package progress import ( "fmt" "math" "strings" "sync" "time" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/harmonica" "github.com/charmbracelet/lipgloss" "github.com/lucasb-eyer/go-colorful" "github.com/muesli/reflow/ansi" "github.com/muesli/termenv" ) // Internal ID management. Used during animating to assure that frame messages // can only be received by progress components that sent them. var ( lastID int idMtx sync.Mutex ) // Return the next ID we should use on the model. func nextID() int { idMtx.Lock() defer idMtx.Unlock() lastID++ return lastID } const ( fps = 60 defaultWidth = 40 defaultFrequency = 18.0 defaultDamping = 1.0 ) var color func(string) termenv.Color = termenv.ColorProfile().Color // Option is used to set options in NewModel. For example: // // progress := NewModel( // WithRamp("#ff0000", "#0000ff"), // WithoutPercentage(), // ) // type Option func(*Model) // WithDefaultGradient sets a gradient fill with default colors. func WithDefaultGradient() Option { return WithGradient("#5A56E0", "#EE6FF8") } // WithGradient sets a gradient fill blending between two colors. func WithGradient(colorA, colorB string) Option { return func(m *Model) { m.setRamp(colorA, colorB, false) } } // WithDefaultScaledGradient sets a gradient with default colors, and scales the // gradient to fit the filled portion of the ramp. func WithDefaultScaledGradient() Option { return WithScaledGradient("#5A56E0", "#EE6FF8") } // WithScaledGradient scales the gradient to fit the width of the filled portion of // the progress bar. func WithScaledGradient(colorA, colorB string) Option { return func(m *Model) { m.setRamp(colorA, colorB, true) } } // WithSolidFill sets the progress to use a solid fill with the given color. func WithSolidFill(color string) Option { return func(m *Model) { m.FullColor = color m.useRamp = false } } // WithoutPercentage hides the numeric percentage. func WithoutPercentage() Option { return func(m *Model) { m.ShowPercentage = false } } // WithWidth sets the initial width of the progress bar. Note that you can also // set the width via the Width property, which can come in handy if you're // waiting for a tea.WindowSizeMsg. func WithWidth(w int) Option { return func(m *Model) { m.Width = w } } // FrameMsg indicates that an animation step should occur. type FrameMsg struct { id int tag int } // Model stores values we'll use when rendering the progress bar. type Model struct { // An identifier to keep us from receiving messages intended for other // progress bars. id int // An identifier to keep us from receiving frame messages too quickly. tag int // Total width of the progress bar, including percentage, if set. Width int // "Filled" sections of the progress bar. Full rune FullColor string // "Empty" sections of progress bar. Empty rune EmptyColor string // Settings for rendering the numeric percentage. ShowPercentage bool PercentFormat string // a fmt string for a float PercentageStyle lipgloss.Style // Members for animated transitons. spring harmonica.Spring percent float64 targetPercent float64 velocity float64 // Gradient settings useRamp bool rampColorA colorful.Color rampColorB colorful.Color // When true, we scale the gradient to fit the width of the filled section // of the progress bar. When false, the width of the gradient will be set // to the full width of the progress bar. scaleRamp bool } // NewModel returns a model with default values. func NewModel(opts ...Option) Model { m := Model{ id: nextID(), Width: defaultWidth, Full: '█', FullColor: "#7571F9", Empty: '░', EmptyColor: "#606060", ShowPercentage: true, PercentFormat: " %3.0f%%", } m.SetSpringOptions(defaultFrequency, defaultDamping) for _, opt := range opts { opt(&m) } return m } // Update is used to animation the progress bar during transitons. Use // SetPercent to create the command you'll need to trigger the animation. // // If you're rendering with ViewAs you won't need this. func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) { switch msg := msg.