mirror of
https://github.com/Maks1mS/bubbles.git
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401 lines
10 KiB
Go
401 lines
10 KiB
Go
package viewport
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import (
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"math"
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"strings"
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"github.com/charmbracelet/bubbles/key"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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// New returns a new model with the given width and height as well as default
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// key mappings.
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func New(width, height int) (m Model) {
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m.Width = width
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m.Height = height
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m.setInitialValues()
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return m
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}
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// Model is the Bubble Tea model for this viewport element.
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type Model struct {
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Width int
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Height int
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KeyMap KeyMap
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// Whether or not to respond to the mouse. The mouse must be enabled in
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// Bubble Tea for this to work. For details, see the Bubble Tea docs.
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MouseWheelEnabled bool
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// The number of lines the mouse wheel will scroll. By default, this is 3.
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MouseWheelDelta int
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// YOffset is the vertical scroll position.
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YOffset int
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// YPosition is the position of the viewport in relation to the terminal
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// window. It's used in high performance rendering only.
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YPosition int
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// Style applies a lipgloss style to the viewport. Realistically, it's most
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// useful for setting borders, margins and padding.
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Style lipgloss.Style
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// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
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// provide higher performance rendering. Most of the time the normal Bubble
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// Tea rendering methods will suffice, but if you're passing content with
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// a lot of ANSI escape codes you may see improved rendering in certain
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// terminals with this enabled.
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//
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// This should only be used in program occupying the entire terminal,
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// which is usually via the alternate screen buffer.
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HighPerformanceRendering bool
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initialized bool
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lines []string
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}
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func (m *Model) setInitialValues() {
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m.KeyMap = DefaultKeyMap()
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m.MouseWheelEnabled = true
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m.MouseWheelDelta = 3
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m.initialized = true
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}
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// Init exists to satisfy the tea.Model interface for composability purposes.
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func (m Model) Init() tea.Cmd {
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return nil
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}
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// AtTop returns whether or not the viewport is in the very top position.
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func (m Model) AtTop() bool {
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return m.YOffset <= 0
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}
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// AtBottom returns whether or not the viewport is at or past the very bottom
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// position.
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func (m Model) AtBottom() bool {
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return m.YOffset >= m.maxYOffset()
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}
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// PastBottom returns whether or not the viewport is scrolled beyond the last
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// line. This can happen when adjusting the viewport height.
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func (m Model) PastBottom() bool {
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return m.YOffset > m.maxYOffset()
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}
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// ScrollPercent returns the amount scrolled as a float between 0 and 1.
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func (m Model) ScrollPercent() float64 {
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if m.Height >= len(m.lines) {
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return 1.0
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}
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y := float64(m.YOffset)
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h := float64(m.Height)
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t := float64(len(m.lines) - 1)
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v := y / (t - h)
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return math.Max(0.0, math.Min(1.0, v))
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}
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// SetContent set the pager's text content. For high performance rendering the
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// Sync command should also be called.
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func (m *Model) SetContent(s string) {
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s = strings.ReplaceAll(s, "\r\n", "\n") // normalize line endings
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m.lines = strings.Split(s, "\n")
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if m.YOffset > len(m.lines)-1 {
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m.GotoBottom()
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}
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}
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// maxYOffset returns the maximum possible value of the y-offset based on the
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// viewport's content and set height.
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func (m Model) maxYOffset() int {
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return max(0, len(m.lines)-m.Height)
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}
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// visibleLines returns the lines that should currently be visible in the
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// viewport.
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func (m Model) visibleLines() (lines []string) {
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := clamp(m.YOffset+m.Height, top, len(m.lines))
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// scrollArea returns the scrollable boundaries for high performance rendering.
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func (m Model) scrollArea() (top, bottom int) {
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top = max(0, m.YPosition)
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bottom = max(top, top+m.Height)
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if top > 0 && bottom > top {
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bottom--
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}
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return top, bottom
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}
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// SetYOffset sets the Y offset.
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func (m *Model) SetYOffset(n int) {
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m.YOffset = clamp(n, 0, m.maxYOffset())
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}
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// ViewDown moves the view down by the number of lines in the viewport.
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// Basically, "page down".
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func (m *Model) ViewDown() []string {
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if m.AtBottom() {
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return nil
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}
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m.SetYOffset(m.YOffset + m.Height)
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return m.visibleLines()
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}
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// ViewUp moves the view up by one height of the viewport. Basically, "page up".
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func (m *Model) ViewUp() []string {
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if m.AtTop() {
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return nil
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}
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m.SetYOffset(m.YOffset - m.Height)
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return m.visibleLines()
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}
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// HalfViewDown moves the view down by half the height of the viewport.
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func (m *Model) HalfViewDown() (lines []string) {
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if m.AtBottom() {
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return nil
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}
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m.SetYOffset(m.YOffset + m.Height/2)
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return m.visibleLines()
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}
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// HalfViewUp moves the view up by half the height of the viewport.
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func (m *Model) HalfViewUp() (lines []string) {
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if m.AtTop() {
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return nil
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}
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m.SetYOffset(m.YOffset - m.Height/2)
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return m.visibleLines()
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}
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// LineDown moves the view down by the given number of lines.
