bubbles/viewport/viewport.go

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package viewport
import (
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"math"
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// New returns a new model with the given width and height as well as default
// key mappings.
func New(width, height int) (m Model) {
m.Width = width
m.Height = height
m.setInitialValues()
return m
}
// Model is the Bubble Tea model for this viewport element.
type Model struct {
Width int
Height int
KeyMap KeyMap
// Whether or not to respond to the mouse. The mouse must be enabled in
// Bubble Tea for this to work. For details, see the Bubble Tea docs.
MouseWheelEnabled bool
// The number of lines the mouse wheel will scroll. By default, this is 3.
MouseWheelDelta int
// YOffset is the vertical scroll position.
YOffset int
// YPosition is the position of the viewport in relation to the terminal
// window. It's used in high performance rendering only.
YPosition int
// Style applies a lipgloss style to the viewport. Realistically, it's most
// useful for setting borders, margins and padding.
Style lipgloss.Style
// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
// provide higher performance rendering. Most of the time the normal Bubble
// Tea rendering methods will suffice, but if you're passing content with
// a lot of ANSI escape codes you may see improved rendering in certain
// terminals with this enabled.
//
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// This should only be used in program occupying the entire terminal,
// which is usually via the alternate screen buffer.
HighPerformanceRendering bool
initialized bool
lines []string
}
func (m *Model) setInitialValues() {
m.KeyMap = DefaultKeyMap()
m.MouseWheelEnabled = true
m.MouseWheelDelta = 3
m.initialized = true
}
// Init exists to satisfy the tea.Model interface for composability purposes.
func (m Model) Init() tea.Cmd {
return nil
}
// AtTop returns whether or not the viewport is in the very top position.
func (m Model) AtTop() bool {
return m.YOffset <= 0
}
// AtBottom returns whether or not the viewport is at or past the very bottom
// position.
func (m Model) AtBottom() bool {
return m.YOffset >= m.maxYOffset()
}
// PastBottom returns whether or not the viewport is scrolled beyond the last
// line. This can happen when adjusting the viewport height.
func (m Model) PastBottom() bool {
return m.YOffset > m.maxYOffset()
}
// ScrollPercent returns the amount scrolled as a float between 0 and 1.
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.YOffset)
h := float64(m.Height)
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t := float64(len(m.lines) - 1)
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v := y / (t - h)
return math.Max(0.0, math.Min(1.0, v))
}
// SetContent set the pager's text content. For high performance rendering the
// Sync command should also be called.
func (m *Model) SetContent(s string) {
s = strings.ReplaceAll(s, "\r\n", "\n") // normalize line endings
m.lines = strings.Split(s, "\n")
if m.YOffset > len(m.lines)-1 {
m.GotoBottom()
}
}
// maxYOffset returns the maximum possible value of the y-offset based on the
// viewport's content and set height.
func (m Model) maxYOffset() int {
return max(0, len(m.lines)-m.Height)
}
// visibleLines returns the lines that should currently be visible in the
// viewport.
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func (m Model) visibleLines() (lines []string) {
if len(m.lines) > 0 {
top := max(0, m.YOffset)
bottom := clamp(m.YOffset+m.Height, top, len(m.lines))
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lines = m.lines[top:bottom]
}
return lines
}
// scrollArea returns the scrollable boundaries for high performance rendering.
func (m Model) scrollArea() (top, bottom int) {
top = max(0, m.YPosition)
bottom = max(top, top+m.Height)
if top > 0 && bottom > top {
bottom--
}
return top, bottom
}
// SetYOffset sets the Y offset.
func (m *Model) SetYOffset(n int) {
m.YOffset = clamp(n, 0, m.maxYOffset())
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down".
