// 你好|你好
// He|llo
//
// But this is wrong because visually we were at the 4th character due to
// the first line containing double-width runes.
// We want to keep the cursor on the same visual column.
//
// 你好|你好
// Hell|o
//
// This test ensures that the cursor is kept on the same visual column by
// ensuring that the column offset goes from 2 -> 4.
lineInfo := textarea.LineInfo()
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 2 {
t.Log(lineInfo.CharOffset)
t.Log(lineInfo.ColumnOffset)
t.Fatal("Expected cursor to be on the fourth character because there two double width runes on the first line.")
}
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(downMsg)
lineInfo = textarea.LineInfo()
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 4 {
t.Log(lineInfo.CharOffset)
t.Log(lineInfo.ColumnOffset)
t.Fatal("Expected cursor to be on the fourth character because we came down from the first line.")
}
}
func TestVerticalNavigationShouldRememberPositionWhileTraversing(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(40)
// Let's imagine we have a text area with the following content:
//
// Hello
// World
// This is a long line.
//
// If we are at the end of the last line and go up, we should be at the end
// of the second line.
// And, if we go up again we should be at the end of the first line.
// But, if we go back down twice, we should be at the end of the last line
// again and not the fifth (length of second line) character of the last line.
//
// In other words, we should remember the last horizontal position while
// traversing vertically.
textarea.SetValue(strings.Join([]string{"Hello", "World", "This is a long line."}, "\n"))
// We are at the end of the last line.
if textarea.col != 20 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 20th character of the last line")
}
// Let's go up.
upMsg := tea.KeyMsg{Type: tea.KeyUp, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(upMsg)
// We should be at the end of the second line.
if textarea.col != 5 || textarea.row != 1 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the second line")
}
// And, again.
textarea, _ = textarea.Update(upMsg)
// We should be at the end of the first line.
if textarea.col != 5 || textarea.row != 0 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the first line")
}
// Let's go down, twice.
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(downMsg)
textarea, _ = textarea.Update(downMsg)
// We should be at the end of the last line.
if textarea.col != 20 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 20th character of the last line")
}
// Now, for correct behavior, if we move right or left, we should forget
// (reset) the saved horizontal position. Since we assume the user wants to
// keep the cursor where it is horizontally. This is how most text areas
// work.
textarea, _ = textarea.Update(upMsg)
leftMsg := tea.KeyMsg{Type: tea.KeyLeft, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(leftMsg)
if textarea.col != 4 || textarea.row != 1 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the second line")
}
// Going down now should keep us at the 4th column since we moved left and
// reset the horizontal position saved state.
textarea, _ = textarea.Update(downMsg)
if textarea.col != 4 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 4th character of the last line")
}
}
func TestRendersEndOfLineBuffer(t *testing.T) {
textarea := newTextArea()
textarea.ShowLineNumbers = true
textarea.SetWidth(20)
view := textarea.View()
if !strings.Contains(view, "~") {
t.Log(view)
t.Fatal("Expected to see a tilde at the end of the line")
}
}
func newTextArea() Model {
textarea := New()
textarea.Prompt = "> "
textarea.Placeholder = "Hello, World!"
textarea.Focus()
textarea, _ = textarea.Update(nil)
return textarea
}
func keyPress(key rune) tea.Msg {
return tea.KeyMsg{Type: tea.KeyRunes, Runes: []rune{key}, Alt: false}
}

View File

@ -1,19 +1,24 @@
package textinput package textinput
import ( import (
"context"
"strings" "strings"
"time" "time"
"unicode" "unicode"
"github.com/atotto/clipboard" "github.com/atotto/clipboard"
"github.com/charmbracelet/bubbles/cursor"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea" tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss" "github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth" rw "github.com/mattn/go-runewidth"
) )
// Internal messages for clipboard operations. const defaultBlinkSpeed = time.Millisecond * 530
// blinkMsg and blinkCanceled are used to manage cursor blinking.
type blinkMsg struct{}
type blinkCanceled struct{}
// Messages for clipboard events.
type pasteMsg string type pasteMsg string
type pasteErrMsg struct{ error } type pasteErrMsg struct{ error }
@ -32,46 +37,22 @@ const (
// seen for password fields on the command line. // seen for password fields on the command line.
EchoNone EchoNone
// EchoOnEdit. // EchoOnEdit
) )
// ValidateFunc is a function that returns an error if the input is invalid. // blinkCtx manages cursor blinking.
type ValidateFunc func(string) error type blinkCtx struct {
ctx context.Context
// KeyMap is the key bindings for different actions within the textinput. cancel context.CancelFunc
type KeyMap struct {
CharacterForward key.Binding
CharacterBackward key.Binding
WordForward key.Binding
WordBackward key.Binding
DeleteWordBackward key.Binding
DeleteWordForward key.Binding
DeleteAfterCursor key.Binding
DeleteBeforeCursor key.Binding
DeleteCharacterBackward key.Binding
DeleteCharacterForward key.Binding
LineStart key.Binding
LineEnd key.Binding
Paste key.Binding
} }
// DefaultKeyMap is the default set of key bindings for navigating and acting type cursorMode int
// upon the textinput.
var DefaultKeyMap = KeyMap{ const (
CharacterForward: key.NewBinding(key.WithKeys("right", "ctrl+f")), cursorBlink = iota
CharacterBackward: key.NewBinding(key.WithKeys("left", "ctrl+b")), cursorStatic
WordForward: key.NewBinding(key.WithKeys("alt+right", "alt+f")), cursorHide
WordBackward: key.NewBinding(key.WithKeys("alt+left", "alt+b")), )
DeleteWordBackward: key.NewBinding(key.WithKeys("alt+backspace", "ctrl+w")),
DeleteWordForward: key.NewBinding(key.WithKeys("alte+delete", "alt+d")),
DeleteAfterCursor: key.NewBinding(key.WithKeys("ctrl+k")),
DeleteBeforeCursor: key.NewBinding(key.WithKeys("ctrl+u")),
DeleteCharacterBackward: key.NewBinding(key.WithKeys("backspace", "ctrl+h")),
DeleteCharacterForward: key.NewBinding(key.WithKeys("delete", "ctrl+d")),
LineStart: key.NewBinding(key.WithKeys("home", "ctrl+a")),
LineEnd: key.NewBinding(key.WithKeys("end", "ctrl+e")),
Paste: key.NewBinding(key.WithKeys("ctrl+v")),
}
// Model is the Bubble Tea model for this text input element. // Model is the Bubble Tea model for this text input element.
type Model struct { type Model struct {
@ -80,13 +61,10 @@ type Model struct {
// General settings. // General settings.
