bubbles/textarea/textarea.go

1017 lines
27 KiB
Go

package textarea
import (
"fmt"
"strings"
"unicode"
"github.com/atotto/clipboard"
"github.com/charmbracelet/bubbles/cursor"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth"
)
const (
minHeight = 1
minWidth = 2
defaultHeight = 6
defaultWidth = 40
defaultCharLimit = 400
maxHeight = 99
maxWidth = 500
)
// Internal messages for clipboard operations.
type pasteMsg string
type pasteErrMsg struct{ error }
// LineInfo is a helper for keeping track of line information regarding
// soft-wrapped lines.
type LineInfo struct {
// Width is the number of columns in the line.
Width int
// CharWidth is the number of characters in the line to account for
// double-width runes.
CharWidth int
// Height is the number of rows in the line.
Height int
// StartColumn is the index of the first column of the line.
StartColumn int
// ColumnOffset is the number of columns that the cursor is offset from the
// start of the line.
ColumnOffset int
// RowOffset is the number of rows that the cursor is offset from the start
// of the line.
RowOffset int
// CharOffset is the number of characters that the cursor is offset
// from the start of the line. This will generally be equivalent to
// ColumnOffset, but will be different there are double-width runes before
// the cursor.
CharOffset int
}
// Style that will be applied to the text area.
//
// Style can be applied to focused and unfocused states to change the styles
// depending on the focus state.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
type Style struct {
Base lipgloss.Style
CursorLine lipgloss.Style
CursorLineNumber lipgloss.Style
EndOfBuffer lipgloss.Style
LineNumber lipgloss.Style
Placeholder lipgloss.Style
Prompt lipgloss.Style
Text lipgloss.Style
}
// Model is the Bubble Tea model for this text area element.
type Model struct {
Err error
// General settings.
Prompt string
Placeholder string
ShowLineNumbers bool
EndOfBufferCharacter rune
// Styling. FocusedStyle and BlurredStyle are used to style the textarea in
// focused and blurred states.
FocusedStyle Style
BlurredStyle Style
// style is the current styling to use.
// It is used to abstract the differences in focus state when styling the
// model, since we can simply assign the set of styles to this variable
// when switching focus states.
style *Style
// Cursor is the text area cursor.
Cursor cursor.Model
// CharLimit is the maximum number of characters this input element will
// accept. If 0 or less, there's no limit.
CharLimit int
// width is the maximum number of characters that can be displayed at once.
// If 0 or less this setting is ignored.
width int
// height is the maximum number of lines that can be displayed at once. It
// essentially treats the text field like a vertically scrolling viewport
// if there are more lines than the permitted height.
height int
// Underlying text value.
value [][]rune
// focus indicates whether user input focus should be on this input
// component. When false, ignore keyboard input and hide the cursor.
focus bool
// Cursor column.
col int
// Cursor row.
row int
// mode is the current mode of the textarea.
mode Mode
// command is the normal command of the textarea.
command *NormalCommand
// Last character offset, used to maintain state when the cursor is moved
// vertically such that we can maintain the same navigating position.
lastCharOffset int
// lineNumberFormat is the format string used to display line numbers.
lineNumberFormat string
// viewport is the vertically-scrollable viewport of the multi-line text
// input.
viewport *viewport.Model
}
// New creates a new model with default settings.
func New() Model {
vp := viewport.New(0, 0)
vp.KeyMap = viewport.KeyMap{}
cur := cursor.New()
focusedStyle, blurredStyle := DefaultStyles()
m := Model{
CharLimit: defaultCharLimit,
Prompt: lipgloss.ThickBorder().Left + " ",
style: &blurredStyle,
FocusedStyle: focusedStyle,
BlurredStyle: blurredStyle,
EndOfBufferCharacter: '~',
ShowLineNumbers: true,
Cursor: cur,
value: make([][]rune, minHeight, maxHeight),
mode: ModeInsert,
focus: false,
col: 0,
row: 0,
lineNumberFormat: "%2v ",
command: &NormalCommand{},
viewport: &vp,
}
m.SetHeight(defaultHeight)
m.SetWidth(defaultWidth)
return m
}
// DefaultStyles returns the default styles for focused and blurred states for
// the textarea.
