Integrate viewport navigation controls with new renderer

This commit is contained in:
Christian Rocha 2020-06-15 21:19:15 -04:00
parent f332bf2cc2
commit 68ec6c7ffc
No known key found for this signature in database
GPG Key ID: D6CC7A16E5878018
2 changed files with 99 additions and 29 deletions

View File

@ -30,37 +30,37 @@ func (r *renderer) clear() {
func (r *renderer) sync(lines []string) {
r.clear()
moveTo(r.Out, r.Y, 0)
r.write(lines)
r.writeLines(lines)
}
// write writes to the set writer.
func (r *renderer) write(lines []string) {
func (r *renderer) writeLines(lines []string) {
if len(lines) == 0 {
return
}
io.WriteString(r.Out, strings.Join(lines, "\r\n"))
}
// Effectively scroll up. That is, insert a line at the top, scrolling
// Effectively scroll up. That is, insert a line at the top, pushing
// everything else down. This is roughly how ncurses does it.
func (r *renderer) insertTop(line string) {
func (r *renderer) insertTop(lines []string) {
changeScrollingRegion(r.Out, r.Y, r.Y+r.Height)
moveTo(r.Out, r.Y, 0)
insertLine(r.Out, 1)
io.WriteString(r.Out, line)
insertLine(r.Out, len(lines))
r.writeLines(lines)
changeScrollingRegion(r.Out, r.TerminalWidth, r.TerminalHeight)
}
// Effectively scroll down. That is, insert a line at the bottom, scrolling
// Effectively scroll down. That is, insert a line at the bottom, pushing
// everything else up. This is roughly how ncurses does it.
func (r *renderer) insertBottom(line string) {
func (r *renderer) insertBottom(lines []string) {
changeScrollingRegion(r.Out, r.Y, r.Y+r.Height)
moveTo(r.Out, r.Y+r.Height, 0)
io.WriteString(r.Out, "\n"+line)
io.WriteString(r.Out, "\r\n"+strings.Join(lines, "\r\n"))
changeScrollingRegion(r.Out, r.TerminalWidth, r.TerminalHeight)
}
// Screen command
// Terminal Control
const csi = "\x1b["

View File

@ -45,6 +45,16 @@ func NewModel(yPos, width, height, terminalWidth, terminalHeight int) Model {
}
}
// AtTop returns whether or not the viewport is in the very top position.
func (m Model) AtTop() bool {
return m.YOffset <= 0
}
// AtBottom returns whether or not the viewport is at the very botom position.
func (m Model) AtBottom() bool {
return m.YOffset >= len(m.lines)-m.Height-1
}
// Scrollpercent returns the amount scrolled as a float between 0 and 1.
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
@ -61,53 +71,117 @@ func (m *Model) SetContent(s string) {
s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n")
lines := bounded(m.lines, m.YOffset, m.Height)
m.r.sync(lines)
if m.UseInternalRenderer {
top := max(m.YOffset, 0)
bottom := min(m.YOffset+m.Height, len(m.lines))
m.r.sync(m.lines[top:bottom])
}
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down".
func (m *Model) ViewDown() {
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height)
if m.AtBottom() {
return
}
if m.UseInternalRenderer {
top := max(m.YOffset+m.Height, 0)
bottom := min(top+m.Height, len(m.lines)-1)
m.r.insertBottom(m.lines[top:bottom])
}
m.YOffset = min(
m.YOffset+m.Height, // target
len(m.lines)-m.Height, // fallback
)
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
func (m *Model) ViewUp() {
m.YOffset = max(0, m.YOffset-m.Height)
}
if m.AtTop() {
return
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() {
m.YOffset = max(0, m.YOffset-m.Height/2)
if m.UseInternalRenderer {
top := max(m.YOffset-m.Height, 0)
bottom := min(m.YOffset, len(m.lines))
m.r.insertTop(m.lines[top:bottom])
}
m.YOffset = max(
m.YOffset-m.Height, // target
0, // fallback
)
}
// HalfViewDown moves the view down by half the height of the viewport.
func (m *Model) HalfViewDown() {
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height/2)
if m.AtBottom() {
return
}
if m.UseInternalRenderer {
top := max(m.YOffset+m.Height/2, 0)
bottom := min(top+m.Height, len(m.lines)-1)
m.r.insertBottom(m.lines[top:bottom])
}
m.YOffset = min(
m.YOffset+m.Height/2, // target
len(m.lines)-m.Height, // fallback
)
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() {
if m.AtTop() {
return
}
if m.UseInternalRenderer {
top := max(m.YOffset-m.Height/2, 0)
bottom := clamp(m.YOffset, top, len(m.lines))
m.r.insertTop(m.lines[top:bottom])
}
m.YOffset = max(
m.YOffset-m.Height/2, // target
0, // fallback
)
}
// LineDown moves the view up by the given number of lines.
func (m *Model) LineDown(n int) {
if m.YOffset >= len(m.lines)-m.Height-1 {
if m.AtBottom() || n == 0 {
return
}
m.YOffset = min(len(m.lines)-m.Height, m.YOffset+n)
if m.UseInternalRenderer {
m.r.insertBottom(m.lines[m.YOffset+m.Height-1])
bottom := min(m.YOffset+m.Height+n, len(m.lines))
top := max(bottom-n, 0)
m.r.insertBottom(m.lines[top:bottom])
}
m.YOffset = min(
m.YOffset+n, // target
len(m.lines)-m.Height, // fallback
)
}
// LineUp moves the view down by the given number of lines.
func (m *Model) LineUp(n int) {
if m.YOffset == 0 {
if m.AtTop() || n == 0 {
return
}
m.YOffset = max(0, m.YOffset-n)
if m.UseInternalRenderer {
m.r.insertTop(m.lines[m.YOffset])
top := max(m.YOffset-n, 0)
bottom := min(top+n, len(m.lines))
m.r.insertTop(m.lines[top:bottom])
}
m.YOffset = max(m.YOffset-n, 0)
}
// UPDATE
@ -214,7 +288,3 @@ func max(a, b int) int {
func clamp(val, low, high int) int {
return max(low, min(high, val))
}
func bounded(s []string, start, end int) []string {
return s[clamp(start, 0, len(s)):clamp(end, 0, len(s))]
}