Prompt string Prompt string
Placeholder string Placeholder string
Cursor string
BlinkSpeed time.Duration
EchoMode EchoMode EchoMode EchoMode
EchoCharacter rune EchoCharacter rune
Cursor cursor.Model
// Deprecated: use cursor.BlinkSpeed instead.
// This is unused and will be removed in the future.
BlinkSpeed time.Duration
// Styles. These will be applied as inline styles. // Styles. These will be applied as inline styles.
// //
@ -107,16 +85,16 @@ type Model struct {
// viewport. If 0 or less this setting is ignored. // viewport. If 0 or less this setting is ignored.
Width int Width int
// KeyMap encodes the keybindings recognized by the widget.
KeyMap KeyMap
// Underlying text value. // Underlying text value.
value []rune value []rune
// focus indicates whether user input focus should be on this input // Focus indicates whether user input focus should be on this input
// component. When false, ignore keyboard input and hide the cursor. // component. When false, don't blink and ignore keyboard input.
focus bool focus bool
// Cursor blink state.
blink bool
// Cursor position. // Cursor position.
pos int pos int
@ -125,53 +103,43 @@ type Model struct {
offset int offset int
offsetRight int offsetRight int
// Validate is a function that checks whether or not the text within the // Used to manage cursor blink
// input is valid. If it is not valid, the `Err` field will be set to the blinkCtx *blinkCtx
// error returned by the function. If the function is not defined, all
// input is considered valid.
Validate ValidateFunc
}
// New creates a new model with default settings. // cursorMode determines the behavior of the cursor
func New() Model { cursorMode cursorMode
return Model{
Prompt: "> ",
EchoCharacter: '*',
CharLimit: 0,
PlaceholderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Cursor: cursor.New(),
KeyMap: DefaultKeyMap,
value: nil,
focus: false,
pos: 0,
}
} }
// NewModel creates a new model with default settings. // NewModel creates a new model with default settings.
// func NewModel() Model {
// Deprecated. Use New instead. return Model{
var NewModel = New Prompt: "> ",
BlinkSpeed: defaultBlinkSpeed,
EchoCharacter: '*',
CharLimit: 0,
PlaceholderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
value: nil,
focus: false,
blink: true,
pos: 0,
cursorMode: cursorBlink,
blinkCtx: &blinkCtx{
ctx: context.Background(),
},
}
}
// SetValue sets the value of the text input. // SetValue sets the value of the text input.
func (m *Model) SetValue(s string) { func (m *Model) SetValue(s string) {
if m.Validate != nil {
if err := m.Validate(s); err != nil {
m.Err = err
return
}
}
empty := len(m.value) == 0
m.Err = nil
runes := []rune(s) runes := []rune(s)
if m.CharLimit > 0 && len(runes) > m.CharLimit { if m.CharLimit > 0 && len(runes) > m.CharLimit {
m.value = runes[:m.CharLimit] m.value = runes[:m.CharLimit]
} else { } else {
m.value = runes m.value = runes
} }
if (m.pos == 0 && empty) || m.pos > len(m.value) { if m.pos == 0 || m.pos > len(m.value) {
m.SetCursor(len(m.value)) m.SetCursor(len(m.value))
} }
m.handleOverflow() m.handleOverflow()
@ -182,26 +150,30 @@ func (m Model) Value() string {
return string(m.value) return string(m.value)
} }
// Position returns the cursor position. // SetCursor start moves the cursor to the given position. If the position is
func (m Model) Position() int {
return m.pos
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly. // out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(pos int) { // Returns whether or nor the cursor timer should be reset.
func (m *Model) SetCursor(pos int) bool {
m.pos = clamp(pos, 0, len(m.value)) m.pos = clamp(pos, 0, len(m.value))
m.handleOverflow() m.handleOverflow()
// Show the cursor unless it's been explicitly hidden
m.blink = m.cursorMode == cursorHide
// Reset cursor blink if necessary
return m.cursorMode == cursorBlink
} }
// CursorStart moves the cursor to the start of the input field. // CursorStart moves the cursor to the start of the field. Returns whether or
func (m *Model) CursorStart() { // not the curosr blink should be reset.
m.SetCursor(0) func (m *Model) CursorStart() bool {
return m.SetCursor(0)
} }
// CursorEnd moves the cursor to the end of the input field. // CursorEnd moves the cursor to the end of the field. Returns whether or not
func (m *Model) CursorEnd() { // the cursor blink should be reset.
m.SetCursor(len(m.value)) func (m *Model) CursorEnd() bool {
return m.SetCursor(len(m.value))
} }
// Focused returns the focus state on the model. // Focused returns the focus state on the model.
@ -209,28 +181,28 @@ func (m Model) Focused() bool {
return m.focus return m.focus
} }
// Focus sets the focus state on the model. When the model is in focus it can // Focus sets the focus state on the model.
// receive keyboard input and the cursor will be shown. func (m *Model) Focus() {
func (m *Model) Focus() tea.Cmd {
m.focus = true m.focus = true
return m.Cursor.Focus() m.blink = m.cursorMode == cursorHide // show the cursor unless we've explicitly hidden it
} }
// Blur removes the focus state on the model. When the model is blurred it can // Blur removes the focus state on the model.
