29 Commits

Author SHA1 Message Date
Christian Rocha
74e84eca55 Bump Bubbletea dependency 2020-07-14 18:26:59 -04:00
Christian Rocha
ccf4c90b6b Rework spinner to allow for user-defined custom spinners 2020-07-14 18:21:48 -04:00
Christian Rocha
f341e3c896 Correct mouse wheel behavior 2020-06-23 13:10:50 -04:00
Christian Rocha
c9196e5407 Add basic mouse wheel support to viewport 2020-06-23 12:00:17 -04:00
Christian Rocha
f967f6a87f Fix a bug where placeholder text would not reappear post-input 2020-06-22 15:28:38 -04:00
Christian Rocha
35c3cd626d Fix spinner frame skipping and remove custom message functionality 2020-06-22 14:49:21 -04:00
Christian Rocha
2525319d72 Bump dependencies 2020-06-22 13:51:51 -04:00
Christian Rocha
e9dd6b06e0 Fix duplicate character bug when deleting chars in long strings
If the string is longer than the width of the field and the horizontal
viewport (so to speak) was on the right edge, the last character would
repeat when deleting characters because the viewport offset wasn't being
corrected. This fixes that.
2020-06-20 23:34:19 -04:00
Christian Rocha
7cef3a6f59 Document comments 2020-06-20 13:59:13 -04:00
Christian Rocha
1cdc2045c7 Fix a potential out of bounds panic 2020-06-19 19:46:51 -04:00
Christian Rocha
cc480dd2f3 Comments 2020-06-19 19:02:14 -04:00
Christian Rocha
0c1781fbb3 Clamp scroll percentage 2020-06-19 15:04:23 -04:00
Christian Rocha
5255143e87 Rework high performance half-view up/down 2020-06-19 13:23:14 -04:00
Christian Rocha
1629afe087 Rework high-performance pgup/pgdown 2020-06-19 12:20:35 -04:00
Christian Rocha
da3150ded7 Rework high performance line-up/line-down 2020-06-19 11:51:44 -04:00
Christian Rocha
b82cf5071d Send newlines instead of cursor-downs in performance viewport 2020-06-18 18:31:30 -04:00
Christian Rocha
d095a6554c Retire the internal viewport renderer 2020-06-18 18:25:57 -04:00
Christian Rocha
34ac608122 Correct slice bounding 2020-06-18 16:29:05 -04:00
Christian Rocha
09ae5da7c3 Don't get/set size in viewport; that should happen in the parent 2020-06-18 14:14:21 -04:00
Christian Rocha
5572542e2e Add command to sync initial high performance view 2020-06-18 13:42:11 -04:00
Christian Rocha
3688351ddf Viewport now can use Bubble Tea high performance scroll renderer (ish) 2020-06-17 20:55:49 -04:00
Christian Rocha
d9c03fc0b0 Add cursor positioning functions to viewport renderder 2020-06-16 16:10:34 -04:00
Christian Rocha
3321ac12a9 Renderer comments 2020-06-16 14:34:46 -04:00
Christian Rocha
0eaea5cc5d Use as much terminal movement from termenv as we can 2020-06-16 14:32:00 -04:00
Christian Rocha
0243dff9d3 Remove irrelevant (and erroneous) width settings in viewport renderer 2020-06-16 14:28:01 -04:00
Christian Rocha
68ec6c7ffc Integrate viewport navigation controls with new renderer 2020-06-15 21:22:25 -04:00
Christian Rocha
f332bf2cc2 Simplify the render's write() method and it now takes a slice of lines 2020-06-15 21:21:08 -04:00
Christian Rocha
0b19d41e0a Broad (working) pass at viewport renderer 2020-06-15 21:21:08 -04:00
Christian Rocha
786ec557d4 Bumb Bubble Tea dependency 2020-06-15 12:02:14 -04:00
5 changed files with 345 additions and 120 deletions

12
go.mod
View File

@@ -3,9 +3,11 @@ module github.com/charmbracelet/bubbles
go 1.13
require (
github.com/charmbracelet/bubbletea v0.8.0
github.com/mattn/go-runewidth v0.0.9 // indirect
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83
golang.org/x/crypto v0.0.0-20200604202706-70a84ac30bf9 // indirect
golang.org/x/sys v0.0.0-20200602225109-6fdc65e7d980 // indirect
github.com/charmbracelet/bubbletea v0.9.1-0.20200713153904-2f53eeb54b90
github.com/mattn/go-runewidth v0.0.9
github.com/muesli/termenv v0.5.3-0.20200625163851-04b5c30e4c04
golang.org/x/crypto v0.0.0-20200709230013-948cd5f35899 // indirect
golang.org/x/sys v0.0.0-20200625212154-ddb9806d33ae // indirect
)
replace github.com/charmbracelet/bubbletea => ../bubbletea

