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158 lines
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<div id="projectname">PPPI RPG Game
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<a href="#pub-methods">Открытые члены</a> |
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<a href="class_state_manager-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс StateManager</div> </div>
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<p>Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры.
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<a href="class_state_manager.html#details">Подробнее...</a></p>
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<p><code>#include <<a class="el" href="state__manager_8h_source.html">state_manager.h</a>></code></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Открытые члены</h2></td></tr>
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<tr class="memitem:ad7c3f970b3f0093bef4a1dcd68b4c53e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e">pushState</a> ()</td></tr>
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<tr class="memdesc:ad7c3f970b3f0093bef4a1dcd68b4c53e"><td class="mdescLeft"> </td><td class="mdescRight">Добавляет новое состояние в стек состояний. <a href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e">Подробнее...</a><br /></td></tr>
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void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_state_manager.html#a1c5f8c0609e74fb2346b6b7f5930bb38">popState</a> ()</td></tr>
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<tr class="memdesc:a1c5f8c0609e74fb2346b6b7f5930bb38"><td class="mdescLeft"> </td><td class="mdescRight">Удаляет текущее состояние, возвращаясь к предыдущему. <br /></td></tr>
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<tr class="separator:a1c5f8c0609e74fb2346b6b7f5930bb38"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae02fb746e1ef597d2842aaec506030b2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">update</a> (float deltaTime)</td></tr>
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<tr class="memdesc:ae02fb746e1ef597d2842aaec506030b2"><td class="mdescLeft"> </td><td class="mdescRight">Обновляет текущее состояние. <a href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">Подробнее...</a><br /></td></tr>
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<tr class="separator:ae02fb746e1ef597d2842aaec506030b2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a02e78818db709db59df3a46a4bb47ddf"><td class="memItemLeft" align="right" valign="top"><a id="a02e78818db709db59df3a46a4bb47ddf"></a>
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void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_state_manager.html#a02e78818db709db59df3a46a4bb47ddf">render</a> ()</td></tr>
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<tr class="memdesc:a02e78818db709db59df3a46a4bb47ddf"><td class="mdescLeft"> </td><td class="mdescRight">Рендерит текущее состояние. <br /></td></tr>
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<tr class="separator:a02e78818db709db59df3a46a4bb47ddf"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
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<div class="textblock"><p>Класс <a class="el" href="class_state_manager.html" title="Класс StateManager управляет переходами между различными состояниями игры.">StateManager</a> управляет переходами между различными состояниями игры. </p>
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</div><h2 class="groupheader">Методы</h2>
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<a id="ad7c3f970b3f0093bef4a1dcd68b4c53e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad7c3f970b3f0093bef4a1dcd68b4c53e">◆ </a></span>pushState()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">void StateManager::pushState </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Добавляет новое состояние в стек состояний. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">state</td><td>Состояние, которое нужно добавить. </td></tr>
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</table>
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</dd>
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</div>
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<a id="ae02fb746e1ef597d2842aaec506030b2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ae02fb746e1ef597d2842aaec506030b2">◆ </a></span>update()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void StateManager::update </td>
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<td>(</td>
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<td class="paramtype">float </td>
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<td class="paramname"><em>deltaTime</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Обновляет текущее состояние. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
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<li><a class="el" href="state__manager_8h_source.html">state_manager.h</a></li>
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Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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