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добавлена magic_system
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@ -83,18 +83,19 @@ $(function() {
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<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_game_engine.html" target="_self">GameEngine</a></td><td class="desc">Класс <a class="el" href="class_game_engine.html" title="Класс GameEngine является основой для всей архитектуры игры.">GameEngine</a> является основой для всей архитектуры игры </td></tr>
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||||
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_item_inventory.html" target="_self">ItemInventory</a></td><td class="desc">Класс <a class="el" href="class_item_inventory.html" title="Класс ItemInventory управляет предметами, доступными для игрока.">ItemInventory</a> управляет предметами, доступными для игрока </td></tr>
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||||
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_localization_manager.html" target="_self">LocalizationManager</a></td><td class="desc">Класс <a class="el" href="class_localization_manager.html" title="Класс LocalizationManager переводит текст и аудио игры на разные языки.">LocalizationManager</a> переводит текст и аудио игры на разные языки </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_modding_support.html" target="_self">ModdingSupport</a></td><td class="desc">Класс <a class="el" href="class_modding_support.html" title="Класс ModdingSupport позволяет сообществу создавать и распространять собственные модификации к игре.">ModdingSupport</a> позволяет сообществу создавать и распространять собственные модификации к игре </td></tr>
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<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_multiplayer_manager.html" target="_self">MultiplayerManager</a></td><td class="desc">Класс <a class="el" href="class_multiplayer_manager.html" title="Класс MultiplayerManager позволяет игрокам взаимодействовать друг с другом в онлайн-режиме.">MultiplayerManager</a> позволяет игрокам взаимодействовать друг с другом в онлайн-режиме </td></tr>
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<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_navigation_map_system.html" target="_self">NavigationMapSystem</a></td><td class="desc">Класс <a class="el" href="class_navigation_map_system.html" title="Класс NavigationMapSystem предоставляет карты и инструменты навигации.">NavigationMapSystem</a> предоставляет карты и инструменты навигации </td></tr>
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<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_physics_system.html" target="_self">PhysicsSystem</a></td><td class="desc">Класс <a class="el" href="class_physics_system.html" title="Класс PhysicsSystem обрабатывает физическое поведение объектов.">PhysicsSystem</a> обрабатывает физическое поведение объектов </td></tr>
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<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_quest_system.html" target="_self">QuestSystem</a></td><td class="desc">Класс <a class="el" href="class_quest_system.html" title="Класс QuestSystem управляет заданиями и миссиями.">QuestSystem</a> управляет заданиями и миссиями </td></tr>
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<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">Класс <a class="el" href="class_resource_manager.html" title="Класс ResourceManager управляет загрузкой и выгрузкой игровых ресурсов.">ResourceManager</a> управляет загрузкой и выгрузкой игровых ресурсов </td></tr>
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<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_save_load_system.html" target="_self">SaveLoadSystem</a></td><td class="desc">Класс <a class="el" href="class_save_load_system.html" title="Класс SaveLoadSystem позволяет игроку сохранять и загружать свой прогресс.">SaveLoadSystem</a> позволяет игроку сохранять и загружать свой прогресс </td></tr>
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<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_state_manager.html" target="_self">StateManager</a></td><td class="desc">Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры </td></tr>
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<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trade_system.html" target="_self">TradeSystem</a></td><td class="desc">Класс <a class="el" href="class_trade_system.html" title="Класс TradeSystem управляет экономикой и торговлей в игре.">TradeSystem</a> управляет экономикой и торговлей в игре </td></tr>
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<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_i_system.html" target="_self">UISystem</a></td><td class="desc">Класс <a class="el" href="class_u_i_system.html" title="Класс UISystem управляет элементами интерфейса и взаимодействием с пользователем.">UISystem</a> управляет элементами интерфейса и взаимодействием с пользователем </td></tr>
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<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_weather_time_system.html" target="_self">WeatherTimeSystem</a></td><td class="desc">Класс <a class="el" href="class_weather_time_system.html" title="Класс WeatherTimeSystem симулирует изменение погоды и суточные циклы.">WeatherTimeSystem</a> симулирует изменение погоды и суточные циклы </td></tr>
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<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_builder.html" target="_self">WorldBuilder</a></td><td class="desc">Класс <a class="el" href="class_world_builder.html" title="Класс WorldBuilder создает и управляет игровым миром, включая различные локации.">WorldBuilder</a> создает и управляет игровым миром, включая различные локации </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_magic_system.html" target="_self">MagicSystem</a></td><td class="desc">Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний </td></tr>
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<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_modding_support.html" target="_self">ModdingSupport</a></td><td class="desc">Класс <a class="el" href="class_modding_support.html" title="Класс ModdingSupport позволяет сообществу создавать и распространять собственные модификации к игре.">ModdingSupport</a> позволяет сообществу создавать и распространять собственные модификации к игре </td></tr>
