package textinput import ( "strings" "time" "unicode" tea "github.com/charmbracelet/bubbletea" rw "github.com/mattn/go-runewidth" "github.com/muesli/termenv" ) const ( defaultBlinkSpeed = time.Millisecond * 600 ) var ( // color is a helper for returning colors color func(s string) termenv.Color = termenv.ColorProfile().Color ) // ErrMsg indicates there's been an error. We don't handle errors in the this // package; we're expecting errors to be handle in the program that implements // this text input. type ErrMsg error // Model is the Tea model for this text input element. type Model struct { Err error Prompt string Cursor string BlinkSpeed time.Duration Placeholder string TextColor string BackgroundColor string PlaceholderColor string CursorColor string // CharLimit is the maximum amount of characters this input element will // accept. If 0 or less, there's no limit. CharLimit int // Width is the maximum number of characters that can be displayed at once. // It essentially treats the text field like a horizontally scrolling // viewport. If 0 or less this setting is ignored. Width int // Underlying text value value []rune // Focus indicates whether user input focus should be on this input // component. When false, don't blink and ignore keyboard input. focus bool // Cursor blink state blink bool // Cursor position pos int // Used to emulate a viewport when width is set and the content is // overflowing offset int offsetRight int } // SetValue sets the value of the text input. func (m *Model) SetValue(s string) { runes := []rune(s) if m.CharLimit > 0 && len(runes) > m.CharLimit { m.value = runes[:m.CharLimit] } else { m.value = runes } if m.pos > len(m.value) { m.pos = len(m.value) } m.handleOverflow() } // Value returns the value of the text input. func (m Model) Value() string { return string(m.value) } // Cursor start moves the cursor to the given position. If the position is out // of bounds the cursor will be moved to the start or end accordingly. func (m *Model) SetCursor(pos int) { m.pos = clamp(pos, 0, len(m.value)) m.handleOverflow() } // CursorStart moves the cursor to the start of the field. func (m *Model) CursorStart() { m.pos = 0 m.handleOverflow() } // CursorEnd moves the cursor to the end of the field. func (m *Model) CursorEnd() { m.pos = len(m.value) m.handleOverflow() } // Focused returns the focus state on the model. func (m Model) Focused() bool { return m.focus } // Focus sets the focus state on the model. func (m *Model) Focus() { m.focus = true m.blink = false } // Blur removes the focus state on the model. func (m *Model) Blur() { m.focus = false m.blink = true } // Reset sets the input to its default state with no input. func (m *Model) Reset() { m.value = nil m.pos = 0 m.blink = false } // If a max width is defined, perform some logic to treat the visible area // as a horizontally scrolling viewport. func (m *Model) handleOverflow() { if m.Width <= 0 || rw.StringWidth(string(m.value)) <= m.Width { m.offset = 0 m.offsetRight = len(m.value) return } if m.pos < m.offset { m.offset = m.pos w := 0 i := 0 runes := m.value[m.offset:] for i < len(runes) && w <= m.Width { w += rw.RuneWidth(runes[i]) if w <= m.Width+1 { i++ } } m.offsetRight = m.offset + i } else if m.pos >= m.offsetRight { m.offsetRight = m.pos w := 0 runes := m.value[:m.offsetRight] i := len(runes) - 1 for i > 0 && w < m.Width { w += rw.RuneWidth(runes[i]) if w <= m.Width { i-- } } m.offset = m.offsetRight - (len(runes) - 1 - i) } } // colorText colorizes a given string according to the TextColor value of the // model. func (m *Model) colorText(s string) string { return termenv. String(s). Foreground(color(m.TextColor)). Background(color(m.BackgroundColor)). String() } // colorPlaceholder colorizes a given string according to the TextColor value // of the model. func (m *Model) colorPlaceholder(s string) string { return termenv. String(s). Foreground(color(m.PlaceholderColor)). Background(color(m.BackgroundColor)). String() } func (m *Model) wordLeft() { if m.pos == 0 || len(m.value) == 0 { return } i := m.pos - 1 for i >= 0 { if unicode.IsSpace(m.value[i]) { m.pos-- i-- } else { break } } for i >= 0 { if !unicode.IsSpace(m.value[i]) { m.pos-- i-- } else { break } } } func (m *Model) wordRight() { if m.pos >= len(m.value) || len(m.value) == 0 { return } i := m.pos for i < len(m.value) { if unicode.IsSpace(rune(m.value[i])) { m.pos++ i++ } else { break } } for i < len(m.value) { if !unicode.IsSpace(rune(m.value[i])) { m.pos++ i++ } else { break } } } // BlinkMsg is sent when the cursor should alternate it's blinking state. type BlinkMsg struct{} // NewModel creates a new model with default settings. func NewModel() Model { return Model{ Prompt: "> ", BlinkSpeed: defaultBlinkSpeed, Placeholder: "", TextColor: "", PlaceholderColor: "240", CursorColor: "", CharLimit: 0, value: nil, focus: false, blink: true, pos: 0, } } // Update is the Tea update loop. func Update(msg tea.Msg, m Model) (Model, tea.Cmd) { if !m.focus { m.blink = true return m, nil } switch msg := msg.(type) { case tea.KeyMsg: switch msg.Type { case tea.KeyBackspace: fallthrough case tea.KeyDelete: if len(m.value) > 0 { m.value = append(m.value[:m.pos-1], m.value[m.pos:]...) m.pos-- } case tea.KeyLeft: if msg.Alt { // alt+left arrow, back one word m.wordLeft() break } if m.pos > 0 { m.pos-- } case tea.KeyRight: if msg.Alt { // alt+right arrow, forward one word m.wordRight() break } if m.pos < len(m.value) { m.pos++ } case tea.KeyCtrlF: // ^F, forward one character fallthrough case tea.KeyCtrlB: // ^B, back one charcter fallthrough case tea.KeyCtrlA: // ^A, go to beginning m.CursorStart() case tea.KeyCtrlD: // ^D, delete char under cursor if len(m.value) > 0 && m.pos < len(m.value) { m.value = append(m.value[:m.pos], m.value[m.pos+1:]...) } case tea.KeyCtrlE: // ^E, go to end m.CursorEnd() case tea.KeyCtrlK: // ^K, kill text after cursor m.value = m.value[:m.pos] m.pos = len(m.value) case tea.KeyCtrlU: // ^U, kill text before cursor m.value = m.value[m.pos:] m.pos = 0 m.offset = 0 case tea.KeyRune: // input a regular character if msg.Alt { if msg.Rune == 'b' { // alt+b, back one word m.wordLeft() break } if msg.Rune == 'f' { // alt+f, forward one word m.wordRight() break } } // Input a regular character if m.CharLimit <= 0 || len(m.value) < m.CharLimit { m.value = append(m.value[:m.pos], append([]rune{msg.Rune}, m.value[m.pos:]...)...) m.pos++ } } case ErrMsg: m.Err = msg case BlinkMsg: m.blink = !m.blink return m, Blink(m) } m.handleOverflow() return m, nil } // View renders the textinput in its current state. func View(model tea.Model) string { m, ok := model.(Model) if !ok { return "could not perform assertion on model" } // Placeholder text if m.value == nil && m.Placeholder != "" { return placeholderView(m) } value := m.value[m.offset:m.offsetRight] pos := m.pos - m.offset v := m.colorText(string(value[:pos])) if pos < len(value) { v += cursorView(string(value[pos]), m) // cursor and text under it v += m.colorText(string(value[pos+1:])) // text after cursor } else { v += cursorView(" ", m) } // If a max width and background color were set fill the empty spaces with // the background color. valWidth := rw.StringWidth(string(value)) if m.Width > 0 && len(m.BackgroundColor) > 0 && valWidth <= m.Width { padding := max(0, m.Width-valWidth) if valWidth+padding <= m.Width && pos < len(value) { padding++ } v += strings.Repeat( termenv.String(" ").Background(color(m.BackgroundColor)).String(), padding, ) } return m.Prompt + v } // placeholderView func placeholderView(m Model) string { var ( v string p = m.Placeholder ) // Cursor if m.blink && m.PlaceholderColor != "" { v += cursorView( m.colorPlaceholder(p[:1]), m, ) } else { v += cursorView(p[:1], m) } // The rest of the placeholder text v += m.colorPlaceholder(p[1:]) return m.Prompt + v } // cursorView styles the cursor. func cursorView(s string, m Model) string { if m.blink { if m.TextColor != "" || m.BackgroundColor != "" { return termenv.String(s). Foreground(color(m.TextColor)). Background(color(m.BackgroundColor)). String() } return s } return termenv.String(s). Foreground(color(m.CursorColor)). Background(color(m.BackgroundColor)). Reverse(). String() } // Blink is a command used to time the cursor blinking. func Blink(model Model) tea.Cmd { return func() tea.Msg { time.Sleep(model.BlinkSpeed) return BlinkMsg{} } } func clamp(v, low, high int) int { return min(high, max(low, v)) } func min(a, b int) int { if a < b { return a } return b } func max(a, b int) int { if a > b { return a } return b }