// not receive keyboard input and the cursor will be hidden.
func (m *Model) Blur() { func (m *Model) Blur() {
m.focus = false m.focus = false
m.Cursor.Blur() m.blink = true
} }
// Reset sets the input to its default state with no input. // Reset sets the input to its default state with no input. Returns whether
func (m *Model) Reset() { // or not the cursor blink should reset.
func (m *Model) Reset() bool {
m.value = nil m.value = nil
m.SetCursor(0) return m.SetCursor(0)
} }
// handle a clipboard paste event, if supported. // handle a clipboard paste event, if supported. Returns whether or not the
func (m *Model) handlePaste(v string) { // cursor blink should be reset.
func (m *Model) handlePaste(v string) bool {
paste := []rune(v) paste := []rune(v)
var availSpace int var availSpace int
@ -240,7 +212,7 @@ func (m *Model) handlePaste(v string) {
// If the char limit's been reached cancel // If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 { if m.CharLimit > 0 && availSpace <= 0 {
return return false
} }
// If there's not enough space to paste the whole thing cut the pasted // If there's not enough space to paste the whole thing cut the pasted
@ -255,8 +227,6 @@ func (m *Model) handlePaste(v string) {
tail := make([]rune, len(tailSrc)) tail := make([]rune, len(tailSrc))
copy(tail, tailSrc) copy(tail, tailSrc)
oldPos := m.pos
// Insert pasted runes // Insert pasted runes
for _, r := range paste { for _, r := range paste {
head = append(head, r) head = append(head, r)
@ -270,14 +240,10 @@ func (m *Model) handlePaste(v string) {
} }
// Put it all back together // Put it all back together
value := append(head, tail...) m.value = append(head, tail...)
m.SetValue(string(value))
if m.Err != nil { // Reset blink state if necessary and run overflow checks
m.pos = oldPos return m.SetCursor(m.pos)
}
m.SetCursor(m.pos)
} }
// If a max width is defined, perform some logic to treat the visible area // If a max width is defined, perform some logic to treat the visible area
@ -325,87 +291,53 @@ func (m *Model) handleOverflow() {
} }
} }
// deleteBeforeCursor deletes all text before the cursor. // deleteWordLeft deletes the word left to the cursor. Returns whether or not
func (m *Model) deleteBeforeCursor() { // the cursor blink should be reset.
m.value = m.value[m.pos:] func (m *Model) deleteWordLeft() bool {
m.offset = 0
m.SetCursor(0)
}
// deleteAfterCursor deletes all text after the cursor. If input is masked
// delete everything after the cursor so as not to reveal word breaks in the
// masked input.
func (m *Model) deleteAfterCursor() {
m.value = m.value[:m.pos]
m.SetCursor(len(m.value))
}
// deleteWordBackward deletes the word left to the cursor.
func (m *Model) deleteWordBackward() {
if m.pos == 0 || len(m.value) == 0 { if m.pos == 0 || len(m.value) == 0 {
return return false
} }
if m.EchoMode != EchoNormal { i := m.pos
m.deleteBeforeCursor() blink := m.SetCursor(m.pos - 1)
return
}
// Linter note: it's critical that we acquire the initial cursor position
// here prior to altering it via SetCursor() below. As such, moving this
// call into the corresponding if clause does not apply here.
oldPos := m.pos //nolint:ifshort
m.SetCursor(m.pos - 1)
for unicode.IsSpace(m.value[m.pos]) { for unicode.IsSpace(m.value[m.pos]) {
if m.pos <= 0 {
break
}
// ignore series of whitespace before cursor // ignore series of whitespace before cursor
m.SetCursor(m.pos - 1) blink = m.SetCursor(m.pos - 1)
} }
for m.pos > 0 { for m.pos > 0 {
if !unicode.IsSpace(m.value[m.pos]) { if !unicode.IsSpace(m.value[m.pos]) {
m.SetCursor(m.pos - 1) blink = m.SetCursor(m.pos - 1)
} else { } else {
if m.pos > 0 { if m.pos > 0 {
// keep the previous space // keep the previous space
m.SetCursor(m.pos + 1) blink = m.SetCursor(m.pos + 1)
} }
break break
} }
} }
if oldPos > len(m.value) { if i > len(m.value) {
m.value = m.value[:m.pos] m.value = m.value[:m.pos]
} else { } else {
m.value = append(m.value[:m.pos], m.value[oldPos:]...) m.value = append(m.value[:m.pos], m.value[i:]...)
} }
return blink
} }
// deleteWordForward deletes the word right to the cursor If input is masked // deleteWordRight deletes the word right to the cursor. Returns whether or not
// delete everything after the cursor so as not to reveal word breaks in the // the cursor blink should be reset.
// masked input. func (m *Model) deleteWordRight() bool {
func (m *Model) deleteWordForward() {
if m.pos >= len(m.value) || len(m.value) == 0 { if m.pos >= len(m.value) || len(m.value) == 0 {
return return false
} }
if m.EchoMode != EchoNormal { i := m.pos
m.deleteAfterCursor()
return
}
oldPos := m.pos
m.SetCursor(m.pos + 1) m.SetCursor(m.pos + 1)
for unicode.IsSpace(m.value[m.pos]) { for unicode.IsSpace(m.value[m.pos]) {
// ignore series of whitespace after cursor // ignore series of whitespace after cursor
m.SetCursor(m.pos + 1) m.SetCursor(m.pos + 1)
if m.pos >= len(m.value) {
break
}
} }
for m.pos < len(m.value) { for m.pos < len(m.value) {
@ -417,30 +349,26 @@ func (m *Model) deleteWordForward() {
} }
if m.pos > len(m.value) { if m.pos > len(m.value) {
m.value = m.value[:oldPos] m.value = m.value[:i]
} else { } else {
m.value = append(m.value[:oldPos], m.value[m.pos:]...) m.value = append(m.value[:i], m.value[m.pos:]...)
} }
m.SetCursor(oldPos) return m.SetCursor(i)
} }
// wordBackward moves the cursor one word to the left. If input is masked, move // wordLeft moves the cursor one word to the left. Returns whether or not the
// input to the start so as not to reveal word breaks in the masked input. // cursor blink should be reset.
func (m *Model) wordBackward() { func (m *Model) wordLeft() bool {
if m.pos == 0 || len(m.value) == 0 { if m.pos == 0 || len(m.value) == 0 {
return return false
}
if m.EchoMode != EchoNormal {
m.CursorStart()
return
} }
blink := false
i := m.pos - 1 i := m.pos - 1
for i >= 0 { for i >= 0 {
if unicode.IsSpace(m.value[i]) { if unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos - 1) blink = m.SetCursor(m.pos - 1)
i-- i--
} else { } else {
break break
@ -449,30 +377,28 @@ func (m *Model) wordBackward() {
for i >= 0 { for i >= 0 {
if !unicode.IsSpace(m.value[i]) { if !unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos - 1) blink = m.SetCursor(m.pos - 1)
i-- i--
} else { } else {
break break
} }
} }
return blink
} }
// wordForward moves the cursor one word to the right. If the input is masked, // wordRight moves the cursor one word to the right. Returns whether or not the
// move input to the end so as not to reveal word breaks in the masked input. // cursor blink should be reset.