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<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_multiplayer_manager.html" target="_self">MultiplayerManager</a></td><td class="desc">Класс <a class="el" href="class_multiplayer_manager.html" title="Класс MultiplayerManager позволяет игрокам взаимодействовать друг с другом в онлайн-режиме.">MultiplayerManager</a> позволяет игрокам взаимодействовать друг с другом в онлайн-режиме </td></tr>
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<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_navigation_map_system.html" target="_self">NavigationMapSystem</a></td><td class="desc">Класс <a class="el" href="class_navigation_map_system.html" title="Класс NavigationMapSystem предоставляет карты и инструменты навигации.">NavigationMapSystem</a> предоставляет карты и инструменты навигации </td></tr>
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<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_physics_system.html" target="_self">PhysicsSystem</a></td><td class="desc">Класс <a class="el" href="class_physics_system.html" title="Класс PhysicsSystem обрабатывает физическое поведение объектов.">PhysicsSystem</a> обрабатывает физическое поведение объектов </td></tr>
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<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_quest_system.html" target="_self">QuestSystem</a></td><td class="desc">Класс <a class="el" href="class_quest_system.html" title="Класс QuestSystem управляет заданиями и миссиями.">QuestSystem</a> управляет заданиями и миссиями </td></tr>
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<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">Класс <a class="el" href="class_resource_manager.html" title="Класс ResourceManager управляет загрузкой и выгрузкой игровых ресурсов.">ResourceManager</a> управляет загрузкой и выгрузкой игровых ресурсов </td></tr>
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<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_save_load_system.html" target="_self">SaveLoadSystem</a></td><td class="desc">Класс <a class="el" href="class_save_load_system.html" title="Класс SaveLoadSystem позволяет игроку сохранять и загружать свой прогресс.">SaveLoadSystem</a> позволяет игроку сохранять и загружать свой прогресс </td></tr>
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<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_state_manager.html" target="_self">StateManager</a></td><td class="desc">Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры </td></tr>
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<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_trade_system.html" target="_self">TradeSystem</a></td><td class="desc">Класс <a class="el" href="class_trade_system.html" title="Класс TradeSystem управляет экономикой и торговлей в игре.">TradeSystem</a> управляет экономикой и торговлей в игре </td></tr>
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<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_i_system.html" target="_self">UISystem</a></td><td class="desc">Класс <a class="el" href="class_u_i_system.html" title="Класс UISystem управляет элементами интерфейса и взаимодействием с пользователем.">UISystem</a> управляет элементами интерфейса и взаимодействием с пользователем </td></tr>
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<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_weather_time_system.html" target="_self">WeatherTimeSystem</a></td><td class="desc">Класс <a class="el" href="class_weather_time_system.html" title="Класс WeatherTimeSystem симулирует изменение погоды и суточные циклы.">WeatherTimeSystem</a> симулирует изменение погоды и суточные циклы </td></tr>
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<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_world_builder.html" target="_self">WorldBuilder</a></td><td class="desc">Класс <a class="el" href="class_world_builder.html" title="Класс WorldBuilder создает и управляет игровым миром, включая различные локации.">WorldBuilder</a> создает и управляет игровым миром, включая различные локации </td></tr>
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">PPPI RPG Game
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<div class="title">MagicSystem Cписок членов класса</div> </div>
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<div class="contents">
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<p>Полный список членов класса <a class="el" href="class_magic_system.html">MagicSystem</a>, включая наследуемые из базового класса</p>
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<tr class="even"><td class="entry"><a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a>()</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a>(int spellId,)</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a>(float deltaTime)</td><td class="entry"><a class="el" href="class_magic_system.html">MagicSystem</a></td><td class="entry"></td></tr>
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<div id="projectname">PPPI RPG Game
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</div>
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/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
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|
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|
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$(function() {
|
||||
initMenu('',true,false,'search.php','Поиск');
|
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|
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|
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|
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|
||||
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|
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|
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|
||||
</div><!-- top -->
|
||||
<div class="header">
|
||||
<div class="summary">
|
||||
<a href="#pub-methods">Открытые члены</a> |
|
||||
<a href="class_magic_system-members.html">Полный список членов класса</a> </div>
|
||||
<div class="headertitle">
|
||||
<div class="title">Класс MagicSystem</div> </div>
|
||||
</div><!--header-->
|
||||
<div class="contents">
|
||||
|
||||
<p>Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний.
