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<div id="projectname">PPPI RPG Game
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<div class="title">save_load_system.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>  </div>
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<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="class_save_load_system.html"> 4</a></span> <span class="keyword">class </span><a class="code" href="class_save_load_system.html">SaveLoadSystem</a> {</div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="class_save_load_system.html#a31fcc0da725b07fc0f37f0cb3089e64f"> 11</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_save_load_system.html#a31fcc0da725b07fc0f37f0cb3089e64f">saveGame</a>(<span class="keyword">const</span> std::string& saveFileName, <span class="comment">/* другие параметры, например, данные о состоянии игры */</span>);</div>
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<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
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<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="class_save_load_system.html#a958db47854276a20dd05f4667efedd52"> 17</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_save_load_system.html#a958db47854276a20dd05f4667efedd52">loadGame</a>(<span class="keyword">const</span> std::string& saveFileName);</div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  </div>
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<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="class_save_load_system.html#a2c98f49b73df9103038259dbf2e2d92f"> 23</a></span>  std::vector<std::string> <a class="code" href="class_save_load_system.html#a2c98f49b73df9103038259dbf2e2d92f">listSaveFiles</a>();</div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  </div>
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<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="class_save_load_system.html#af4ca3c59e3a54cbb83f3e86e37b52678"> 29</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_save_load_system.html#af4ca3c59e3a54cbb83f3e86e37b52678">deleteSaveFile</a>(<span class="keyword">const</span> std::string& saveFileName);</div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  </div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">private</span>:</div>
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<div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="class_save_load_system.html#aee6cfe1ef668a4f35c4ea45992648d2a"> 36</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_save_load_system.html#aee6cfe1ef668a4f35c4ea45992648d2a">serializeGameState</a>(<span class="comment">/* параметры состояния игры */</span>);</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  </div>
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<div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="class_save_load_system.html#a03a7ad36d7299b930caffe09b791ac16"> 42</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_save_load_system.html#a03a7ad36d7299b930caffe09b791ac16">deserializeGameState</a>(<span class="comment">/* параметры для загрузки состояния игры */</span>);</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> };</div>
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<div class="ttc" id="aclass_save_load_system_html"><div class="ttname"><a href="class_save_load_system.html">SaveLoadSystem</a></div><div class="ttdoc">Класс SaveLoadSystem позволяет игроку сохранять и загружать свой прогресс.</div><div class="ttdef"><b>Definition:</b> save_load_system.h:4</div></div>
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<div class="ttc" id="aclass_save_load_system_html_a03a7ad36d7299b930caffe09b791ac16"><div class="ttname"><a href="class_save_load_system.html#a03a7ad36d7299b930caffe09b791ac16">SaveLoadSystem::deserializeGameState</a></div><div class="ttdeci">void deserializeGameState()</div><div class="ttdoc">Десериализует данные состояния игры из файла сохранения.</div></div>
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<div class="ttc" id="aclass_save_load_system_html_a2c98f49b73df9103038259dbf2e2d92f"><div class="ttname"><a href="class_save_load_system.html#a2c98f49b73df9103038259dbf2e2d92f">SaveLoadSystem::listSaveFiles</a></div><div class="ttdeci">std::vector< std::string > listSaveFiles()</div><div class="ttdoc">Перечисляет доступные файлы сохранений.</div></div>
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<div class="ttc" id="aclass_save_load_system_html_a31fcc0da725b07fc0f37f0cb3089e64f"><div class="ttname"><a href="class_save_load_system.html#a31fcc0da725b07fc0f37f0cb3089e64f">SaveLoadSystem::saveGame</a></div><div class="ttdeci">void saveGame(const std::string &saveFileName,)</div><div class="ttdoc">Сохраняет текущее состояние игры в файл.</div></div>
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<div class="ttc" id="aclass_save_load_system_html_a958db47854276a20dd05f4667efedd52"><div class="ttname"><a href="class_save_load_system.html#a958db47854276a20dd05f4667efedd52">SaveLoadSystem::loadGame</a></div><div class="ttdeci">void loadGame(const std::string &saveFileName)</div><div class="ttdoc">Загружает состояние игры из файла.</div></div>
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<div class="ttc" id="aclass_save_load_system_html_aee6cfe1ef668a4f35c4ea45992648d2a"><div class="ttname"><a href="class_save_load_system.html#aee6cfe1ef668a4f35c4ea45992648d2a">SaveLoadSystem::serializeGameState</a></div><div class="ttdeci">void serializeGameState()</div><div class="ttdoc">Сериализует данные состояния игры для сохранения.</div></div>
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<div class="ttc" id="aclass_save_load_system_html_af4ca3c59e3a54cbb83f3e86e37b52678"><div class="ttname"><a href="class_save_load_system.html#af4ca3c59e3a54cbb83f3e86e37b52678">SaveLoadSystem::deleteSaveFile</a></div><div class="ttdeci">void deleteSaveFile(const std::string &saveFileName)</div><div class="ttdoc">Удаляет файл сохранения.</div></div>
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