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func (m *Model) LineDown(n int) (lines []string) {
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if m.AtBottom() || n == 0 {
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return nil
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}
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// Make sure the number of lines by which we're going to scroll isn't
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// greater than the number of lines we actually have left before we reach
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// the bottom.
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m.SetYOffset(m.YOffset + n)
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return m.visibleLines()
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}
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// LineUp moves the view down by the given number of lines. Returns the new
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// lines to show.
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func (m *Model) LineUp(n int) (lines []string) {
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if m.AtTop() || n == 0 {
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return nil
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}
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// Make sure the number of lines by which we're going to scroll isn't
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// greater than the number of lines we are from the top.
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m.SetYOffset(m.YOffset - n)
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return m.visibleLines()
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}
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// TotalLineCount returns the total number of lines (both hidden and visible) within the viewport.
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func (m Model) TotalLineCount() int {
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return len(m.lines)
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}
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// VisibleLineCount returns the number of the visible lines within the viewport.
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func (m Model) VisibleLineCount() int {
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return len(m.visibleLines())
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}
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// GotoTop sets the viewport to the top position.
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func (m *Model) GotoTop() (lines []string) {
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if m.AtTop() {
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return nil
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}
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m.SetYOffset(0)
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return m.visibleLines()
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}
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// GotoBottom sets the viewport to the bottom position.
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func (m *Model) GotoBottom() (lines []string) {
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m.SetYOffset(m.maxYOffset())
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return m.visibleLines()
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}
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// Sync tells the renderer where the viewport will be located and requests
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// a render of the current state of the viewport. It should be called for the
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// first render and after a window resize.
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//
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// For high performance rendering only.
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func Sync(m Model) tea.Cmd {
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if len(m.lines) == 0 {
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return nil
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}
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top, bottom := m.scrollArea()
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return tea.SyncScrollArea(m.visibleLines(), top, bottom)
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}
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// ViewDown is a high performance command that moves the viewport up by a given
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// number of lines. Use Model.ViewDown to get the lines that should be rendered.
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// For example:
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//
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// lines := model.ViewDown(1)
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// cmd := ViewDown(m, lines)
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func ViewDown(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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}
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top, bottom := m.scrollArea()
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return tea.ScrollDown(lines, top, bottom)
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}
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// ViewUp is a high performance command the moves the viewport down by a given
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// number of lines height. Use Model.ViewUp to get the lines that should be
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// rendered.
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func ViewUp(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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}
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top, bottom := m.scrollArea()
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return tea.ScrollUp(lines, top, bottom)
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}
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// Update handles standard message-based viewport updates.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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var cmd tea.Cmd
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m, cmd = m.updateAsModel(msg)
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return m, cmd
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}
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// Author's note: this method has been broken out to make it easier to
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// potentially transition Update to satisfy tea.Model.
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func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
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if !m.initialized {
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m.setInitialValues()
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}
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case tea.KeyMsg:
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switch {
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case key.Matches(msg, m.KeyMap.PageDown):
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lines := m.ViewDown()
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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case key.Matches(msg, m.KeyMap.PageUp):
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lines := m.ViewUp()
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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case key.Matches(msg, m.KeyMap.HalfPageDown):
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lines := m.HalfViewDown()
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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case key.Matches(msg, m.KeyMap.HalfPageUp):
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lines := m.HalfViewUp()
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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case key.Matches(msg, m.KeyMap.Down):
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lines := m.LineDown(1)
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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case key.Matches(msg, m.KeyMap.Up):
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lines := m.LineUp(1)
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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}
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case tea.MouseMsg:
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if !m.MouseWheelEnabled {
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break
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}
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switch msg.Type {
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case tea.MouseWheelUp:
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lines := m.LineUp(m.MouseWheelDelta)
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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case tea.MouseWheelDown:
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lines := m.LineDown(m.MouseWheelDelta)
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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}
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}
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return m, cmd
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}
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// View renders the viewport into a string.
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func (m Model) View() string {
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if m.HighPerformanceRendering {
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// Just send newlines since we're going to be rendering the actual
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// content separately. We still need to send something that equals the
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// height of this view so that the Bubble Tea standard renderer can
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// position anything below this view properly.
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return strings.Repeat("\n", max(0, m.Height-1))
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}
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w, h := m.Width, m.Height
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if sw := m.Style.GetWidth(); sw != 0 {
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w = min(w, sw)
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}
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if sh := m.Style.GetHeight(); sh != 0 {
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h = min(h, sh)
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}
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contentWidth := w - m.Style.GetHorizontalFrameSize()
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contentHeight := h - m.Style.GetVerticalFrameSize()
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contents := lipgloss.NewStyle().
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Height(contentHeight). // pad to height.
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MaxHeight(contentHeight). // truncate height if taller.
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MaxWidth(contentWidth). // truncate width.
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Render(strings.Join(m.visibleLines(), "\n"))
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return m.Style.Copy().
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UnsetWidth().UnsetHeight(). // Style size already applied in contents.
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Render(contents)
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}
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func clamp(v, low, high int) int {
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if high < low {
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low, high = high, low
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}
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return min(high, max(low, v))
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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