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<a href="#pub-methods">Открытые члены</a> &#124;
<a href="class_combat_system-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс CombatSystem</div> </div>
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<p>Класс <a class="el" href="class_combat_system.html" title="Класс CombatSystem регулирует механики боя и взаимодействия во время сражений.">CombatSystem</a> регулирует механики боя и взаимодействия во время сражений.
<a href="class_combat_system.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="combat__system_8h_source.html">combat_system.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Открытые члены</h2></td></tr>
<tr class="memitem:a0ad07302c74cbece66b3b873d46dbe20"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_system.html#a0ad07302c74cbece66b3b873d46dbe20">initiateCombat</a> ()</td></tr>
<tr class="memdesc:a0ad07302c74cbece66b3b873d46dbe20"><td class="mdescLeft">&#160;</td><td class="mdescRight">Инициирует бой между персонажами или группами. <a href="class_combat_system.html#a0ad07302c74cbece66b3b873d46dbe20">Подробнее...</a><br /></td></tr>
<tr class="separator:a0ad07302c74cbece66b3b873d46dbe20"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7f53d4e02249457ff7a2859bde5f953a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_system.html#a7f53d4e02249457ff7a2859bde5f953a">update</a> (float deltaTime)</td></tr>
<tr class="memdesc:a7f53d4e02249457ff7a2859bde5f953a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Обновляет состояние боя. <a href="class_combat_system.html#a7f53d4e02249457ff7a2859bde5f953a">Подробнее...</a><br /></td></tr>
<tr class="separator:a7f53d4e02249457ff7a2859bde5f953a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aed5618027fca5c1538f887ef9b21cb2d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">calculateAttackOutcome</a> ()</td></tr>
<tr class="memdesc:aed5618027fca5c1538f887ef9b21cb2d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Рассчитывает исход атаки. <a href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">Подробнее...</a><br /></td></tr>
<tr class="separator:aed5618027fca5c1538f887ef9b21cb2d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_combat_system.html" title="Класс CombatSystem регулирует механики боя и взаимодействия во время сражений.">CombatSystem</a> регулирует механики боя и взаимодействия во время сражений. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="aed5618027fca5c1538f887ef9b21cb2d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aed5618027fca5c1538f887ef9b21cb2d">&#9670;&nbsp;</a></span>calculateAttackOutcome()</h2>
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<td class="memname">void CombatSystem::calculateAttackOutcome </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Рассчитывает исход атаки. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">attackParams</td><td>Параметры атаки. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a0ad07302c74cbece66b3b873d46dbe20"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a0ad07302c74cbece66b3b873d46dbe20">&#9670;&nbsp;</a></span>initiateCombat()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void CombatSystem::initiateCombat </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Инициирует бой между персонажами или группами. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">participants</td><td>Участники боя. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a7f53d4e02249457ff7a2859bde5f953a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7f53d4e02249457ff7a2859bde5f953a">&#9670;&nbsp;</a></span>update()</h2>
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<td class="memname">void CombatSystem::update </td>
<td>(</td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>deltaTime</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Обновляет состояние боя. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="combat__system_8h_source.html">combat_system.h</a></li>
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