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<div class="summary">
<a href="#pub-methods">Открытые члены</a> &#124;
<a href="class_character_system-members.html">Полный список членов класса</a> </div>
<div class="headertitle">
<div class="title">Класс CharacterSystem</div> </div>
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<p>Класс <a class="el" href="class_character_system.html" title="Класс CharacterSystem управляет созданием и развитием персонажей.">CharacterSystem</a> управляет созданием и развитием персонажей.
<a href="class_character_system.html#details">Подробнее...</a></p>
<p><code>#include &lt;<a class="el" href="character__system_8h_source.html">character_system.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Открытые члены</h2></td></tr>
<tr class="memitem:a237aa4aa6669c002ddfeac51fed72e2b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">createCharacter</a> ()</td></tr>
<tr class="memdesc:a237aa4aa6669c002ddfeac51fed72e2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Создает нового персонажа. <a href="class_character_system.html#a237aa4aa6669c002ddfeac51fed72e2b">Подробнее...</a><br /></td></tr>
<tr class="separator:a237aa4aa6669c002ddfeac51fed72e2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9b5653796d4b58191b3686034046d1d9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">update</a> (float deltaTime)</td></tr>
<tr class="memdesc:a9b5653796d4b58191b3686034046d1d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Обновляет состояние и навыки персонажей. <a href="class_character_system.html#a9b5653796d4b58191b3686034046d1d9">Подробнее...</a><br /></td></tr>
<tr class="separator:a9b5653796d4b58191b3686034046d1d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac48c2ac0fda67171541e276cd93881b4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">upgradeCharacter</a> (int characterId,)</td></tr>
<tr class="memdesc:ac48c2ac0fda67171541e276cd93881b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Улучшает навык или характеристику персонажа. <a href="class_character_system.html#ac48c2ac0fda67171541e276cd93881b4">Подробнее...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Подробное описание</h2>
<div class="textblock"><p>Класс <a class="el" href="class_character_system.html" title="Класс CharacterSystem управляет созданием и развитием персонажей.">CharacterSystem</a> управляет созданием и развитием персонажей. </p>
</div><h2 class="groupheader">Методы</h2>
<a id="a237aa4aa6669c002ddfeac51fed72e2b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a237aa4aa6669c002ddfeac51fed72e2b">&#9670;&nbsp;</a></span>createCharacter()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void CharacterSystem::createCharacter </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Создает нового персонажа. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">characterParams</td><td>Параметры создаваемого персонажа. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a9b5653796d4b58191b3686034046d1d9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9b5653796d4b58191b3686034046d1d9">&#9670;&nbsp;</a></span>update()</h2>
<div class="memitem">
<div class="memproto">
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<tr>
<td class="memname">void CharacterSystem::update </td>
<td>(</td>
<td class="paramtype">float&#160;</td>
<td class="paramname"><em>deltaTime</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Обновляет состояние и навыки персонажей. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">deltaTime</td><td>Время, прошедшее с предыдущего обновления, в секундах. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="ac48c2ac0fda67171541e276cd93881b4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac48c2ac0fda67171541e276cd93881b4">&#9670;&nbsp;</a></span>upgradeCharacter()</h2>
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<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void CharacterSystem::upgradeCharacter </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>characterId</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Улучшает навык или характеристику персонажа. </p>
<dl class="params"><dt>Аргументы</dt><dd>
<table class="params">
<tr><td class="paramname">characterId</td><td>Идентификатор персонажа, которому будет выполнено улучшение. </td></tr>
<tr><td class="paramname">upgradeParams</td><td>Параметры улучшения. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<hr/>Объявления и описания членов класса находятся в файле:<ul>
<li><a class="el" href="character__system_8h_source.html">character_system.h</a></li>
</ul>
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