18
go.sum
View File

@@ -1,5 +1,3 @@
github.com/charmbracelet/bubbletea v0.8.0 h1:ruZFaFF+2kgCI1IwNG40KTYDW5ZvE2+hPy4odlBdUko=
github.com/charmbracelet/bubbletea v0.8.0/go.mod h1:DzNhKkQQJI30eb+kBcaOs1+z86zTSqcMgSHoFY+uCsg=
github.com/google/goterm v0.0.0-20190703233501-fc88cf888a3f h1:5CjVwnuUcp5adK4gmY6i72gpVFVnZDP2h5TmPScB6u4=
github.com/google/goterm v0.0.0-20190703233501-fc88cf888a3f/go.mod h1:nOFQdrUlIlx6M6ODdSpBj1NVA+VgLC6kmw60mkw34H4=
github.com/lucasb-eyer/go-colorful v1.0.3 h1:QIbQXiugsb+q10B+MI+7DI1oQLdmnep86tWFlaaUAac=
@@ -8,21 +6,21 @@ github.com/mattn/go-isatty v0.0.12 h1:wuysRhFDzyxgEmMf5xjvJ2M9dZoWAXNNr5LSBS7uHX
github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
github.com/mattn/go-runewidth v0.0.9 h1:Lm995f3rfxdpd6TSmuVCHVb/QhupuXlYr8sCI/QdE+0=
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83 h1:AfshZBlqAwhCZ27NJ1aPlMcPBihF1squ1GpaollhLQk=
github.com/muesli/termenv v0.5.3-0.20200526053627-d728968dcf83/go.mod h1:O1/I6sw+6KcrgAmcs6uiUVr7Lui+DNVbHTzt9Lm/PlI=
github.com/muesli/termenv v0.5.3-0.20200625163851-04b5c30e4c04 h1:Wr876oXlAk6avTWi0daXAriOr+r5fqIuyDmtNc/KwY0=
github.com/muesli/termenv v0.5.3-0.20200625163851-04b5c30e4c04/go.mod h1:O1/I6sw+6KcrgAmcs6uiUVr7Lui+DNVbHTzt9Lm/PlI=
github.com/pkg/term v0.0.0-20200520122047-c3ffed290a03 h1:pd4YKIqCB0U7O2I4gWHgEUA2mCEOENmco0l/bM957bU=
github.com/pkg/term v0.0.0-20200520122047-c3ffed290a03/go.mod h1:Z9+Ul5bCbBKnbCvdOWbLqTHhJiYV414CURZJba6L8qA=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20200510223506-06a226fb4e37 h1:cg5LA/zNPRzIXIWSCxQW10Rvpy94aQh3LT/ShoCpkHw=
golang.org/x/crypto v0.0.0-20200510223506-06a226fb4e37/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/crypto v0.0.0-20200604202706-70a84ac30bf9 h1:vEg9joUBmeBcK9iSJftGNf3coIG4HqZElCPehJsfAYM=
golang.org/x/crypto v0.0.0-20200604202706-70a84ac30bf9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/crypto v0.0.0-20200709230013-948cd5f35899 h1:DZhuSZLsGlFL4CmhA8BcRA0mnthyA/nZ00AqCUo7vHg=
golang.org/x/crypto v0.0.0-20200709230013-948cd5f35899/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200116001909-b77594299b42/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200523222454-059865788121 h1:rITEj+UZHYC927n8GT97eC3zrpzXdb/voyeOuVKS46o=
golang.org/x/sys v0.0.0-20200523222454-059865788121/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200602225109-6fdc65e7d980 h1:OjiUf46hAmXblsZdnoSXsEUSKU8r1UEzcL5RVZ4gO9Y=
golang.org/x/sys v0.0.0-20200602225109-6fdc65e7d980/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200622214017-ed371f2e16b4 h1:5/PjkGUjvEU5Gl6BxmvKRPpqo2uNMv4rcHBMwzk/st8=
golang.org/x/sys v0.0.0-20200622214017-ed371f2e16b4/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200625212154-ddb9806d33ae h1:Ih9Yo4hSPImZOpfGuA4bR/ORKTAbhZo2AbWNRCnevdo=
golang.org/x/sys v0.0.0-20200625212154-ddb9806d33ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=

