bubbles/stopwatch/stopwatch.go
Christian Rocha 86e0c53e88 Add support for multiple stopwatches
In short, stopwatches will now ignore messages sent by other
stopwatches.
2022-01-10 13:37:34 -05:00

142 lines
2.8 KiB
Go

// Package stopwatch provides a simple stopwatch component.
package stopwatch
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var (
lastID int
idMtx sync.Mutex
)
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that send the message. This makes
// it possible to determine which stopwatch a tick belongs to when there
// are multiple stopwatches running.
//
// Note, however, that a stopwatch will reject ticks from other
// stopwatches, so it's safe to flow all TickMsgs through all stopwatches
// and hvae them still behave appropriately.
ID int
}
type startStopMsg struct {
running bool
}
type resetMsg struct{}
// Model for the stopwatch component.
type Model struct {
d time.Duration
id int
running bool
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
}
// NewWithInterval creates a new stopwatch with the given timeout and tick
// interval.
func NewWithInterval(interval time.Duration) Model {
return Model{
Interval: interval,
id: nextID(),
}
}
// New creates a new stopwatch with 1s interval.
func New() Model {
return NewWithInterval(time.Second)
}
// ID returns the unique ID of the model.
func (m Model) ID() int {
return m.id
}
// Init starts the stopwatch..
func (m Model) Init() tea.Cmd {
return m.Start()
}
// Start starts the stopwatch.
func (m Model) Start() tea.Cmd {
return tea.Batch(func() tea.Msg {
return startStopMsg{true}
}, tick(m.id, m.Interval))
}
// Stop stops the stopwatch.
func (m Model) Stop() tea.Cmd {
return func() tea.Msg {
return startStopMsg{false}
}
}
// Toggle stops the stopwatch if it is running and starts it if it is stopped.
func (m Model) Toggle() tea.Cmd {
if m.Running() {
return m.Stop()
}
return m.Start()
}
// Reset restes the stopwatch to 0.
func (m Model) Reset() tea.Cmd {
return func() tea.Msg {
return resetMsg{}
}
}
// Running returns true if the stopwatch is running or false if it is stopped.
func (m Model) Running() bool {
return m.running
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case startStopMsg:
m.running = msg.running
case resetMsg:
m.d = 0
case TickMsg:
if !m.running || (msg.ID != 0 && msg.ID != m.id) {
break
}
m.d += m.Interval
return m, tick(m.id, m.Interval)
}
return m, nil
}
// Elapsed returns the time elapsed.
func (m Model) Elapsed() time.Duration {
return m.d
}
// View of the timer component.
func (m Model) View() string {
return m.d.String()
}
func tick(id int, d time.Duration) tea.Cmd {
return tea.Tick(d, func(_ time.Time) tea.Msg {
return TickMsg{ID: id}
})
}