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7 Commits
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9c38e101d2 |
@@ -10,33 +10,49 @@ import (
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const defaultFPS = time.Second / 10
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const defaultFPS = time.Second / 10
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// Spinner is a set of frames used in animating the spinner.
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// Spinner is a set of frames used in animating the spinner.
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type Spinner = []string
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type Spinner struct {
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Frames []string
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FPS time.Duration
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}
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var (
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var (
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// Some spinners to choose from. You could also make your own.
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// Some spinners to choose from. You could also make your own.
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Line = Spinner{"|", "/", "-", "\\"}
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Line = Spinner{
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Dot = Spinner{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "}
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Frames: []string{"|", "/", "-", "\\"},
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Globe = Spinner{"🌍 ", "🌎 ", "🌏 "}
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FPS: time.Second / 10,
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Moon = Spinner{"🌑 ", "🌒 ", "🌓 ", "🌔 ", "🌕 ", "🌖 ", "🌗 ", "🌘 "}
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}
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Monkey = Spinner{"🙈 ", "🙈 ", "🙉 ", "🙊 "}
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Dot = Spinner{
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Jump = Spinner{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"}
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Frames: []string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "},
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Bit8 = Spinner{
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FPS: time.Second / 10,
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"⠀", "⠁", "⠂", "⠃", "⠄", "⠅", "⠆", "⠇", "⡀", "⡁", "⡂", "⡃", "⡄", "⡅", "⡆", "⡇",
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}
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"⠈", "⠉", "⠊", "⠋", "⠌", "⠍", "⠎", "⠏", "⡈", "⡉", "⡊", "⡋", "⡌", "⡍", "⡎", "⡏",
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MiniDot = Spinner{
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"⠐", "⠑", "⠒", "⠓", "⠔", "⠕", "⠖", "⠗", "⡐", "⡑", "⡒", "⡓", "⡔", "⡕", "⡖", "⡗",
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Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"},
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"⠘", "⠙", "⠚", "⠛", "⠜", "⠝", "⠞", "⠟", "⡘", "⡙", "⡚", "⡛", "⡜", "⡝", "⡞", "⡟",
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FPS: time.Second / 12,
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"⠠", "⠡", "⠢", "⠣", "⠤", "⠥", "⠦", "⠧", "⡠", "⡡", "⡢", "⡣", "⡤", "⡥", "⡦", "⡧",
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}
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"⠨", "⠩", "⠪", "⠫", "⠬", "⠭", "⠮", "⠯", "⡨", "⡩", "⡪", "⡫", "⡬", "⡭", "⡮", "⡯",
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Jump = Spinner{
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"⠰", "⠱", "⠲", "⠳", "⠴", "⠵", "⠶", "⠷", "⡰", "⡱", "⡲", "⡳", "⡴", "⡵", "⡶", "⡷",
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Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"},
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"⠸", "⠹", "⠺", "⠻", "⠼", "⠽", "⠾", "⠿", "⡸", "⡹", "⡺", "⡻", "⡼", "⡽", "⡾", "⡿",
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FPS: time.Second / 10,
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"⢀", "⢁", "⢂", "⢃", "⢄", "⢅", "⢆", "⢇", "⣀", "⣁", "⣂", "⣃", "⣄", "⣅", "⣆", "⣇",
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}
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"⢈", "⢉", "⢊", "⢋", "⢌", "⢍", "⢎", "⢏", "⣈", "⣉", "⣊", "⣋", "⣌", "⣍", "⣎", "⣏",
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Pulse = Spinner{
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"⢐", "⢑", "⢒", "⢓", "⢔", "⢕", "⢖", "⢗", "⣐", "⣑", "⣒", "⣓", "⣔", "⣕", "⣖", "⣗",
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Frames: []string{"█", "▓", "▒", "░"},
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"⢘", "⢙", "⢚", "⢛", "⢜", "⢝", "⢞", "⢟", "⣘", "⣙", "⣚", "⣛", "⣜", "⣝", "⣞", "⣟",
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FPS: time.Second / 8,
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"⢠", "⢡", "⢢", "⢣", "⢤", "⢥", "⢦", "⢧", "⣠", "⣡", "⣢", "⣣", "⣤", "⣥", "⣦", "⣧",
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}
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"⢨", "⢩", "⢪", "⢫", "⢬", "⢭", "⢮", "⢯", "⣨", "⣩", "⣪", "⣫", "⣬", "⣭", "⣮", "⣯",
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Points = Spinner{
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"⢰", "⢱", "⢲", "⢳", "⢴", "⢵", "⢶", "⢷", "⣰", "⣱", "⣲", "⣳", "⣴", "⣵", "⣶", "⣷",
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Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"},
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"⢸", "⢹", "⢺", "⢻", "⢼", "⢽", "⢾", "⢿", "⣸", "⣹", "⣺", "⣻", "⣼", "⣽", "⣾", "⣿"}
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FPS: time.Second / 7,
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}
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Globe = Spinner{
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Frames: []string{"🌍", "🌎", "🌏"},
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FPS: time.Second / 4,
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}
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Moon = Spinner{
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Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"},
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FPS: time.Second / 8,
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}
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Monkey = Spinner{
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Frames: []string{"🙈", "🙉", "🙊"},
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FPS: time.Second / 3,
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}
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color = termenv.ColorProfile().Color
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color = termenv.ColorProfile().Color
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)
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)
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@@ -45,22 +61,19 @@ var (
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// rather than using Model as a struct literal.
