33 Commits

Author SHA1 Message Date
Christian Rocha
c8f4855d20 Fix typo in README 2021-01-12 18:19:20 -05:00
Christian Rocha
43d43d14ae A external link to progress example and remove local example 2021-01-12 18:17:42 -05:00
Christian Rocha
de359c53bb README: improve wording + image update for dark backgrounds 2021-01-12 17:53:56 -05:00
Christian Rocha
c7d69b61f0 Add progressbar info and GIF to README 2021-01-12 17:27:14 -05:00
Christian Rocha
11f56f9b6b If using advanced settings, draw empty spinner when appropriate
When model.HideFor or model.MinimumLifetime is present, we won't draw
the spinner in cases where model.Visibe() returns false.
2020-12-11 19:37:37 -05:00
Christian Rocha
3be2d0585b Prevent spinner from responding to extra, unintentional tick messages 2020-12-11 19:37:37 -05:00
Christian Rocha
37a85afcd1 Fix a typo in a comment 2020-12-10 11:36:22 -05:00
Christian Rocha
f9c79eef64 Slightly more subtle default gradient 2020-12-01 17:03:48 -05:00
Christian Rocha
c303de1e85 Replace "ramp" with "gradient" on exposed functions 2020-12-01 17:03:48 -05:00
Christian Rocha
7e5ef42924 Add ability to style percentage readout 2020-12-01 17:03:48 -05:00
Christian Rocha
79ca4d09d1 Fix doc comments and remove magic number 2020-12-01 17:03:48 -05:00
Christian Rocha
f48e53556a Return an error if we could not initialize a new gradient ramp 2020-12-01 17:03:48 -05:00
Christian Rocha
5d6d8cb0fb Add functional argument for setting the width of the progress bar 2020-12-01 17:03:48 -05:00
Christian Rocha
47b8d9c6a8 Doc comments, optimizations, and magic number removal 2020-12-01 17:03:48 -05:00
Christian Rocha
b78277e7ec Add progress bar example 2020-12-01 17:03:48 -05:00
Christian Rocha
6a768905a6 Add initialization options for scaled ramps 2020-12-01 17:03:48 -05:00
Christian Rocha
0f06d78b92 Support for solid (non-gradient) fills too 2020-12-01 17:03:48 -05:00
Christian Rocha
1e16eca939 Set ramp in NewModel via functional argument 2020-12-01 17:03:48 -05:00
Christian Rocha
d81e5713d4 Cache termenv color profile lookup 2020-12-01 17:03:48 -05:00
Christian Rocha
b10dbcb4dd Add option to show percent 2020-12-01 17:03:48 -05:00
Christian Rocha
a2e0a2e72e Remove initial width argument; add default width 2020-12-01 17:03:48 -05:00
Christian Rocha
3dea7d036e Reduce progress component to (more or less) a pure view function
We really only need the View function in this case since the progress
value will come from the program that implements this.
2020-12-01 17:03:48 -05:00
Richard Cooper
68e87e08c5 gofmt-ed last commit 2020-12-01 17:03:48 -05:00
Richard Cooper
65a17d039e length field changed to width 2020-12-01 17:03:48 -05:00
ololosha228
38d59517fb Added progress bar 2020-12-01 17:03:48 -05:00
Christian Rocha
06109f45ce Add Bubbles title treatment to README 2020-11-19 19:11:24 -05:00
Christian Rocha
9cb8e8d90a Remove spaces after emoji spinners 2020-11-11 15:39:42 -05:00
Christian Rocha
e6219572e5 Add points spinner 2020-11-11 15:39:42 -05:00
Christian Rocha
81feaacf5b Remove bit8 spinner 2020-11-11 15:39:42 -05:00
Christian Rocha
9a25d8b8b9 Add pulse spinner 2020-11-11 15:39:42 -05:00
Christian Rocha
e8e052c64b Add mini dot spinner 2020-11-11 15:39:42 -05:00
Christian Rocha
3d7cd43046 Rework Spinner so that default spinners have FPS built-in 2020-11-11 15:39:42 -05:00
Christian Rocha
9c38e101d2 Remove internal msg in spinner so all tick msgs can be caught externally 2020-11-10 15:44:42 -05:00
5 changed files with 335 additions and 67 deletions

