добавлена magic_system

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Maxim Slipenko 2024-02-24 11:25:21 +03:00
parent d9dc820702
commit 599fe5d330
69 changed files with 710 additions and 238 deletions

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<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_engine.html" target="_self">GameEngine</a></td><td class="desc">Класс <a class="el" href="class_game_engine.html" title="Класс GameEngine является основой для всей архитектуры игры.">GameEngine</a> является основой для всей архитектуры игры </td></tr> <tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_engine.html" target="_self">GameEngine</a></td><td class="desc">Класс <a class="el" href="class_game_engine.html" title="Класс GameEngine является основой для всей архитектуры игры.">GameEngine</a> является основой для всей архитектуры игры </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_item_inventory.html" target="_self">ItemInventory</a></td><td class="desc">Класс <a class="el" href="class_item_inventory.html" title="Класс ItemInventory управляет предметами, доступными для игрока.">ItemInventory</a> управляет предметами, доступными для игрока </td></tr> <tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_item_inventory.html" target="_self">ItemInventory</a></td><td class="desc">Класс <a class="el" href="class_item_inventory.html" title="Класс ItemInventory управляет предметами, доступными для игрока.">ItemInventory</a> управляет предметами, доступными для игрока </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_localization_manager.html" target="_self">LocalizationManager</a></td><td class="desc">Класс <a class="el" href="class_localization_manager.html" title="Класс LocalizationManager переводит текст и аудио игры на разные языки.">LocalizationManager</a> переводит текст и аудио игры на разные языки </td></tr> <tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_localization_manager.html" target="_self">LocalizationManager</a></td><td class="desc">Класс <a class="el" href="class_localization_manager.html" title="Класс LocalizationManager переводит текст и аудио игры на разные языки.">LocalizationManager</a> переводит текст и аудио игры на разные языки </td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_modding_support.html" target="_self">ModdingSupport</a></td><td class="desc">Класс <a class="el" href="class_modding_support.html" title="Класс ModdingSupport позволяет сообществу создавать и распространять собственные модификации к игре.">ModdingSupport</a> позволяет сообществу создавать и распространять собственные модификации к игре </td></tr> <tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_magic_system.html" target="_self">MagicSystem</a></td><td class="desc">Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_multiplayer_manager.html" target="_self">MultiplayerManager</a></td><td class="desc">Класс <a class="el" href="class_multiplayer_manager.html" title="Класс MultiplayerManager позволяет игрокам взаимодействовать друг с другом в онлайн-режиме.">MultiplayerManager</a> позволяет игрокам взаимодействовать друг с другом в онлайн-режиме </td></tr> <tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_modding_support.html" target="_self">ModdingSupport</a></td><td class="desc">Класс <a class="el" href="class_modding_support.html" title="Класс ModdingSupport позволяет сообществу создавать и распространять собственные модификации к игре.">ModdingSupport</a> позволяет сообществу создавать и распространять собственные модификации к игре </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_navigation_map_system.html" target="_self">NavigationMapSystem</a></td><td class="desc">Класс <a class="el" href="class_navigation_map_system.html" title="Класс NavigationMapSystem предоставляет карты и инструменты навигации.">NavigationMapSystem</a> предоставляет карты и инструменты навигации </td></tr> <tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_multiplayer_manager.html" target="_self">MultiplayerManager</a></td><td class="desc">Класс <a class="el" href="class_multiplayer_manager.html" title="Класс MultiplayerManager позволяет игрокам взаимодействовать друг с другом в онлайн-режиме.">MultiplayerManager</a> позволяет игрокам взаимодействовать друг с другом в онлайн-режиме </td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_physics_system.html" target="_self">PhysicsSystem</a></td><td class="desc">Класс <a class="el" href="class_physics_system.html" title="Класс PhysicsSystem обрабатывает физическое поведение объектов.">PhysicsSystem</a> обрабатывает физическое поведение объектов </td></tr> <tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_navigation_map_system.html" target="_self">NavigationMapSystem</a></td><td class="desc">Класс <a class="el" href="class_navigation_map_system.html" title="Класс NavigationMapSystem предоставляет карты и инструменты навигации.">NavigationMapSystem</a> предоставляет карты и инструменты навигации </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_quest_system.html" target="_self">QuestSystem</a></td><td class="desc">Класс <a class="el" href="class_quest_system.html" title="Класс QuestSystem управляет заданиями и миссиями.">QuestSystem</a> управляет заданиями и миссиями </td></tr> <tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_physics_system.html" target="_self">PhysicsSystem</a></td><td class="desc">Класс <a class="el" href="class_physics_system.html" title="Класс PhysicsSystem обрабатывает физическое поведение объектов.">PhysicsSystem</a> обрабатывает