mirror of
https://github.com/Maks1mS/bubbles.git
synced 2024-12-24 22:54:39 +03:00
396 lines
8.8 KiB
Go
396 lines
8.8 KiB
Go
package viewport
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import (
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"math"
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"strings"
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tea "github.com/charmbracelet/bubbletea"
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)
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const (
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spacebar = " "
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)
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// MODEL
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type Model struct {
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Width int
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Height int
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// YOffset is the vertical scroll position.
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YOffset int
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// YPosition is the position of the viewport in relation to the terminal
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// window. It's used in high performance rendering.
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YPosition int
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// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
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// provide higher performance rendering. Most of the time the normal Bubble
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// Tea rendering methods will suffice, but if you're passing content with
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// a lot of ANSI escape codes you may see improved rendering in certain
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// terminals with this enabled.
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//
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// This should only be used in program occupying the entire terminal,
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// which is usually via the alternate screen buffer.
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HighPerformanceRendering bool
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lines []string
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}
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// AtTop returns whether or not the viewport is in the very top position.
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func (m Model) AtTop() bool {
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return m.YOffset <= 0
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}
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// AtBottom returns whether or not the viewport is at or past the very bottom
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// position.
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func (m Model) AtBottom() bool {
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return m.YOffset >= len(m.lines)-1-m.Height
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}
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// PastBottom returns whether or not the viewport is scrolled beyond the last
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// line. This can happen when adjusting the viewport height.
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func (m Model) PastBottom() bool {
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return m.YOffset > len(m.lines)-1-m.Height
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}
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// Scrollpercent returns the amount scrolled as a float between 0 and 1.
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func (m Model) ScrollPercent() float64 {
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if m.Height >= len(m.lines) {
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return 1.0
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}
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y := float64(m.YOffset)
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h := float64(m.Height)
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t := float64(len(m.lines) - 1)
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v := y / (t - h)
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return math.Max(0.0, math.Min(1.0, v))
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}
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// SetContent set the pager's text content. For high performance rendering the
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// Sync command should also be called.
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func (m *Model) SetContent(s string) {
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s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
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m.lines = strings.Split(s, "\n")
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}
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// Return the lines that should currently be visible in the viewport.
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func (m Model) visibleLines() (lines []string) {
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := min(len(m.lines), m.YOffset+m.Height)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// ViewDown moves the view down by the number of lines in the viewport.
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// Basically, "page down".
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func (m *Model) ViewDown() []string {
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if m.AtBottom() {
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return nil
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}
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m.YOffset = min(
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m.YOffset+m.Height, // target
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len(m.lines)-1-m.Height, // fallback
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)
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return m.visibleLines()
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}
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// ViewUp moves the view up by one height of the viewport. Basically, "page up".
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func (m *Model) ViewUp() []string {
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if m.AtTop() {
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return nil
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}
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m.YOffset = max(
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m.YOffset-m.Height, // target
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0, // fallback
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)
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return m.visibleLines()
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}
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// HalfViewDown moves the view down by half the height of the viewport.
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func (m *Model) HalfViewDown() (lines []string) {
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if m.AtBottom() {
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return nil
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}
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m.YOffset = min(
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m.YOffset+m.Height/2, // target
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len(m.lines)-1-m.Height, // fallback
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)
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if len(m.lines) > 0 {
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top := max(m.YOffset+m.Height/2, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// HalfViewUp moves the view up by half the height of the viewport.
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func (m *Model) HalfViewUp() (lines []string) {
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if m.AtTop() {
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return nil
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}
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m.YOffset = max(
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m.YOffset-m.Height/2, // target
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0, // fallback
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)
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if len(m.lines) > 0 {
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top := max(m.YOffset, 0)
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bottom := min(m.YOffset+m.Height/2, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// LineDown moves the view down by the given number of lines.
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func (m *Model) LineDown(n int) (lines []string) {
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if m.AtBottom() || n == 0 {
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return nil
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}
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// Make sure the number of lines by which we're going to scroll isn't
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// greater than the number of lines we actually have left before we reach
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// the bottom.