|
||||
<a href="class_magic_system.html#details">Подробнее...</a></p>
|
||||
|
||||
<p><code>#include <<a class="el" href="magic__system_8h_source.html">magic_system.h</a>></code></p>
|
||||
<table class="memberdecls">
|
||||
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
|
||||
Открытые члены</h2></td></tr>
|
||||
<tr class="memitem:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a> ()</td></tr>
|
||||
<tr class="memdesc:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="mdescLeft"> </td><td class="mdescRight">Добавляет новое заклинание в арсенал. <a href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">Подробнее...</a><br /></td></tr>
|
||||
<tr class="separator:a5e1e1d919de2e3dbcf5d1360fcca1afc"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a50b73878c35ab94e9656e305d3bf29da"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a> (int spellId,)</td></tr>
|
||||
<tr class="memdesc:a50b73878c35ab94e9656e305d3bf29da"><td class="mdescLeft"> </td><td class="mdescRight">Использует заклинание. <a href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">Подробнее...</a><br /></td></tr>
|
||||
<tr class="separator:a50b73878c35ab94e9656e305d3bf29da"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:adf398f041c02beda5f833e12f85e3a37"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a> (float deltaTime)</td></tr>
|
||||
<tr class="memdesc:adf398f041c02beda5f833e12f85e3a37"><td class="mdescLeft"> </td><td class="mdescRight">Обновляет состояние магии (например, восстановление маны). <a href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">Подробнее...</a><br /></td></tr>
|
||||
<tr class="separator:adf398f041c02beda5f833e12f85e3a37"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
|
||||
<div class="textblock"><p>Класс <a class="el" href="class_magic_system.html" title="Класс MagicSystem управляет использованием магических способностей и заклинаний.">MagicSystem</a> управляет использованием магических способностей и заклинаний. </p>
|
||||
</div><h2 class="groupheader">Методы</h2>
|
||||
<a id="a5e1e1d919de2e3dbcf5d1360fcca1afc"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a5e1e1d919de2e3dbcf5d1360fcca1afc">◆ </a></span>addSpell()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void MagicSystem::addSpell </td>
|
||||
<td>(</td>
|
||||
<td class="paramname"></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Добавляет новое заклинание в арсенал. </p>
|
||||
<dl class="params"><dt>Аргументы</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">spellParams</td><td>Параметры добавляемого заклинания. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a50b73878c35ab94e9656e305d3bf29da"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a50b73878c35ab94e9656e305d3bf29da">◆ </a></span>castSpell()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void MagicSystem::castSpell </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>spellId</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Использует заклинание. </p>
|
||||
<dl class="params"><dt>Аргументы</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">spellId</td><td>Идентификатор заклинания для использования. </td></tr>
|
||||
<tr><td class="paramname">target</td><td>Цель заклинания. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="adf398f041c02beda5f833e12f85e3a37"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#adf398f041c02beda5f833e12f85e3a37">◆ </a></span>update()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">void MagicSystem::update </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">float </td>
|
||||
<td class="paramname"><em>deltaTime</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Обновляет состояние магии (например, восстановление маны). </p>
|
||||
<dl class="params"><dt>Аргументы</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<hr/>Объявления и описания членов класса находятся в файле:<ul>
|
||||
<li><a class="el" href="magic__system_8h_source.html">magic_system.h</a></li>
|
||||
</ul>
|
||||
</div><!-- contents -->
|
||||
<!-- start footer part -->
|
||||
<hr class="footer"/><address class="footer"><small>
|
||||
Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
|
||||
</small></address>
|
||||
</body>
|
||||
</html>
|
@ -93,7 +93,7 @@ $(function() {
|
||||
<dd><a class="el" href="class_localization_manager.html">LocalizationManager</a></dd></dl>
|
||||
<dl class="classindex even">
|
||||
<dt class="alphachar"><a name="letter_M">M</a></dt>
|
||||
<dd><a class="el" href="class_modding_support.html">ModdingSupport</a></dd><dd><a class="el" href="class_multiplayer_manager.html">MultiplayerManager</a></dd></dl>
|
||||