физическое поведение объектов </td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">Класс <a class="el" href="class_resource_manager.html" title="Класс ResourceManager управляет загрузкой и выгрузкой игровых ресурсов.">ResourceManager</a> управляет загрузкой и выгрузкой игровых ресурсов </td></tr> <tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_quest_system.html" target="_self">QuestSystem</a></td><td class="desc">Класс <a class="el" href="class_quest_system.html" title="Класс QuestSystem управляет заданиями и миссиями.">QuestSystem</a> управляет заданиями и миссиями </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_save_load_system.html" target="_self">SaveLoadSystem</a></td><td class="desc">Класс <a class="el" href="class_save_load_system.html" title="Класс SaveLoadSystem позволяет игроку сохранять и загружать свой прогресс.">SaveLoadSystem</a> позволяет игроку сохранять и загружать свой прогресс </td></tr> <tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">Класс <a class="el" href="class_resource_manager.html" title="Класс ResourceManager управляет загрузкой и выгрузкой игровых ресурсов.">ResourceManager</a> управляет загрузкой и выгрузкой игровых ресурсов </td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_state_manager.html" target="_self">StateManager</a></td><td class="desc">Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры </td></tr> <tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_save_load_system.html" target="_self">SaveLoadSystem</a></td><td class="desc">Класс <a class="el" href="class_save_load_system.html" title="Класс SaveLoadSystem позволяет игроку сохранять и загружать свой прогресс.">SaveLoadSystem</a> позволяет игроку сохранять и загружать свой прогресс </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trade_system.html" target="_self">TradeSystem</a></td><td class="desc">Класс <a class="el" href="class_trade_system.html" title="Класс TradeSystem управляет экономикой и торговлей в игре.">TradeSystem</a> управляет экономикой и торговлей в игре </td></tr> <tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_state_manager.html" target="_self">StateManager</a></td><td class="desc">Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_i_system.html" target="_self">UISystem</a></td><td class="desc">Класс <a class="el" href="class_u_i_system.html" title="Класс UISystem управляет элементами интерфейса и взаимодействием с пользователем.">UISystem</a> управляет элементами интерфейса и взаимодействием с пользователем </td></tr> <tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trade_system.html" target="_self">TradeSystem</a></td><td class="desc">Класс <a class="el" href="class_trade_system.html" title="Класс TradeSystem управляет экономикой и торговлей в игре.">TradeSystem</a> управляет экономикой и торговлей в игре </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_weather_time_system.html" target="_self">WeatherTimeSystem</a></td><td class="desc">Класс <a class="el" href="class_weather_time_system.html" title="Класс WeatherTimeSystem симулирует изменение погоды и суточные циклы.">WeatherTimeSystem</a> симулирует изменение погоды и суточные циклы </td></tr> <tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_i_system.html" target="_self">UISystem</a></td><td class="desc">Класс <a class="el" href="class_u_i_system.html" title="Класс UISystem управляет элементами интерфейса и взаимодействием с пользователем.">UISystem</a> управляет элементами интерфейса и взаимодействием с пользователем </td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_builder.html" target="_self">WorldBuilder</a></td><td class="desc">Класс <a class="el" href="class_world_builder.html" title="Класс WorldBuilder создает и управляет игровым миром, включая различные локации.">WorldBuilder</a> создает и управляет игровым миром, включая различные локации </td></tr> <tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_weather_time_system.html" target="_self">WeatherTimeSystem</a></td><td class="desc">Класс <a class="el" href="class_weather_time_system.html" title="Класс WeatherTimeSystem симулирует изменение погоды и суточные циклы.">WeatherTimeSystem</a> симулирует изменение погоды и суточные циклы </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_builder.html" target="_self">WorldBuilder</a></td><td class="desc">Класс <a class="el" href="class_world_builder.html" title="Класс WorldBuilder создает и управляет игровым миром, включая различные локации.">WorldBuilder</a> создает и управляет игровым миром, включая различные локации </td></tr>
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<div class="title">MagicSystem Cписок членов класса</div> </div>
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<p>Полный список членов класса <a class="el" href="class_magic_system.html">MagicSystem</a>, включая наследуемые из базового класса</p>
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<tr class="even"><td class="entry"><a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a>()</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a>(int spellId,)</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a>(float deltaTime)</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
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<a href="#pub-methods">Открытые члены</a> &#124;
<a href="class_magic_system-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс MagicSystem</div> </div>
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<p>Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний.