View File

@@ -1,6 +1,10 @@
Bubbles
=======
<p>
<img src="https://stuff.charm.sh/bubbles/bubbles-github.png" width="233" alt="The Bubbles Logo">
</p>
[![Latest Release](https://img.shields.io/github/release/charmbracelet/bubbles.svg)](https://github.com/charmbracelet/bubbles/releases)
[![GoDoc](https://godoc.org/github.com/golang/gddo?status.svg)](https://pkg.go.dev/github.com/charmbracelet/bubbles)
[![Build Status](https://github.com/charmbracelet/bubbles/workflows/build/badge.svg)](https://github.com/charmbracelet/bubbles/actions)
@@ -36,6 +40,17 @@ the common, and many customization options.
* [Example code, many fields](https://github.com/charmbracelet/tea/tree/master/examples/textinputs/main.go)
## Progress
<img src="https://stuff.charm.sh/bubbles-examples/progress.gif" width="800" alt="Progressbar Example">
A simple, customizable progress meter. Supports solid and gradient fills. The
empty and filled runes can be set to whatever you'd like. The percentage readout
is customizable and can also be omitted entirely.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress/main.go)
## Paginator
<img src="https://stuff.charm.sh/bubbles-examples/pagination.gif" width="200" alt="Paginator Example">
@@ -55,7 +70,7 @@ browse SSH keys.
A viewport for vertically scrolling content. Optionally includes standard
pager keybindings and mouse wheel support. A high performance mode is available
for applications which make use of the alterate screen buffer.
for applications which make use of the alternate screen buffer.
* [Example code](https://github.com/charmbracelet/tea/tree/master/examples/pager/main.go)
@@ -74,7 +89,6 @@ indenting and text wrapping.
Part of [Charm](https://charm.sh).
<a href="https://charm.sh/"><img alt="the Charm logo" src="https://stuff.charm.sh/charm-badge.jpg" width="400"></a>
<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge-unrounded.jpg" width="400"></a>
Charm热爱开源! / Charm loves open source!

2
go.mod
View File

@@ -5,7 +5,9 @@ go 1.13
require (
github.com/atotto/clipboard v0.1.2
github.com/charmbracelet/bubbletea v0.12.2
github.com/lucasb-eyer/go-colorful v1.0.3
github.com/mattn/go-runewidth v0.0.9
github.com/muesli/reflow v0.2.0
github.com/muesli/termenv v0.7.4
golang.org/x/crypto v0.0.0-20201016220609-9e8e0b390897 // indirect
golang.org/x/sys v0.0.0-20201020230747-6e5568b54d1a // indirect

2
go.sum
View File

@@ -12,6 +12,8 @@ github.com/mattn/go-isatty v0.0.12 h1:wuysRhFDzyxgEmMf5xjvJ2M9dZoWAXNNr5LSBS7uHX
github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
github.com/mattn/go-runewidth v0.0.9 h1:Lm995f3rfxdpd6TSmuVCHVb/QhupuXlYr8sCI/QdE+0=
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/muesli/reflow v0.2.0 h1:2o0UBJPHHH4fa2GCXU4Rg4DwOtWPMekCeyc5EWbAQp0=
github.com/muesli/reflow v0.2.0/go.mod h1:qT22vjVmM9MIUeLgsVYe/Ye7eZlbv9dZjL3dVhUqLX8=
github.com/muesli/termenv v0.7.2 h1:r1raklL3uKE7rOvWgSenmEm2px+dnc33OTisZ8YR1fw=
github.com/muesli/termenv v0.7.2/go.mod h1:ct2L5N2lmix82RaY3bMWwVu/jUFc9Ule0KGDCiKYPh8=
github.com/muesli/termenv v0.7.4 h1:/pBqvU5CpkY53tU0vVn+xgs2ZTX63aH5nY+SSps5Xa8=