<dd><a class="el" href="class_magic_system.html">MagicSystem</a></dd><dd><a class="el" href="class_modding_support.html">ModdingSupport</a></dd><dd><a class="el" href="class_multiplayer_manager.html">MultiplayerManager</a></dd></dl>
|
||||
<dl class="classindex odd">
|
||||
<dt class="alphachar"><a name="letter_N">N</a></dt>
|
||||
<dd><a class="el" href="class_navigation_map_system.html">NavigationMapSystem</a></dd></dl>
|
||||
|
@ -83,18 +83,19 @@ $(function() {
|
||||
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="game__engine_8h_source.html"><span class="icondoc"></span></a><b>game_engine.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="item__inventory_8h_source.html"><span class="icondoc"></span></a><b>item_inventory.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="localization__manager_8h_source.html"><span class="icondoc"></span></a><b>localization_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="modding__support_8h_source.html"><span class="icondoc"></span></a><b>modding_support.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="multiplayer__manager_8h_source.html"><span class="icondoc"></span></a><b>multiplayer_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="navigation__map__system_8h_source.html"><span class="icondoc"></span></a><b>navigation_map_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="physics__system_8h_source.html"><span class="icondoc"></span></a><b>physics_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="quest__system_8h_source.html"><span class="icondoc"></span></a><b>quest_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="resource__manager_8h_source.html"><span class="icondoc"></span></a><b>resource_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="save__load__system_8h_source.html"><span class="icondoc"></span></a><b>save_load_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="state__manager_8h_source.html"><span class="icondoc"></span></a><b>state_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="trade__system_8h_source.html"><span class="icondoc"></span></a><b>trade_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="ui__system_8h_source.html"><span class="icondoc"></span></a><b>ui_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="weather__time__system_8h_source.html"><span class="icondoc"></span></a><b>weather_time_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="world__builder_8h_source.html"><span class="icondoc"></span></a><b>world_builder.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="magic__system_8h_source.html"><span class="icondoc"></span></a><b>magic_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="modding__support_8h_source.html"><span class="icondoc"></span></a><b>modding_support.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="multiplayer__manager_8h_source.html"><span class="icondoc"></span></a><b>multiplayer_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="navigation__map__system_8h_source.html"><span class="icondoc"></span></a><b>navigation_map_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="physics__system_8h_source.html"><span class="icondoc"></span></a><b>physics_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="quest__system_8h_source.html"><span class="icondoc"></span></a><b>quest_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="resource__manager_8h_source.html"><span class="icondoc"></span></a><b>resource_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="save__load__system_8h_source.html"><span class="icondoc"></span></a><b>save_load_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="state__manager_8h_source.html"><span class="icondoc"></span></a><b>state_manager.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="trade__system_8h_source.html"><span class="icondoc"></span></a><b>trade_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="ui__system_8h_source.html"><span class="icondoc"></span></a><b>ui_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="weather__time__system_8h_source.html"><span class="icondoc"></span></a><b>weather_time_system.h</b></td><td class="desc"></td></tr>
|
||||
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><a href="world__builder_8h_source.html"><span class="icondoc"></span></a><b>world_builder.h</b></td><td class="desc"></td></tr>
|
||||
</table>
|
||||
</div><!-- directory -->
|
||||
</div><!-- contents -->
|
||||
|
@ -82,6 +82,9 @@ $(function() {
|
||||
<li>addQuest()
|
||||
: <a class="el" href="class_quest_system.html#a672038c5907685856f4d417cd795d785">QuestSystem</a>
|
||||
</li>
|
||||
<li>addSpell()
|
||||
: <a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem</a>
|
||||