func (m *Model) wordForward() { func (m *Model) wordRight() bool {
if m.pos >= len(m.value) || len(m.value) == 0 { if m.pos >= len(m.value) || len(m.value) == 0 {
return return false
}
if m.EchoMode != EchoNormal {
m.CursorEnd()
return
} }
blink := false
i := m.pos i := m.pos
for i < len(m.value) { for i < len(m.value) {
if unicode.IsSpace(m.value[i]) { if unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos + 1) blink = m.SetCursor(m.pos + 1)
i++ i++
} else { } else {
break break
@ -481,12 +407,14 @@ func (m *Model) wordForward() {
for i < len(m.value) { for i < len(m.value) {
if !unicode.IsSpace(m.value[i]) { if !unicode.IsSpace(m.value[i]) {
m.SetCursor(m.pos + 1) blink = m.SetCursor(m.pos + 1)
i++ i++
} else { } else {
break break
} }
} }
return blink
} }
func (m Model) echoTransform(v string) string { func (m Model) echoTransform(v string) string {
@ -504,92 +432,109 @@ func (m Model) echoTransform(v string) string {
// Update is the Bubble Tea update loop. // Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus { if !m.focus {
m.blink = true
return m, nil return m, nil
} }
// Let's remember where the position of the cursor currently is so that if var resetBlink bool
// the cursor position changes, we can reset the blink.
oldPos := m.pos //nolint
switch msg := msg.(type) { switch msg := msg.(type) {
case tea.KeyMsg: case tea.KeyMsg:
switch { switch msg.Type {
case key.Matches(msg, m.KeyMap.DeleteWordBackward): case tea.KeyBackspace: // delete character before cursor
m.Err = nil if msg.Alt {
m.deleteWordBackward() resetBlink = m.deleteWordLeft()
case key.Matches(msg, m.KeyMap.DeleteCharacterBackward): } else {
m.Err = nil if len(m.value) > 0 {
if len(m.value) > 0 { m.value = append(m.value[:max(0, m.pos-1)], m.value[m.pos:]...)
m.value = append(m.value[:max(0, m.pos-1)], m.value[m.pos:]...) if m.pos > 0 {
if m.pos > 0 { resetBlink = m.SetCursor(m.pos - 1)
m.SetCursor(m.pos - 1) }
} }
} }
case key.Matches(msg, m.KeyMap.WordBackward): case tea.KeyLeft, tea.KeyCtrlB:
m.wordBackward() if msg.Alt { // alt+left arrow, back one word
case key.Matches(msg, m.KeyMap.CharacterBackward): resetBlink = m.wordLeft()
if m.pos > 0 { break
m.SetCursor(m.pos - 1)
} }
case key.Matches(msg, m.KeyMap.WordForward): if m.pos > 0 { // left arrow, ^F, back one character
m.wordForward() resetBlink = m.SetCursor(m.pos - 1)
case key.Matches(msg, m.KeyMap.CharacterForward):
if m.pos < len(m.value) {
m.SetCursor(m.pos + 1)
} }
case key.Matches(msg, m.KeyMap.DeleteWordBackward): case tea.KeyRight, tea.KeyCtrlF:
m.deleteWordBackward() if msg.Alt { // alt+right arrow, forward one word
case key.Matches(msg, m.KeyMap.LineStart): resetBlink = m.wordRight()
m.CursorStart() break
case key.Matches(msg, m.KeyMap.DeleteCharacterForward): }
if m.pos < len(m.value) { // right arrow, ^F, forward one word
resetBlink = m.SetCursor(m.pos + 1)
}
case tea.KeyCtrlW: // ^W, delete word left of cursor
resetBlink = m.deleteWordLeft()
case tea.KeyHome, tea.KeyCtrlA: // ^A, go to beginning
resetBlink = m.CursorStart()
case tea.KeyDelete, tea.KeyCtrlD: // ^D, delete char under cursor
if len(m.value) > 0 && m.pos < len(m.value) { if len(m.value) > 0 && m.pos < len(m.value) {
m.value = append(m.value[:m.pos], m.value[m.pos+1:]...) m.value = append(m.value[:m.pos], m.value[m.pos+1:]...)
} }
case key.Matches(msg, m.KeyMap.LineEnd): case tea.KeyCtrlE, tea.KeyEnd: // ^E, go to end
m.CursorEnd() resetBlink = m.CursorEnd()
case key.Matches(msg, m.KeyMap.DeleteAfterCursor): case tea.KeyCtrlK: // ^K, kill text after cursor
m.deleteAfterCursor() m.value = m.value[:m.pos]
case key.Matches(msg, m.KeyMap.DeleteBeforeCursor): resetBlink = m.SetCursor(len(m.value))
m.deleteBeforeCursor() case tea.KeyCtrlU: // ^U, kill text before cursor
case key.Matches(msg, m.KeyMap.Paste): m.value = m.value[m.pos:]
resetBlink = m.SetCursor(0)
m.offset = 0
case tea.KeyCtrlV: // ^V paste
return m, Paste return m, Paste
case key.Matches(msg, m.KeyMap.DeleteWordForward): case tea.KeyRunes: // input regular characters
m.deleteWordForward() if msg.Alt && len(msg.Runes) == 1 {
default: if msg.Runes[0] == 'd' { // alt+d, delete word right of cursor
resetBlink = m.deleteWordRight()
break
}
if msg.Runes[0] == 'b' { // alt+b, back one word
resetBlink = m.wordLeft()
break
}
if msg.Runes[0] == 'f' { // alt+f, forward one word
resetBlink = m.wordRight()
break
}
}
// Input a regular character // Input a regular character
if m.CharLimit <= 0 || len(m.value) < m.CharLimit { if m.CharLimit <= 0 || len(m.value) < m.CharLimit {
runes := msg.Runes m.value = append(m.value[:m.pos], append(msg.Runes, m.value[m.pos:]...)...)
resetBlink = m.SetCursor(m.pos + len(msg.Runes))
value := make([]rune, len(m.value))
copy(value, m.value)
value = append(value[:m.pos], append(runes, value[m.pos:]...)...)
m.SetValue(string(value))
if m.Err == nil {
m.SetCursor(m.pos + len(runes))
}
} }
} }
case blinkMsg:
var cmd tea.Cmd
if m.cursorMode == cursorBlink {
m.blink = !m.blink
cmd = m.blinkCmd()
}
return m, cmd
case blinkCanceled: // no-op
return m, nil
case pasteMsg: case pasteMsg:
m.handlePaste(string(msg)) resetBlink = m.handlePaste(string(msg))
case pasteErrMsg: case pasteErrMsg:
m.Err = msg m.Err = msg
} }
var cmds []tea.Cmd
var cmd tea.Cmd var cmd tea.Cmd
if resetBlink {
m.Cursor, cmd = m.Cursor.Update(msg) cmd = m.blinkCmd()
cmds = append(cmds, cmd)
if oldPos != m.pos {
m.Cursor.Blink = false
cmds = append(cmds, m.Cursor.BlinkCmd())
} }
m.handleOverflow() m.handleOverflow()
return m, tea.Batch(cmds...) return m, cmd
} }
// View renders the textinput in its current state. // View renders the textinput in its current state.
