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@ -196,6 +196,11 @@ func (m *Model) LineUp(n int) (lines []string) {
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// COMMANDS
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// Sync tells the renderer where the viewport will be located and requests
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// a render of the current state of the viewport. It should be called for the
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// first render and after a window resize.
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//
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// For high performance rendering only.
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func Sync(m Model) tea.Cmd {
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if len(m.lines) == 0 {
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return nil
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@ -211,6 +216,13 @@ func Sync(m Model) tea.Cmd {
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)
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}
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// ViewDown is a high performance command that moves the viewport up by one
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// viewport height. Use Model.ViewDown to get the lines that should be
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// rendered. For example:
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//
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// lines := model.ViewDown(1)
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// cmd := ViewDown(m, lines)
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//
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func ViewDown(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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@ -218,6 +230,9 @@ func ViewDown(m Model, lines []string) tea.Cmd {
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return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
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}
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// ViewUp is a high performance command the moves the viewport down by one
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// viewport height. Use Model.ViewDown to get the lines that should be
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// rendered.
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func ViewUp(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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@ -225,6 +240,9 @@ func ViewUp(m Model, lines []string) tea.Cmd {
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return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
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}
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// HalfViewDown is a high performance command the moves the viewport down by
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// half of the height of the viewport. Use Model.HalfViewDown to get the lines
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// that should be rendered.
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func HalfViewDown(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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@ -232,6 +250,9 @@ func HalfViewDown(m Model, lines []string) tea.Cmd {
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return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
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}
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// HalfViewUp is a high performance command the moves the viewport up by
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// half of the height of the viewport. Use Model.HalfViewUp to get the lines
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// that should be rendered.
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func HalfViewUp(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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@ -239,6 +260,9 @@ func HalfViewUp(m Model, lines []string) tea.Cmd {
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return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
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}
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// LineDown is a high performance command the moves the viewport down by
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// a given number of lines. Use Model.LineDown to get the lines that should be
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// rendered.
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func LineDown(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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@ -246,6 +270,9 @@ func LineDown(m Model, lines []string) tea.Cmd {
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return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
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}
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// LineDown is a high performance command the moves the viewport up by a given
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// number of lines. Use Model.LineDown to get the lines that should be
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// rendered.
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func LineUp(m Model, lines []string) tea.Cmd {
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if len(lines) == 0 {
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return nil
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