mirror of
https://github.com/Maks1mS/bubbles.git
synced 2024-12-27 07:38:18 +03:00
401 lines
10 KiB
Go
401 lines
10 KiB
Go
package viewport
|
|
|
|
import (
|
|
"math"
|
|
"strings"
|
|
|
|
"github.com/charmbracelet/bubbles/key"
|
|
tea "github.com/charmbracelet/bubbletea"
|
|
"github.com/charmbracelet/lipgloss"
|
|
)
|
|
|
|
// New returns a new model with the given width and height as well as default
|
|
// key mappings.
|
|
func New(width, height int) (m Model) {
|
|
m.Width = width
|
|
m.Height = height
|
|
m.setInitialValues()
|
|
return m
|
|
}
|
|
|
|
// Model is the Bubble Tea model for this viewport element.
|
|
type Model struct {
|
|
Width int
|
|
Height int
|
|
KeyMap KeyMap
|
|
|
|
// Whether or not to respond to the mouse. The mouse must be enabled in
|
|
// Bubble Tea for this to work. For details, see the Bubble Tea docs.
|
|
MouseWheelEnabled bool
|
|
|
|
// The number of lines the mouse wheel will scroll. By default, this is 3.
|
|
MouseWheelDelta int
|
|
|
|
// YOffset is the vertical scroll position.
|
|
YOffset int
|
|
|
|
// YPosition is the position of the viewport in relation to the terminal
|
|
// window. It's used in high performance rendering only.
|
|
YPosition int
|
|
|
|
// Style applies a lipgloss style to the viewport. Realistically, it's most
|
|
// useful for setting borders, margins and padding.
|
|
Style lipgloss.Style
|
|
|
|
// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
|
|
// provide higher performance rendering. Most of the time the normal Bubble
|
|
// Tea rendering methods will suffice, but if you're passing content with
|
|
// a lot of ANSI escape codes you may see improved rendering in certain
|
|
// terminals with this enabled.
|
|
//
|
|
// This should only be used in program occupying the entire terminal,
|
|
// which is usually via the alternate screen buffer.
|
|
HighPerformanceRendering bool
|
|
|
|
initialized bool
|
|
lines []string
|
|
}
|
|
|
|
func (m *Model) setInitialValues() {
|
|
m.KeyMap = DefaultKeyMap()
|
|
m.MouseWheelEnabled = true
|
|
m.MouseWheelDelta = 3
|
|
m.initialized = true
|
|
}
|
|
|
|
// Init exists to satisfy the tea.Model interface for composability purposes.
|
|
func (m Model) Init() tea.Cmd {
|
|
return nil
|
|
}
|
|
|
|
// AtTop returns whether or not the viewport is in the very top position.
|
|
func (m Model) AtTop() bool {
|
|
return m.YOffset <= 0
|
|
}
|
|
|
|
// AtBottom returns whether or not the viewport is at or past the very bottom
|
|
// position.
|
|
func (m Model) AtBottom() bool {
|
|
return m.YOffset >= m.maxYOffset()
|
|
}
|
|
|
|
// PastBottom returns whether or not the viewport is scrolled beyond the last
|
|
// line. This can happen when adjusting the viewport height.
|
|
func (m Model) PastBottom() bool {
|
|
return m.YOffset > m.maxYOffset()
|
|
}
|
|
|
|
// ScrollPercent returns the amount scrolled as a float between 0 and 1.
|
|
func (m Model) ScrollPercent() float64 {
|
|
if m.Height >= len(m.lines) {
|
|
return 1.0
|
|
}
|
|
y := float64(m.YOffset)
|
|
h := float64(m.Height)
|
|
t := float64(len(m.lines) - 1)
|
|
v := y / (t - h)
|
|
return math.Max(0.0, math.Min(1.0, v))
|
|
}
|
|
|
|
// SetContent set the pager's text content. For high performance rendering the
|
|
// Sync command should also be called.
|
|
func (m *Model) SetContent(s string) {
|
|
s = strings.ReplaceAll(s, "\r\n", "\n") // normalize line endings
|
|
m.lines = strings.Split(s, "\n")
|
|
|
|
if m.YOffset > len(m.lines)-1 {
|
|
m.GotoBottom()
|
|
}
|
|
}
|
|
|
|
// maxYOffset returns the maximum possible value of the y-offset based on the
|
|
// viewport's content and set height.
|
|
func (m Model) maxYOffset() int {
|
|
return max(0, len(m.lines)-m.Height)
|
|
}
|
|
|
|
// visibleLines returns the lines that should currently be visible in the
|
|
// viewport.