192
progress/progress.go Normal file
View File

@@ -0,0 +1,192 @@
package progress
import (
"fmt"
"strings"
"github.com/lucasb-eyer/go-colorful"
"github.com/muesli/reflow/ansi"
"github.com/muesli/termenv"
)
const defaultWidth = 40
var color func(string) termenv.Color = termenv.ColorProfile().Color
// Option is used to set options in NewModel. For example:
//
// progress := NewModel(
// WithRamp("#ff0000", "#0000ff"),
// WithoutPercentage(),
// )
type Option func(*Model) error
// WithDefaultGradient sets a gradient fill with default colors.
func WithDefaultGradient() Option {
return WithGradient("#5A56E0", "#EE6FF8")
}
// WithGradient sets a gradient fill blending between two colors.
func WithGradient(colorA, colorB string) Option {
return func(m *Model) error {
return m.setRamp(colorA, colorB, false)
}
}
// WithDefaultScaledGradient sets a gradient with default colors, and scales the
// gradient to fit the filled portion of the ramp.
func WithDefaultScaledGradient() Option {
return WithScaledGradient("#5A56E0", "#EE6FF8")
}
// WithScaledGradient scales the gradient to fit the width of the filled portion of
// the progress bar.
func WithScaledGradient(colorA, colorB string) Option {
return func(m *Model) error {
return m.setRamp(colorA, colorB, true)
}
}
// WithSolidFill sets the progress to use a solid fill with the given color.
func WithSolidFill(color string) Option {
return func(m *Model) error {
m.FullColor = color
m.useRamp = false
return nil
}
}
// WithoutPercentage hides the numeric percentage.
func WithoutPercentage() Option {
return func(m *Model) error {
m.ShowPercentage = false
return nil
}
}
// WithWidth sets the initial width of the progress bar. Note that you can also
// set the width via the Width property, which can come in handy if you're
// waiting for a tea.WindowSizeMsg.
func WithWidth(w int) Option {
return func(m *Model) error {
m.Width = w
return nil
}
}
// Model stores values we'll use when rendering the progress bar.
type Model struct {
// Total width of the progress bar, including percentage, if set.
Width int
// "Filled" sections of the progress bar
Full rune
FullColor string
// "Empty" sections of progress bar
Empty rune
EmptyColor string
// Settings for rendering the numeric percentage
ShowPercentage bool
PercentFormat string // a fmt string for a float
PercentageStyle *termenv.Style
useRamp bool
rampColorA colorful.Color
rampColorB colorful.Color
// When true, we scale the gradient to fit the width of the filled section
// of the progress bar. When false, the width of the gradient will be set
// to the full width of the progress bar.
scaleRamp bool
}
// NewModel returns a model with default values.
func NewModel(opts ...Option) (*Model, error) {
m := &Model{
Width: defaultWidth,
Full: '█',
FullColor: "#7571F9",
Empty: '░',
EmptyColor: "#606060",
ShowPercentage: true,
PercentFormat: " %3.0f%%",
}
for _, opt := range opts {
if err := opt(m); err != nil {
return nil, err
}
}
return m, nil
}
// View renders the progress bar as a given percentage.
func (m Model) View(percent float64) string {
b := strings.Builder{}
if m.ShowPercentage {
percentage := fmt.Sprintf(m.PercentFormat, percent*100)
if m.PercentageStyle != nil {
percentage = m.PercentageStyle.Styled(percentage)
}
m.bar(&b, percent, ansi.PrintableRuneWidth(percentage))
b.WriteString(percentage)
} else {
m.bar(&b, percent, 0)
}
return b.String()
}
func (m Model) bar(b *strings.Builder, percent float64, textWidth int) {
var (
tw = m.Width - textWidth // total width
fw = int(float64(tw) * percent) // filled width
p float64
)
if m.useRamp {
// Gradient fill
for i := 0; i < fw; i++ {
if m.scaleRamp {
p = float64(i) / float64(fw)
} else {
p = float64(i) / float64(tw)
}
c := m.rampColorA.BlendLuv(m.rampColorB, p).Hex()
b.WriteString(termenv.
String(string(m.Full)).
Foreground(color(c)).
String(),
)
}
} else {
// Solid fill
s := termenv.String(string(m.Full)).Foreground(color(m.FullColor)).String()
b.WriteString(strings.Repeat(s, fw))
}
// Empty fill
e := termenv.String(string(m.Empty)).Foreground(color(m.EmptyColor)).String()
b.WriteString(strings.Repeat(e, tw-fw))
}
func (m *Model) setRamp(colorA, colorB string, scaled bool) error {
a, err := colorful.Hex(colorA)
if err != nil {
return err
}
b, err := colorful.Hex(colorB)
if err != nil {
return err
}
m.useRamp = true
m.scaleRamp = scaled
m.rampColorA = a
m.rampColorB = b
return nil
}

