mirror of
https://github.com/Maks1mS/bubbles.git
synced 2024-12-24 14:44:38 +03:00
369 lines
6.8 KiB
Go
369 lines
6.8 KiB
Go
package viewport
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import (
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"fmt"
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"strings"
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tea "github.com/charmbracelet/bubbletea"
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te "github.com/muesli/termenv"
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)
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// MODEL
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type Model struct {
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Err error
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Width int
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Height int
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// YOffset is the vertical scroll position.
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YOffset int
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// YPosition is the position of the viewport in relation to the terminal
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// window. It's used in high performance rendering.
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YPosition int
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// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
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// provide higher performance rendering. Most of the time the normal Bubble
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// Tea rendering methods will suffice, but if you're passing content with
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// a lot of ANSI escape codes you may see improved rendering in certain
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// terminals with this enabled.
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//
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// This should only be used in program occupying the entire terminal width,
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// usually via the alternate screen buffer.
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HighPerformanceRendering bool
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lines []string
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}
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func NewModel(width, height int) Model {
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return Model{
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Width: width,
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Height: height,
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}
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}
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func (m Model) SetSize(yPos int, width, height int) {
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m.YPosition = yPos
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m.Width = width
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m.Height = height
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}
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// AtTop returns whether or not the viewport is in the very top position.
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func (m Model) AtTop() bool {
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return m.YOffset <= 0
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}
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// AtBottom returns whether or not the viewport is at the very botom position.
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func (m Model) AtBottom() bool {
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return m.YOffset >= len(m.lines)-m.Height-1
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}
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// Scrollpercent returns the amount scrolled as a float between 0 and 1.
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func (m Model) ScrollPercent() float64 {
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if m.Height >= len(m.lines) {
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return 1.0
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}
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y := float64(m.YOffset)
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h := float64(m.Height)
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t := float64(len(m.lines))
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return y / (t - h)
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}
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// SetContent set the pager's text content. For high performance rendering the
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// Sync command should also be called.
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func (m *Model) SetContent(s string) {
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s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
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m.lines = strings.Split(s, "\n")
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}
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// ViewDown moves the view down by the number of lines in the viewport.
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// Basically, "page down".
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func (m *Model) ViewDown() {
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if m.AtBottom() {
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return
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}
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m.YOffset = min(
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m.YOffset+m.Height, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// ViewUp moves the view up by one height of the viewport. Basically, "page up".
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func (m *Model) ViewUp() {
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if m.AtTop() {
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return
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}
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m.YOffset = max(
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m.YOffset-m.Height, // target
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0, // fallback
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)
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}
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// HalfViewDown moves the view down by half the height of the viewport.
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func (m *Model) HalfViewDown() {
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if m.AtBottom() {
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return
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}
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m.YOffset = min(
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m.YOffset+m.Height/2, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// HalfViewUp moves the view up by half the height of the viewport.
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func (m *Model) HalfViewUp() {
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if m.AtTop() {
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return
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}
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m.YOffset = max(
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m.YOffset-m.Height/2, // target
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0, // fallback
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)
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}
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// LineDown moves the view up by the given number of lines.
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func (m *Model) LineDown(n int) {
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if m.AtBottom() || n == 0 {
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return
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}
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m.YOffset = min(
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m.YOffset+n, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// LineUp moves the view down by the given number of lines.
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func (m *Model) LineUp(n int) {
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if m.AtTop() || n == 0 {
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return
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}
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m.YOffset = max(m.YOffset-n, 0)
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}
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// COMMANDS
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func Sync(m Model) tea.Cmd {
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top := clamp(m.YOffset, 0, len(m.lines))
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bottom := clamp(m.YOffset+m.Height, 0, len(m.lines))
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return tea.SyncScrollArea(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func ViewDown(m Model) tea.Cmd {
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if m.AtBottom() {
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return nil
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}
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top := max(m.YOffset+m.Height, 0)
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bottom := min(top+m.Height, len(m.lines)-1)
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return tea.ScrollDown(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func ViewUp(m Model) tea.Cmd {
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if m.AtTop() {
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return nil
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}
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top := max(m.YOffset-m.Height, 0)
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bottom := min(m.YOffset, len(m.lines))
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return tea.ScrollUp(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func HalfViewDown(m Model) tea.Cmd {
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if m.AtBottom() {
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return nil
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}
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top := max(m.YOffset+m.Height/2, 0)
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bottom := min(top+m.Height, len(m.lines)-1)
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return tea.ScrollDown(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func HalfViewUp(m Model) tea.Cmd {
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if m.AtTop() {
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return nil
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}
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top := max(m.YOffset-m.Height/2, 0)
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bottom := clamp(m.YOffset, top, len(m.lines))
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return tea.ScrollUp(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func LineDown(m Model, n int) tea.Cmd {
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if m.AtBottom() || n == 0 {
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return nil
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}
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bottom := min(m.YOffset+m.Height+n, len(m.lines))
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top := max(bottom-n, 0)
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return tea.ScrollDown(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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func LineUp(m Model, n int) tea.Cmd {
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if m.AtTop() || n == 0 {
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return nil
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}
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top := max(m.YOffset-n, 0)
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bottom := min(top+n, len(m.lines))
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return tea.ScrollUp(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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// UPDATE
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// Update runs the update loop with default keybindings. To define your own
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// keybindings use the methods on Model and define your own update function.
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func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case tea.KeyMsg:
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switch msg.String() {
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// Down one page
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case "pgdown":
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fallthrough
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case " ": // spacebar
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fallthrough
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case "f":
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if m.HighPerformanceRendering {
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cmd = ViewDown(m)
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}
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m.ViewDown()
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// Up one page
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case "pgup":
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fallthrough
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case "b":
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if m.HighPerformanceRendering {
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cmd = ViewUp(m)
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}
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m.ViewUp()
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// Down half page
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case "d":
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if m.HighPerformanceRendering {
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cmd = HalfViewDown(m)
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}
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m.HalfViewDown()
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// Up half page
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case "u":
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if m.HighPerformanceRendering {
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cmd = HalfViewUp(m)
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}
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m.HalfViewUp()
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// Down one line
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case "down":
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fallthrough
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case "j":
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if m.HighPerformanceRendering {
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cmd = LineDown(m, 1)
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}
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m.LineDown(1)
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// Up one line
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case "up":
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fallthrough
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case "k":
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if m.HighPerformanceRendering {
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cmd = LineUp(m, 1)
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}
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m.LineUp(1)
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}
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}
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return m, cmd
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}
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// VIEW
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// View renders the viewport into a string.
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func View(m Model) string {
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if m.HighPerformanceRendering {
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// Skip over the area that would normally be rendered
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return fmt.Sprintf(te.CSI+te.CursorDownSeq, m.Height)
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}
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if m.Err != nil {
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return m.Err.Error()
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}
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var lines []string
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := min(len(m.lines), m.YOffset+m.Height)
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lines = m.lines[top:bottom]
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}
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// Fill empty space with newlines
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extraLines := ""
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if len(lines) < m.Height {
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extraLines = strings.Repeat("\n", m.Height-len(lines))
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}
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return strings.Join(lines, "\n") + extraLines
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}
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// ETC
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func clamp(val, low, high int) int {
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return max(low, min(high, val))
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}
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