View File

@@ -7,25 +7,17 @@ import (
"github.com/muesli/termenv"
)
const (
defaultFPS = time.Second / 10
)
// Spinner is a set of frames used in animating the spinner.
type Spinner = int
// Available types of spinners
const (
Line Spinner = iota
Dot
)
const (
defaultFPS = 9
)
type Spinner = []string
var (
// Spinner frames
spinners = map[Spinner][]string{
Line: {"|", "/", "-", "\\"},
Dot: {"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "},
}
// Some spinners to choose from. You could also make your own.
Line = Spinner([]string{"|", "/", "-", "\\"})
Dot = Spinner([]string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "", "", "⣯ ", "⣷ "})
color = termenv.ColorProfile().Color
)
@@ -35,10 +27,10 @@ var (
type Model struct {
// Type is the set of frames to use. See Spinner.
Type Spinner
Frames Spinner
// FPS is the speed at which the ticker should tick
FPS int
FPS time.Duration
// ForegroundColor sets the background color of the spinner. It can be a
// hex code or one of the 256 ANSI colors. If the terminal emulator can't
@@ -52,20 +44,14 @@ type Model struct {
// (per github.com/muesli/termenv).
BackgroundColor string
// CustomMsgFunc can be used to a custom message on tick. This can be
// useful when you have spinners in different parts of your application and
// want to differentiate between the messages for clarity and simplicity.
// If nil, this setting is ignored.
CustomMsgFunc func() tea.Msg
frame int
}
// NewModel returns a model with default values.
func NewModel() Model {
return Model{
Type: Line,
FPS: defaultFPS,
Frames: Line,
FPS: defaultFPS,
}
}
@@ -76,43 +62,38 @@ type TickMsg struct{}
// every time it's called, regardless the message passed, so be sure the logic
// is setup so as not to call this Update needlessly.
func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
m.frame++
if m.frame >= len(spinners[m.Type]) {
m.frame = 0
}
if m.CustomMsgFunc != nil {
if _, ok := msg.(TickMsg); ok {
m.frame++
if m.frame >= len(m.Frames) {
m.frame = 0
}
return m, Tick(m)
}
return m, Tick(m)
return m, nil
}
// View renders the model's view.
func View(model Model) string {
s := spinners[model.Type]
if model.frame >= len(s) {
return "[error]"
if model.frame >= len(model.Frames) {
return "error"
}
str := s[model.frame]
frame := model.Frames[model.frame]
if model.ForegroundColor != "" || model.BackgroundColor != "" {
return termenv.
String(str).
String(frame).
Foreground(color(model.ForegroundColor)).
Background(color(model.BackgroundColor)).
String()
}
return str
return frame
}
// Tick is the command used to advance the spinner one frame.
func Tick(model Model) tea.Cmd {
return func() tea.Msg {
time.Sleep(time.Second / time.Duration(model.FPS))
if model.CustomMsgFunc != nil {
return model.CustomMsgFunc()
}
func Tick(m Model) tea.Cmd {
return tea.Tick(m.FPS, func(time.Time) tea.Msg {
return TickMsg{}
}
})
}

View File

@@ -135,6 +135,9 @@ func (m *Model) handleOverflow() {
return
}
// Correct right offset if we've deleted characters
m.offsetRight = min(m.offsetRight, len(m.value))
if m.pos < m.offset {
m.offset = m.pos
@@ -358,7 +361,7 @@ func View(model tea.Model) string {
}
// Placeholder text
if m.value == nil && m.Placeholder != "" {
if len(m.value) == 0 && m.Placeholder != "" {
return placeholderView(m)
}