View File

@@ -1,42 +1,60 @@
package spinner
import (
"strings"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/muesli/reflow/ansi"
"github.com/muesli/termenv"
)
const defaultFPS = time.Second / 10
// Spinner is a set of frames used in animating the spinner.
type Spinner = []string
type Spinner struct {
Frames []string
FPS time.Duration
}
var (
// Some spinners to choose from. You could also make your own.
Line = Spinner{"|", "/", "-", "\\"}
Dot = Spinner{"⣾ ", "⣽ ", "⣻ ", "", "", "", "⣯ ", "⣷ "}
Globe = Spinner{"🌍 ", "🌎 ", "🌏 "}
Moon = Spinner{"🌑 ", "🌒 ", "🌓 ", "🌔 ", "🌕 ", "🌖 ", "🌗 ", "🌘 "}
Monkey = Spinner{"🙈 ", "🙈 ", "🙉 ", "🙊 "}
Jump = Spinner{"", "", "", "", "", "", ""}
Bit8 = Spinner{
"", "⠁", "⠂", "⠃", "⠄", "⠅", "⠆", "⠇", "⡀", "⡁", "⡂", "⡃", "⡄", "⡅", "⡆", "⡇",
"⠈", "⠉", "⠊", "⠋", "⠌", "⠍", "⠎", "⠏", "⡈", "⡉", "⡊", "⡋", "⡌", "⡍", "⡎", "⡏",
"⠐", "⠑", "⠒", "⠓", "⠔", "", "", "", "", "", "", "", "", "", "", "⡗",
"⠘", "⠙", "⠚", "⠛", "⠜", "⠝", "⠞", "⠟", "⡘", "⡙", "⡚", "⡛", "⡜", "⡝", "⡞", "⡟",
"⠠", "⠡", "⠢", "⠣", "⠤", "⠥", "⠦", "⠧", "⡠", "⡡", "⡢", "⡣", "⡤", "⡥", "⡦", "⡧",
"⠨", "⠩", "⠪", "⠫", "⠬", "⠭", "⠮", "⠯", "⡨", "⡩", "⡪", "⡫", "⡬", "⡭", "⡮", "⡯",
"⠰", "⠱", "⠲", "⠳", "", "", "", "", "⡰", "⡱", "⡲", "⡳", "", "", "⡶", "⡷",
"⠸", "⠹", "⠺", "⠻", "⠼", "⠽", "⠾", "⠿", "⡸", "⡹", "⡺", "⡻", "⡼", "⡽", "⡾", "⡿",
"⢀", "⢁", "⢂", "⢃", "⢄", "⢅", "⢆", "⢇", "⣀", "⣁", "⣂", "⣃", "⣄", "⣅", "⣆", "⣇",
"⢈", "⢉", "⢊", "⢋", "⢌", "⢍", "⢎", "⢏", "⣈", "⣉", "⣊", "⣋", "⣌", "⣍", "⣎", "⣏",
"⢐", "⢑", "⢒", "⢓", "⢔", "⢕", "⢖", "⢗", "⣐", "⣑", "⣒", "", "", "", "", "⣗",
"⢘", "⢙", "⢚", "⢛", "⢜", "⢝", "⢞", "⢟", "⣘", "⣙", "⣚", "⣛", "⣜", "⣝", "⣞", "⣟",
"⢠", "⢡", "⢢", "⢣", "⢤", "⢥", "⢦", "⢧", "⣠", "⣡", "⣢", "⣣", "⣤", "⣥", "⣦", "⣧",
"⢨", "⢩", "⢪", "⢫", "⢬", "⢭", "⢮", "⢯", "⣨", "⣩", "⣪", "⣫", "⣬", "⣭", "⣮", "⣯",
"⢰", "⢱", "⢲", "⢳", "⢴", "⢵", "⢶", "⢷", "⣰", "⣱", "⣲", "⣳", "", "", "⣶", "⣷",
"⢸", "⢹", "⢺", "⢻", "⢼", "⢽", "⢾", "⢿", "⣸", "⣹", "⣺", "⣻", "⣼", "⣽", "⣾", "⣿"}
Line = Spinner{
Frames: []string{"|", "/", "-", "\\"},
FPS: time.Second / 10,
}
Dot = Spinner{
Frames: []string{"", "", "", "", "", "", "⣯ ", "⣷ "},
FPS: time.Second / 10,
}
MiniDot = Spinner{
Frames: []string{"", "", "", "", "", "", "", "", "", ""},
FPS: time.Second / 12,
}
Jump = Spinner{
Frames: []string{"", "", "", "", "", "", ""},
FPS: time.Second / 10,
}
Pulse = Spinner{
Frames: []string{"", "", "", ""},
FPS: time.Second / 8,
}
Points = Spinner{
Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"},
FPS: time.Second / 7,
}
Globe = Spinner{
Frames: []string{"🌍", "🌎", "🌏"},
FPS: time.Second / 4,
}
Moon = Spinner{
Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"},
FPS: time.Second / 8,
}
Monkey = Spinner{
Frames: []string{"🙈", "🙉", "🙊"},
FPS: time.Second / 3,
}
color = termenv.ColorProfile().Color
)
@@ -45,22 +63,19 @@ var (
// rather than using Model as a struct literal.
type Model struct {
// Type is the set of frames to use. See Spinner.
Frames Spinner
// Spinner settings to use. See type Spinner.
Spinner Spinner
