package table import ( "strings" "github.com/Maks1mS/bubbles/key" "github.com/Maks1mS/bubbles/viewport" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/lipgloss" "github.com/mattn/go-runewidth" ) // Model defines a state for the table widget. type Model struct { KeyMap KeyMap cols []Column rows []Row cursor int focus bool styles Styles viewport viewport.Model } // Row represents one line in the table. type Row []string // Column defines the table structure. type Column struct { Title string Width int } // KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which // is used to render the menu menu. type KeyMap struct { LineUp key.Binding LineDown key.Binding PageUp key.Binding PageDown key.Binding HalfPageUp key.Binding HalfPageDown key.Binding GotoTop key.Binding GotoBottom key.Binding } // DefaultKeyMap returns a default set of keybindings. func DefaultKeyMap() KeyMap { const spacebar = " " return KeyMap{ LineUp: key.NewBinding( key.WithKeys("up", "k"), key.WithHelp("↑/k", "up"), ), LineDown: key.NewBinding( key.WithKeys("down", "j"), key.WithHelp("↓/j", "down"), ), PageUp: key.NewBinding( key.WithKeys("b", "pgup"), key.WithHelp("b/pgup", "page up"), ), PageDown: key.NewBinding( key.WithKeys("f", "pgdown", spacebar), key.WithHelp("f/pgdn", "page down"), ), HalfPageUp: key.NewBinding( key.WithKeys("u", "ctrl+u"), key.WithHelp("u", "½ page up"), ), HalfPageDown: key.NewBinding( key.WithKeys("d", "ctrl+d"), key.WithHelp("d", "½ page down"), ), GotoTop: key.NewBinding( key.WithKeys("home", "g"), key.WithHelp("g/home", "go to start"), ), GotoBottom: key.NewBinding( key.WithKeys("end", "G"), key.WithHelp("G/end", "go to end"), ), } } // Styles contains style definitions for this list component. By default, these // values are generated by DefaultStyles. type Styles struct { Header lipgloss.Style Cell lipgloss.Style Selected lipgloss.Style } // DefaultStyles returns a set of default style definitions for this table. func DefaultStyles() Styles { return Styles{ Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")), Header: lipgloss.NewStyle().Bold(true).Padding(0, 1), Cell: lipgloss.NewStyle().Padding(0, 1), } } // SetStyles sets the table styles. func (m *Model) SetStyles(s Styles) { m.styles = s m.UpdateViewport() } // Option is used to set options in New. For example: // // table := New(WithColumns([]Column{{Title: "ID", Width: 10}})) type Option func(*Model) // New creates a new model for the table widget. func New(opts ...Option) Model { m := Model{ cursor: 0, viewport: viewport.New(0, 20), KeyMap: DefaultKeyMap(), styles: DefaultStyles(), } for _, opt := range opts { opt(&m) } m.UpdateViewport() return m } // WithColumns sets the table columns (headers). func WithColumns(cols []Column) Option { return func(m *Model) { m.cols = cols } } // WithRows sets the table rows (data). func WithRows(rows []Row) Option { return func(m *Model) { m.rows = rows } } // WithHeight sets the height of the table. func WithHeight(h int) Option { return func(m *Model) { m.viewport.Height = h } } // WithWidth sets the width of the table. func WithWidth(w int) Option { return func(m *Model) { m.viewport.Width = w } } // WithFocused sets the focus state of the table. func WithFocused(f bool) Option { return func(m *Model) { m.focus = f } } // WithStyles sets the table styles. func WithStyles(s Styles) Option { return func(m *Model) { m.styles = s } } // WithKeyMap sets the key map. func WithKeyMap(km KeyMap) Option { return func(m *Model) { m.KeyMap = km } } // Update is the Bubble Tea update loop. func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { if !m.focus { return m, nil } var cmds []tea.Cmd switch msg := msg.