func DefaultStyles() (Style, Style) {
focused := Style{
Base: lipgloss.NewStyle(),
CursorLine: lipgloss.NewStyle().Background(lipgloss.AdaptiveColor{Light: "255", Dark: "0"}),
CursorLineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "240"}),
EndOfBuffer: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "254", Dark: "0"}),
LineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
Placeholder: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Prompt: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
Text: lipgloss.NewStyle(),
}
blurred := Style{
Base: lipgloss.NewStyle(),
CursorLine: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "245", Dark: "7"}),
CursorLineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
EndOfBuffer: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "254", Dark: "0"}),
LineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
Placeholder: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Prompt: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
Text: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "245", Dark: "7"}),
}
return focused, blurred
}
// SetValue sets the value of the text input.
func (m *Model) SetValue(s string) {
m.Reset()
m.InsertString(s)
}
// InsertString inserts a string at the cursor position.
func (m *Model) InsertString(s string) {
lines := strings.Split(s, "\n")
for l, line := range lines {
for _, rune := range line {
m.InsertRune(rune)
}
if l != len(lines)-1 {
m.InsertRune('\n')
}
}
}
// InsertRune inserts a rune at the cursor position.
func (m *Model) InsertRune(r rune) {
if r == '\n' {
m.splitLine(m.row, m.col)
return
}
m.value[m.row] = append(m.value[m.row][:m.col], append([]rune{r}, m.value[m.row][m.col:]...)...)
m.col++
}
// Value returns the value of the text input.
func (m Model) Value() string {
if m.value == nil {
return ""
}
var v strings.Builder
for _, l := range m.value {
v.WriteString(string(l))
v.WriteByte('\n')
}
return strings.TrimSuffix(v.String(), "\n")
}
// Length returns the number of characters currently in the text input.
func (m *Model) Length() int {
var l int
for _, row := range m.value {
l += rw.StringWidth(string(row))
}
return l + len(m.value) - 1
}
// LineCount returns the number of lines that are currently in the text input.
func (m *Model) LineCount() int {
return len(m.value)
}
// Line returns the line position.
func (m Model) Line() int {
return m.row
}
// NormalCommand returns the normal command.
func (m *Model) NormalCommand() *NormalCommand {
return m.command
}
// CursorDown moves the cursor down by one line.
// Returns whether or not the cursor blink should be reset.
func (m *Model) CursorDown() {
li := m.LineInfo()
charOffset := max(m.lastCharOffset, li.CharOffset)
m.lastCharOffset = charOffset
if li.RowOffset+1 >= li.Height && m.row < len(m.value)-1 {
m.row++
m.col = 0
} else {
// Move the cursor to the start of the next line. So that we can get
// the line information. We need to add 2 columns to account for the
// trailing space wrapping.
m.col = min(li.StartColumn+li.Width+2, len(m.value[m.row])-1)
}
nli := m.LineInfo()
m.col = nli.StartColumn
if nli.Width <= 0 {
return
}
offset := 0
for offset < charOffset {
if m.col > len(m.value[m.row]) || offset >= nli.CharWidth-1 {
break
}
offset += rw.RuneWidth(m.value[m.row][m.col])
m.col++
}
}
// CursorUp moves the cursor up by one line.
func (m *Model) CursorUp() {
li := m.LineInfo()
charOffset := max(m.lastCharOffset, li.CharOffset)
m.lastCharOffset = charOffset
if li.RowOffset <= 0 && m.row > 0 {
m.row--
m.col = len(m.value[m.row])
} else {
// Move the cursor to the end of the previous line.