</li>
|
||||
<li>adjustGameplayParameters()
|
||||
: <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a>
|
||||
</li>
|
||||
@ -92,6 +95,9 @@ $(function() {
|
||||
<li>calculateAttackOutcome()
|
||||
: <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a>
|
||||
</li>
|
||||
<li>castSpell()
|
||||
: <a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem</a>
|
||||
</li>
|
||||
<li>changeReputation()
|
||||
: <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a>
|
||||
</li>
|
||||
@ -359,6 +365,7 @@ $(function() {
|
||||
, <a class="el" href="class_controller_support.html#addbdc82f140e553a598efa5139a02a23">ControllerSupport</a>
|
||||
, <a class="el" href="class_effects_system.html#a8117947b39f05afb8ff0fbbcd3fff7d9">EffectsSystem</a>
|
||||
, <a class="el" href="class_game_engine.html#aeb8df057dde6e18da6d2dc3e468afc8b">GameEngine</a>
|
||||
, <a class="el" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">MagicSystem</a>
|
||||
, <a class="el" href="class_physics_system.html#a7e97af2ff3ac8bf879ab289397eb939c">PhysicsSystem</a>
|
||||
, <a class="el" href="class_quest_system.html#aa7289df0bf8309e86e86f4569fc547b8">QuestSystem</a>
|
||||
, <a class="el" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">StateManager</a>
|
||||
|
@ -82,6 +82,9 @@ $(function() {
|
||||
<li>addQuest()
|
||||
: <a class="el" href="class_quest_system.html#a672038c5907685856f4d417cd795d785">QuestSystem</a>
|
||||
</li>
|
||||
<li>addSpell()
|
||||
: <a class="el" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem</a>
|
||||
</li>
|
||||
<li>adjustGameplayParameters()
|
||||
: <a class="el" href="class_difficulty_system.html#a477026ad959fa4f5ed6cb697bdd87767">DifficultySystem</a>
|
||||
</li>
|
||||
@ -92,6 +95,9 @@ $(function() {
|
||||
<li>calculateAttackOutcome()
|
||||
: <a class="el" href="class_combat_system.html#aed5618027fca5c1538f887ef9b21cb2d">CombatSystem</a>
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</li>
|
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<li>castSpell()
|
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: <a class="el" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem</a>
|
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</li>
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<li>changeReputation()
|
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: <a class="el" href="class_faction_system.html#a7aed2a5e758bfcb8603a2ab96925b12a">FactionSystem</a>
|
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</li>
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, <a class="el" href="class_controller_support.html#addbdc82f140e553a598efa5139a02a23">ControllerSupport</a>
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">PPPI RPG Game
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<div class="title">magic_system.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>  </div>
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<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="class_magic_system.html"> 4</a></span> <span class="keyword">class </span><a class="code" href="class_magic_system.html">MagicSystem</a> {</div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc"> 10</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">addSpell</a>(<span class="comment">/* параметры заклинания */</span>);</div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  </div>
|
||||
<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da"> 17</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">castSpell</a>(<span class="keywordtype">int</span> spellId, <span class="comment">/* цель заклинания */</span>);</div>
|
||||
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  </div>
|
||||
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37"> 23</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">update</a>(<span class="keywordtype">float</span> deltaTime);</div>
|
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> };</div>
|
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<div class="ttc" id="aclass_magic_system_html"><div class="ttname"><a href="class_magic_system.html">MagicSystem</a></div><div class="ttdoc">Класс MagicSystem управляет использованием магических способностей и заклинаний.</div><div class="ttdef"><b>Definition:</b> magic_system.h:4</div></div>
|
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<div class="ttc" id="aclass_magic_system_html_a50b73878c35ab94e9656e305d3bf29da"><div class="ttname"><a href="class_magic_system.html#a50b73878c35ab94e9656e305d3bf29da">MagicSystem::castSpell</a></div><div class="ttdeci">void castSpell(int spellId,)</div><div class="ttdoc">Использует заклинание.</div></div>
