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https://github.com/Maks1mS/bubbles.git
synced 2024-12-25 07:04:37 +03:00
Integrate viewport navigation controls with new renderer
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parent
f332bf2cc2
commit
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@ -30,37 +30,37 @@ func (r *renderer) clear() {
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func (r *renderer) sync(lines []string) {
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r.clear()
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moveTo(r.Out, r.Y, 0)
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r.write(lines)
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r.writeLines(lines)
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}
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// write writes to the set writer.
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func (r *renderer) write(lines []string) {
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func (r *renderer) writeLines(lines []string) {
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if len(lines) == 0 {
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return
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}
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io.WriteString(r.Out, strings.Join(lines, "\r\n"))
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}
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// Effectively scroll up. That is, insert a line at the top, scrolling
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// Effectively scroll up. That is, insert a line at the top, pushing
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// everything else down. This is roughly how ncurses does it.
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func (r *renderer) insertTop(line string) {
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func (r *renderer) insertTop(lines []string) {
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changeScrollingRegion(r.Out, r.Y, r.Y+r.Height)
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moveTo(r.Out, r.Y, 0)
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insertLine(r.Out, 1)
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io.WriteString(r.Out, line)
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insertLine(r.Out, len(lines))
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r.writeLines(lines)
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changeScrollingRegion(r.Out, r.TerminalWidth, r.TerminalHeight)
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}
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// Effectively scroll down. That is, insert a line at the bottom, scrolling
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// Effectively scroll down. That is, insert a line at the bottom, pushing
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// everything else up. This is roughly how ncurses does it.
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func (r *renderer) insertBottom(line string) {
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func (r *renderer) insertBottom(lines []string) {
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changeScrollingRegion(r.Out, r.Y, r.Y+r.Height)
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moveTo(r.Out, r.Y+r.Height, 0)
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io.WriteString(r.Out, "\n"+line)
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io.WriteString(r.Out, "\r\n"+strings.Join(lines, "\r\n"))
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changeScrollingRegion(r.Out, r.TerminalWidth, r.TerminalHeight)
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}
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// Screen command
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// Terminal Control
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const csi = "\x1b["
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@ -45,6 +45,16 @@ func NewModel(yPos, width, height, terminalWidth, terminalHeight int) Model {
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}
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}
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// AtTop returns whether or not the viewport is in the very top position.
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func (m Model) AtTop() bool {
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return m.YOffset <= 0
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}
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// AtBottom returns whether or not the viewport is at the very botom position.
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func (m Model) AtBottom() bool {
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return m.YOffset >= len(m.lines)-m.Height-1
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}
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// Scrollpercent returns the amount scrolled as a float between 0 and 1.
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func (m Model) ScrollPercent() float64 {
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if m.Height >= len(m.lines) {
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@ -61,53 +71,117 @@ func (m *Model) SetContent(s string) {
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s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
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m.lines = strings.Split(s, "\n")
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lines := bounded(m.lines, m.YOffset, m.Height)
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m.r.sync(lines)
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if m.UseInternalRenderer {
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top := max(m.YOffset, 0)
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bottom := min(m.YOffset+m.Height, len(m.lines))
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m.r.sync(m.lines[top:bottom])
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}
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}
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// ViewDown moves the view down by the number of lines in the viewport.
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// Basically, "page down".
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func (m *Model) ViewDown() {
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m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height)
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if m.AtBottom() {
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return
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}
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if m.UseInternalRenderer {
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top := max(m.YOffset+m.Height, 0)
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bottom := min(top+m.Height, len(m.lines)-1)
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m.r.insertBottom(m.lines[top:bottom])
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}
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m.YOffset = min(
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m.YOffset+m.Height, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// ViewUp moves the view up by one height of the viewport. Basically, "page up".
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func (m *Model) ViewUp() {
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m.YOffset = max(0, m.YOffset-m.Height)
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}
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if m.AtTop() {
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return
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}
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// HalfViewUp moves the view up by half the height of the viewport.
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func (m *Model) HalfViewUp() {
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m.YOffset = max(0, m.YOffset-m.Height/2)
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if m.UseInternalRenderer {
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top := max(m.YOffset-m.Height, 0)
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bottom := min(m.YOffset, len(m.lines))
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m.r.insertTop(m.lines[top:bottom])
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}
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m.YOffset = max(
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m.YOffset-m.Height, // target
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0, // fallback
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)
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}
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// HalfViewDown moves the view down by half the height of the viewport.
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func (m *Model) HalfViewDown() {
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m.YOffset = min(len(m.lines)-m.Height, m.YOffset+m.Height/2)
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if m.AtBottom() {
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return
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}
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if m.UseInternalRenderer {
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top := max(m.YOffset+m.Height/2, 0)
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bottom := min(top+m.Height, len(m.lines)-1)
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m.r.insertBottom(m.lines[top:bottom])
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}
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m.YOffset = min(
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m.YOffset+m.Height/2, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// HalfViewUp moves the view up by half the height of the viewport.
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func (m *Model) HalfViewUp() {
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if m.AtTop() {
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return
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}
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if m.UseInternalRenderer {
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top := max(m.YOffset-m.Height/2, 0)
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bottom := clamp(m.YOffset, top, len(m.lines))
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m.r.insertTop(m.lines[top:bottom])
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}
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m.YOffset = max(
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m.YOffset-m.Height/2, // target
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0, // fallback
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)
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}
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// LineDown moves the view up by the given number of lines.
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func (m *Model) LineDown(n int) {
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if m.YOffset >= len(m.lines)-m.Height-1 {
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if m.AtBottom() || n == 0 {
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return
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}
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m.YOffset = min(len(m.lines)-m.Height, m.YOffset+n)
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if m.UseInternalRenderer {
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m.r.insertBottom(m.lines[m.YOffset+m.Height-1])
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bottom := min(m.YOffset+m.Height+n, len(m.lines))
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top := max(bottom-n, 0)
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m.r.insertBottom(m.lines[top:bottom])
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}
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m.YOffset = min(
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m.YOffset+n, // target
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len(m.lines)-m.Height, // fallback
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)
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}
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// LineUp moves the view down by the given number of lines.
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func (m *Model) LineUp(n int) {
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if m.YOffset == 0 {
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if m.AtTop() || n == 0 {
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return
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}
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m.YOffset = max(0, m.YOffset-n)
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if m.UseInternalRenderer {
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m.r.insertTop(m.lines[m.YOffset])
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top := max(m.YOffset-n, 0)
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bottom := min(top+n, len(m.lines))
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m.r.insertTop(m.lines[top:bottom])
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}
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m.YOffset = max(m.YOffset-n, 0)
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}
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// UPDATE
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@ -214,7 +288,3 @@ func max(a, b int) int {
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func clamp(val, low, high int) int {
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return max(low, min(high, val))
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}
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func bounded(s []string, start, end int) []string {
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return s[clamp(start, 0, len(s)):clamp(end, 0, len(s))]
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}
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