|
|
func (m Model) visibleLines() (lines []string) {
|
|
if len(m.lines) > 0 {
|
|
top := max(0, m.YOffset)
|
|
bottom := clamp(m.YOffset+m.Height, top, len(m.lines))
|
|
lines = m.lines[top:bottom]
|
|
}
|
|
return lines
|
|
}
|
|
|
|
// scrollArea returns the scrollable boundaries for high performance rendering.
|
|
func (m Model) scrollArea() (top, bottom int) {
|
|
top = max(0, m.YPosition)
|
|
bottom = max(top, top+m.Height)
|
|
if top > 0 && bottom > top {
|
|
bottom--
|
|
}
|
|
return top, bottom
|
|
}
|
|
|
|
// SetYOffset sets the Y offset.
|
|
func (m *Model) SetYOffset(n int) {
|
|
m.YOffset = clamp(n, 0, m.maxYOffset())
|
|
}
|
|
|
|
// ViewDown moves the view down by the number of lines in the viewport.
|
|
// Basically, "page down".
|
|
func (m *Model) ViewDown() []string {
|
|
if m.AtBottom() {
|
|
return nil
|
|
}
|
|
|
|
m.SetYOffset(m.YOffset + m.Height)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
|
|
func (m *Model) ViewUp() []string {
|
|
if m.AtTop() {
|
|
return nil
|
|
}
|
|
|
|
m.SetYOffset(m.YOffset - m.Height)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// HalfViewDown moves the view down by half the height of the viewport.
|
|
func (m *Model) HalfViewDown() (lines []string) {
|
|
if m.AtBottom() {
|
|
return nil
|
|
}
|
|
|
|
m.SetYOffset(m.YOffset + m.Height/2)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// HalfViewUp moves the view up by half the height of the viewport.
|
|
func (m *Model) HalfViewUp() (lines []string) {
|
|
if m.AtTop() {
|
|
return nil
|
|
}
|
|
|
|
m.SetYOffset(m.YOffset - m.Height/2)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// LineDown moves the view down by the given number of lines.
|
|
func (m *Model) LineDown(n int) (lines []string) {
|
|
if m.AtBottom() || n == 0 {
|
|
return nil
|
|
}
|
|
|
|
// Make sure the number of lines by which we're going to scroll isn't
|
|
// greater than the number of lines we actually have left before we reach
|
|
// the bottom.
|
|
m.SetYOffset(m.YOffset + n)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// LineUp moves the view down by the given number of lines. Returns the new
|
|
// lines to show.
|
|
func (m *Model) LineUp(n int) (lines []string) {
|
|
if m.AtTop() || n == 0 {
|
|
return nil
|
|
}
|
|
|
|
// Make sure the number of lines by which we're going to scroll isn't
|
|
// greater than the number of lines we are from the top.
|
|
m.SetYOffset(m.YOffset - n)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// TotalLineCount returns the total number of lines (both hidden and visible) within the viewport.
|
|
func (m Model) TotalLineCount() int {
|
|
return len(m.lines)
|
|
}
|
|
|
|
// VisibleLineCount returns the number of the visible lines within the viewport.
|
|
func (m Model) VisibleLineCount() int {
|
|
return len(m.visibleLines())
|
|
}
|
|
|
|
// GotoTop sets the viewport to the top position.
|
|
func (m *Model) GotoTop() (lines []string) {
|
|
if m.AtTop() {
|
|
return nil
|
|
}
|
|
|
|
m.SetYOffset(0)
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// GotoBottom sets the viewport to the bottom position.
|
|
func (m *Model) GotoBottom() (lines []string) {
|
|
m.SetYOffset(m.maxYOffset())
|
|
return m.visibleLines()
|
|
}
|
|
|
|
// Sync tells the renderer where the viewport will be located and requests
|
|
// a render of the current state of the viewport. It should be called for the
|
|
// first render and after a window resize.
|
|
//
|
|
// For high performance rendering only.
|
|
func Sync(m Model) tea.Cmd {
|
|
if len(m.lines) == 0 {
|
|
return nil
|
|
}
|
|
top, bottom := m.scrollArea()
|
|
return tea.SyncScrollArea(m.visibleLines(), top, bottom)
|
|
}
|
|
|
|
// ViewDown is a high performance command that moves the viewport up by a given
|
|
// number of lines. Use Model.ViewDown to get the lines that should be rendered.
