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91 lines
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91 lines
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<div id="projectname">PPPI RPG Game
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<div class="title">state_manager.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>  </div>
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<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="class_state_manager.html"> 4</a></span> <span class="keyword">class </span><a class="code" href="class_state_manager.html">StateManager</a> {</div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e"> 10</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e">pushState</a>(<span class="comment">/* состояние */</span>);</div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  </div>
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<div class="line"><a name="l00015"></a><span class="lineno"><a class="line" href="class_state_manager.html#a1c5f8c0609e74fb2346b6b7f5930bb38"> 15</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_state_manager.html#a1c5f8c0609e74fb2346b6b7f5930bb38">popState</a>();</div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
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<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2"> 21</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">update</a>(<span class="keywordtype">float</span> deltaTime);</div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  </div>
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<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="class_state_manager.html#a02e78818db709db59df3a46a4bb47ddf"> 26</a></span>  <span class="keywordtype">void</span> <a class="code" href="class_state_manager.html#a02e78818db709db59df3a46a4bb47ddf">render</a>();</div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> };</div>
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<div class="ttc" id="aclass_state_manager_html"><div class="ttname"><a href="class_state_manager.html">StateManager</a></div><div class="ttdoc">Класс StateManager управляет переходами между различными состояниями игры.</div><div class="ttdef"><b>Definition:</b> state_manager.h:4</div></div>
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<div class="ttc" id="aclass_state_manager_html_a02e78818db709db59df3a46a4bb47ddf"><div class="ttname"><a href="class_state_manager.html#a02e78818db709db59df3a46a4bb47ddf">StateManager::render</a></div><div class="ttdeci">void render()</div><div class="ttdoc">Рендерит текущее состояние.</div></div>
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<div class="ttc" id="aclass_state_manager_html_a1c5f8c0609e74fb2346b6b7f5930bb38"><div class="ttname"><a href="class_state_manager.html#a1c5f8c0609e74fb2346b6b7f5930bb38">StateManager::popState</a></div><div class="ttdeci">void popState()</div><div class="ttdoc">Удаляет текущее состояние, возвращаясь к предыдущему.</div></div>
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<div class="ttc" id="aclass_state_manager_html_ad7c3f970b3f0093bef4a1dcd68b4c53e"><div class="ttname"><a href="class_state_manager.html#ad7c3f970b3f0093bef4a1dcd68b4c53e">StateManager::pushState</a></div><div class="ttdeci">void pushState()</div><div class="ttdoc">Добавляет новое состояние в стек состояний.</div></div>
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<div class="ttc" id="aclass_state_manager_html_ae02fb746e1ef597d2842aaec506030b2"><div class="ttname"><a href="class_state_manager.html#ae02fb746e1ef597d2842aaec506030b2">StateManager::update</a></div><div class="ttdeci">void update(float deltaTime)</div><div class="ttdoc">Обновляет текущее состояние.</div></div>
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