<a href="class_magic_system.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="magic__system_8h_source.html">magic_system.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Открытые члены</h2></td></tr>
<tr class="memitem:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a> ()</td></tr>
<tr class="memdesc:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Добавляет новое заклинание в арсенал. <a href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">Подробнее...</a><br /></td></tr>
<tr class="separator:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a50b73878c35ab94e9656e305d3bf29da"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a> (int spellId,)</td></tr>
<tr class="memdesc:a50b73878c35ab94e9656e305d3bf29da"><td class="mdescLeft">&#160;</td><td class="mdescRight">Использует заклинание. <a href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">Подробнее...</a><br /></td></tr>
<tr class="separator:a50b73878c35ab94e9656e305d3bf29da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adf398f041c02beda5f833e12f85e3a37"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a> (float deltaTime)</td></tr>
<tr class="memdesc:adf398f041c02beda5f833e12f85e3a37"><td class="mdescLeft">&#160;</td><td class="mdescRight">Обновляет состояние магии (например, восстановление маны). <a href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">Подробнее...</a><br /></td></tr>
<tr class="separator:adf398f041c02beda5f833e12f85e3a37"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="a5e1e1d919de2e3dbcf5d1360fcca1afc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5e1e1d919de2e3dbcf5d1360fcca1afc">&#9670;&nbsp;</a></span>addSpell()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void MagicSystem::addSpell </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Добавляет новое заклинание в арсенал. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">spellParams</td><td>Параметры добавляемого заклинания. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a50b73878c35ab94e9656e305d3bf29da"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a50b73878c35ab94e9656e305d3bf29da">&#9670;&nbsp;</a></span>castSpell()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void MagicSystem::castSpell </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>spellId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Использует заклинание. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">spellId</td><td>Идентификатор заклинания для использования. </td></tr>
<tr><td class="paramname">target</td><td>Цель заклинания. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="adf398f041c02beda5f833e12f85e3a37"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adf398f041c02beda5f833e12f85e3a37">&#9670;&nbsp;</a></span>update()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void MagicSystem::update </td>
<td>(</td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>deltaTime</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Обновляет состояние магии (например, восстановление маны). </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="magic__system_8h_source.html">magic_system.h</a></li>
</ul>
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@ -93,7 +93,7 @@ $(function() {
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<dt class="alphachar"><a name="letter_M">M</a></dt> <dt class="alphachar"><a name="letter_M">M</a></dt>
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<dl class="classindex odd"> <dl class="classindex odd">
<dt class="alphachar"><a name="letter_N">N</a></dt> <dt class="alphachar"><a name="letter_N">N</a></dt>
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<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="resource__manager_8h_source.html"><span class="icondoc"></span></a><b>resource_manager.h</b></td><td class="desc"></td></tr> <tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="quest__system_8h_source.html"><span class="icondoc"></span></a><b>quest_system.h</b></td><td class="desc"></td></tr>
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<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="state__manager_8h_source.html"><span class="icondoc"></span></a><b>state_manager.h</b></td><td class="desc"></td></tr> <tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="save__load__system_8h_source.html"><span class="icondoc"></span></a><b>save_load_system.h</b></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="trade__system_8h_source.html"><span class="icondoc"></span></a><b>trade_system.h</b></td><td class="desc"></td></tr> <tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="state__manager_8h_source.html"><span class="icondoc"></span></a><b>state_manager.h</b></td><td class="desc"></td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="ui__system_8h_source.html"><span class="icondoc"></span></a><b>ui_system.h</b></td><td class="desc"></td></tr> <tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="trade__system_8h_source.html"><span class="icondoc"></span></a><b>trade_system.h</b></td><td class="desc"></td></tr>