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maxDelta := (len(m.lines) - 1) - (m.YOffset + m.Height) // number of lines - viewport bottom edge
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n = min(n, maxDelta)
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m.YOffset = min(
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m.YOffset+n, // target
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len(m.lines)-1-m.Height, // fallback
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)
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if len(m.lines) > 0 {
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top := max(m.YOffset+m.Height-n, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// LineUp moves the view down by the given number of lines. Returns the new
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// lines to show.
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func (m *Model) LineUp(n int) (lines []string) {
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if m.AtTop() || n == 0 {
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return nil
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}
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// Make sure the number of lines by which we're going to scroll isn't
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// greater than the number of lines we are from the top.
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n = min(n, m.YOffset)
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m.YOffset = max(m.YOffset-n, 0)
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := min(m.YOffset+n, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// GotoTop sets the viewport to the top position.
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func (m *Model) GotoTop() (lines []string) {
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if m.AtTop() {
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return nil
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}
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m.YOffset = 0
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if len(m.lines) > 0 {
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top := m.YOffset
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// GotoTop sets the viewport to the bottom position.
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func (m *Model) GotoBottom() (lines []string) {
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m.YOffset = max(len(m.lines)-1-m.Height, 0)
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if len(m.lines) > 0 {
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top := m.YOffset
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bottom := max(len(m.lines)-1, 0)
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lines = m.lines[top:bottom]
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}
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return lines
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}
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// COMMANDS
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// Sync tells the renderer where the viewport will be located and requests
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// a render of the current state of the viewport. It should be called for the
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// first render and after a window resize.
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//
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// For high performance rendering only.
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func Sync(m Model) tea.Cmd {
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if len(m.lines) == 0 {
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return nil
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}
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// TODO: we should probably use m.visibleLines() rather than these two
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// expressions.
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top := max(m.YOffset, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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return tea.SyncScrollArea(
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m.lines[top:bottom],
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m.YPosition,
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m.YPosition+m.Height,
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)
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}
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// ViewDown is a high performance command that moves the viewport up by a given
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// numer of lines. Use Model.ViewDown to get the lines that should be rendered.
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// For example:
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//
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// lines := model.ViewDown(1)
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// cmd := ViewDown(m, lines)
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//
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func ViewDown(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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}
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return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
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}
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// ViewUp is a high performance command the moves the viewport down by a given
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// number of lines height. Use Model.ViewDown to get the lines that should be
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// rendered.
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func ViewUp(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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}
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return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
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}
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// UPDATE
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// Update runs the update loop with default keybindings similar to popular
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// pagers. To define your own keybindings use the methods on Model (i.e.
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// Model.LineDown()) and define your own update function.
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func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case tea.KeyMsg:
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switch msg.String() {
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// Down one page
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case "pgdown", spacebar, "f":
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lines := m.ViewDown()
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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// Up one page
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case "pgup", "b":
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lines := m.ViewUp()
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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// Down half page
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case "d":
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lines := m.HalfViewDown()
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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// Up half page
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case "u":
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lines := m.HalfViewUp()
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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// Down one line
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case "down", "j":
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lines := m.LineDown(1)
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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// Up one line
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case "up", "k":
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lines := m.LineUp(1)
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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}
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case tea.MouseMsg:
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switch msg.Button {
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case tea.MouseWheelUp:
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lines := m.LineUp(3)
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if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
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}
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case tea.MouseWheelDown:
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lines := m.LineDown(3)
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if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
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}
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}
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}
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return m, cmd
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}
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// VIEW
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// View renders the viewport into a string.
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func View(m Model) string {
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if m.HighPerformanceRendering {
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// Just send newlines since we're doing to be rendering the actual
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// content seprately. We still need send something that equals the
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// height of this view so that the Bubble Tea standard renderer can
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// position anything below this view properly.
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return strings.Repeat("\n", m.Height-1)
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}
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lines := m.visibleLines()
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// Fill empty space with newlines
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extraLines := ""
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if len(lines) < m.Height {
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extraLines = strings.Repeat("\n", m.Height-len(lines))
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}
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return strings.Join(lines, "\n") + extraLines
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}
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// ETC
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func clamp(val, low, high int) int {
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return max(low, min(high, val))
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}
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