pppi-rpg-game/program/html/functions.html

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<title>PPPI RPG Game: Члены классов</title>
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<div id="projectname">PPPI RPG Game
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<div class="contents">
<div class="textblock">Список всех документированных членов классов со ссылками на документацию по классу для каждого члена.</div>
<h3><a id="index_a"></a>- a -</h3><ul>
<li>addAnimation()
: <a class="el" href="class_animation_system.html#aed9fe7cf12ff8850135cc82552cfebf1">AnimationSystem</a>
</li>
<li>addCraftingRecipe()
: <a class="el" href="class_crafting_system.html#a2667d1589f5a4996dbc75dbcbf6bd93b">CraftingSystem</a>
</li>
<li>addEffect()
: <a class="el" href="class_effects_system.html#acdd7a7d4639fbfdc7663fb05aa632afd">EffectsSystem</a>
</li>
<li>addItem()
: <a class="el" href="class_item_inventory.html#a33e49c32a8761ae707da8b7b1875acce">ItemInventory</a>
</li>
<li>addLocation()
: <a class="el" href="class_world_builder.html#abdeb22286148c2c3c9cd3ce507a316d2">WorldBuilder</a>
</li>
<li>addQuest()
: <a class="el" href="class_quest_system.html#a672038c5907685856f4d417cd795d785">QuestSystem</a>
</li>
<li>addSpell()
: <a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem</a>
</li>
<li>adjustGameplayParameters()
: <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a>
</li>
</ul>
<h3><a id="index_c"></a>- c -</h3><ul>
<li>calculateAttackOutcome()
: <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a>
</li>
<li>castSpell()
: <a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem</a>
</li>
<li>changeReputation()
: <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a>
</li>
<li>changeWeather()
: <a class="el" href="class_weather_time_system.html#a7ace7672f172888226097c572492c068">WeatherTimeSystem</a>
</li>
<li>checkAndUnlock()
: <a class="el" href="class_achievements_system.html#a6f3b5078470715f1f18b6d5d3ab58dfb">AchievementsSystem</a>
</li>
<li>closeSession()
: <a class="el" href="class_multiplayer_manager.html#aaa962fd408388cbeb886be26c765926d">MultiplayerManager</a>
</li>
<li>closeTrade()
: <a class="el" href="class_trade_system.html#a387cff93c2de627358c4300094a01865">TradeSystem</a>
</li>
<li>completeQuest()
: <a class="el" href="class_quest_system.html#a2c4f81a2b40e5e6b9a57337646cb19ed">QuestSystem</a>
</li>
<li>configureButtonMapping()
: <a class="el" href="class_controller_support.html#aa2098c113fb663ee7881d707c31584ca">ControllerSupport</a>
</li>
<li>craftItem()
: <a class="el" href="class_crafting_system.html#abe181e151f85fdb16bc3fb91b68d8feb">CraftingSystem</a>
</li>
<li>createCharacter()
: <a class="el" href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">CharacterSystem</a>
</li>
<li>createOrUpdateMap()
: <a class="el" href="class_navigation_map_system.html#a5a02c1008f6da11ecf9f70dac8213549">NavigationMapSystem</a>
</li>
<li>createSession()
: <a class="el" href="class_multiplayer_manager.html#a48d2617d5398f6e55a68e38c1fb37a8b">MultiplayerManager</a>
</li>
<li>createUIElement()
: <a class="el" href="class_u_i_system.html#a283dc5c0eef4096f9fc59ec580d59d7e">UISystem</a>
</li>
</ul>
<h3><a id="index_d"></a>- d -</h3><ul>
<li>deleteSaveFile()
: <a class="el" href="class_save_load_system.html#af4ca3c59e3a54cbb83f3e86e37b52678">SaveLoadSystem</a>
</li>
<li>deserializeGameState()