// This can be done by moving the cursor to the start of the line and
// then subtracting 2 to account for the trailing space we keep on
// soft-wrapped lines.
m.col = li.StartColumn - 2
}
nli := m.LineInfo()
m.col = nli.StartColumn
if nli.Width <= 0 {
return
}
offset := 0
for offset < charOffset {
if m.col >= len(m.value[m.row]) || offset >= nli.CharWidth-1 {
break
}
offset += rw.RuneWidth(m.value[m.row][m.col])
m.col++
}
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(col int) {
m.col = clamp(col, 0, len(m.value[m.row]))
// Any time that we move the cursor horizontally we need to reset the last
// offset so that the horizontal position when navigating is adjusted.
m.lastCharOffset = 0
}
// CursorStart moves the cursor to the start of the input field.
func (m *Model) CursorStart() {
m.SetCursor(0)
}
// CursorEnd moves the cursor to the end of the input field.
func (m *Model) CursorEnd() {
m.SetCursor(len(m.value[m.row]))
}
// Focused returns the focus state on the model.
func (m Model) Focused() bool {
return m.focus
}
// Focus sets the focus state on the model. When the model is in focus it can
// receive keyboard input and the cursor will be hidden.
func (m *Model) Focus() tea.Cmd {
m.focus = true
m.style = &m.FocusedStyle
return m.Cursor.Focus()
}
// Blur removes the focus state on the model. When the model is blurred it can
// not receive keyboard input and the cursor will be hidden.
func (m *Model) Blur() {
m.focus = false
m.style = &m.BlurredStyle
m.Cursor.Blur()
}
// Reset sets the input to its default state with no input.
func (m *Model) Reset() {
m.value = make([][]rune, minHeight, maxHeight)
m.col = 0
m.row = 0
m.viewport.GotoTop()
m.SetCursor(0)
}
// handle a clipboard paste event, if supported.
func (m *Model) handlePaste(v string) {
paste := []rune(v)
var availSpace int
if m.CharLimit > 0 {
availSpace = m.CharLimit - m.Length()
}
// If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 {
return
}
// If there's not enough space to paste the whole thing cut the pasted
// runes down so they'll fit
if m.CharLimit > 0 && availSpace < len(paste) {
paste = paste[:len(paste)-availSpace]
}
// Stuff before and after the cursor
head := m.value[m.row][:m.col]
tailSrc := m.value[m.row][m.col:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
// Insert pasted runes
for _, r := range paste {
head = append(head, r)
m.col++
if m.CharLimit > 0 {
availSpace--
if availSpace <= 0 {
break
}
}
}
// Reset blink state if necessary and run overflow checks
m.SetCursor(m.col + len(paste))
}
// deleteBeforeCursor deletes all text before the cursor. Returns whether or
// not the cursor blink should be reset.
func (m *Model) deleteBeforeCursor() {
m.value[m.row] = m.value[m.row][m.col:]
m.SetCursor(0)
}
// deleteAfterCursor deletes all text after the cursor. Returns whether or not
// the cursor blink should be reset. If input is masked delete everything after
// the cursor so as not to reveal word breaks in the masked input.
func (m *Model) deleteAfterCursor() {
m.value[m.row] = m.value[m.row][:m.col]
m.SetCursor(len(m.value[m.row]))
}
// deleteWordLeft deletes the word left to the cursor. Returns whether or not
// the cursor blink should be reset.
func (m *Model) deleteWordLeft() {
if m.col == 0 || len(m.value[m.row]) == 0 {
return
}
// Linter note: it's critical that we acquire the initial cursor position
// here prior to altering it via SetCursor() below. As such, moving this
// call into the corresponding if clause does not apply here.
oldCol := m.col //nolint:ifshort
m.SetCursor(m.col - 1)
for unicode.IsSpace(m.value[m.row][m.col]) {
if m.col <= 0 {
break
}
// ignore series of whitespace before cursor
m.SetCursor(m.col - 1)
}
for m.col > 0 {
if !unicode.IsSpace(m.value[m.row][m.col]) {
m.SetCursor(m.col - 1)
} else {
if m.col > 0 {
// keep the previous space
m.SetCursor(m.col + 1)
}
break
}
}
if oldCol > len(m.value[m.row]) {
m.value[m.row] = m.value[m.row][:m.col]
} else {
m.value[m.row] = append(m.value[m.row][:m.col], m.value[m.row][oldCol:]...)