@ -606,13 +551,10 @@ func (m Model) View() string {
v := styleText(m.echoTransform(string(value[:pos]))) v := styleText(m.echoTransform(string(value[:pos])))
if pos < len(value) { if pos < len(value) {
char := m.echoTransform(string(value[pos])) v += m.cursorView(m.echoTransform(string(value[pos]))) // cursor and text under it
m.Cursor.SetChar(char)
v += m.Cursor.View() // cursor and text under it
v += styleText(m.echoTransform(string(value[pos+1:]))) // text after cursor v += styleText(m.echoTransform(string(value[pos+1:]))) // text after cursor
} else { } else {
m.Cursor.SetChar(" ") v += m.cursorView(" ")
v += m.Cursor.View()
} }
// If a max width and background color were set fill the empty spaces with // If a max width and background color were set fill the empty spaces with
@ -637,9 +579,12 @@ func (m Model) placeholderView() string {
style = m.PlaceholderStyle.Inline(true).Render style = m.PlaceholderStyle.Inline(true).Render
) )
m.Cursor.TextStyle = m.PlaceholderStyle // Cursor
m.Cursor.SetChar(p[:1]) if m.blink {
v += m.Cursor.View() v += m.cursorView(style(p[:1]))
} else {
v += m.cursorView(p[:1])
}
// The rest of the placeholder text // The rest of the placeholder text
v += style(p[1:]) v += style(p[1:])
@ -647,9 +592,36 @@ func (m Model) placeholderView() string {
return m.PromptStyle.Render(m.Prompt) + v return m.PromptStyle.Render(m.Prompt) + v
} }
// cursorView styles the cursor.
func (m Model) cursorView(v string) string {
if m.blink {
return m.TextStyle.Render(v)
}
return m.CursorStyle.Inline(true).Reverse(true).Render(v)
}
// blinkCmd is an internal command used to manage cursor blinking.
func (m Model) blinkCmd() tea.Cmd {
if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
m.blinkCtx.cancel()
}
ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
m.blinkCtx.cancel = cancel
return func() tea.Msg {
defer cancel()
<-ctx.Done()
if ctx.Err() == context.DeadlineExceeded {
return blinkMsg{}
}
return blinkCanceled{}
}
}
// Blink is a command used to initialize cursor blinking. // Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg { func Blink() tea.Msg {
return cursor.Blink() return blinkMsg{}
} }
// Paste is a command for pasting from the clipboard into the text input. // Paste is a command for pasting from the clipboard into the text input.
@ -662,9 +634,6 @@ func Paste() tea.Msg {
} }
func clamp(v, low, high int) int { func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v)) return min(high, max(low, v))
} }
@ -681,31 +650,3 @@ func max(a, b int) int {
} }
return b return b
} }
// Deprecated.
// Deprecated: use cursor.Mode.
type CursorMode int
const (
// Deprecated: use cursor.CursorBlink.
CursorBlink = CursorMode(cursor.CursorBlink)
// Deprecated: use cursor.CursorStatic.
CursorStatic = CursorMode(cursor.CursorStatic)
// Deprecated: use cursor.CursorHide.
CursorHide = CursorMode(cursor.CursorHide)
)
func (c CursorMode) String() string {
return cursor.Mode(c).String()
}
// Deprecated: use cursor.Mode().
func (m Model) CursorMode() CursorMode {
return CursorMode(m.Cursor.Mode())
}
// Deprecated: use cursor.SetMode().
func (m *Model) SetCursorMode(mode CursorMode) tea.Cmd {
return m.Cursor.SetMode(cursor.Mode(mode))
}

View File

@ -1,192 +0,0 @@
// Package timer provides a simple timeout component.
package timer
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var (
lastID int
idMtx sync.Mutex
)
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// Authors note with regard to start and stop commands:
//
// Technically speaking, sending commands to start and stop the timer in this
// case is extraneous. To stop the timer we'd just need to set the 'running'
// property on the model to false which cause logic in the update function to
// stop responding to TickMsgs. To start the model we'd set 'running' to true
// and fire off a TickMsg. Helper functions would look like:
//
// func (m *model) Start() tea.Cmd
// func (m *model) Stop()
//
// The danger with this approach, however, is that order of operations becomes
// important with helper functions like the above. Consider the following:
//
// // Would not work
// return m, m.timer.Start()
//
// // Would work
// cmd := m.timer.start()
// return m, cmd
//
// Thus, because of potential pitfalls like the ones above, we've introduced
// the extraneous StartStopMsg to simplify the mental model when using this
// package. Bear in mind that the practice of sending commands to simply
// communicate with other parts of your application, such as in this package,
// is still not recommended.
// StartStopMsg is used to start and stop the timer.
type StartStopMsg struct {
ID int
running bool
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that send the message. This makes
// it possible to determine which timer a tick belongs to when there
// are multiple timers running.
//
// Note, however, that a timer will reject ticks from other stopwatches, so
// it's safe to flow all TickMsgs through all timers and have them still
// behave appropriately.
ID int
// Timeout returns whether or not this tick is a timeout tick. You can
// alternatively listen for TimeoutMsg.
Timeout bool
}
// TimeoutMsg is a message that is sent once when the timer times out.
//
// It's a convenience message sent alongside a TickMsg with the Timeout value
// set to true.
type TimeoutMsg struct {
ID int
}
// Model of the timer component.
type Model struct {
// How long until the timer expires.
