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добавлен main.cpp
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14
program/main.cpp
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14
program/main.cpp
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#include "game_engine.h"
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int main() {
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GameEngine engine;
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engine.initialize();
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while (true) {
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engine.update(0.016); // Предполагаем фиксированный таймстеп
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engine.render();
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}
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engine.shutdown();
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return 0;
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}
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