}
}
// deleteWordRight deletes the word right to the cursor.
func (m *Model) deleteWordRight() {
if m.col >= len(m.value[m.row]) || len(m.value[m.row]) == 0 {
return
}
oldCol := m.col
m.SetCursor(m.col + 1)
for unicode.IsSpace(m.value[m.row][m.col]) {
// ignore series of whitespace after cursor
m.SetCursor(m.col + 1)
if m.col >= len(m.value[m.row]) {
break
}
}
for m.col < len(m.value[m.row]) {
if !unicode.IsSpace(m.value[m.row][m.col]) {
m.SetCursor(m.col + 1)
} else {
break
}
}
if m.col > len(m.value[m.row]) {
m.value[m.row] = m.value[m.row][:oldCol]
} else {
m.value[m.row] = append(m.value[m.row][:oldCol], m.value[m.row][m.col:]...)
}
m.SetCursor(oldCol)
}
// wordLeft moves the cursor one word to the left. Returns whether or not the
// cursor blink should be reset. If input is masked, move input to the start
// so as not to reveal word breaks in the masked input.
func (m *Model) wordLeft() {
if m.col == 0 || len(m.value[m.row]) == 0 {
return
}
i := m.col - 1
for i >= 0 {
if unicode.IsSpace(m.value[m.row][min(i, len(m.value[m.row])-1)]) {
m.SetCursor(m.col - 1)
i--
} else {
break
}
}
for i >= 0 {
if !unicode.IsSpace(m.value[m.row][min(i, len(m.value[m.row])-1)]) {
m.SetCursor(m.col - 1)
i--
} else {
break
}
}
}
// wordRight moves the cursor one word to the right. Returns whether or not the
// cursor blink should be reset. If the input is masked, move input to the end
// so as not to reveal word breaks in the masked input.
func (m *Model) wordRight() {
if m.col >= len(m.value[m.row]) || len(m.value[m.row]) == 0 {
return
}
i := m.col
for i < len(m.value[m.row]) {
if unicode.IsSpace(m.value[m.row][i]) {
m.SetCursor(m.col + 1)
i++
} else {
break
}
}
for i < len(m.value[m.row]) {
if !unicode.IsSpace(m.value[m.row][i]) {
m.SetCursor(m.col + 1)
i++
} else {
break
}
}
}
// LineInfo returns the number of characters from the start of the
// (soft-wrapped) line and the (soft-wrapped) line width.
func (m Model) LineInfo() LineInfo {
grid := wrap(m.value[m.row], m.width)
// Find out which line we are currently on. This can be determined by the
// m.col and counting the number of runes that we need to skip.
var counter int
for i, line := range grid {
// We've found the line that we are on
if counter+len(line) == m.col && i+1 < len(grid) {
// We wrap around to the next line if we are at the end of the
// previous line so that we can be at the very beginning of the row
return LineInfo{
CharOffset: 0,
ColumnOffset: 0,
Height: len(grid),
RowOffset: i + 1,
StartColumn: m.col,
Width: len(grid[i+1]),
CharWidth: rw.StringWidth(string(line)),
}
}
if counter+len(line) >= m.col {
return LineInfo{
CharOffset: rw.StringWidth(string(line[:max(0, m.col-counter)])),
ColumnOffset: m.col - counter,
Height: len(grid),
RowOffset: i,
StartColumn: counter,
Width: len(line),
CharWidth: rw.StringWidth(string(line)),
}
}
counter += len(line)
}
return LineInfo{}
}
// repositionView repositions the view of the viewport based on the defined
// scrolling behavior.