: <a class="el" href="class_save_load_system.html#a03a7ad36d7299b930caffe09b791ac16">SaveLoadSystem</a>
</li>
<li>displayMapSection()
: <a class="el" href="class_navigation_map_system.html#aeacdf0fc20852877a74632b5fb2128ba">NavigationMapSystem</a>
</li>
</ul>
<h3><a id="index_e"></a>- e -</h3><ul>
<li>endDialogue()
: <a class="el" href="class_dialogue_system.html#a190168bfb39e374dcf112636bf9a8de1">DialogueSystem</a>
</li>
<li>error()
: <a class="el" href="class_debug_logger.html#a268e7986304aa98d8194301a08f1aeea">DebugLogger</a>
</li>
<li>executeTrade()
: <a class="el" href="class_trade_system.html#a16436c76148cc7e8da199a237de3d8c6">TradeSystem</a>
</li>
</ul>
<h3><a id="index_f"></a>- f -</h3><ul>
<li>findPath()
: <a class="el" href="class_navigation_map_system.html#adb4180d51d2f7a69c15ebe3de788744e">NavigationMapSystem</a>
</li>
</ul>
<h3><a id="index_g"></a>- g -</h3><ul>
<li>getButtonState()
: <a class="el" href="class_controller_support.html#aa8618c603255029a1ecdc0357617135d">ControllerSupport</a>
</li>
<li>getDifficultyLevel()
: <a class="el" href="class_difficulty_system.html#a89f6e4b8e206a20096acf6aea2564e74">DifficultySystem</a>
</li>
<li>getLocationInfo()
: <a class="el" href="class_world_builder.html#a21d2c9c93f10b18cd32ccecf4bf49f9c">WorldBuilder</a>
</li>
<li>getReputation()
: <a class="el" href="class_faction_system.html#a79ebe6b293e934e1b2c69d03e0c5a5b7">FactionSystem</a>
</li>
<li>getResource()
: <a class="el" href="class_resource_manager.html#a6e19865e0c7f5db8ec2068802092fe9b">ResourceManager</a>
</li>
<li>getString()
: <a class="el" href="class_localization_manager.html#a6dd0b9948e2ae4947fb08d9165e3dc59">LocalizationManager</a>
</li>
<li>getUnlockedAchievements()
: <a class="el" href="class_achievements_system.html#a4072ea69a7bf18f87ebf71f207d58abc">AchievementsSystem</a>
</li>
</ul>
<h3><a id="index_h"></a>- h -</h3><ul>
<li>handlePlayerJoin()
: <a class="el" href="class_multiplayer_manager.html#ab79c879bd64db377585050b20ae4c77f">MultiplayerManager</a>
</li>
<li>handlePlayerLeave()
: <a class="el" href="class_multiplayer_manager.html#a4284fd956b3636f15277f53c83ba712a">MultiplayerManager</a>
</li>
</ul>
<h3><a id="index_i"></a>- i -</h3><ul>
<li>initialize()
: <a class="el" href="class_controller_support.html#a66da207947b3cc8d44d0cdd96cfc1f10">ControllerSupport</a>
, <a class="el" href="class_game_engine.html#af52f9b4cf1d9b2694eeb0aa2ea77de2f">GameEngine</a>
, <a class="el" href="class_physics_system.html#a383481896f30a9e3b4a0910bd7366317">PhysicsSystem</a>
, <a class="el" href="class_weather_time_system.html#a6f7124f3c43135e4a20a0244acb25d8a">WeatherTimeSystem</a>
</li>
<li>initializeNetwork()
: <a class="el" href="class_multiplayer_manager.html#a7e748fa6ce2900814ccd47dfd5c243b6">MultiplayerManager</a>
</li>
<li>initiateCombat()
: <a class="el" href="class_combat_system.html#a0ad07302c74cbece66b3b873d46dbe20">CombatSystem</a>
</li>
<li>initiateTrade()
: <a class="el" href="class_trade_system.html#a56bd2df3c61ab6e7f2531c35b04c64e8">TradeSystem</a>
</li>
</ul>
<h3><a id="index_j"></a>- j -</h3><ul>
<li>joinSession()
: <a class="el" href="class_multiplayer_manager.html#a7b6261976a4ad3c2de89b8db964959f7">MultiplayerManager</a>
</li>
</ul>
<h3><a id="index_l"></a>- l -</h3><ul>
<li>listSaveFiles()
: <a class="el" href="class_save_load_system.html#a2c98f49b73df9103038259dbf2e2d92f">SaveLoadSystem</a>