Timeout time.Duration
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
id int
running bool
}
// NewWithInterval creates a new timer with the given timeout and tick interval.
func NewWithInterval(timeout, interval time.Duration) Model {
return Model{
Timeout: timeout,
Interval: interval,
running: true,
id: nextID(),
}
}
// New creates a new timer with the given timeout and default 1s interval.
func New(timeout time.Duration) Model {
return NewWithInterval(timeout, time.Second)
}
// ID returns the model's identifier. This can be used to determine if messages
// belong to this timer instance when there are multiple timers.
func (m Model) ID() int {
return m.id
}
// Running returns whether or not the timer is running. If the timer has timed
// out this will always return false.
func (m Model) Running() bool {
if m.Timedout() || !m.running {
return false
}
return true
}
// Timedout returns whether or not the timer has timed out.
func (m Model) Timedout() bool {
return m.Timeout <= 0
}
// Init starts the timer.
func (m Model) Init() tea.Cmd {
return m.tick()
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case StartStopMsg:
if msg.ID != 0 && msg.ID != m.id {
return m, nil
}
m.running = msg.running
return m, m.tick()
case TickMsg:
if !m.Running() || (msg.ID != 0 && msg.ID != m.id) {
break
}
m.Timeout -= m.Interval
return m, tea.Batch(m.tick(), m.timedout())
}
return m, nil
}
// View of the timer component.
func (m Model) View() string {
return m.Timeout.String()
}
// Start resumes the timer. Has no effect if the timer has timed out.
func (m *Model) Start() tea.Cmd {
return m.startStop(true)
}
// Stop pauses the timer. Has no effect if the timer has timed out.
func (m *Model) Stop() tea.Cmd {
return m.startStop(false)
}
// Toggle stops the timer if it's running and starts it if it's stopped.
func (m *Model) Toggle() tea.Cmd {
return m.startStop(!m.Running())
}
func (m Model) tick() tea.Cmd {
return tea.Tick(m.Interval, func(_ time.Time) tea.Msg {
return TickMsg{ID: m.id, Timeout: m.Timedout()}
})
}
func (m Model) timedout() tea.Cmd {
if !m.Timedout() {
return nil
}
return func() tea.Msg {
return TimeoutMsg{ID: m.id}
}
}
func (m Model) startStop(v bool) tea.Cmd {
return func() tea.Msg {
return StartStopMsg{ID: m.id, running: v}
}
}

View File

@ -1,48 +0,0 @@
package viewport
import "github.com/charmbracelet/bubbles/key"
const spacebar = " "
// KeyMap defines the keybindings for the viewport. Note that you don't
// necessary need to use keybindings at all; the viewport can be controlled
// programmatically with methods like Model.LineDown(1). See the GoDocs for
// details.
type KeyMap struct {
PageDown key.Binding
PageUp key.Binding
HalfPageUp key.Binding
HalfPageDown key.Binding
Down key.Binding
Up key.Binding
}
// DefaultKeyMap returns a set of pager-like default keybindings.
func DefaultKeyMap() KeyMap {
return KeyMap{
PageDown: key.NewBinding(
key.WithKeys("pgdown", spacebar, "f"),
key.WithHelp("f/pgdn", "page down"),
),
PageUp: key.NewBinding(
key.WithKeys("pgup", "b"),
key.WithHelp("b/pgup", "page up"),
),
HalfPageUp: key.NewBinding(
key.WithKeys("u", "ctrl+u"),
key.WithHelp("u", "½ page up"),
),
HalfPageDown: key.NewBinding(
key.WithKeys("d", "ctrl+d"),
key.WithHelp("d", "½ page down"),
),
Up: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
Down: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
}
}

View File

@ -4,44 +4,26 @@ import (
"math" "math"
"strings" "strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea" tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
) )
// New returns a new model with the given width and height as well as default const (
// key mappings. spacebar = " "
func New(width, height int) (m Model) { mouseWheelDelta = 3
m.Width = width )
m.Height = height
m.setInitialValues()
return m
}
// Model is the Bubble Tea model for this viewport element. // Model is the Bubble Tea model for this viewport element.
type Model struct { type Model struct {
Width int Width int
Height int Height int
KeyMap KeyMap
// Whether or not to respond to the mouse. The mouse must be enabled in
// Bubble Tea for this to work. For details, see the Bubble Tea docs.
MouseWheelEnabled bool
// The number of lines the mouse wheel will scroll. By default, this is 3.
MouseWheelDelta int
// YOffset is the vertical scroll position. // YOffset is the vertical scroll position.
YOffset int YOffset int
// YPosition is the position of the viewport in relation to the terminal // YPosition is the position of the viewport in relation to the terminal
// window. It's used in high performance rendering only. // window. It's used in high performance rendering.
YPosition int YPosition int
// Style applies a lipgloss style to the viewport. Realistically, it's most
// useful for setting borders, margins and padding.
Style lipgloss.Style
// HighPerformanceRendering bypasses the normal Bubble Tea renderer to // HighPerformanceRendering bypasses the normal Bubble Tea renderer to
// provide higher performance rendering. Most of the time the normal Bubble // provide higher performance rendering. Most of the time the normal Bubble
// Tea rendering methods will suffice, but if you're passing content with // Tea rendering methods will suffice, but if you're passing content with
@ -52,20 +34,7 @@ type Model struct {
// which is usually via the alternate screen buffer. // which is usually via the alternate screen buffer.
HighPerformanceRendering bool HighPerformanceRendering bool
initialized bool lines []string
lines []string
}
func (m *Model) setInitialValues() {
m.KeyMap = DefaultKeyMap()
m.MouseWheelEnabled = true
m.MouseWheelDelta = 3
m.initialized = true
}
// Init exists to satisfy the tea.Model interface for composability purposes.
func (m Model) Init() tea.Cmd {
return nil
} }
// AtTop returns whether or not the viewport is in the very top position. // AtTop returns whether or not the viewport is in the very top position.
@ -76,13 +45,13 @@ func (m Model) AtTop() bool {
// AtBottom returns whether or not the viewport is at or past the very bottom // AtBottom returns whether or not the viewport is at or past the very bottom
// position. // position.
func (m Model) AtBottom() bool { func (m Model) AtBottom() bool {
return m.YOffset >= m.maxYOffset() return m.YOffset >= len(m.lines)-1-m.Height
} }
// PastBottom returns whether or not the viewport is scrolled beyond the last // PastBottom returns whether or not the viewport is scrolled beyond the last
// line. This can happen when adjusting the viewport height. // line. This can happen when adjusting the viewport height.
func (m Model) PastBottom() bool { func (m Model) PastBottom() bool {
return m.YOffset > m.maxYOffset() return m.YOffset > len(m.lines)-1-m.Height
} }
// ScrollPercent returns the amount scrolled as a float between 0 and 1. // ScrollPercent returns the amount scrolled as a float between 0 and 1.