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func (m *Model) ViewDown() []string {
if m.AtBottom() {
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return nil
}
m.SetYOffset(m.YOffset + m.Height)
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return m.visibleLines()
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
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func (m *Model) ViewUp() []string {
if m.AtTop() {
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return nil
}
m.SetYOffset(m.YOffset - m.Height)
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return m.visibleLines()
}
// HalfViewDown moves the view down by half the height of the viewport.
func (m *Model) HalfViewDown() (lines []string) {
if m.AtBottom() {
return nil
}
m.SetYOffset(m.YOffset + m.Height/2)
return m.visibleLines()
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() (lines []string) {
if m.AtTop() {
return nil
}
m.SetYOffset(m.YOffset - m.Height/2)
return m.visibleLines()
}
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// LineDown moves the view down by the given number of lines.
func (m *Model) LineDown(n int) (lines []string) {
if m.AtBottom() || n == 0 {
return nil
}
// Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we actually have left before we reach
// the bottom.
m.SetYOffset(m.YOffset + n)
return m.visibleLines()
}
// LineUp moves the view down by the given number of lines. Returns the new
// lines to show.
func (m *Model) LineUp(n int) (lines []string) {
if m.AtTop() || n == 0 {
return nil
}
// Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we are from the top.
m.SetYOffset(m.YOffset - n)
return m.visibleLines()
}
// GotoTop sets the viewport to the top position.
func (m *Model) GotoTop() (lines []string) {
if m.AtTop() {
return nil
}
m.SetYOffset(0)
return m.visibleLines()
}
// GotoBottom sets the viewport to the bottom position.
func (m *Model) GotoBottom() (lines []string) {
m.SetYOffset(m.maxYOffset())
return m.visibleLines()
}
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// Sync tells the renderer where the viewport will be located and requests
// a render of the current state of the viewport. It should be called for the
// first render and after a window resize.
//
// For high performance rendering only.
func Sync(m Model) tea.Cmd {
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if len(m.lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.SyncScrollArea(m.visibleLines(), top, bottom)
}
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// ViewDown is a high performance command that moves the viewport up by a given
// number of lines. Use Model.ViewDown to get the lines that should be rendered.
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// For example:
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//
// lines := model.ViewDown(1)
// cmd := ViewDown(m, lines)
//
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func ViewDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.ScrollDown(lines, top, bottom)
}
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// ViewUp is a high performance command the moves the viewport down by a given
// number of lines height. Use Model.ViewUp to get the lines that should be
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// rendered.
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func ViewUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.ScrollUp(lines, top, bottom)
}
// Update handles standard message-based viewport updates.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
var cmd tea.Cmd
m, cmd = m.updateAsModel(msg)
return m, cmd
}
// Author's note: this method has been broken out to make it easier to
// potentially transition Update to satisfy tea.Model.
func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
if !m.initialized {
m.setInitialValues()
}
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.PageDown):
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lines := m.ViewDown()
if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.PageUp):
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lines := m.ViewUp()
if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
}
case key.Matches(msg, m.KeyMap.HalfPageDown):
lines := m.HalfViewDown()
if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.HalfPageUp):
lines := m.HalfViewUp()
if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
}
case key.Matches(msg, m.KeyMap.Down):
lines := m.LineDown(1)
if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.Up):
lines := m.LineUp(1)
if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
}
}
case tea.MouseMsg:
if !m.MouseWheelEnabled {
break
}
switch msg.Type {
case tea.MouseWheelUp:
lines := m.LineUp(m.MouseWheelDelta)
if m.HighPerformanceRendering {
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cmd = ViewUp(m, lines)
}
case tea.MouseWheelDown:
lines := m.LineDown(m.MouseWheelDelta)
if m.HighPerformanceRendering {
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cmd = ViewDown(m, lines)
}
}
}
return m, cmd
}
// View renders the viewport into a string.
func (m Model) View() string {
if m.HighPerformanceRendering {
// Just send newlines since we're going to be rendering the actual
// content separately. We still need to send something that equals the
// height of this view so that the Bubble Tea standard renderer can
// position anything below this view properly.
return strings.Repeat("\n", max(0, m.Height-1))
}
lines := m.visibleLines()
// Fill empty space with newlines
extraLines := ""
if len(lines) < m.Height {
extraLines = strings.Repeat("\n", max(0, m.Height-len(lines)))
}
return m.Style.Copy().
UnsetWidth().
UnsetHeight().
Render(strings.Join(lines, "\n") + extraLines)
}
func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}