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<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="world__builder_8h_source.html"><span class="icondoc"></span></a><b>world_builder.h</b></td><td class="desc"></td></tr> <tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="weather__time__system_8h_source.html"><span class="icondoc"></span></a><b>weather_time_system.h</b></td><td class="desc"></td></tr>
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@ -82,6 +82,9 @@ $(function() {
<li>addQuest() <li>addQuest()
: <a class="el" href="class_quest_system.html#a672038c5907685856f4d417cd795d785">QuestSystem</a> : <a class="el" href="class_quest_system.html#a672038c5907685856f4d417cd795d785">QuestSystem</a>
</li> </li>
<li>addSpell()
: <a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem</a>
</li>
<li>adjustGameplayParameters() <li>adjustGameplayParameters()
: <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a> : <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a>
</li> </li>
@ -92,6 +95,9 @@ $(function() {
<li>calculateAttackOutcome() <li>calculateAttackOutcome()
: <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a> : <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a>
</li> </li>
<li>castSpell()
: <a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem</a>
</li>
<li>changeReputation() <li>changeReputation()
: <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a> : <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a>
</li> </li>
@ -359,6 +365,7 @@ $(function() {
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, <a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">MagicSystem</a>
, <a class="el" href="class_physics_system.html#a7e97af2ff3ac8bf879ab289397eb939c">PhysicsSystem</a> , <a class="el" href="class_physics_system.html#a7e97af2ff3ac8bf879ab289397eb939c">PhysicsSystem</a>
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View File

@ -82,6 +82,9 @@ $(function() {
<li>addQuest() <li>addQuest()
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</li> </li>
<li>addSpell()
: <a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem</a>
</li>
<li>adjustGameplayParameters() <li>adjustGameplayParameters()
: <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a> : <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a>
</li> </li>
@ -92,6 +95,9 @@ $(function() {
<li>calculateAttackOutcome() <li>calculateAttackOutcome()
: <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a> : <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a>
</li> </li>
<li>castSpell()
: <a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem</a>
</li>
<li>changeReputation() <li>changeReputation()
: <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a> : <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a>
</li> </li>
@ -359,6 +365,7 @@ $(function() {
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, <a class="el" href="class_effects_system.html#a8117947b39f05afb8ff0fbbcd3fff7d9">EffectsSystem</a> , <a class="el" href="class_effects_system.html#a8117947b39f05afb8ff0fbbcd3fff7d9">EffectsSystem</a>
, <a class="el" href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">GameEngine</a> , <a class="el" href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">GameEngine</a>
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, <a class="el" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">StateManager</a> , <a class="el" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">StateManager</a>

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<div class="title">magic_system.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160; </div>
<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="class_magic_system.html"> 4</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_magic_system.html">MagicSystem</a> {</div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc"> 10</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a>(<span class="comment">/* параметры заклинания */</span>);</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; </div>
<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da"> 17</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a>(<span class="keywordtype">int</span> spellId, <span class="comment">/* цель заклинания */</span>);</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; </div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37"> 23</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a>(<span class="keywordtype">float</span> deltaTime);</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;};</div>