</li>
<li>loadGame()
: <a class="el" href="class_save_load_system.html#a958db47854276a20dd05f4667efedd52">SaveLoadSystem</a>
</li>
<li>loadLanguagePack()
: <a class="el" href="class_localization_manager.html#abff19c89d4c43d29fb5c48d7d1c549ff">LocalizationManager</a>
</li>
<li>loadMods()
: <a class="el" href="class_modding_support.html#a8b1260ab6878f5de6b3acb059eda23c6">ModdingSupport</a>
</li>
<li>loadOrCreateWorld()
: <a class="el" href="class_world_builder.html#af586690490698826d518c4443f7fd846">WorldBuilder</a>
</li>
<li>loadResource()
: <a class="el" href="class_resource_manager.html#abda6ed5275971daf95188b364f697624">ResourceManager</a>
</li>
<li>loadSound()
: <a class="el" href="class_audio_manager.html#a0801d65ee762761af37d05a8b56f0206">AudioManager</a>
</li>
<li>log()
: <a class="el" href="class_debug_logger.html#a469be679e692a7653fc036a594eb6428">DebugLogger</a>
</li>
</ul>
<h3><a id="index_p"></a>- p -</h3><ul>
<li>playEffect()
: <a class="el" href="class_effects_system.html#a08e38061c38bff563c2f36583637d435">EffectsSystem</a>
</li>
<li>playMusic()
: <a class="el" href="class_audio_manager.html#a5283042dbc1b91acb33a2287cfc5e6ef">AudioManager</a>
</li>
<li>playSoundEffect()
: <a class="el" href="class_audio_manager.html#a6c982d7c6a38dc542fd28c0b46e41fa2">AudioManager</a>
</li>
<li>popState()
: <a class="el" href="class_state_manager.html#a1c5f8c0609e74fb2346b6b7f5930bb38">StateManager</a>
</li>
<li>processDialogueChoice()
: <a class="el" href="class_dialogue_system.html#a9a59df0d39db84841e7f2e7e96b2c9db">DialogueSystem</a>
</li>
<li>provideModdingAPI()
: <a class="el" href="class_modding_support.html#a55cb6cd432b6f5aa64fac9ac3846a8f2">ModdingSupport</a>
</li>
<li>pushState()
: <a class="el" href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e">StateManager</a>
</li>
</ul>
<h3><a id="index_r"></a>- r -</h3><ul>
<li>receiveData()
: <a class="el" href="class_multiplayer_manager.html#a11316b07e85272b4e78b5aa54a4780d5">MultiplayerManager</a>
</li>
<li>registerAchievement()
: <a class="el" href="class_achievements_system.html#a48f359c15e1031f14968976d7ee6c3d2">AchievementsSystem</a>
</li>
<li>removeItem()
: <a class="el" href="class_item_inventory.html#a401e0ab07c2abe546edacda837a44c2b">ItemInventory</a>
</li>
<li>removeLocation()
: <a class="el" href="class_world_builder.html#abd6a6b91e20d0ed37e6a04a0bed4b294">WorldBuilder</a>
</li>
<li>render()
: <a class="el" href="class_game_engine.html#a267bf9164ba09e32b7a24ba4afb527d4">GameEngine</a>
, <a class="el" href="class_state_manager.html#a02e78818db709db59df3a46a4bb47ddf">StateManager</a>
, <a class="el" href="class_u_i_system.html#ad85673e98a911b0ab7ae101c2a8c5e69">UISystem</a>
</li>
<li>run()
: <a class="el" href="class_game_engine.html#ab01970da2c68fefbf48b98c59d5627ae">GameEngine</a>
</li>
</ul>
<h3><a id="index_s"></a>- s -</h3><ul>
<li>saveGame()
: <a class="el" href="class_save_load_system.html#a31fcc0da725b07fc0f37f0cb3089e64f">SaveLoadSystem</a>
</li>
<li>sendData()
: <a class="el" href="class_multiplayer_manager.html#aa484c5d22767eab88a7af456ac6a099f">MultiplayerManager</a>
</li>
<li>serializeGameState()
: <a class="el" href="class_save_load_system.html#aee6cfe1ef668a4f35c4ea45992648d2a">SaveLoadSystem</a>
</li>
<li>setCurrentLanguage()
: <a class="el" href="class_localization_manager.html#a72afe1b0d03d1385a83c63aa39ff03e8">LocalizationManager</a>