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// rather than using Model as a struct literal.
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type Model struct {
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type Model struct {
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// Type is the set of frames to use. See Spinner.
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// Spinner settings to use. See type Spinner.
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Frames Spinner
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Spinner Spinner
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// FPS is the speed at which the ticker should tick.
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// ForegroundColor sets the background color of the spinner. It can be
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FPS time.Duration
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// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
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// support the color specified it will automatically degrade (per
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// ForegroundColor sets the background color of the spinner. It can be a
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// github.com/muesli/termenv).
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// hex code or one of the 256 ANSI colors. If the terminal emulator can't
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// doesn't support the color specified it will automatically degrade
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// (per github.com/muesli/termenv).
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ForegroundColor string
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ForegroundColor string
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// BackgroundColor sets the background color of the spinner. It can be a
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// BackgroundColor sets the background color of the spinner. It can be
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// hex code or one of the 256 ANSI colors. If the terminal emulator can't
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// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
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// doesn't support the color specified it will automatically degrade
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// support the color specified it will automatically degrade (per
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// (per github.com/muesli/termenv).
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// github.com/muesli/termenv).
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BackgroundColor string
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BackgroundColor string
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// MinimumLifetime is the minimum amount of time the spinner can run. Any
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// MinimumLifetime is the minimum amount of time the spinner can run. Any
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@@ -137,10 +150,7 @@ func (m Model) Visible() bool {
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// NewModel returns a model with default values.
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// NewModel returns a model with default values.
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func NewModel() Model {
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func NewModel() Model {
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return Model{
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return Model{Spinner: Line}
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Frames: Line,
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FPS: defaultFPS,
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}
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}
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}
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// TickMsg indicates that the timer has ticked and we should render a frame.
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// TickMsg indicates that the timer has ticked and we should render a frame.
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@@ -148,18 +158,14 @@ type TickMsg struct {
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Time time.Time
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Time time.Time
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}
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}
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type startTick struct{}
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// Update is the Tea update function. This will advance the spinner one frame
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// Update is the Tea update function. This will advance the spinner one frame
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// every time it's called, regardless the message passed, so be sure the logic
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// every time it's called, regardless the message passed, so be sure the logic
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// is setup so as not to call this Update needlessly.
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// is setup so as not to call this Update needlessly.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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switch msg.(type) {
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switch msg.(type) {
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case startTick:
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return m, m.tick()
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case TickMsg:
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case TickMsg:
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m.frame++
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m.frame++
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if m.frame >= len(m.Frames) {
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if m.frame >= len(m.Spinner.Frames) {
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m.frame = 0
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m.frame = 0
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}
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}
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return m, m.tick()
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return m, m.tick()
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@@ -170,11 +176,11 @@ func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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// View renders the model's view.
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// View renders the model's view.
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func (m Model) View() string {
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func (m Model) View() string {
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if m.frame >= len(m.Frames) {
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if m.frame >= len(m.Spinner.Frames) {
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return "error"
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return "(error)"
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}
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}
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frame := m.Frames[m.frame]
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frame := m.Spinner.Frames[m.frame]
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if m.ForegroundColor != "" || m.BackgroundColor != "" {
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if m.ForegroundColor != "" || m.BackgroundColor != "" {
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return termenv.
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return termenv.
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@@ -189,11 +195,11 @@ func (m Model) View() string {
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// Tick is the command used to advance the spinner one frame.
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// Tick is the command used to advance the spinner one frame.
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func Tick() tea.Msg {
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func Tick() tea.Msg {
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return startTick{}
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return TickMsg{Time: time.Now()}
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}
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}
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func (m Model) tick() tea.Cmd {
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func (m Model) tick() tea.Cmd {
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return tea.Tick(m.FPS, func(t time.Time) tea.Msg {
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return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
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return TickMsg{
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return TickMsg{
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Time: t,
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Time: t,
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}
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}
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