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* Add spinner.New test Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * Add spinner.Option type and spinner.WithSpinner option Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * Allow passing options in spinner.New This doesn't break existing code as it uses variadic arguments, so any existing code as the following should continue to work: s := spinner.New() s.spinner = spinner.Dot This change allows for instead of those two lines, having a call: s := spinner.New(spinner.WithSpinner(spinner.Dot)) Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * Add spinner.WithX option for each spinner.Spinner Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * Refactor spinner tests Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * Add spinner.WithStyle option function Signed-off-by: Leandro López (inkel) <inkel.ar@gmail.com> * refactor: remove With... Spinner aliases Co-authored-by: Maas Lalani <maas@lalani.dev>
228 lines
5.1 KiB
Go
228 lines
5.1 KiB
Go
package spinner
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import (
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"sync"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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// Internal ID management. Used during animating to ensure that frame messages
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// are received only by spinner components that sent them.
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var (
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lastID int
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idMtx sync.Mutex
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)
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// Return the next ID we should use on the Model.
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func nextID() int {
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idMtx.Lock()
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defer idMtx.Unlock()
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lastID++
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return lastID
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}
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// Spinner is a set of frames used in animating the spinner.
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type Spinner struct {
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Frames []string
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FPS time.Duration
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}
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// Some spinners to choose from. You could also make your own.
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var (
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Line = Spinner{
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Frames: []string{"|", "/", "-", "\\"},
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FPS: time.Second / 10, //nolint:gomnd
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}
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Dot = Spinner{
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Frames: []string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "},
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FPS: time.Second / 10, //nolint:gomnd
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}
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MiniDot = Spinner{
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Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"},
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FPS: time.Second / 12, //nolint:gomnd
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}
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Jump = Spinner{
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Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"},
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FPS: time.Second / 10, //nolint:gomnd
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}
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Pulse = Spinner{
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Frames: []string{"█", "▓", "▒", "░"},
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FPS: time.Second / 8, //nolint:gomnd
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}
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Points = Spinner{
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Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"},
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FPS: time.Second / 7, //nolint:gomnd
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}
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Globe = Spinner{
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Frames: []string{"🌍", "🌎", "🌏"},
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FPS: time.Second / 4, //nolint:gomnd
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}
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Moon = Spinner{
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Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"},
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FPS: time.Second / 8, //nolint:gomnd
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}
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Monkey = Spinner{
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Frames: []string{"🙈", "🙉", "🙊"},
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FPS: time.Second / 3, //nolint:gomnd
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}
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Meter = Spinner{
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Frames: []string{
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"▱▱▱",
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"▰▱▱",
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"▰▰▱",
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"▰▰▰",
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"▰▰▱",
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"▰▱▱",
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"▱▱▱",
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},
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FPS: time.Second / 7, //nolint:gomnd
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}
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Hamburger = Spinner{
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Frames: []string{"☱", "☲", "☴", "☲"},
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FPS: time.Second / 3, //nolint:gomnd
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}
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)
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// Model contains the state for the spinner. Use NewModel to create new models
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// rather than using Model as a struct literal.
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type Model struct {
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// Spinner settings to use. See type Spinner.
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Spinner Spinner
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// Style sets the styling for the spinner. Most of the time you'll just
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// want foreground and background coloring, and potentially some padding.
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//
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// For an introduction to styling with Lip Gloss see:
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// https://github.com/charmbracelet/lipgloss
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Style lipgloss.Style
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frame int
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id int
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tag int
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}
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// ID returns the spinner's unique ID.
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func (m Model) ID() int {
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return m.id
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}
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// New returns a model with default values.
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func New(opts ...Option) Model {
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m := Model{
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Spinner: Line,
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id: nextID(),
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}
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for _, opt := range opts {
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opt(&m)
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}
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return m
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}
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// NewModel returns a model with default values.
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//
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// Deprecated. Use New instead.
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var NewModel = New
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// TickMsg indicates that the timer has ticked and we should render a frame.
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type TickMsg struct {
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Time time.Time
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tag int
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ID int
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}
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// Update is the Tea update function.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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switch msg := msg.(type) {
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case TickMsg:
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// If an ID is set, and the ID doesn't belong to this spinner, reject
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// the message.
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if msg.ID > 0 && msg.ID != m.id {
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return m, nil
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}
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// If a tag is set, and it's not the one we expect, reject the message.
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// This prevents the spinner from receiving too many messages and
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// thus spinning too fast.
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if msg.tag > 0 && msg.tag != m.tag {
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return m, nil
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}
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m.frame++
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if m.frame >= len(m.Spinner.Frames) {
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m.frame = 0
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}
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m.tag++
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return m, m.tick(m.id, m.tag)
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default:
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return m, nil
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}
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}
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// View renders the model's view.
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func (m Model) View() string {
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if m.frame >= len(m.Spinner.Frames) {
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return "(error)"
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}
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return m.Style.Render(m.Spinner.Frames[m.frame])
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}
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// Tick is the command used to advance the spinner one frame. Use this command
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// to effectively start the spinner.
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func (m Model) Tick() tea.Msg {
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return TickMsg{
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// The time at which the tick occurred.
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Time: time.Now(),
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// The ID of the spinner that this message belongs to. This can be
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// helpful when routing messages, however bear in mind that spinners
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// will ignore messages that don't contain ID by default.
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ID: m.id,
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tag: m.tag,
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}
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}
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func (m Model) tick(id, tag int) tea.Cmd {
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return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
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return TickMsg{
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Time: t,
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ID: id,
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tag: tag,
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}
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})
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}
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// Tick is the command used to advance the spinner one frame. Use this command
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// to effectively start the spinner.
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//
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// This method is deprecated. Use Model.Tick instead.
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func Tick() tea.Msg {
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return TickMsg{Time: time.Now()}
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}
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// Option is used to set options in New. For example:
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//
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// spinner := New(WithSpinner(Dot))
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//
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type Option func(*Model)
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// WithSpinner is an option to set the spinner.
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func WithSpinner(spinner Spinner) Option {
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return func(m *Model) {
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m.Spinner = spinner
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}
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}
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// WithStyle is an option to set the spinner style.
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func WithStyle(style lipgloss.Style) Option {
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return func(m *Model) {
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m.Style = style
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}
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}
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