View File

@@ -1,6 +1,7 @@
package viewport
import (
"math"
"strings"
tea "github.com/charmbracelet/bubbletea"
@@ -9,32 +10,30 @@ import (
// MODEL
type Model struct {
Err error
Width int
Height int
Y int
// YOffset is the vertical scroll position.
YOffset int
// YPosition is the position of the viewport in relation to the terminal
// window. It's used in high performance rendering.
YPosition int
// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
// provide higher performance rendering. Most of the time the normal Bubble
// Tea rendering methods will suffice, but if you're passing content with
// a lot of ANSI escape codes you may see improved rendering in certain
// terminals with this enabled.
//
// This should only be used in program occupying the entire terminal,
// which is usually via the alternate screen buffer.
HighPerformanceRendering bool
lines []string
}
// Scrollpercent returns the amount scrolled as a float between 0 and 1.
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.Y)
h := float64(m.Height)
t := float64(len(m.lines))
return y / (t - h)
}
// SetContent set the pager's text content.
func (m *Model) SetContent(s string) {
s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n")
}
// NewModel creates a new pager model. Pass the dimensions of the pager.
// TODO: do we really need this?
func NewModel(width, height int) Model {
return Model{
Width: width,
@@ -42,42 +41,253 @@ func NewModel(width, height int) Model {
}
}
// TODO: do we really need this?
func (m Model) SetSize(yPos, width, height int) {
m.YPosition = yPos
m.Width = width
m.Height = height
}
// AtTop returns whether or not the viewport is in the very top position.
func (m Model) AtTop() bool {
return m.YOffset <= 0
}
// AtBottom returns whether or not the viewport is at the very botom position.
func (m Model) AtBottom() bool {
return m.YOffset >= len(m.lines)-m.Height-1
}
// Scrollpercent returns the amount scrolled as a float between 0 and 1.
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.YOffset)
h := float64(m.Height)
t := float64(len(m.lines))
v := y / (t - h)
return math.Max(0.0, math.Min(1.0, v))
}
// SetContent set the pager's text content. For high performance rendering the
// Sync command should also be called.
func (m *Model) SetContent(s string) {
s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n")
}
// Return the lines that should currently be visible in the viewport
func (m Model) visibleLines() (lines []string) {
if len(m.lines) > 0 {
top := max(0, m.YOffset)
bottom := min(len(m.lines), m.YOffset+m.Height)
lines = m.lines[top:bottom]
}
return lines
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down".
func (m *Model) ViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height)
func (m *Model) ViewDown() []string {
if m.AtBottom() {
return nil
}
m.YOffset = min(
m.YOffset+m.Height, // target
len(m.lines)-m.Height, // fallback
)
return m.visibleLines()
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
func (m *Model) ViewUp() {
m.Y = max(0, m.Y-m.Height)
}
func (m *Model) ViewUp() []string {
if m.AtTop() {
return nil
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() {
m.Y = max(0, m.Y-m.Height/2)
m.YOffset = max(
m.YOffset-m.Height, // target
0, // fallback
)
return m.visibleLines()
}
// HalfViewDown moves the view down by half the height of the viewport.
func (m *Model) HalfViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height/2)
func (m *Model) HalfViewDown() (lines []string) {
if m.AtBottom() {
return nil
}
m.YOffset = min(
m.YOffset+m.Height/2, // target
len(m.lines)-m.Height, // fallback
)
if len(m.lines) > 0 {
top := max(m.YOffset+m.Height/2, 0)
bottom := min(m.YOffset+m.Height, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() (lines []string) {
if m.AtTop() {
return nil
}
m.YOffset = max(
m.YOffset-m.Height/2, // target
0, // fallback
)
if len(m.lines) > 0 {
top := max(m.YOffset, 0)
bottom := min(m.YOffset+m.Height/2, len(m.lines)-1)
lines = m.lines[top:bottom]
}
return lines
}
// LineDown moves the view up by the given number of lines.
func (m *Model) LineDown(n int) {
m.Y = min(len(m.lines)-m.Height, m.Y+n)
func (m *Model) LineDown(n int) (lines []string) {
if m.AtBottom() || n == 0 {
return nil
}
m.YOffset = min(
m.YOffset+n, // target
len(m.lines)-m.Height, // fallback
)
if len(m.lines) > 0 {
top := max(0, m.YOffset+m.Height-n)
bottom := min(len(m.lines)-1, m.YOffset+m.Height)
lines = m.lines[top:bottom]
}
return lines
}
// LineDown moves the view down by the given number of lines.
func (m *Model) LineUp(n int) {
m.Y = max(0, m.Y-n)
// LineUp moves the view down by the given number of lines. Returns the new
// lines to show.
func (m *Model) LineUp(n int) (lines []string) {