(type) { case FrameMsg: if msg.id != m.id || msg.tag != m.tag { return m, nil } // If we've more or less reached equilibrium, stop updating. dist := math.Abs(m.percent - m.targetPercent) if dist < 0.001 && m.velocity < 0.01 { return m, nil } m.spring.Update(&m.percent, &m.velocity, m.targetPercent) return m, m.nextFrame() default: return m, nil } } // SetSpringOptions sets the frequency and damping for the current spring. // Frequency corresponds to speed, and damping to bounciness. For details see: // https://github.com/charmbracelet/harmonica. func (m *Model) SetSpringOptions(frequency, damping float64) { m.spring = harmonica.NewSpring(harmonica.FPS(fps), frequency, damping) } // Percent returns the current percentage state of the model. This is only // relevant when you're animating the progress bar. // // If you're rendering with ViewAs you won't need this. func (m Model) Percent() float64 { return m.targetPercent } // SetPercent sets the percentage state of the model as well as a command // necessary for animating the progress bar to this new percentage. // // If you're rendering with ViewAs you won't need this. func (m *Model) SetPercent(p float64) tea.Cmd { m.targetPercent = math.Max(0, math.Min(1, p)) m.tag++ return m.nextFrame() } // IncrPercent increments the percentage by a given amount, returning a command // necessary to animate the progress bar to the new percentage. // // If you're rendering with ViewAs you won't need this. func (m *Model) IncrPercent(v float64) tea.Cmd { return m.SetPercent(m.Percent() + v) } // DecrPercent decrements the percentage by a given amount, returning a command // necessary to animate the progress bar to the new percentage. // // If you're rendering with ViewAs you won't need this. func (m *Model) DecrPercent(v float64) tea.Cmd { return m.SetPercent(m.Percent() - v) } // View renders the an animated progress bar in its current state. To render // a static progress bar based on your own calculations use ViewAs instead. func (m Model) View() string { return m.ViewAs(m.percent) } // ViewAs renders the progress bar with a given percentage. func (m Model) ViewAs(percent float64) string { b := strings.Builder{} percentView := m.percentageView(percent) m.barView(&b, percent, ansi.PrintableRuneWidth(percentView)) b.WriteString(percentView) return b.String() } func (m *Model) nextFrame() tea.Cmd { return tea.Tick(time.Second/time.Duration(fps), func(time.Time) tea.Msg { return FrameMsg{id: m.id, tag: m.tag} }) } func (m Model) barView(b *strings.Builder, percent float64, textWidth int) { var ( tw = max(0, m.Width-textWidth) // total width fw = int(math.Round((float64(tw) * percent))) // filled width p float64 ) fw = max(0, min(tw, fw)) if m.useRamp { // Gradient fill for i := 0; i < fw; i++ { if m.scaleRamp { p = float64(i) / float64(fw) } else { p = float64(i) / float64(tw) } c := m.rampColorA.BlendLuv(m.rampColorB, p).Hex() b.WriteString(termenv. String(string(m.Full)). Foreground(color(c)). String(), ) } } else { // Solid fill s := termenv.String(string(m.Full)).Foreground(color(m.FullColor)).String() b.WriteString(strings.Repeat(s, fw)) } // Empty fill e := termenv.String(string(m.Empty)).Foreground(color(m.EmptyColor)).String() n := max(0, tw-fw) b.WriteString(strings.Repeat(e, n)) } func (m Model) percentageView(percent float64) string { if !m.ShowPercentage { return "" } percent = math.Max(0, math.Min(1, percent)) percentage := fmt.Sprintf(m.PercentFormat, percent*100) //nolint:gomnd percentage = m.PercentageStyle.Inline(true).Render(percentage) return percentage } func (m *Model) setRamp(colorA, colorB string, scaled bool) { // In the event of an error colors here will default to black. For // usability's sake, and because such an error is only cosmetic, we're // ignoring the error for sake of usability. a, _ := colorful.Hex(colorA) b, _ := colorful.Hex(colorB) m.useRamp = true m.scaleRamp = scaled m.rampColorA = a m.rampColorB = b } func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b }