</li>
<li>setDifficultyLevel()
: <a class="el" href="class_difficulty_system.html#a470f08dcb4e134df604c8779e0cf8e28">DifficultySystem</a>
</li>
<li>setTimeOfDay()
: <a class="el" href="class_weather_time_system.html#a84e7c37d0fb3de4d8fd00aaf6e995f90">WeatherTimeSystem</a>
</li>
<li>shutdown()
: <a class="el" href="class_game_engine.html#aba20f4cd8d357c40ef763b17ab407918">GameEngine</a>
, <a class="el" href="class_physics_system.html#aa693c13b71beb03a4beb0537b5c33c3f">PhysicsSystem</a>
</li>
<li>startDialogue()
: <a class="el" href="class_dialogue_system.html#a3d6202c96351d80f754c7543ce11858f">DialogueSystem</a>
</li>
<li>stopAllSounds()
: <a class="el" href="class_audio_manager.html#ac880de40f09c0065c10948ca138cc7be">AudioManager</a>
</li>
<li>stopEffect()
: <a class="el" href="class_effects_system.html#a4af4d4380dd793d5ebbdd4ef381b226c">EffectsSystem</a>
</li>
<li>synchronizeGameState()
: <a class="el" href="class_multiplayer_manager.html#aac68b4eda8b76435634e85ba150c071a">MultiplayerManager</a>
</li>
</ul>
<h3><a id="index_t"></a>- t -</h3><ul>
<li>toggleMod()
: <a class="el" href="class_modding_support.html#add8a0cd71afd73a1c4727b3f44d9849b">ModdingSupport</a>
</li>
</ul>
<h3><a id="index_u"></a>- u -</h3><ul>
<li>unloadAllResources()
: <a class="el" href="class_resource_manager.html#ac8e6c416a491f6fcc78ed682313feb4a">ResourceManager</a>
</li>
<li>update()
: <a class="el" href="class_a_i_system.html#a4c1e02a04a3053c073e58ad44f4d0293">AISystem</a>
, <a class="el" href="class_animation_system.html#a321fbe9696b3957012ed690d8f733374">AnimationSystem</a>
, <a class="el" href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">CharacterSystem</a>
, <a class="el" href="class_combat_system.html#a7f53d4e02249457ff7a2859bde5f953a">CombatSystem</a>
, <a class="el" href="class_controller_support.html#addbdc82f140e553a598efa5139a02a23">ControllerSupport</a>
, <a class="el" href="class_effects_system.html#a8117947b39f05afb8ff0fbbcd3fff7d9">EffectsSystem</a>
, <a class="el" href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">GameEngine</a>
, <a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">MagicSystem</a>
, <a class="el" href="class_physics_system.html#a7e97af2ff3ac8bf879ab289397eb939c">PhysicsSystem</a>
, <a class="el" href="class_quest_system.html#aa7289df0bf8309e86e86f4569fc547b8">QuestSystem</a>
, <a class="el" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">StateManager</a>
, <a class="el" href="class_u_i_system.html#a7a18d7e7398ace317fba4a0352bdb80d">UISystem</a>
, <a class="el" href="class_weather_time_system.html#a40074ebb6100edebf9cb0896bde577d7">WeatherTimeSystem</a>
</li>
<li>updateNetworkEvents()
: <a class="el" href="class_multiplayer_manager.html#a8713ca0191b7261126272dafca29f2cf">MultiplayerManager</a>
</li>
<li>upgradeCharacter()
: <a class="el" href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">CharacterSystem</a>
</li>
<li>useItem()
: <a class="el" href="class_item_inventory.html#a2c19e0eb0e6bd5b661540c0dd75efc91">ItemInventory</a>
</li>
</ul>
<h3><a id="index_w"></a>- w -</h3><ul>
<li>warn()
: <a class="el" href="class_debug_logger.html#ac1bcbfec9894362ce94ecd3d534fd585">DebugLogger</a>
</li>
</ul>
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Создано системой&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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