<div class="ttc" id="aclass_magic_system_html"><div class="ttname"><a href="class_magic_system.html">MagicSystem</a></div><div class="ttdoc">Класс MagicSystem управляет использованием магических способностей и заклинаний.</div><div class="ttdef"><b>Definition:</b> magic_system.h:4</div></div>
<div class="ttc" id="aclass_magic_system_html_a50b73878c35ab94e9656e305d3bf29da"><div class="ttname"><a href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem::castSpell</a></div><div class="ttdeci">void castSpell(int spellId,)</div><div class="ttdoc">Использует заклинание.</div></div>
<div class="ttc" id="aclass_magic_system_html_a5e1e1d919de2e3dbcf5d1360fcca1afc"><div class="ttname"><a href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem::addSpell</a></div><div class="ttdeci">void addSpell()</div><div class="ttdoc">Добавляет новое заклинание в арсенал.</div></div>
<div class="ttc" id="aclass_magic_system_html_adf398f041c02beda5f833e12f85e3a37"><div class="ttname"><a href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">MagicSystem::update</a></div><div class="ttdeci">void update(float deltaTime)</div><div class="ttdoc">Обновляет состояние магии (например, восстановление маны).</div></div>
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\item\contentsline{section}{\mbox{\hyperlink{class_game_engine}{Game\+Engine}} \\*Класс \mbox{\hyperlink{class_game_engine}{Game\+Engine}} является основой для всей архитектуры игры }{\pageref{class_game_engine}}{} \item\contentsline{section}{\mbox{\hyperlink{class_game_engine}{Game\+Engine}} \\*Класс \mbox{\hyperlink{class_game_engine}{Game\+Engine}} является основой для всей архитектуры игры }{\pageref{class_game_engine}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} \\*Класс \mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} управляет предметами, доступными для игрока }{\pageref{class_item_inventory}}{} \item\contentsline{section}{\mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} \\*Класс \mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} управляет предметами, доступными для игрока }{\pageref{class_item_inventory}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} \\*Класс \mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} переводит текст и аудио игры на разные языки }{\pageref{class_localization_manager}}{} \item\contentsline{section}{\mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} \\*Класс \mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} переводит текст и аудио игры на разные языки }{\pageref{class_localization_manager}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_magic_system}{Magic\+System}} \\*Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний }{\pageref{class_magic_system}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_modding_support}{Modding\+Support}} \\*Класс \mbox{\hyperlink{class_modding_support}{Modding\+Support}} позволяет сообществу создавать и распространять собственные модификации к игре }{\pageref{class_modding_support}}{} \item\contentsline{section}{\mbox{\hyperlink{class_modding_support}{Modding\+Support}} \\*Класс \mbox{\hyperlink{class_modding_support}{Modding\+Support}} позволяет сообществу создавать и распространять собственные модификации к игре }{\pageref{class_modding_support}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} \\*Класс \mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} позволяет игрокам взаимодействовать друг с другом в онлайн-\/режиме }{\pageref{class_multiplayer_manager}}{} \item\contentsline{section}{\mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} \\*Класс \mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} позволяет игрокам взаимодействовать друг с другом в онлайн-\/режиме }{\pageref{class_multiplayer_manager}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} \\*Класс \mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} предоставляет карты и инструменты навигации }{\pageref{class_navigation_map_system}}{} \item\contentsline{section}{\mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} \\*Класс \mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} предоставляет карты и инструменты навигации }{\pageref{class_navigation_map_system}}{}

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@ -0,0 +1,78 @@
\hypertarget{class_magic_system}{}\doxysection{Класс Magic\+System}
\label{class_magic_system}\index{MagicSystem@{MagicSystem}}
Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний.