@ -100,7 +69,7 @@ func (m Model) ScrollPercent() float64 {
// SetContent set the pager's text content. For high performance rendering the // SetContent set the pager's text content. For high performance rendering the
// Sync command should also be called. // Sync command should also be called.
func (m *Model) SetContent(s string) { func (m *Model) SetContent(s string) {
s = strings.ReplaceAll(s, "\r\n", "\n") // normalize line endings s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n") m.lines = strings.Split(s, "\n")
if m.YOffset > len(m.lines)-1 { if m.YOffset > len(m.lines)-1 {
@ -108,14 +77,7 @@ func (m *Model) SetContent(s string) {
} }
} }
// maxYOffset returns the maximum possible value of the y-offset based on the // Return the lines that should currently be visible in the viewport.
// viewport's content and set height.
func (m Model) maxYOffset() int {
return max(0, len(m.lines)-m.Height)
}
// visibleLines returns the lines that should currently be visible in the
// viewport.
func (m Model) visibleLines() (lines []string) { func (m Model) visibleLines() (lines []string) {
if len(m.lines) > 0 { if len(m.lines) > 0 {
top := max(0, m.YOffset) top := max(0, m.YOffset)
@ -125,21 +87,6 @@ func (m Model) visibleLines() (lines []string) {
return lines return lines
} }
// scrollArea returns the scrollable boundaries for high performance rendering.
func (m Model) scrollArea() (top, bottom int) {
top = max(0, m.YPosition)
bottom = max(top, top+m.Height)
if top > 0 && bottom > top {
bottom--
}
return top, bottom
}
// SetYOffset sets the Y offset.
func (m *Model) SetYOffset(n int) {
m.YOffset = clamp(n, 0, m.maxYOffset())
}
// ViewDown moves the view down by the number of lines in the viewport. // ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down". // Basically, "page down".
func (m *Model) ViewDown() []string { func (m *Model) ViewDown() []string {
@ -147,7 +94,11 @@ func (m *Model) ViewDown() []string {
return nil return nil
} }
m.SetYOffset(m.YOffset + m.Height) m.YOffset = min(
m.YOffset+m.Height, // target
len(m.lines)-1-m.Height, // fallback
)
return m.visibleLines() return m.visibleLines()
} }
@ -157,7 +108,11 @@ func (m *Model) ViewUp() []string {
return nil return nil
} }
m.SetYOffset(m.YOffset - m.Height) m.YOffset = max(
m.YOffset-m.Height, // target
0, // fallback
)
return m.visibleLines() return m.visibleLines()
} }
@ -167,8 +122,18 @@ func (m *Model) HalfViewDown() (lines []string) {
return nil return nil
} }
m.SetYOffset(m.YOffset + m.Height/2) m.YOffset = min(
return m.visibleLines() m.YOffset+m.Height/2, // target
len(m.lines)-1-m.Height, // fallback
)
if len(m.lines) > 0 {
top := max(m.YOffset+m.Height/2, 0)
bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
} }
// HalfViewUp moves the view up by half the height of the viewport. // HalfViewUp moves the view up by half the height of the viewport.
@ -177,8 +142,18 @@ func (m *Model) HalfViewUp() (lines []string) {
return nil return nil
} }
m.SetYOffset(m.YOffset - m.Height/2) m.YOffset = max(
return m.visibleLines() m.YOffset-m.Height/2, // target
0, // fallback
)
if len(m.lines) > 0 {
top := max(m.YOffset, 0)
bottom := clamp(m.YOffset+m.Height/2, top, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
} }
// LineDown moves the view down by the given number of lines. // LineDown moves the view down by the given number of lines.
@ -190,8 +165,21 @@ func (m *Model) LineDown(n int) (lines []string) {
// Make sure the number of lines by which we're going to scroll isn't // Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we actually have left before we reach // greater than the number of lines we actually have left before we reach
// the bottom. // the bottom.
m.SetYOffset(m.YOffset + n) maxDelta := (len(m.lines) - 1) - (m.YOffset + m.Height) // number of lines - viewport bottom edge
return m.visibleLines() n = min(n, maxDelta)
m.YOffset = min(
m.YOffset+n, // target
len(m.lines)-1-m.Height, // fallback
)
if len(m.lines) > 0 {
top := max(m.YOffset+m.Height-n, 0)
bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
} }
// LineUp moves the view down by the given number of lines. Returns the new // LineUp moves the view down by the given number of lines. Returns the new
@ -203,18 +191,17 @@ func (m *Model) LineUp(n int) (lines []string) {
// Make sure the number of lines by which we're going to scroll isn't // Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we are from the top. // greater than the number of lines we are from the top.
m.SetYOffset(m.YOffset - n) n = min(n, m.YOffset)
return m.visibleLines()
}
// TotalLineCount returns the total number of lines (both hidden and visible) within the viewport. m.YOffset = max(m.YOffset-n, 0)
func (m Model) TotalLineCount() int {
return len(m.lines)
}
// VisibleLineCount returns the number of the visible lines within the viewport. if len(m.lines) > 0 {
func (m Model) VisibleLineCount() int { top := max(0, m.YOffset)
return len(m.visibleLines()) bottom := clamp(m.YOffset+n, top, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
} }
// GotoTop sets the viewport to the top position. // GotoTop sets the viewport to the top position.
@ -223,16 +210,32 @@ func (m *Model) GotoTop() (lines []string) {
return nil return nil
} }
m.SetYOffset(0) m.YOffset = 0
return m.visibleLines()
if len(m.lines) > 0 {
top := m.YOffset
bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
} }
// GotoBottom sets the viewport to the bottom position. // GotoBottom sets the viewport to the bottom position.
func (m *Model) GotoBottom() (lines []string) { func (m *Model) GotoBottom() (lines []string) {
m.SetYOffset(m.maxYOffset()) m.YOffset = max(len(m.lines)-1-m.Height, 0)
return m.visibleLines()
if len(m.lines) > 0 {
top := m.YOffset
bottom := max(len(m.lines)-1, 0)
lines = m.lines[top:bottom]
}
return lines
} }
// COMMANDS
// Sync tells the renderer where the viewport will be located and requests // Sync tells the renderer where the viewport will be located and requests
// a render of the current state of the viewport. It should be called for the // a render of the current state of the viewport. It should be called for the
// first render and after a window resize. // first render and after a window resize.
