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https://github.com/Maks1mS/bubbles.git
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Added progress bar
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parent
06109f45ce
commit
38d59517fb
1
go.mod
1
go.mod
@ -5,6 +5,7 @@ go 1.13
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require (
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github.com/atotto/clipboard v0.1.2
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github.com/charmbracelet/bubbletea v0.12.2
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github.com/lucasb-eyer/go-colorful v1.0.3
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github.com/mattn/go-runewidth v0.0.9
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github.com/muesli/termenv v0.7.4
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golang.org/x/crypto v0.0.0-20201016220609-9e8e0b390897 // indirect
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91
progress/progress.go
Normal file
91
progress/progress.go
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@ -0,0 +1,91 @@
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package progress
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import (
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"strings"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/lucasb-eyer/go-colorful"
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"github.com/muesli/termenv"
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)
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// Value is explicit type of, you know, progression. Can be 0.0 < x < 1.0
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type Value float64
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type Model struct {
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// Left side color of progress bar. By default, it's #00dbde
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StartColor colorful.Color
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// Left side color of progress bar. By default, it's #fc00ff
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EndColor colorful.Color
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// Length of progress bar in symbols.
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Length int
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// Which part of bar need to visualise. Can be 0.0 < Progress < 1.0, if value is bigger or smaller, it'll
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// be mapped to this values
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Progress float64
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// filament rune of done part of progress bar. it's █ by default
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FilamentSymbol rune
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// empty rune of pending part of progress bar. it's ░ by default
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EmptySymbol rune
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// if true, gradient will be setted from start to end of filled part. Instead, it'll work
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// on all proggress bar length
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FullGradientMode bool
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}
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// NewModel returns a model with default values.
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func NewModel(size int) *Model {
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startColor, _ := colorful.Hex("#00dbde")
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endColor, _ := colorful.Hex("#fc00ff")
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return &Model{
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StartColor: startColor,
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EndColor: endColor,
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Length: size,
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FilamentSymbol: '█',
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EmptySymbol: '░',
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}
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}
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func (m *Model) Init() tea.Cmd {
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return nil
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}
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func (m *Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch cmd := msg.(type) {
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case Value:
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if cmd > 1 {
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cmd = 1
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}
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if cmd < 0 {
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cmd = 0
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}
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m.Progress = float64(cmd)
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}
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return m, nil
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}
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func (m *Model) View() string {
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ramp := make([]string, int(float64(m.Length)*m.Progress))
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for i := 0; i < len(ramp); i++ {
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gradientPart := float64(m.Length)
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if m.FullGradientMode {
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gradientPart = float64(len(ramp))
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}
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percent := float64(i) / gradientPart
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c := m.StartColor.BlendLuv(m.EndColor, percent)
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ramp[i] = c.Hex()
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}
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var fullCells string
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for i := 0; i < len(ramp); i++ {
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fullCells += termenv.String(string(m.FilamentSymbol)).Foreground(termenv.ColorProfile().Color(ramp[i])).String()
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}
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fullCells += strings.Repeat(string(m.EmptySymbol), m.Length-len(ramp))
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return fullCells
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}
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