if m.AtTop() || n == 0 {
return nil
}
m.YOffset = max(m.YOffset-n, 0)
if len(m.lines) > 0 {
top := max(0, m.YOffset)
bottom := min(len(m.lines)-1, m.YOffset+n)
lines = m.lines[top:bottom]
}
return lines
}
// COMMANDS
// Sync tells the renderer where the viewport will be located and requests
// a render of the current state of the viewport. It should be called for the
// first render and after a window resize.
//
// For high performance rendering only.
func Sync(m Model) tea.Cmd {
if len(m.lines) == 0 {
return nil
}
top := max(m.YOffset, 0)
bottom := min(m.YOffset+m.Height, len(m.lines)-1)
return tea.SyncScrollArea(
m.lines[top:bottom],
m.YPosition,
m.YPosition+m.Height,
)
}
// ViewDown is a high performance command that moves the viewport up by one
// viewport height. Use Model.ViewDown to get the lines that should be
// rendered. For example:
//
// lines := model.ViewDown(1)
// cmd := ViewDown(m, lines)
//
func ViewDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
}
// ViewUp is a high performance command the moves the viewport down by one
// viewport height. Use Model.ViewDown to get the lines that should be
// rendered.
func ViewUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
}
// HalfViewDown is a high performance command the moves the viewport down by
// half of the height of the viewport. Use Model.HalfViewDown to get the lines
// that should be rendered.
func HalfViewDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
}
// HalfViewUp is a high performance command the moves the viewport up by
// half of the height of the viewport. Use Model.HalfViewUp to get the lines
// that should be rendered.
func HalfViewUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
}
// LineDown is a high performance command the moves the viewport down by
// a given number of lines. Use Model.LineDown to get the lines that should be
// rendered.
func LineDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollDown(lines, m.YPosition, m.YPosition+m.Height)
}
// LineDown is a high performance command the moves the viewport up by a given
// number of lines. Use Model.LineDown to get the lines that should be
// rendered.
func LineUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
return tea.ScrollUp(lines, m.YPosition, m.YPosition+m.Height)
}
// UPDATE
// Update runs the update loop with default keybindings. To define your own
// keybindings use the methods on Model.
// Update runs the update loop with default keybindings similar to popular
// pagers. To define your own keybindings use the methods on Model (i.e.
// Model.LineDown()) and define your own update function.
func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
@@ -88,60 +298,87 @@ func Update(msg tea.Msg, m Model) (Model, tea.Cmd) {
case " ": // spacebar
fallthrough
case "f":
m.ViewDown()
return m, nil
lines := m.ViewDown()
if m.HighPerformanceRendering {
cmd = ViewDown(m, lines)
}
// Up one page
case "pgup":
fallthrough
case "b":
m.ViewUp()
return m, nil
lines := m.ViewUp()
if m.HighPerformanceRendering {
cmd = ViewUp(m, lines)
}
// Down half page
case "d":
m.HalfViewDown()
return m, nil
lines := m.HalfViewDown()
if m.HighPerformanceRendering {
cmd = HalfViewDown(m, lines)
}
// Up half page
case "u":
m.HalfViewUp()
return m, nil
lines := m.HalfViewUp()
if m.HighPerformanceRendering {
cmd = HalfViewUp(m, lines)
}
// Down one line
case "down":
fallthrough
case "j":
m.LineDown(1)
return m, nil
lines := m.LineDown(1)
if m.HighPerformanceRendering {
cmd = LineDown(m, lines)
}
// Up one line
case "up":
fallthrough
case "k":
m.LineUp(1)
return m, nil
lines := m.LineUp(1)
if m.HighPerformanceRendering {
cmd = LineUp(m, lines)
}
}
case tea.MouseMsg:
switch msg.Button {
case tea.MouseWheelUp:
lines := m.LineUp(3)
if m.HighPerformanceRendering {
cmd = LineUp(m, lines)
}
case tea.MouseWheelDown:
lines := m.LineDown(3)
if m.HighPerformanceRendering {
cmd = LineDown(m, lines)
}
}
}
return m, nil
return m, cmd
}
// VIEW
// View renders the viewport into a string.
func View(m Model) string {
if m.Err != nil {
return m.Err.Error()
if m.HighPerformanceRendering {
// Just send newlines since we're doing to be rendering the actual
// content seprately. We still need send something that equals the
// height of this view so that the Bubble Tea standard renderer can
// position anything below this view properly.
return strings.Repeat("\n", m.Height-1)
}
var lines []string
if len(m.lines) > 0 {
top := max(0, m.Y)
bottom := min(len(m.lines), m.Y+m.Height)
lines = m.lines[top:bottom]
}
lines := m.visibleLines()
// Fill empty space with newlines
extraLines := ""
@@ -167,3 +404,7 @@ func max(a, b int) int {
}
return b
}
func clamp(val, low, high int) int {
return max(low, min(high, val))
}