func (m *Model) repositionView() {
min := m.viewport.YOffset
max := min + m.viewport.Height - 1
if row := m.cursorLineNumber(); row < min {
m.viewport.LineUp(min - row)
} else if row > max {
m.viewport.LineDown(row - max)
}
}
// Width returns the width of the textarea.
func (m Model) Width() int {
return m.width
}
// SetWidth sets the width of the textarea to fit exactly within the given width.
// This means that the textarea will account for the width of the prompt and
// whether or not line numbers are being shown.
//
// Ensure that SetWidth is called after setting the Prompt and ShowLineNumbers,
// If it important that the width of the textarea be exactly the given width
// and no more.
func (m *Model) SetWidth(w int) {
m.viewport.Width = clamp(w, minWidth, maxWidth)
// Since the width of the textarea input is dependant on the width of the
// prompt and line numbers, we need to calculate it by subtracting.
inputWidth := w
if m.ShowLineNumbers {
inputWidth -= rw.StringWidth(fmt.Sprintf(m.lineNumberFormat, 0))
}
// Account for base style borders and padding.
inputWidth -= m.style.Base.GetHorizontalFrameSize()
inputWidth -= rw.StringWidth(m.Prompt)
m.width = clamp(inputWidth, minWidth, maxWidth)
}
// Height returns the current height of the textarea.
func (m Model) Height() int {
return m.height
}
// SetHeight sets the height of the textarea.
func (m *Model) SetHeight(h int) {
m.height = clamp(h, minHeight, maxHeight)
m.viewport.Height = clamp(h, minHeight, maxHeight)
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
m.Cursor.Blur()
return m, nil
}
// Used to determine if the cursor should blink.
oldRow, oldCol := m.cursorLineNumber(), m.col
var cmds []tea.Cmd
if m.value[m.row] == nil {
m.value[m.row] = make([]rune, 0)
}
var cmd tea.Cmd
switch m.mode {
case ModeInsert:
cmd = m.insertUpdate(msg)
cmds = append(cmds, cmd)
// Sometimes, we need to enter insert mode after executing a command.
switch msg.(type) {
case executeMsg:
cmd = m.normalUpdate(msg)
cmds = append(cmds, cmd)
}
case ModeNormal:
cmd = m.normalUpdate(msg)
cmds = append(cmds, cmd)
}
vp, cmd := m.viewport.Update(msg)
m.viewport = &vp
cmds = append(cmds, cmd)
newRow, newCol := m.cursorLineNumber(), m.col
m.Cursor, cmd = m.Cursor.Update(msg)
if m.mode == ModeInsert && (newRow != oldRow || newCol != oldCol) {
m.Cursor.Blink = false
cmd = m.Cursor.BlinkCmd()
}
cmds = append(cmds, cmd)
m.repositionView()
return m, tea.Batch(cmds...)
}
// View renders the text area in its current state.
func (m Model) View() string {
if m.Value() == "" && m.row == 0 && m.col == 0 && m.Placeholder != "" {
return m.placeholderView()
}
m.Cursor.TextStyle = m.style.CursorLine
var s strings.Builder
var style lipgloss.Style
lineInfo := m.LineInfo()
var newLines int
for l, line := range m.value {
wrappedLines := wrap(line, m.width)
if m.row == l {
style = m.style.CursorLine
} else {
style = m.style.Text
}
for wl, wrappedLine := range wrappedLines {
s.WriteString(style.Render(m.style.Prompt.Render(m.Prompt)))
if m.ShowLineNumbers {
if wl == 0 {
if m.row == l {
s.WriteString(style.Render(m.style.CursorLineNumber.Render(fmt.Sprintf(m.lineNumberFormat, l+1))))
} else {
s.WriteString(style.Render(m.style.LineNumber.Render(fmt.Sprintf(m.lineNumberFormat, l+1))))
}
} else {
s.WriteString(m.style.LineNumber.Render(style.Render(" ")))
}
}
strwidth := rw.StringWidth(string(wrappedLine))
padding := m.width - strwidth
// If the trailing space causes the line to be wider than the
// width, we should not draw it to the screen since it will result
// in an extra space at the end of the line which can look off when
// the cursor line is showing.
