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155 lines
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<title>PPPI RPG Game: Класс DialogueSystem</title>
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">PPPI RPG Game
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<a href="#pub-methods">Открытые члены</a> |
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<a href="class_dialogue_system-members.html">Полный список членов класса</a> </div>
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<div class="headertitle">
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<div class="title">Класс DialogueSystem</div> </div>
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<p>Класс <a class="el" href="class_dialogue_system.html" title="Класс DialogueSystem позволяет игрокам взаимодействовать с NPC через диалоговые окна.">DialogueSystem</a> позволяет игрокам взаимодействовать с NPC через диалоговые окна.
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<a href="class_dialogue_system.html#details">Подробнее...</a></p>
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<p><code>#include <<a class="el" href="dialogue__system_8h_source.html">dialogue_system.h</a>></code></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Открытые члены</h2></td></tr>
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<tr class="memitem:a3d6202c96351d80f754c7543ce11858f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a3d6202c96351d80f754c7543ce11858f">startDialogue</a> (int npcId)</td></tr>
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<tr class="memdesc:a3d6202c96351d80f754c7543ce11858f"><td class="mdescLeft"> </td><td class="mdescRight">Начинает диалог с NPC. <a href="class_dialogue_system.html#a3d6202c96351d80f754c7543ce11858f">Подробнее...</a><br /></td></tr>
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<tr class="separator:a3d6202c96351d80f754c7543ce11858f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9a59df0d39db84841e7f2e7e96b2c9db"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a9a59df0d39db84841e7f2e7e96b2c9db">processDialogueChoice</a> (int choiceId)</td></tr>
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<tr class="memdesc:a9a59df0d39db84841e7f2e7e96b2c9db"><td class="mdescLeft"> </td><td class="mdescRight">Обрабатывает выбор игрока в диалоге. <a href="class_dialogue_system.html#a9a59df0d39db84841e7f2e7e96b2c9db">Подробнее...</a><br /></td></tr>
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<tr class="separator:a9a59df0d39db84841e7f2e7e96b2c9db"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a190168bfb39e374dcf112636bf9a8de1"><td class="memItemLeft" align="right" valign="top"><a id="a190168bfb39e374dcf112636bf9a8de1"></a>
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void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_dialogue_system.html#a190168bfb39e374dcf112636bf9a8de1">endDialogue</a> ()</td></tr>
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<tr class="memdesc:a190168bfb39e374dcf112636bf9a8de1"><td class="mdescLeft"> </td><td class="mdescRight">Завершает диалог. <br /></td></tr>
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<tr class="separator:a190168bfb39e374dcf112636bf9a8de1"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
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<div class="textblock"><p>Класс <a class="el" href="class_dialogue_system.html" title="Класс DialogueSystem позволяет игрокам взаимодействовать с NPC через диалоговые окна.">DialogueSystem</a> позволяет игрокам взаимодействовать с NPC через диалоговые окна. </p>
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</div><h2 class="groupheader">Методы</h2>
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<a id="a9a59df0d39db84841e7f2e7e96b2c9db"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a9a59df0d39db84841e7f2e7e96b2c9db">◆ </a></span>processDialogueChoice()</h2>
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<div class="memitem">
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<table class="memname">
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<tr>
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<td class="memname">void DialogueSystem::processDialogueChoice </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>choiceId</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Обрабатывает выбор игрока в диалоге. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">choiceId</td><td>Идентификатор выбранного варианта диалога. </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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<a id="a3d6202c96351d80f754c7543ce11858f"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a3d6202c96351d80f754c7543ce11858f">◆ </a></span>startDialogue()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void DialogueSystem::startDialogue </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>npcId</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Начинает диалог с NPC. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">npcId</td><td>Идентификатор NPC, с которым начинается диалог. </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
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<li><a class="el" href="dialogue__system_8h_source.html">dialogue_system.h</a></li>
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</ul>
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Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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