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<div class="title">character_system.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160; </div>
<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="class_character_system.html"> 4</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_character_system.html">CharacterSystem</a> {</div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b"> 10</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">createCharacter</a>(<span class="comment">/* параметры персонажа */</span>);</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; </div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9"> 16</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">update</a>(<span class="keywordtype">float</span> deltaTime);</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; </div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4"> 23</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">upgradeCharacter</a>(<span class="keywordtype">int</span> characterId, <span class="comment">/* параметры улучшения */</span>);</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;};</div>
<div class="ttc" id="aclass_character_system_html"><div class="ttname"><a href="class_character_system.html">CharacterSystem</a></div><div class="ttdoc">Класс CharacterSystem управляет созданием и развитием персонажей.</div><div class="ttdef"><b>Definition:</b> character_system.h:4</div></div>
<div class="ttc" id="aclass_character_system_html_a237aa4aa6669c002ddfeac51fed72e2b"><div class="ttname"><a href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">CharacterSystem::createCharacter</a></div><div class="ttdeci">void createCharacter()</div><div class="ttdoc">Создает нового персонажа.</div></div>
<div class="ttc" id="aclass_character_system_html_a9b5653796d4b58191b3686034046d1d9"><div class="ttname"><a href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">CharacterSystem::update</a></div><div class="ttdeci">void update(float deltaTime)</div><div class="ttdoc">Обновляет состояние и навыки персонажей.</div></div>
<div class="ttc" id="aclass_character_system_html_ac48c2ac0fda67171541e276cd93881b4"><div class="ttname"><a href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">CharacterSystem::upgradeCharacter</a></div><div class="ttdeci">void upgradeCharacter(int characterId,)</div><div class="ttdoc">Улучшает навык или характеристику персонажа.</div></div>
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