if strwidth > m.width {
// The character causing the line to be wider than the width is
// guaranteed to be a space since any other character would
// have been wrapped.
wrappedLine = []rune(strings.TrimSuffix(string(wrappedLine), " "))
padding -= m.width - strwidth
}
if m.row == l && lineInfo.RowOffset == wl {
s.WriteString(style.Render(string(wrappedLine[:lineInfo.ColumnOffset])))
if m.col >= len(line) && lineInfo.CharOffset >= m.width {
m.Cursor.SetChar(" ")
s.WriteString(m.Cursor.View())
} else {
m.Cursor.SetChar(string(wrappedLine[lineInfo.ColumnOffset]))
s.WriteString(style.Render(m.Cursor.View()))
s.WriteString(style.Render(string(wrappedLine[lineInfo.ColumnOffset+1:])))
}
} else {
s.WriteString(style.Render(string(wrappedLine)))
}
s.WriteString(style.Render(strings.Repeat(" ", max(0, padding))))
s.WriteRune('\n')
newLines++
}
}
// Always show at least `m.Height` lines at all times.
// To do this we can simply pad out a few extra new lines in the view.
for i := 0; i < m.height; i++ {
s.WriteString(m.style.Prompt.Render(m.Prompt))
if m.ShowLineNumbers {
lineNumber := m.style.EndOfBuffer.Render((fmt.Sprintf(m.lineNumberFormat, string(m.EndOfBufferCharacter))))
s.WriteString(lineNumber)
}
s.WriteRune('\n')
}
m.viewport.SetContent(s.String())
return m.style.Base.Render(m.viewport.View())
}
// placeholderView returns the prompt and placeholder view, if any.
func (m Model) placeholderView() string {
var (
s strings.Builder
p = rw.Truncate(m.Placeholder, m.width, "...")
style = m.style.Placeholder.Inline(true)
)
prompt := m.style.Prompt.Render(m.Prompt)
s.WriteString(m.style.CursorLine.Render(prompt))
if m.ShowLineNumbers {
s.WriteString(m.style.CursorLine.Render(m.style.CursorLineNumber.Render((fmt.Sprintf(m.lineNumberFormat, 1)))))
}
m.Cursor.TextStyle = m.style.Placeholder
m.Cursor.SetChar(string(p[0]))
s.WriteString(m.style.CursorLine.Render(m.Cursor.View()))
// The rest of the placeholder text
s.WriteString(m.style.CursorLine.Render(style.Render(p[1:] + strings.Repeat(" ", max(0, m.width-rw.StringWidth(p))))))
// The rest of the new lines
for i := 1; i < m.height; i++ {
s.WriteRune('\n')
s.WriteString(prompt)
if m.ShowLineNumbers {
eob := m.style.EndOfBuffer.Render((fmt.Sprintf(m.lineNumberFormat, string(m.EndOfBufferCharacter))))
s.WriteString(eob)
}
}
m.viewport.SetContent(s.String())
return m.style.Base.Render(m.viewport.View())
}
// Blink returns the blink command for the cursor.
func Blink() tea.Msg {
return cursor.Blink()
}
// cursorLineNumber returns the line number that the cursor is on.