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<div class="ttc" id="aclass_magic_system_html_a5e1e1d919de2e3dbcf5d1360fcca1afc"><div class="ttname"><a href="class_magic_system.html#a5e1e1d919de2e3dbcf5d1360fcca1afc">MagicSystem::addSpell</a></div><div class="ttdeci">void addSpell()</div><div class="ttdoc">Добавляет новое заклинание в арсенал.</div></div>
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<div class="ttc" id="aclass_magic_system_html_adf398f041c02beda5f833e12f85e3a37"><div class="ttname"><a href="class_magic_system.html#adf398f041c02beda5f833e12f85e3a37">MagicSystem::update</a></div><div class="ttdeci">void update(float deltaTime)</div><div class="ttdoc">Обновляет состояние магии (например, восстановление маны).</div></div>
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Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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['Шаги_20разработки_20программы_219',['Шаги разработки программы',['../md_steps.html',1,'']]]
|
||||
['Шаги_20разработки_20программы_225',['Шаги разработки программы',['../md_steps.html',1,'']]]
|
||||
];
|
||||
|
@ -16,6 +16,7 @@
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_game_engine}{Game\+Engine}} \\*Класс \mbox{\hyperlink{class_game_engine}{Game\+Engine}} является основой для всей архитектуры игры }{\pageref{class_game_engine}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} \\*Класс \mbox{\hyperlink{class_item_inventory}{Item\+Inventory}} управляет предметами, доступными для игрока }{\pageref{class_item_inventory}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} \\*Класс \mbox{\hyperlink{class_localization_manager}{Localization\+Manager}} переводит текст и аудио игры на разные языки }{\pageref{class_localization_manager}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_magic_system}{Magic\+System}} \\*Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний }{\pageref{class_magic_system}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_modding_support}{Modding\+Support}} \\*Класс \mbox{\hyperlink{class_modding_support}{Modding\+Support}} позволяет сообществу создавать и распространять собственные модификации к игре }{\pageref{class_modding_support}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} \\*Класс \mbox{\hyperlink{class_multiplayer_manager}{Multiplayer\+Manager}} позволяет игрокам взаимодействовать друг с другом в онлайн-\/режиме }{\pageref{class_multiplayer_manager}}{}
|
||||
\item\contentsline{section}{\mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} \\*Класс \mbox{\hyperlink{class_navigation_map_system}{Navigation\+Map\+System}} предоставляет карты и инструменты навигации }{\pageref{class_navigation_map_system}}{}
|
||||
|
78
program/latex/class_magic_system.tex
Normal file
78
program/latex/class_magic_system.tex
Normal file
@ -0,0 +1,78 @@
|
||||
\hypertarget{class_magic_system}{}\doxysection{Класс Magic\+System}
|
||||
\label{class_magic_system}\index{MagicSystem@{MagicSystem}}
|
||||
|
||||
|
||||
Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний.
|
||||
|
||||
|
||||
|
||||
|
||||
{\ttfamily \#include $<$magic\+\_\+system.\+h$>$}
|
||||
|
||||
\doxysubsection*{Открытые члены}
|
||||
\begin{DoxyCompactItemize}
|
||||
\item
|
||||
void \mbox{\hyperlink{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}{add\+Spell}} ()
|
||||
\begin{DoxyCompactList}\small\item\em Добавляет новое заклинание в арсенал. \end{DoxyCompactList}\item
|
||||
void \mbox{\hyperlink{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}{cast\+Spell}} (int spell\+Id,)
|
||||
\begin{DoxyCompactList}\small\item\em Использует заклинание. \end{DoxyCompactList}\item
|
||||
void \mbox{\hyperlink{class_magic_system_adf398f041c02beda5f833e12f85e3a37}{update}} (float delta\+Time)
|
||||
\begin{DoxyCompactList}\small\item\em Обновляет состояние магии (например, восстановление маны). \end{DoxyCompactList}\end{DoxyCompactItemize}
|
||||
|
||||
|
||||
\doxysubsection{Подробное описание}
|
||||
Класс \mbox{\hyperlink{class_magic_system}{Magic\+System}} управляет использованием магических способностей и заклинаний.
|
||||
|
||||
\doxysubsection{Методы}
|
||||
\mbox{\Hypertarget{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}\label{class_magic_system_a5e1e1d919de2e3dbcf5d1360fcca1afc}}
|
||||
\index{MagicSystem@{MagicSystem}!addSpell@{addSpell}}
|
||||
\index{addSpell@{addSpell}!MagicSystem@{MagicSystem}}
|
||||
\doxysubsubsection{\texorpdfstring{addSpell()}{addSpell()}}
|
||||
{\footnotesize\ttfamily void Magic\+System\+::add\+Spell (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}
|
||||
|
||||
|
||||
|
||||
Добавляет новое заклинание в арсенал.
