/*************************************************************************** * This file is part of the Lime Report project * * Copyright (C) 2021 by Alexander Arin * * arin_a@bk.ru * * * ** GNU General Public License Usage ** * * * This library is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * * * ** GNU Lesser General Public License ** * * * This library is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * You should have received a copy of the GNU Lesser General Public * * License along with this library. * * If not, see . * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * ****************************************************************************/ #ifndef LRDESIGNELEMENTSFACTORY_H #define LRDESIGNELEMENTSFACTORY_H #include "lrbanddesignintf.h" #include "lrattribsabstractfactory.h" #include "lrsimpleabstractfactory.h" #include "lrsingleton.h" namespace LimeReport{ typedef BaseDesignIntf* (*CreateBand)(QObject* owner, BaseDesignIntf* parent); struct ItemAttribs{ QString m_alias; QString m_tag; ItemAttribs(){} ItemAttribs(const QString& alias, const QString& tag):m_alias(alias),m_tag(tag){} bool operator==( const ItemAttribs &right) const { return (m_alias==right.m_alias) && (m_tag==right.m_tag); } }; class DesignElementsFactory : public AttribsAbstractFactory { private: friend class Singleton; private: DesignElementsFactory(){} ~DesignElementsFactory(){} DesignElementsFactory(const DesignElementsFactory&){} DesignElementsFactory& operator = (const DesignElementsFactory&){return *this;} }; } #endif // LRDESIGNELEMENTSFACTORY_H