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<a href="#pub-methods">Открытые члены</a> &#124;
<a href="#pri-methods">Закрытые члены</a> &#124;
<a href="class_game_engine-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс GameEngine</div> </div>
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<p>Класс <a class="el" href="class_game_engine.html" title="Класс GameEngine является основой для всей архитектуры игры.">GameEngine</a> является основой для всей архитектуры игры.
<a href="class_game_engine.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="game__engine_8h_source.html">game_engine.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Открытые члены</h2></td></tr>
<tr class="memitem:af52f9b4cf1d9b2694eeb0aa2ea77de2f"><td class="memItemLeft" align="right" valign="top"><a id="af52f9b4cf1d9b2694eeb0aa2ea77de2f"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_engine.html#af52f9b4cf1d9b2694eeb0aa2ea77de2f">initialize</a> ()</td></tr>
<tr class="memdesc:af52f9b4cf1d9b2694eeb0aa2ea77de2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Инициализирует игровой движок и все его подсистемы. <br /></td></tr>
<tr class="separator:af52f9b4cf1d9b2694eeb0aa2ea77de2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab01970da2c68fefbf48b98c59d5627ae"><td class="memItemLeft" align="right" valign="top"><a id="ab01970da2c68fefbf48b98c59d5627ae"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_engine.html#ab01970da2c68fefbf48b98c59d5627ae">run</a> ()</td></tr>
<tr class="memdesc:ab01970da2c68fefbf48b98c59d5627ae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Запускает основной игровой цикл. <br /></td></tr>
<tr class="separator:ab01970da2c68fefbf48b98c59d5627ae"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aba20f4cd8d357c40ef763b17ab407918"><td class="memItemLeft" align="right" valign="top"><a id="aba20f4cd8d357c40ef763b17ab407918"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_engine.html#aba20f4cd8d357c40ef763b17ab407918">shutdown</a> ()</td></tr>
<tr class="memdesc:aba20f4cd8d357c40ef763b17ab407918"><td class="mdescLeft">&#160;</td><td class="mdescRight">Останавливает игру и освобождает ресурсы. <br /></td></tr>
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Закрытые члены</h2></td></tr>
<tr class="memitem:aeb8df057dde6e18da6d2dc3e468afc8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">update</a> (float deltaTime)</td></tr>
<tr class="memdesc:aeb8df057dde6e18da6d2dc3e468afc8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Обновляет все подсистемы (физика, анимация, AI и т.д.). <a href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">Подробнее...</a><br /></td></tr>
<tr class="separator:aeb8df057dde6e18da6d2dc3e468afc8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a267bf9164ba09e32b7a24ba4afb527d4"><td class="memItemLeft" align="right" valign="top"><a id="a267bf9164ba09e32b7a24ba4afb527d4"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game_engine.html#a267bf9164ba09e32b7a24ba4afb527d4">render</a> ()</td></tr>
<tr class="memdesc:a267bf9164ba09e32b7a24ba4afb527d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Рендерит текущее состояние игры. <br /></td></tr>
<tr class="separator:a267bf9164ba09e32b7a24ba4afb527d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_game_engine.html" title="Класс GameEngine является основой для всей архитектуры игры.">GameEngine</a> является основой для всей архитектуры игры. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="aeb8df057dde6e18da6d2dc3e468afc8b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aeb8df057dde6e18da6d2dc3e468afc8b">&#9670;&nbsp;</a></span>update()</h2>
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<td class="memname">void GameEngine::update </td>
<td>(</td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>deltaTime</em></td><td>)</td>
<td></td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<p>Обновляет все подсистемы (физика, анимация, AI и т.д.). </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="game__engine_8h_source.html">game_engine.h</a></li>
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