// This accounts for soft wrapped lines.
func (m Model) cursorLineNumber() int {
line := 0
for i := 0; i < m.row; i++ {
// Calculate the number of lines that the current line will be split
// into.
line += len(wrap(m.value[i], m.width))
}
line += m.LineInfo().RowOffset
return line
}
// mergeLineBelow merges the current line with the line below.
func (m *Model) mergeLineBelow(row int) {
if row >= len(m.value)-1 {
return
}
// To perform a merge, we will need to combine the two lines and then
m.value[row] = append(m.value[row], m.value[row+1]...)
// Shift all lines up by one
for i := row + 1; i < len(m.value)-1; i++ {
m.value[i] = m.value[i+1]
}
// And, remove the last line
if len(m.value) > 0 {
m.value = m.value[:len(m.value)-1]
}
}
// mergeLineAbove merges the current line the cursor is on with the line above.
func (m *Model) mergeLineAbove(row int) {
if row <= 0 {
return
}
m.col = len(m.value[row-1])
m.row = m.row - 1
// To perform a merge, we will need to combine the two lines and then
m.value[row-1] = append(m.value[row-1], m.value[row]...)
// Shift all lines up by one
for i := row; i < len(m.value)-1; i++ {
m.value[i] = m.value[i+1]
}
// And, remove the last line
if len(m.value) > 0 {
m.value = m.value[:len(m.value)-1]
}
}
func (m *Model) splitLine(row, col int) {
// To perform a split, take the current line and keep the content before
// the cursor, take the content after the cursor and make it the content of
// the line underneath, and shift the remaining lines down by one
head, tailSrc := m.value[row][:col], m.value[row][col:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
m.value = append(m.value[:row+1], m.value[row:]...)
m.value[row] = head
m.value[row+1] = tail
m.col = 0
m.row++
}
// Paste is a command for pasting from the clipboard into the text input.
func Paste() tea.Msg {
str, err := clipboard.ReadAll()
if err != nil {
return pasteErrMsg{err}
}
return pasteMsg(str)
}
func wrap(runes []rune, width int) [][]rune {
var (
lines = [][]rune{{}}
word = []rune{}
row int
spaces int
)
// Word wrap the runes
for _, r := range runes {
if unicode.IsSpace(r) {
spaces++
} else {
word = append(word, r)
}
if spaces > 0 {
if rw.StringWidth(string(lines[row]))+rw.StringWidth(string(word))+spaces > width {
row++
lines = append(lines, []rune{})
lines[row] = append(lines[row], word...)
lines[row] = append(lines[row], repeatSpaces(spaces)...)
spaces = 0
word = nil
} else {
lines[row] = append(lines[row], word...)
lines[row] = append(lines[row], repeatSpaces(spaces)...)
spaces = 0
word = nil
}
} else {
// If the last character is a double-width rune, then we may not be able to add it to this line
// as it might cause us to go past the width.
lastCharLen := rw.RuneWidth(word[len(word)-1])
if rw.StringWidth(string(word))+lastCharLen > width {
// If the current line has any content, let's move to the next
// line because the current word fills up the entire line.
if len(lines[row]) > 0 {
row++
lines = append(lines, []rune{})
}
lines[row] = append(lines[row], word...)
word = nil
}
}
}
if rw.StringWidth(string(lines[row]))+rw.StringWidth(string(word))+spaces >= width {
lines = append(lines, []rune{})
lines[row+1] = append(lines[row+1], word...)
// We add an extra space at the end of the line to account for the
// trailing space at the end of the previous soft-wrapped lines so that
// behaviour when navigating is consistent and so that we don't need to
// continually add edges to handle the last line of the wrapped input.
spaces++
lines[row+1] = append(lines[row+1], repeatSpaces(spaces)...)
} else {
lines[row] = append(lines[row], word...)
spaces++
lines[row] = append(lines[row], repeatSpaces(spaces)...)
}
return lines
}
func repeatSpaces(n int) []rune {
return []rune(strings.Repeat(string(' '), n))
}
func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}