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https://github.com/Maks1mS/bubbles.git
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Various timer improvements (#83)
* Add IDs to timers * Add IDs to timer-related messages * Ignore messages from other timers * Add `Timeout` property to `TickMsg` * Add `Start()`, `Stop()`, and `Toggle()` commands to timer * Add `Timedout()` method to timer model * Add `Running()` method to timer model
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7b20f4fe24
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152
timer/timer.go
152
timer/timer.go
@ -2,16 +2,80 @@
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package timer
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package timer
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import (
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import (
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"sync"
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"time"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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tea "github.com/charmbracelet/bubbletea"
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)
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)
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var (
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lastID int
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idMtx sync.Mutex
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)
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func nextID() int {
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idMtx.Lock()
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defer idMtx.Unlock()
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lastID++
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return lastID
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}
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// Authors note with regard to start and stop commands:
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//
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// Technically speaking, sending commands to start and stop the timer in this
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// case is extraneous. To stop the timer we'd just need to set the 'running'
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// property on the model to false which cause logic in the update function to
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// stop responding to TickMsgs. To start the model we'd set 'running' to true
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// and fire off a TickMsg. Helper functions would look like:
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//
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// func (m *model) Start() tea.Cmd
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// func (m *model) Stop()
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//
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// The danger with this approach, however, is that order of operations becomes
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// important with helper functions like the above. Consider the following:
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//
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// // Would not work
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// return m, m.timer.Start()
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//
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// // Would work
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// cmd := m.timer.start()
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// return m, cmd
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//
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// Thus, because of potential pitfalls like the ones above, we've introduced
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// the extraneous StartStopMsg to simplify the mental model when using this
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// package. Bear in mind that the practice of sending commands to simply
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// communicate with other parts of your application, such as in this package,
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// is still not recommended.
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// StartStopMsg is used to start and stop the timer.
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type StartStopMsg struct {
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ID int
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running bool
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}
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// TickMsg is a message that is sent on every timer tick.
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// TickMsg is a message that is sent on every timer tick.
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type TickMsg struct{}
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type TickMsg struct {
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// ID is the identifier of the stopwatch that send the message. This makes
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// it possible to determine which timer a tick belongs to when there
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// are multiple timers running.
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//
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// Note, however, that a timer will reject ticks from other stopwatches, so
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// it's safe to flow all TickMsgs through all timers and have them still
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// behave appropriately.
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ID int
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// Timeout returns whether or not this tick is a timeout tick. You can
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// alternatively listen for TimeoutMsg.
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Timeout bool
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}
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// TimeoutMsg is a message that is sent once when the timer times out.
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// TimeoutMsg is a message that is sent once when the timer times out.
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type TimeoutMsg struct{}
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//
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// It's a convenience message sent alongside a TickMsg with the Timeout value
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// set to true.
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type TimeoutMsg struct {
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ID int
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}
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// Model of the timer component.
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// Model of the timer component.
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type Model struct {
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type Model struct {
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@ -20,6 +84,9 @@ type Model struct {
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// How long to wait before every tick. Defaults to 1 second.
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// How long to wait before every tick. Defaults to 1 second.
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Interval time.Duration
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Interval time.Duration
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id int
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running bool
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}
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}
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// NewWithInterval creates a new timer with the given timeout and tick interval.
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// NewWithInterval creates a new timer with the given timeout and tick interval.
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@ -27,6 +94,8 @@ func NewWithInterval(timeout, interval time.Duration) Model {
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return Model{
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return Model{
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Timeout: timeout,
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Timeout: timeout,
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Interval: interval,
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Interval: interval,
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running: true,
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id: nextID(),
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}
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}
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}
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}
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@ -35,22 +104,47 @@ func New(timeout time.Duration) Model {
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return NewWithInterval(timeout, time.Second)
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return NewWithInterval(timeout, time.Second)
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}
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}
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// ID returns the model's identifier. This can be used to determine if messages
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// belong to this timer instance when there are multiple timers.
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func (m Model) ID() int {
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return m.id
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}
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// Running returns whether or not the timer is running. If the timer has timed
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// out this will always return false.
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func (m Model) Running() bool {
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if m.Timedout() || !m.running {
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return false
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}
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return true
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}
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// Timedout returns whether or not the timer has timed out.
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func (m Model) Timedout() bool {
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return m.Timeout <= 0
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}
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// Init starts the timer.
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// Init starts the timer.
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func (m Model) Init() tea.Cmd {
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func (m Model) Init() tea.Cmd {
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return tick(m.Interval)
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return m.tick()
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}
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}
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// Update handles the timer tick.
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// Update handles the timer tick.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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switch msg.(type) {
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switch msg := msg.(type) {
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case StartStopMsg:
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if msg.ID != 0 && msg.ID != m.id {
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return m, nil
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}
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m.running = msg.running
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return m, m.tick()
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case TickMsg:
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case TickMsg:
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if !m.Running() || (msg.ID != 0 && msg.ID != m.id) {
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break
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}
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m.Timeout -= m.Interval
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m.Timeout -= m.Interval
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if m.Timeout <= 0 {
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return m, tea.Batch(m.tick(), m.timedout())
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return m, func() tea.Msg {
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return TimeoutMsg{}
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}
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}
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return m, tick(m.Interval)
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}
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}
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return m, nil
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return m, nil
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@ -61,8 +155,40 @@ func (m Model) View() string {
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return m.Timeout.String()
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return m.Timeout.String()
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}
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}
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func tick(d time.Duration) tea.Cmd {
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// Start resumes the timer. Has no effect if the timer has timed out.
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return tea.Tick(d, func(_ time.Time) tea.Msg {
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func (m *Model) Start() tea.Cmd {
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return TickMsg{}
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return m.startStop(true)
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}
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// Stop pauses the timer. Has no effect if the timer has timed out.
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func (m *Model) Stop() tea.Cmd {
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return func() tea.Msg {
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return m.startStop(false)
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}
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}
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// Toggle stops the timer if it's running and starts it if it's stopped.
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func (m *Model) Toggle() tea.Cmd {
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return m.startStop(!m.Running())
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}
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func (m Model) tick() tea.Cmd {
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return tea.Tick(m.Interval, func(_ time.Time) tea.Msg {
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return TickMsg{ID: m.id, Timeout: m.Timedout()}
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})
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})
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}
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}
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func (m Model) timedout() tea.Cmd {
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if !m.Timedout() {
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return nil
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}
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return func() tea.Msg {
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return TimeoutMsg{ID: m.id}
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}
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}
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func (m Model) startStop(v bool) tea.Cmd {
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return func() tea.Msg {
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return StartStopMsg{ID: m.id, running: v}
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}
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}
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