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https://github.com/Maks1mS/bubbles.git
synced 2024-12-23 22:32:59 +03:00
Fix situation where short viewports would panic (closes #20)
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@ -77,7 +77,7 @@ func (m *Model) SetContent(s string) {
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func (m Model) visibleLines() (lines []string) {
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := min(len(m.lines), m.YOffset+m.Height)
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bottom := clamp(m.YOffset+m.Height, top, len(m.lines))
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lines = m.lines[top:bottom]
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}
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return lines
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@ -125,7 +125,7 @@ func (m *Model) HalfViewDown() (lines []string) {
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if len(m.lines) > 0 {
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top := max(m.YOffset+m.Height/2, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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@ -145,7 +145,7 @@ func (m *Model) HalfViewUp() (lines []string) {
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if len(m.lines) > 0 {
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top := max(m.YOffset, 0)
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bottom := min(m.YOffset+m.Height/2, len(m.lines)-1)
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bottom := clamp(m.YOffset+m.Height/2, top, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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@ -171,7 +171,7 @@ func (m *Model) LineDown(n int) (lines []string) {
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if len(m.lines) > 0 {
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top := max(m.YOffset+m.Height-n, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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@ -193,7 +193,7 @@ func (m *Model) LineUp(n int) (lines []string) {
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if len(m.lines) > 0 {
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top := max(0, m.YOffset)
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bottom := min(m.YOffset+n, len(m.lines)-1)
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bottom := clamp(m.YOffset+n, top, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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@ -210,7 +210,7 @@ func (m *Model) GotoTop() (lines []string) {
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if len(m.lines) > 0 {
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top := m.YOffset
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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bottom := clamp(m.YOffset+m.Height, top, len(m.lines)-1)
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lines = m.lines[top:bottom]
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}
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@ -245,7 +245,7 @@ func Sync(m Model) tea.Cmd {
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// TODO: we should probably use m.visibleLines() rather than these two
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// expressions.
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top := max(m.YOffset, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines)-1)
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bottom := clamp(m.YOffset+m.Height, 0, len(m.lines)-1)
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return tea.SyncScrollArea(
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m.lines[top:bottom],
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@ -376,6 +376,10 @@ func View(m Model) string {
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// ETC
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func clamp(v, low, high int) int {
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return min(high, max(low, v))
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}
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func min(a, b int) int {
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if a < b {
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return a
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