{\ttfamily \#include $<$magic\+\_\+system.\+h$>$}
\doxysubsection*{Открытые члены}
\begin{DoxyCompactItemize}
\item
void \mbox{\hyperlink{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}{add\+Spell}} ()
\begin{DoxyCompactList}\small\item\em Добавляет новое заклинание в арсенал. \end{DoxyCompactList}\item
void \mbox{\hyperlink{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}{cast\+Spell}} (int spell\+Id,)
\begin{DoxyCompactList}\small\item\em Использует заклинание. \end{DoxyCompactList}\item
void \mbox{\hyperlink{class_magic_system_adf398f041c02beda5f833e12f85e3a37}{update}} (float delta\+Time)
\begin{DoxyCompactList}\small\item\em Обновляет состояние магии (например, восстановление маны). \end{DoxyCompactList}\end{DoxyCompactItemize}
\doxysubsection{Подробное описание}
Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний.
\doxysubsection{Методы}
\mbox{\Hypertarget{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}\label{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}}
\index{MagicSystem@{MagicSystem}!addSpell@{addSpell}}
\index{addSpell@{addSpell}!MagicSystem@{MagicSystem}}
\doxysubsubsection{\texorpdfstring{addSpell()}{addSpell()}}
{\footnotesize\ttfamily void Magic\+System\+::add\+Spell (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
Добавляет новое заклинание в арсенал.
\begin{DoxyParams}{Аргументы}
{\em spell\+Params} & Параметры добавляемого заклинания. \\
\hline
\end{DoxyParams}
\mbox{\Hypertarget{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}\label{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}}
\index{MagicSystem@{MagicSystem}!castSpell@{castSpell}}
\index{castSpell@{castSpell}!MagicSystem@{MagicSystem}}
\doxysubsubsection{\texorpdfstring{castSpell()}{castSpell()}}
{\footnotesize\ttfamily void Magic\+System\+::cast\+Spell (\begin{DoxyParamCaption}\item[{int}]{spell\+Id }\end{DoxyParamCaption})}
Использует заклинание.
\begin{DoxyParams}{Аргументы}
{\em spell\+Id} & Идентификатор заклинания для использования. \\
\hline
{\em target} & Цель заклинания. \\
\hline
\end{DoxyParams}
\mbox{\Hypertarget{class_magic_system_adf398f041c02beda5f833e12f85e3a37}\label{class_magic_system_adf398f041c02beda5f833e12f85e3a37}}
\index{MagicSystem@{MagicSystem}!update@{update}}
\index{update@{update}!MagicSystem@{MagicSystem}}
\doxysubsubsection{\texorpdfstring{update()}{update()}}
{\footnotesize\ttfamily void Magic\+System\+::update (\begin{DoxyParamCaption}\item[{float}]{delta\+Time }\end{DoxyParamCaption})}
Обновляет состояние магии (например, восстановление маны).
\begin{DoxyParams}{Аргументы}
{\em delta\+Time} & Время, прошедшее с предыдущего обновления, в секундах. \\
\hline
\end{DoxyParams}
Объявления и описания членов класса находятся в файле\+:\begin{DoxyCompactItemize}
\item
magic\+\_\+system.\+h\end{DoxyCompactItemize}

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@ -202,6 +202,7 @@
\input{class_game_engine} \input{class_game_engine}
\input{class_item_inventory} \input{class_item_inventory}
\input{class_localization_manager} \input{class_localization_manager}
\input{class_magic_system}
\input{class_modding_support} \input{class_modding_support}
\input{class_multiplayer_manager} \input{class_multiplayer_manager}
\input{class_navigation_map_system} \input{class_navigation_map_system}

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program/magic_system.cpp Normal file
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program/magic_system.h Normal file
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/**
* @brief Класс MagicSystem управляет использованием магических способностей и заклинаний.
*/
class MagicSystem {
public:
/**
* @brief Добавляет новое заклинание в арсенал.
* @param spellParams Параметры добавляемого заклинания.
*/
void addSpell(/* параметры заклинания */);
/**
* @brief Использует заклинание.
* @param spellId Идентификатор заклинания для использования.
* @param target Цель заклинания.
*/
void castSpell(int spellId, /* цель заклинания */);
/**
* @brief Обновляет состояние магии (например, восстановление маны).
* @param deltaTime Время, прошедшее с предыдущего обновления, в секундах.
*/
void update(float deltaTime);
};