|
||||
|
||||
|
||||
\begin{DoxyParams}{Аргументы}
|
||||
{\em spell\+Params} & Параметры добавляемого заклинания. \\
|
||||
\hline
|
||||
\end{DoxyParams}
|
||||
\mbox{\Hypertarget{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}\label{class_magic_system_a50b73878c35ab94e9656e305d3bf29da}}
|
||||
\index{MagicSystem@{MagicSystem}!castSpell@{castSpell}}
|
||||
\index{castSpell@{castSpell}!MagicSystem@{MagicSystem}}
|
||||
\doxysubsubsection{\texorpdfstring{castSpell()}{castSpell()}}
|
||||
{\footnotesize\ttfamily void Magic\+System\+::cast\+Spell (\begin{DoxyParamCaption}\item[{int}]{spell\+Id }\end{DoxyParamCaption})}
|
||||
|
||||
|
||||
|
||||
Использует заклинание.
|
||||
|
||||
|
||||
\begin{DoxyParams}{Аргументы}
|
||||
{\em spell\+Id} & Идентификатор заклинания для использования. \\
|
||||
\hline
|
||||
{\em target} & Цель заклинания. \\
|
||||
\hline
|
||||
\end{DoxyParams}
|
||||
\mbox{\Hypertarget{class_magic_system_adf398f041c02beda5f833e12f85e3a37}\label{class_magic_system_adf398f041c02beda5f833e12f85e3a37}}
|
||||
\index{MagicSystem@{MagicSystem}!update@{update}}
|
||||
\index{update@{update}!MagicSystem@{MagicSystem}}
|
||||
\doxysubsubsection{\texorpdfstring{update()}{update()}}
|
||||
{\footnotesize\ttfamily void Magic\+System\+::update (\begin{DoxyParamCaption}\item[{float}]{delta\+Time }\end{DoxyParamCaption})}
|
||||
|
||||
|
||||
|
||||
Обновляет состояние магии (например, восстановление маны).
|
||||
|
||||
|
||||
\begin{DoxyParams}{Аргументы}
|
||||
{\em delta\+Time} & Время, прошедшее с предыдущего обновления, в секундах. \\
|
||||
\hline
|
||||
\end{DoxyParams}
|
||||
|
||||
|
||||
Объявления и описания членов класса находятся в файле\+:\begin{DoxyCompactItemize}
|
||||
\item
|
||||
magic\+\_\+system.\+h\end{DoxyCompactItemize}
|
@ -202,6 +202,7 @@
|
||||
\input{class_game_engine}
|
||||
\input{class_item_inventory}
|
||||
\input{class_localization_manager}
|
||||
\input{class_magic_system}
|
||||
\input{class_modding_support}
|
||||
\input{class_multiplayer_manager}
|
||||
\input{class_navigation_map_system}
|
||||
|
0
program/magic_system.cpp
Normal file
0
program/magic_system.cpp
Normal file
24
program/magic_system.h
Normal file
24
program/magic_system.h
Normal file
@ -0,0 +1,24 @@
|
||||
/**
|
||||
* @brief Класс MagicSystem управляет использованием магических способностей и заклинаний.
|
||||
*/
|
||||
class MagicSystem {
|
||||
public:
|
||||
/**
|
||||
* @brief Добавляет новое заклинание в арсенал.
|
||||
* @param spellParams Параметры добавляемого заклинания.
|
||||
*/
|
||||
void addSpell(/* параметры заклинания */);
|
||||
|
||||
/**
|
||||
* @brief Использует заклинание.
|
||||
* @param spellId Идентификатор заклинания для использования.
|
||||
* @param target Цель заклинания.
|
||||
*/
|
||||
void castSpell(int spellId, /* цель заклинания */);
|
||||
|
||||
/**
|
||||
* @brief Обновляет состояние магии (например, восстановление маны).
|
||||
* @param deltaTime Время, прошедшее с предыдущего обновления, в секундах.
|
||||
*/
|
||||
void update(float deltaTime);
|
||||
};
|
Loading…
Reference in New Issue
Block a user