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<a href="#pub-methods">Открытые члены</a> &#124;
<a href="class_difficulty_system-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс DifficultySystem</div> </div>
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<p>Класс <a class="el" href="class_difficulty_system.html" title="Класс DifficultySystem позволяет настраивать уровень сложности игры.">DifficultySystem</a> позволяет настраивать уровень сложности игры.
<a href="class_difficulty_system.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="difficulty__system_8h_source.html">difficulty_system.h</a>&gt;</code></p>
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Открытые члены</h2></td></tr>
<tr class="memitem:a470f08dcb4e134df604c8779e0cf8e28"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_difficulty_system.html#a470f08dcb4e134df604c8779e0cf8e28">setDifficultyLevel</a> ()</td></tr>
<tr class="memdesc:a470f08dcb4e134df604c8779e0cf8e28"><td class="mdescLeft">&#160;</td><td class="mdescRight">Устанавливает уровень сложности. <a href="class_difficulty_system.html#a470f08dcb4e134df604c8779e0cf8e28">Подробнее...</a><br /></td></tr>
<tr class="separator:a470f08dcb4e134df604c8779e0cf8e28"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a89f6e4b8e206a20096acf6aea2564e74"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_difficulty_system.html#a89f6e4b8e206a20096acf6aea2564e74">getDifficultyLevel</a> ()</td></tr>
<tr class="memdesc:a89f6e4b8e206a20096acf6aea2564e74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Получает текущий уровень сложности. <a href="class_difficulty_system.html#a89f6e4b8e206a20096acf6aea2564e74">Подробнее...</a><br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">adjustGameplayParameters</a> ()</td></tr>
<tr class="memdesc:a477026ad959fa4f5ed6cb697bdd87767"><td class="mdescLeft">&#160;</td><td class="mdescRight">Адаптирует игровые параметры к выбранному уровню сложности. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_difficulty_system.html" title="Класс DifficultySystem позволяет настраивать уровень сложности игры.">DifficultySystem</a> позволяет настраивать уровень сложности игры. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="a89f6e4b8e206a20096acf6aea2564e74"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a89f6e4b8e206a20096acf6aea2564e74">&#9670;&nbsp;</a></span>getDifficultyLevel()</h2>
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<td class="memname">int DifficultySystem::getDifficultyLevel </td>
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<td class="paramname"></td><td>)</td>
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<p>Получает текущий уровень сложности. </p>
<dl class="section return"><dt>Возвращает</dt><dd>Текущий уровень сложности. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a470f08dcb4e134df604c8779e0cf8e28">&#9670;&nbsp;</a></span>setDifficultyLevel()</h2>
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<td class="memname">void DifficultySystem::setDifficultyLevel </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<p>Устанавливает уровень сложности. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">difficultyLevel</td><td>Уровень сложности, который необходимо установить. </td></tr>
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</dd>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="difficulty__system_8h_source.html">difficulty_system.h</a></li>
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