/***************************************************************************
* This file is part of the Lime Report project *
* Copyright (C) 2021 by Alexander Arin *
* arin_a@bk.ru *
* *
** GNU General Public License Usage **
* *
* This library is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
* *
** GNU Lesser General Public License **
* *
* This library is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library. *
* If not, see . *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
****************************************************************************/
#ifndef LRDESIGNELEMENTSFACTORY_H
#define LRDESIGNELEMENTSFACTORY_H
#include "lrbanddesignintf.h"
#include "lrattribsabstractfactory.h"
#include "lrsimpleabstractfactory.h"
#include "lrsingleton.h"
namespace LimeReport{
typedef BaseDesignIntf* (*CreateBand)(QObject* owner, BaseDesignIntf* parent);
struct ItemAttribs{
QString m_alias;
QString m_tag;
ItemAttribs(){}
ItemAttribs(const QString& alias, const QString& tag):m_alias(alias),m_tag(tag){}
bool operator==( const ItemAttribs &right) const {
return (m_alias==right.m_alias) && (m_tag==right.m_tag);
}
};
class DesignElementsFactory : public AttribsAbstractFactory
{
private:
friend class Singleton;
private:
DesignElementsFactory(){}
~DesignElementsFactory(){}
DesignElementsFactory(const DesignElementsFactory&){}
DesignElementsFactory& operator = (const DesignElementsFactory&){return *this;}
};
}
#endif // LRDESIGNELEMENTSFACTORY_H