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<a href="#pub-methods">Открытые члены</a> &#124;
<a href="class_dialogue_system-members.html">Полный список членов класса</a> </div>
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<div class="title">Класс DialogueSystem</div> </div>
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<p>Класс <a class="el" href="class_dialogue_system.html" title="Класс DialogueSystem позволяет игрокам взаимодействовать с NPC через диалоговые окна.">DialogueSystem</a> позволяет игрокам взаимодействовать с NPC через диалоговые окна.
<a href="class_dialogue_system.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="dialogue__system_8h_source.html">dialogue_system.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Открытые члены</h2></td></tr>
<tr class="memitem:a3d6202c96351d80f754c7543ce11858f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a3d6202c96351d80f754c7543ce11858f">startDialogue</a> (int npcId)</td></tr>
<tr class="memdesc:a3d6202c96351d80f754c7543ce11858f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Начинает диалог с NPC. <a href="class_dialogue_system.html#a3d6202c96351d80f754c7543ce11858f">Подробнее...</a><br /></td></tr>
<tr class="separator:a3d6202c96351d80f754c7543ce11858f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9a59df0d39db84841e7f2e7e96b2c9db"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a9a59df0d39db84841e7f2e7e96b2c9db">processDialogueChoice</a> (int choiceId)</td></tr>
<tr class="memdesc:a9a59df0d39db84841e7f2e7e96b2c9db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Обрабатывает выбор игрока в диалоге. <a href="class_dialogue_system.html#a9a59df0d39db84841e7f2e7e96b2c9db">Подробнее...</a><br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a190168bfb39e374dcf112636bf9a8de1">endDialogue</a> ()</td></tr>
<tr class="memdesc:a190168bfb39e374dcf112636bf9a8de1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Завершает диалог. <br /></td></tr>
<tr class="separator:a190168bfb39e374dcf112636bf9a8de1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_dialogue_system.html" title="Класс DialogueSystem позволяет игрокам взаимодействовать с NPC через диалоговые окна.">DialogueSystem</a> позволяет игрокам взаимодействовать с NPC через диалоговые окна. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="a9a59df0d39db84841e7f2e7e96b2c9db"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9a59df0d39db84841e7f2e7e96b2c9db">&#9670;&nbsp;</a></span>processDialogueChoice()</h2>
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<td class="memname">void DialogueSystem::processDialogueChoice </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>choiceId</em></td><td>)</td>
<td></td>
</tr>
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<p>Обрабатывает выбор игрока в диалоге. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">choiceId</td><td>Идентификатор выбранного варианта диалога. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a3d6202c96351d80f754c7543ce11858f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3d6202c96351d80f754c7543ce11858f">&#9670;&nbsp;</a></span>startDialogue()</h2>
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<td class="memname">void DialogueSystem::startDialogue </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>npcId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Начинает диалог с NPC. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">npcId</td><td>Идентификатор NPC, с которым начинается диалог. </td></tr>
</table>
</dd>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="dialogue__system_8h_source.html">dialogue_system.h</a></li>
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