(type) { case tea.KeyMsg: switch { case key.Matches(msg, m.KeyMap.LineUp): m.MoveUp(1) case key.Matches(msg, m.KeyMap.LineDown): m.MoveDown(1) case key.Matches(msg, m.KeyMap.PageUp): m.MoveUp(m.viewport.Height) case key.Matches(msg, m.KeyMap.PageDown): m.MoveDown(m.viewport.Height) case key.Matches(msg, m.KeyMap.HalfPageUp): m.MoveUp(m.viewport.Height / 2) case key.Matches(msg, m.KeyMap.HalfPageDown): m.MoveDown(m.viewport.Height / 2) case key.Matches(msg, m.KeyMap.LineDown): m.MoveDown(1) case key.Matches(msg, m.KeyMap.GotoTop): m.GotoTop() case key.Matches(msg, m.KeyMap.GotoBottom): m.GotoBottom() } } return m, tea.Batch(cmds...) } // Focused returns the focus state of the table. func (m Model) Focused() bool { return m.focus } // Focus focusses the table, allowing the user to move around the rows and // interact. func (m *Model) Focus() { m.focus = true m.UpdateViewport() } // Blur blurs the table, preventing selection or movement. func (m *Model) Blur() { m.focus = false m.UpdateViewport() } // View renders the component. func (m Model) View() string { return m.headersView() + "\n" + m.viewport.View() } // UpdateViewport updates the list content based on the previously defined // columns and rows. func (m *Model) UpdateViewport() { renderedRows := make([]string, 0, len(m.rows)) for i := range m.rows { renderedRows = append(renderedRows, m.renderRow(i)) } m.viewport.SetContent( lipgloss.JoinVertical(lipgloss.Left, renderedRows...), ) } // SelectedRow returns the selected row. // You can cast it to your own implementation. func (m Model) SelectedRow() Row { return m.rows[m.cursor] } // SetRows set a new rows state. func (m *Model) SetRows(r []Row) { m.rows = r m.UpdateViewport() } // SetWidth sets the width of the viewport of the table. func (m *Model) SetWidth(w int) { m.viewport.Width = w m.UpdateViewport() } // SetHeight sets the height of the viewport of the table. func (m *Model) SetHeight(h int) { m.viewport.Height = h m.UpdateViewport() } // Height returns the viewport height of the table. func (m Model) Height() int { return m.viewport.Height } // Width returns the viewport width of the table. func (m Model) Width() int { return m.viewport.Width } // Cursor returns the index of the selected row. func (m Model) Cursor() int { return m.cursor } // SetCursor sets the cursor position in the table. func (m *Model) SetCursor(n int) { m.cursor = clamp(n, 0, len(m.rows)-1) m.UpdateViewport() } // MoveUp moves the selection up by any number of row. // It can not go above the first row. func (m *Model) MoveUp(n int) { m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1) m.UpdateViewport() if m.cursor < m.viewport.YOffset { m.viewport.SetYOffset(m.cursor) } } // MoveDown moves the selection down by any number of row. // It can not go below the last row. func (m *Model) MoveDown(n int) { m.cursor = clamp(m.cursor+n, 0, len(m.rows)-1) m.UpdateViewport() if m.cursor > (m.viewport.YOffset + (m.viewport.Height - 1)) { m.viewport.SetYOffset(m.cursor - (m.viewport.Height - 1)) } } // GotoTop moves the selection to the first row. func (m *Model) GotoTop() { m.MoveUp(m.cursor) } // GotoBottom moves the selection to the last row. func (m *Model) GotoBottom() { m.MoveDown(len(m.rows)) } // FromValues create the table rows from a simple string. It uses `\n` by // default for getting all the rows and the given separator for the fields on // each row. func (m *Model) FromValues(value, separator string) { rows := []Row{} for _, line := range strings.Split(value, "\n") { r := Row{} for _, field := range strings.Split(line, separator) { r = append(r, field) } rows = append(rows, r) } m.SetRows(rows) } func (m Model) headersView() string { var s = make([]string, 0, len(m.cols)) for _, col := range m.cols { style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true) renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…")) s = append(s, m.styles.Header.Render(renderedCell)) } return lipgloss.JoinHorizontal(lipgloss.Left, s...) } func (m *Model) renderRow(rowID int) string { var s = make([]string, 0, len(m.cols)) for i, value := range m.rows[rowID] { style := lipgloss.NewStyle().Width(m.cols[i].Width).MaxWidth(m.cols[i].Width).Inline(true) renderedCell := m.styles.Cell.Render(style.Render(runewidth.Truncate(value, m.cols[i].Width, "…"))) s = append(s, renderedCell) } row := lipgloss.JoinHorizontal(lipgloss.Left, s...) if rowID == m.cursor { return m.styles.Selected.Render(row) } return row } func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b } func clamp(v, low, high int) int { return min(max(v, low), high) }