|
|
// For example:
|
|
//
|
|
// lines := model.ViewDown(1)
|
|
// cmd := ViewDown(m, lines)
|
|
func ViewDown(m Model, lines []string) tea.Cmd {
|
|
if len(lines) == 0 {
|
|
return nil
|
|
}
|
|
top, bottom := m.scrollArea()
|
|
return tea.ScrollDown(lines, top, bottom)
|
|
}
|
|
|
|
// ViewUp is a high performance command the moves the viewport down by a given
|
|
// number of lines height. Use Model.ViewUp to get the lines that should be
|
|
// rendered.
|
|
func ViewUp(m Model, lines []string) tea.Cmd {
|
|
if len(lines) == 0 {
|
|
return nil
|
|
}
|
|
top, bottom := m.scrollArea()
|
|
return tea.ScrollUp(lines, top, bottom)
|
|
}
|
|
|
|
// Update handles standard message-based viewport updates.
|
|
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
|
|
var cmd tea.Cmd
|
|
m, cmd = m.updateAsModel(msg)
|
|
return m, cmd
|
|
}
|
|
|
|
// Author's note: this method has been broken out to make it easier to
|
|
// potentially transition Update to satisfy tea.Model.
|
|
func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
|
|
if !m.initialized {
|
|
m.setInitialValues()
|
|
}
|
|
|
|
var cmd tea.Cmd
|
|
|
|
switch msg := msg.(type) {
|
|
case tea.KeyMsg:
|
|
switch {
|
|
case key.Matches(msg, m.KeyMap.PageDown):
|
|
lines := m.ViewDown()
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewDown(m, lines)
|
|
}
|
|
|
|
case key.Matches(msg, m.KeyMap.PageUp):
|
|
lines := m.ViewUp()
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewUp(m, lines)
|
|
}
|
|
|
|
case key.Matches(msg, m.KeyMap.HalfPageDown):
|
|
lines := m.HalfViewDown()
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewDown(m, lines)
|
|
}
|
|
|
|
case key.Matches(msg, m.KeyMap.HalfPageUp):
|
|
lines := m.HalfViewUp()
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewUp(m, lines)
|
|
}
|
|
|
|
case key.Matches(msg, m.KeyMap.Down):
|
|
lines := m.LineDown(1)
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewDown(m, lines)
|
|
}
|
|
|
|
case key.Matches(msg, m.KeyMap.Up):
|
|
lines := m.LineUp(1)
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewUp(m, lines)
|
|
}
|
|
}
|
|
|
|
case tea.MouseMsg:
|
|
if !m.MouseWheelEnabled {
|
|
break
|
|
}
|
|
switch msg.Type {
|
|
case tea.MouseWheelUp:
|
|
lines := m.LineUp(m.MouseWheelDelta)
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewUp(m, lines)
|
|
}
|
|
|
|
case tea.MouseWheelDown:
|
|
lines := m.LineDown(m.MouseWheelDelta)
|
|
if m.HighPerformanceRendering {
|
|
cmd = ViewDown(m, lines)
|
|
}
|
|
}
|
|
}
|
|
|
|
return m, cmd
|
|
}
|
|
|
|
// View renders the viewport into a string.
|
|
func (m Model) View() string {
|
|
if m.HighPerformanceRendering {
|
|
// Just send newlines since we're going to be rendering the actual
|
|
// content separately. We still need to send something that equals the
|
|
// height of this view so that the Bubble Tea standard renderer can
|
|
// position anything below this view properly.
|
|
return strings.Repeat("\n", max(0, m.Height-1))
|
|
}
|
|
|
|
w, h := m.Width, m.Height
|
|
if sw := m.Style.GetWidth(); sw != 0 {
|
|
w = min(w, sw)
|
|
}
|
|
if sh := m.Style.GetHeight(); sh != 0 {
|
|
h = min(h, sh)
|
|
}
|
|
contentWidth := w - m.Style.GetHorizontalFrameSize()
|
|
contentHeight := h - m.Style.GetVerticalFrameSize()
|
|
contents := lipgloss.NewStyle().
|
|
Height(contentHeight). // pad to height.
|
|
MaxHeight(contentHeight). // truncate height if taller.
|
|
MaxWidth(contentWidth). // truncate width.
|
|
Render(strings.Join(m.visibleLines(), "\n"))
|
|
return m.Style.Copy().
|
|
UnsetWidth().UnsetHeight(). // Style size already applied in contents.
|
|
Render(contents)
|
|
}
|
|
|
|
func clamp(v, low, high int) int {
|
|
if high < low {
|
|
low, high = high, low
|
|
}
|
|
return min(high, max(low, v))
|
|
}
|
|
|
|
func min(a, b int) int {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
|
|
func max(a, b int) int {
|
|
if a > b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|