// FPS is the speed at which the ticker should tick.
FPS time.Duration
// ForegroundColor sets the background color of the spinner. It can be a
// hex code or one of the 256 ANSI colors. If the terminal emulator can't
// doesn't support the color specified it will automatically degrade
// (per github.com/muesli/termenv).
// ForegroundColor sets the background color of the spinner. It can be
// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
// support the color specified it will automatically degrade (per
// github.com/muesli/termenv).
ForegroundColor string
// BackgroundColor sets the background color of the spinner. It can be a
// hex code or one of the 256 ANSI colors. If the terminal emulator can't
// doesn't support the color specified it will automatically degrade
// (per github.com/muesli/termenv).
// BackgroundColor sets the background color of the spinner. It can be
// a hex code or one of the 256 ANSI colors. If the terminal emulator can't
// support the color specified it will automatically degrade (per
// github.com/muesli/termenv).
BackgroundColor string
// MinimumLifetime is the minimum amount of time the spinner can run. Any
@@ -86,17 +101,49 @@ type Model struct {
frame int
startTime time.Time
tag int
}
// Start resets resets the spinner start time. For use with MinimumLifetime and
// MinimumStartTime. Optional.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Start() {
m.startTime = time.Now()
}
// Finish sets the internal timer to a completed state so long as the spinner
// isn't flagged to be showing. If it is showing, finish has no effect. The
// idea here is that you call Finish if your operation has completed and, if
// the spinner isn't showing yet (by virtue of HideFor) then Visible() doesn't
// show the spinner at all.
//
// This is intended to work in conjunction with MinimumLifetime and
// MinimumStartTime, is completely optional.
//
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
func (m *Model) Finish() {
if m.hidden() {
m.startTime = time.Time{}
}
}
// advancedMode returns whether or not the user is making use of HideFor and
// MinimumLifetime properties.
func (m Model) advancedMode() bool {
return m.HideFor > 0 && m.MinimumLifetime > 0
}
// hidden returns whether or not Model.HideFor is in effect.
func (m Model) hidden() bool {
if m.startTime.IsZero() {
@@ -108,12 +155,10 @@ func (m Model) hidden() bool {
return m.startTime.Add(m.HideFor).After(time.Now())
}
// finished returns whether Model.MinimumLifetimeReached has been met.
// finished returns whether the minimum lifetime of this spinner has been
// exceeded.
func (m Model) finished() bool {
if m.startTime.IsZero() {
return true
}
if m.MinimumLifetime == 0 {
if m.startTime.IsZero() || m.MinimumLifetime == 0 {
return true
}
return m.startTime.Add(m.HideFor).Add(m.MinimumLifetime).Before(time.Now())
@@ -121,13 +166,13 @@ func (m Model) finished() bool {
// Visible returns whether or not the view should be rendered. Works in
// conjunction with Model.HideFor and Model.MinimumLifetimeReached. You should
