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180 lines
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<title>PPPI RPG Game: Класс CharacterSystem</title>
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<div id="projectname">PPPI RPG Game
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<a href="#pub-methods">Открытые члены</a> |
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<a href="class_character_system-members.html">Полный список членов класса</a> </div>
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<div class="headertitle">
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<div class="title">Класс CharacterSystem</div> </div>
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<div class="contents">
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<p>Класс <a class="el" href="class_character_system.html" title="Класс CharacterSystem управляет созданием и развитием персонажей.">CharacterSystem</a> управляет созданием и развитием персонажей.
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<a href="class_character_system.html#details">Подробнее...</a></p>
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<p><code>#include <<a class="el" href="character__system_8h_source.html">character_system.h</a>></code></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Открытые члены</h2></td></tr>
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<tr class="memitem:a237aa4aa6669c002ddfeac51fed72e2b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">createCharacter</a> ()</td></tr>
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<tr class="memdesc:a237aa4aa6669c002ddfeac51fed72e2b"><td class="mdescLeft"> </td><td class="mdescRight">Создает нового персонажа. <a href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">Подробнее...</a><br /></td></tr>
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<tr class="separator:a237aa4aa6669c002ddfeac51fed72e2b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9b5653796d4b58191b3686034046d1d9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">update</a> (float deltaTime)</td></tr>
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<tr class="memdesc:a9b5653796d4b58191b3686034046d1d9"><td class="mdescLeft"> </td><td class="mdescRight">Обновляет состояние и навыки персонажей. <a href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">Подробнее...</a><br /></td></tr>
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<tr class="separator:a9b5653796d4b58191b3686034046d1d9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac48c2ac0fda67171541e276cd93881b4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">upgradeCharacter</a> (int characterId,)</td></tr>
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<tr class="memdesc:ac48c2ac0fda67171541e276cd93881b4"><td class="mdescLeft"> </td><td class="mdescRight">Улучшает навык или характеристику персонажа. <a href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">Подробнее...</a><br /></td></tr>
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<tr class="separator:ac48c2ac0fda67171541e276cd93881b4"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
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<div class="textblock"><p>Класс <a class="el" href="class_character_system.html" title="Класс CharacterSystem управляет созданием и развитием персонажей.">CharacterSystem</a> управляет созданием и развитием персонажей. </p>
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</div><h2 class="groupheader">Методы</h2>
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<a id="a237aa4aa6669c002ddfeac51fed72e2b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a237aa4aa6669c002ddfeac51fed72e2b">◆ </a></span>createCharacter()</h2>
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<div class="memitem">
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<td class="memname">void CharacterSystem::createCharacter </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Создает нового персонажа. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">characterParams</td><td>Параметры создаваемого персонажа. </td></tr>
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</table>
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</dd>
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<a id="a9b5653796d4b58191b3686034046d1d9"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a9b5653796d4b58191b3686034046d1d9">◆ </a></span>update()</h2>
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<div class="memitem">
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<td class="memname">void CharacterSystem::update </td>
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<td>(</td>
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<td class="paramtype">float </td>
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<td class="paramname"><em>deltaTime</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Обновляет состояние и навыки персонажей. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
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</table>
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<a id="ac48c2ac0fda67171541e276cd93881b4"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac48c2ac0fda67171541e276cd93881b4">◆ </a></span>upgradeCharacter()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void CharacterSystem::upgradeCharacter </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>characterId</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Улучшает навык или характеристику персонажа. </p>
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<dl class="params"><dt>Аргументы</dt><dd>
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<table class="params">
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<tr><td class="paramname">characterId</td><td>Идентификатор персонажа, которому будет выполнено улучшение. </td></tr>
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<tr><td class="paramname">upgradeParams</td><td>Параметры улучшения. </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<hr/>Объявления и описания членов класса находятся в файле:<ul>
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<li><a class="el" href="character__system_8h_source.html">character_system.h</a></li>
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</ul>
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Создано системой <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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