@ -242,22 +245,31 @@ func Sync(m Model) tea.Cmd {
if len(m.lines) == 0 { if len(m.lines) == 0 {
return nil return nil
} }
top, bottom := m.scrollArea()
return tea.SyncScrollArea(m.visibleLines(), top, bottom) // TODO: we should probably use m.visibleLines() rather than these two
// expressions.
top := max(m.YOffset, 0)
bottom := clamp(m.YOffset+m.Height, 0, len(m.lines)-1)
return tea.SyncScrollArea(
m.lines[top:bottom],
m.YPosition,
m.YPosition+m.Height,
)
} }
// ViewDown is a high performance command that moves the viewport up by a given // ViewDown is a high performance command that moves the viewport up by a given
// number of lines. Use Model.ViewDown to get the lines that should be rendered. // numer of lines. Use Model.ViewDown to get the lines that should be rendered.
// For example: // For example:
// //
// lines := model.ViewDown(1) // lines := model.ViewDown(1)
// cmd := ViewDown(m, lines) // cmd := ViewDown(m, lines)
//
func ViewDown(m Model, lines []string) tea.Cmd { func ViewDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 { if len(lines) == 0 {
return nil return nil
} }
top, bottom := m.scrollArea() return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
return tea.ScrollDown(lines, top, bottom)
} }
// ViewUp is a high performance command the moves the viewport down by a given // ViewUp is a high performance command the moves the viewport down by a given
@ -267,60 +279,57 @@ func ViewUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 { if len(lines) == 0 {
return nil return nil
} }
top, bottom := m.scrollArea() return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
return tea.ScrollUp(lines, top, bottom)
} }
// Update handles standard message-based viewport updates. // UPDATE
// Update runs the update loop with default keybindings similar to popular
// pagers. To define your own keybindings use the methods on Model (i.e.
// Model.LineDown()) and define your own update function.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
var cmd tea.Cmd
m, cmd = m.updateAsModel(msg)
return m, cmd
}
// Author's note: this method has been broken out to make it easier to
// potentially transition Update to satisfy tea.Model.
func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
if !m.initialized {
m.setInitialValues()
}
var cmd tea.Cmd var cmd tea.Cmd
switch msg := msg.(type) { switch msg := msg.(type) {
case tea.KeyMsg: case tea.KeyMsg:
switch { switch msg.String() {
case key.Matches(msg, m.KeyMap.PageDown): // Down one page
case "pgdown", spacebar, "f":
lines := m.ViewDown() lines := m.ViewDown()
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewDown(m, lines) cmd = ViewDown(m, lines)
} }
case key.Matches(msg, m.KeyMap.PageUp): // Up one page
case "pgup", "b":
lines := m.ViewUp() lines := m.ViewUp()
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewUp(m, lines) cmd = ViewUp(m, lines)
} }
case key.Matches(msg, m.KeyMap.HalfPageDown): // Down half page
case "d", "ctrl+d":
lines := m.HalfViewDown() lines := m.HalfViewDown()
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewDown(m, lines) cmd = ViewDown(m, lines)
} }
case key.Matches(msg, m.KeyMap.HalfPageUp): // Up half page
case "u", "ctrl+u":
lines := m.HalfViewUp() lines := m.HalfViewUp()
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewUp(m, lines) cmd = ViewUp(m, lines)
} }
case key.Matches(msg, m.KeyMap.Down): // Down one line
case "down", "j":
lines := m.LineDown(1) lines := m.LineDown(1)
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewDown(m, lines) cmd = ViewDown(m, lines)
} }
case key.Matches(msg, m.KeyMap.Up): // Up one line
case "up", "k":
lines := m.LineUp(1) lines := m.LineUp(1)
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewUp(m, lines) cmd = ViewUp(m, lines)
@ -328,18 +337,15 @@ func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
} }
case tea.MouseMsg: case tea.MouseMsg:
if !m.MouseWheelEnabled {
break
}
switch msg.Type { switch msg.Type {
case tea.MouseWheelUp: case tea.MouseWheelUp:
lines := m.LineUp(m.MouseWheelDelta) lines := m.LineUp(mouseWheelDelta)
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewUp(m, lines) cmd = ViewUp(m, lines)
} }
case tea.MouseWheelDown: case tea.MouseWheelDown:
lines := m.LineDown(m.MouseWheelDelta) lines := m.LineDown(mouseWheelDelta)
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
cmd = ViewDown(m, lines) cmd = ViewDown(m, lines)
} }
@ -349,39 +355,32 @@ func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
return m, cmd return m, cmd
} }
// VIEW
// View renders the viewport into a string. // View renders the viewport into a string.
func (m Model) View() string { func (m Model) View() string {
if m.HighPerformanceRendering { if m.HighPerformanceRendering {
// Just send newlines since we're going to be rendering the actual // Just send newlines since we're doing to be rendering the actual
// content separately. We still need to send something that equals the // content seprately. We still need send something that equals the
// height of this view so that the Bubble Tea standard renderer can // height of this view so that the Bubble Tea standard renderer can
// position anything below this view properly. // position anything below this view properly.
return strings.Repeat("\n", max(0, m.Height-1)) return strings.Repeat("\n", m.Height-1)
} }
w, h := m.Width, m.Height lines := m.visibleLines()
if sw := m.Style.GetWidth(); sw != 0 {
w = min(w, sw) // Fill empty space with newlines
extraLines := ""
if len(lines) < m.Height {
extraLines = strings.Repeat("\n", m.Height-len(lines))
} }
if sh := m.Style.GetHeight(); sh != 0 {
h = min(h, sh) return strings.Join(lines, "\n") + extraLines
}
contentWidth := w - m.Style.GetHorizontalFrameSize()
contentHeight := h - m.Style.GetVerticalFrameSize()
contents := lipgloss.NewStyle().
Height(contentHeight). // pad to height.
MaxHeight(contentHeight). // truncate height if taller.
MaxWidth(contentWidth). // truncate width.
Render(strings.Join(m.visibleLines(), "\n"))
return m.Style.Copy().
UnsetWidth().UnsetHeight(). // Style size already applied in contents.
Render(contents)
} }
// ETC
func clamp(v, low, high int) int { func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v)) return min(high, max(low, v))
} }