// use this message directly to determine whether or not to render this view in
// use this method directly to determine whether or not to render this view in
// the parent view and whether to continue sending spin messaging in the
// parent update function.
//
// Also note that using this function is optional and generally considered for
// advanced use only. Most of the time your application logic will determine
// whether or not this view should be used.
// This function is optional and generally considered for advanced use only.
// Most of the time your application logic will obviate the need for this
// method.
//
// This is considered experimental and may not appear in future versions of
// this library.
@@ -137,32 +182,36 @@ func (m Model) Visible() bool {
// NewModel returns a model with default values.
func NewModel() Model {
return Model{
Frames: Line,
FPS: defaultFPS,
}
return Model{Spinner: Line}
}
// TickMsg indicates that the timer has ticked and we should render a frame.
type TickMsg struct {
Time time.Time
tag int
}
type startTick struct{}
// Update is the Tea update function. This will advance the spinner one frame
// every time it's called, regardless the message passed, so be sure the logic
// is setup so as not to call this Update needlessly.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg.(type) {
case startTick:
return m, m.tick()
switch msg := msg.(type) {
case TickMsg:
// If a tag is set, and it's not the one we expect, reject the message.
// This prevents the spinner from receiving too many messages and
// this spinning too fast.
if msg.tag > 0 && msg.tag != m.tag {
return m, nil
}
m.frame++
if m.frame >= len(m.Frames) {
if m.frame >= len(m.Spinner.Frames) {
m.frame = 0
}
return m, m.tick()
m.tag++
return m, m.tick(m.tag)
default:
return m, nil
}
@@ -170,11 +219,18 @@ func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
// View renders the model's view.
func (m Model) View() string {
if m.frame >= len(m.Frames) {
return "error"
if m.frame >= len(m.Spinner.Frames) {
return "(error)"
}
frame := m.Frames[m.frame]
frame := m.Spinner.Frames[m.frame]
// If we're using the fine-grained hide/show spinner rules and those rules
// deem that the spinner should be hidden, draw an empty space in place of
// the spinner.
if m.advancedMode() && !m.Visible() {
frame = strings.Repeat(" ", ansi.PrintableRuneWidth(frame))
}
if m.ForegroundColor != "" || m.BackgroundColor != "" {
return termenv.
@@ -187,15 +243,17 @@ func (m Model) View() string {
return frame
}
// Tick is the command used to advance the spinner one frame.
// Tick is the command used to advance the spinner one frame. Use this command
// to effectively start the spinner.
func Tick() tea.Msg {
return startTick{}
return TickMsg{Time: time.Now()}
}
func (m Model) tick() tea.Cmd {
return tea.Tick(m.FPS, func(t time.Time) tea.Msg {
func (m Model) tick(tag int) tea.Cmd {
return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
return TickMsg{
Time: t,
tag: tag,
}
})
}